Showing Posts For Fiendish Puppy.4519:
Judging from the teq turnouts every single spawn (overflow problems anyone?) it’s not just a tiny minority that enjoys this content.
A lot of people are trying it because it is new, or because it is part of the Living Story, with many new achievements. Or perhaps they want the new loot. Once people get what they want out of it, or get fed up with it, they’ll stop doing it. Which means that anyone else who still wants to do it, has a lot less chance of succeeding, because there will be less attempts with any chance of succeeding, due to lack of people, regardless of how well those people coordinate and are on the ball with turrets, draped in exotic gear or better, and with builds specifically for killing Tequatl… The issues here are more long term than just “Oh, it’s day X and we still haven’t killed Tequatl, he must be too hard.”.
But, look at it this way. A lot of people play GW2 because it is different to games like WoW. If ANet add instanced raids, they risk becoming more and more like their competitors, but on the other hand, raidlike bosses clearly don’t work so well in the Open World, set on a random timer.
I think they can come out of this smelling like roses, with a Tequatl fight that is challenging, yet interesting, and reasonably beatable. They’ll need to handle it carefully, but I reckon it is actually possible to make this World Boss pleasing to a significant portion of the playerbase, without alienating most of the remaining players. And once they find something that works here, I’m sure people will welcome similar adjustments to the other World Bosses.
(And, it goes without saying, fights that have other ways to win than stacking/zerging are always good…)
The definition of challenge may change, but since Tequatl is so hard to kill, we can quite definitively say Tequatl IS a challenge. And the fight has the potential to be fun, but, quite frankly, isn’t for a lot of people. Dunno about some people, but spending ages on a fight, getting repeatedly one hit killed (or close enough), only to fail because we couldn’t get enough people, or people were afk/didn’t know what they are doing, after having to wait possibly over an hour just to be able to even take part in a randomly timed fight? Not fun for me.
As I said, I don’t object to hard, or challenging, but make it scale properly, and make it interesting. (Also, 55-65 open world area? Not the best place to put a hardcore (By either of the two main definitions bandied about in this thread) boss that requires such organization…
Old Tequatl, Yeah I can see that being considered too easy. I can recall times when he was taken down by 4 random people who were just in the area when he spawned in.
But Gabby, you say new Tequatl is casual? Firstly, you need to get onto the main map, really, not an overflow, which IS a problem now. Then you need to have 100+ people dedicated to offing Tequatl, which isn’t a problem now, but will be in a matter of weeks. These 100+ people need to be coordinated and skilled. And even then, the success rate is statistically insignificant. How is this not Hardcore? Know what you’re doing, and want to get on the turrents? Gotta be on Teamspeak, say the people trying to herd 100+ cats.
Honestly, I have no objections to Tequatl, or indeed other world bosses being hard and challenging. BUT. They need to scale properly, and be reasonably beatable. Short timers, and a high number of mandatory players needed, all of whom are required to act perfectly to win? Not the way to go. Yes, it should be possible to fail. Even unlikely to win, say set to be so difficult that maybe only one in five attempts succeeds. 20% victory rate, say, not 0.01% victory rate (Numbers not exact, but from the reported victories, and estimated number of attempts, the actual victory rate is certainly only a fraction of a percent)
So yeah, I think that whilst the situation isn’t as clear cut as Hardcore Hans and Casual Cathy would like (Made friends with Overflow Otto more than a few times, myself…), Tequatl’s fight does need looking at, and tweaking. Not much, but some. And ANet can learn a valuable lesson here for the future as well…
Less destructive than I normally construct, but… Tis the season and all that…
So I suggest a compromise. Rather than just a fan, how about I attach a vacuum pump that sucks snow from Hoelbrak, takes it through the gate, then pumps it into a snowball launcher as well? Everyone entering Lion’s Arch through an Asura Gate can have a complimentary snowball (In the face, down the back of the neck, etc.).
I’ll admit, I’m generally running around on my Charr, but I found the clocktower easiest on my Sylvari. Camera angle wasn’t too bad on the Charr, but I could see more, and thus get a faster response on the Sylvari. Also, Humans and Asura were constantly complaining about the Norn and Charr obscuring everything. It was just as bad being in a crowd the same size as you, which is another reason I prefer the Sylvari, as they are more distinctive. And the Asura don’t get a choice in the matter, because everyone else is at least the same size as them, so they are a bit screwed on timed jumping puzzles where many people are attempting it at the same time, but that does not excuse the attitude and vituperosity of some of the complaints. And no, I don’t personally see much appeal in playing an Asura, so I won’t be making one for jumping puzzles, thus I will always be bigger than you.
I’m looking to run a mix of Knights and Beserkers, zerkers on the weapons/some trinkets, Knights on the armour and the remaining trinkets. Just need a great deal more Armoured Scales, which, have gone up in price by an extortionate amount recently…
Hammer/mace sounds interesting to me. Never much liked the way the wrench handles. Yes you can repair your own turrets with it, but… If you don’t use the turrets (And you’re sacrificing a potential turret just to use the wrench) then that’s an ability that is worthless. And yeah, I’ll admit, wouldn’t mind seeing a bit more range on the rifle or something.
Been hoping to find the skin for the Plated Sniper Rifle personally, doesn’t look to be in PvE yet from what I’ve heard said though…
If it were continually running, as you say it should, then people who DC’d at the end, should have been able to get back into an overflow with the event running, without having to manipluate the game engine to artificially extend the duration of the event. Yes, I believe the people to discover this were trying to help out those who DC’d at the last minute, or were from different timezones/had other commitments at the original time, and the person who brought it to my attention used the same character every time so as not to be greedy and exploit to get more loot, but no doubt people used that method to do just that. Repeating an event to get good loot on an alt? Not generally an exploit. Manipulating the game engine to gain access to that event in the first place? Sounds more like an exploit to me, but I’ll let ANet decide, and what to do about it.
Took the words right out of my mouth, Arklain. They even apologised as well…
ANet have already said, a few hours ago that they will be compensating players that took part in the event, but were unable to get the final chest rewards. But that it might take a little while to get everything sorted, so please be patient.
So yes, there was a problem, yes, they have admitted it, and yes, they are doing something for all the players who lost out because of it. So, as one of the people who DC’d at the last minute, ease up on the whining, please. Give them a chance to get everything sorted, and hopefully they’ll have a better idea on how things will run so we don’t have this issue next time they do an event.