Showing Posts Upvoted By Fastidius.7945:

Revamp - Gathering & Salvaging

in Suggestions

Posted by: Nurvus.2891

Nurvus.2891

Currently, the whole Gathering and Salvaging system is a mess…

  • Gathering Tool icons look the same no matter the quality
    (Copper and Orichalcum Mining Pick look the same)
  • Gathering Tools are soulbound account bound and can’t be sold to vendor nor salvaged.
  • Gathering Tools are annoying to manage because you spend them in different quantities and end up with a surplus of Tools you don’t need.
  • Gathering a node below your Tool quality is a waste.

My suggestions:

  1. Make Gathering Tools salvageable
    Every now and then you get Tools from loot bags. Tools that are soulbound and you don’t need. You can’t do anything with them without wasting your time.
    a) Make Tools only yield 1 of the corresponding Ore/Wood
    - Orichalcum Tool yield 1 Orichalcum Ore OR 1 Ancient Wood Log.
    - The costs of the tools are high enough that there would NEVER be a point buying tools just to salvage them.
  2. Introduce Whetstones/Repair Kits
    The goal is to make it so you just need to have 1 tool of each, and the inventory will be filled with Whetstones/Repair Kits
    a) Whetstone/Repair Kit is used to transfer durability from itself to the selected Gathering Tool
  3. Adjust Tool Durability
    The goal is to make gathering lower nodes less penalizing
    a) Give Tools 100 durability per Tier
    600 for Orichalcum
    b) Gathering Ore or Lumber Node of the Tool’s quality takes 1 durability per Tier
    6 for Orichalcum
    c) Gathering a Harvest Node of the Tool’s quality takes 2 durability per Tier
    2×6=12 for Omnomberry
    d) Gathering a Node X tiers above the Tool’s quality takes X+1 times as much durability
    Gathering Orichalcum Ore with a Copper Tool would take (5+1)x6=36 durability
    e) Gathering a Node without sufficient Durability results in ruined material
  4. GW1 Salvaging System
    GW1 salvaging and Upgrade system was alot better and encouraged experimenting.
    The current system encourages sticking to as few builds as possible because you always destroy the item you salvage.

    a) Crude Salvage Kits only extract raw materials
    like the Salvage Kit in GW1
    b) Basic Salvage Kits and above let you pick what to extract – raw materials or Upgrade – with 100% success
    like Expert, Superior and Perfect in GW1
    c) If you extract raw materials, item is always destroyed, and Upgrades are lost in the process
    d) If you extract an Upgrade, you have a X% chance to keep the rest of the item intact, but of the item is not bound, it becomes Soulbound (or at least Account Bound).
    - 20% for Basic Salvage Kit
    - 40% for Fine Salvage Kit / Disasembler 3BEK
    - 60% for Journeyman’s Salvage Kit
    - 80% for Master’s Salvage Kit / Mystic Salvage Kit
    - 100% for Black Lion Salvage Kit
    e) Chance to obtain a Rarer item remain the same
    - 10% for Basic Salvage Kit / Disasembler 3BEK
    - 15% for Fine Salvage Kit
    - 20% for Journeyman’s Salvage Kit
    - 25% for Master’s Salvage Kit / Mystic Salvage Kit
    - 50% for Black Lion Salvage Kit
  5. (Optional) Introduce Fishing
    The goal is making the game more fun. There’s so much water, that it’s a shame you can’t fish.
    a) You’d have a 4th gathering Tool slot (Fishing Pole)
    b) Fishing Poles would have varying qualities and 2 Upgrade Slots: 1 for Fishing Line and 1 for Lure
    c) The Fishing Lines would have charges
    d) Lure would stack in your inventory but otherwise 1 unit consumed per Fish.
    e) There would be a minigame:
    - You have to tire the fish by managing the Fishing Line’s Tension against the fish’s Stamina.
    Breath of Fire IV has an awesome fishing mini-game, but it’s arguably too complex to be introduced in GW2, still, it’s an example worth following.
    - Outstanding success could result in keeping the Lure
    - Going above the max Tension results in breaking the Line
    - Going below the minimum Tension results in losing both the Lure and the Fish
    - If you use a T4 Pole with a T5 Line and try to catch a T5 fish, you damage the Pole
  6. (Optional) Make Gathering more Interesting
    The goal is making gathering reward better those who try, and also make bots less efficient
    a) Make Mining similar to Minesweeper
    You’re trying to pick the stone away to get the Metal
    b) Make Logging about aligning Power & Accuracy
    You’re trying to chop the wood clean, not destroy it
    c) Make Harvesting about using 5 skills in the designated order
    Some plants are half-buried and you need to pull, cut, twist, etc, depending on the terrain and other variables
    d) Scoring higher:
    - yields more materials
    - has a better chance to obtain rare materials
    - (optional) has a chance to not use Durability

I think I included everything.
Let me know what you think.

(edited by Nurvus.2891)

Total Makeover Kit

in Suggestions

Posted by: Kynmarcher.2184

Kynmarcher.2184

There is a good reason why “Race and sex change” aren’t possible. Think about it for a moment.

Sex changes actually are possible with a total makeover kit.

You cannot change your race or your characters name.

The reason there is no race change feature (nor will there ever be) is because of the personal story integration. Each race has a different story, a different home district and it would be impossible to automatically change your story to the story decisions you -would- have made, nor would it be possible to go back to redo the missions or restart the personal story.

Refer a Friend come back?

in Suggestions

Posted by: Ravenear.8659

Ravenear.8659

Any chance to come back of option – Refer a Friend? For good.
For ex. you can invite 3 friends per month and they can test game for week.

Standardised Explorer Mail

in Suggestions

Posted by: biCentral.9681

biCentral.9681

I keep my mail from the Tyrian Explorers Society to help keeping track of world completion.

Can the mail be given it’s own icon please, a modified globe with 4 compass points perhaps. As it stands the mail is prefaced by either a green star or a heart, with no discernable pattern that I can see. At the very least these mails should be standardised with one type of notification icon.