Showing Posts For Fifth.8169:

Character Name cleanup?

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Posted by: Fifth.8169

Fifth.8169

There will never be character name ‘clean-up’ while the game is still foremost. Would you like to take a break, no matter how long, and come back to find your character names taken?

Nor would anyone else.

They send out an email. Dear user we are performing a character name cleanup. if you wish to preserve character name on your associated account please login to GW2 within X days.

Character Name cleanup?

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Posted by: Fifth.8169

Fifth.8169

I can almost never get the charact name I want. Can we plaease get a character name cleanup on unused unclaimed accounts ? or like have #2345 so I can have the name I want ???… Im wasting name change scrolls for nothing.

Additions to Material Storage

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Posted by: Fifth.8169

Fifth.8169

cam we get a tonic unlock section and somplace to stash all the numerous toys I have purchased?

Why does Foefire have more dye channels than Legendary Armor?

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Posted by: Fifth.8169

Fifth.8169

Cash shop always has 4. being able to dye your gear is already a luxury they offer for free and not make you pay for. be gratefull lol

What's the point of playing this game?

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Posted by: Fifth.8169

Fifth.8169

People do not gear correctly for raids/dungeons/fractals.. much of the content has a desired meta and gear. Several mmo’s do not offer you this flexibility.

In GW2 any class can be anything. My ele can be a tank, and my guardian can be a healer.

There is a myriad of ways to play. ANET cannot control who you play with or if you find peopel that are trashy. GW2 is the epitome of MMO. playing with others is part of the design.

You probably want a solo player game. I wont name any titles but there are several.

Which Heavy Armor Profession to Play?

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Posted by: Fifth.8169

Fifth.8169

all of them. /close thread plz

Condi Thief too much

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Posted by: Fifth.8169

Fifth.8169

The issue for me. is that condi removal skills across the board should grant at least 1 second of immune to condition reapplication. — whats the point of cleansing if they just reapply them instantly.

Feedback: Pip Acquisition [merged]

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Posted by: Fifth.8169

Fifth.8169

It’s not discrimination. It is rewarding those who’ve played wvw for years. Why should new players, who might leave wvw altogether when they have their rewards, get the same amount of pips as those loyal to the game mode?

I welcome everyone new to wvw, and hope you find it fun, but you have to earn your ranks and rewards like the rest of us. Wvw has been neglected for ages, so it is past time for those of us playing this game mode to get something from it.

Please remember, someone else’s rank doesn’t take away from your fun and rewards. Stick with wvw and you’ll get there soon enough yourself!

Your post is the very essence of discrimination. You played WVW those years ago for what is was back then and you gained numerous hours of game-play and enjoyment. Giving you EXTRA rewards literally every 5 minute tick is too much. Rewarding extra for the content you enjoyed in the past is wrong. You have already had a head start on the achievement points and so giving you permanent boost in your pips is simply outlandish. .

Additions to Material Storage

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Posted by: Fifth.8169

Fifth.8169

Essence of Elegance — also the stuff for crafting guild armor/weapons i.e Tenebrous Crystal. also stuff like glass mug and empty keg would be good

Pls Nerf Trebs Aimed at Bitterfrost Frontier

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Posted by: Fifth.8169

Fifth.8169

they should work on their afk kick system. Im always idle in many areas and I never ever get booted to the character select screen. It should be ~ 10 mins. but its nonexistent or was broken a long time ago and never fixed.

Feedback: Pip Acquisition [merged]

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Posted by: Fifth.8169

Fifth.8169

A persons WVW rank should not be used for pip acquisition. The rewarding of pips should be fair and equally rewarding to all participants.

+1 Bronze WvW Rank (150-619)
+2 Silver WvW Rank (620-1394)
+3 Gold WvW Rank (1395-2544)
+4 Platinum WvW Rank (2545-4094)
+5 Mithril WvW Rank (4095-6444)
+6 Diamond WvW Rank (6445-9999)
+7 Max WvW Rank (10000)

This is extremely wrong and the most unfair component in the reward system in all of GW2. If this is the case I should be recieving more pips in pvp based on my rank and more gold and rares in pve based on my AP. Extremely discriminating this is . Please make it an avg amount of pips given to all players all remove this entirely. It is immoral and discriminates against new players. Whoever did this needs to give me an explanation. A very good one of why your choosing to discriminate other players.

=====
This user makes a stronger argument ; Posted for visibility-

The main issue isn’t that higher ranks earn rewards faster. The issue is that, at the lower end, the total time to complete the reward track for an average player is too much even for extensive playtimes. Getting high rank should be a marginal increase in speed. In contrast right now higher rank is significantly involved in whether a player has to play 10, 20, or 40 hours in a week.

Looking at my pip gain in silver—between 33% and 50% of my total pips are due to my rank. If I was in gold I would be earning over 50% of my pips from my rank. I also play a fair bit on outnumbered maps because I solo and group roam more often than not to support my team. The largest pip gains are outnumbered (largest share of pips earned) followed by slightly less pips from rank.

The problem is multiplicative. I get 2 pips per tick at silver. In the time a bronze player earns 60, I earn 120. Gold earns 180. Platinum earns 240.

The reward track assumes players will earn “enough” pips at a certain playtime per day.

3 pips per tick is 40.27 hours
5 pips per tick is 24.16 hours
7 pips per tick is 16.9 hours
9 pips per tick is 13.42 hours

Roughly 10 hours of WvW per week to max out rewards seems reasonable. Maybe even up to 15. So in the 8-10 pips per tick range. Say you average 2 for skirmish position, 1 for loyalty, 2 for rank and 2 on average for being outnumbered sometimes. If even a middle ranked player can’t max out the rewards in a reasonable period of time there is a problem.

Not all players should max out the reward track each week. But low rank players need to see middle rank players maxing out rewards within a reasonable time as a incentive to rank up. It is hardly good motivation to tell a new player “if you just get 2000 ranks you can maybe max out the rewards in a week if you play 8 hours.”

I also think it is poor manners to tell other players how they need to suck it up when the higher ranked players can get full rewards merely playing 8 hours and everyone else has to play two to three times as long. There is a legitimate problem here.

(edited by Fifth.8169)

Daily Achievement Point Rewards and Cap.

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Posted by: Fifth.8169

Fifth.8169

So missed another 10 points today… and now these daily points are locked away forever unattainable. This sucks.

These 15k Achievement points should not be locked like this. and the cap is only going to get larger and larger…

Can we please be allowed to acquire more daily points ? its really bothering me…..

[Chrono] Raid Tank build - Rune of Durability

in Fractals, Dungeons & Raids

Posted by: Fifth.8169

Fifth.8169

It’s harder to make sure you can be both chrono roles if your party already has a tank with those Durability runes though. With the basic zerk/commander’s, you can easily lower or raise your toughness by swapping out a few trinkets…the runes means you have a higher base toughness to work around. Don’t get me wrong, I love my Durability runes on my tanking armor but if a Chrono only has one set of armor, the Leadership runes are the best bet so they can fit both roles.

There is no both chrono roles. The build with dura runes is optimized for 100% boon duration and your dps is maintained. No one should have more toughness than you ) if they do they are not wearing raid appropriate gear). In rare cases, you can still swap amulet or back for extra toughness.

(edited by Fifth.8169)

[Chrono] Raid Tank build - Rune of Durability

in Fractals, Dungeons & Raids

Posted by: Fifth.8169

Fifth.8169

Hi all,

Gearing up properly for min/maxing boon duration usually requires [Superior Rune of Leadership](https://wiki.guildwars2.com/wiki/Superior_Rune_of_Leadership). However, since this rune is extremely difficult to farm, we can substitute for [Superior Rune of Durability](https://wiki.guildwars2.com/wiki/Superior_Rune_of_Durability).

Tanking absolutely requires 1401 toughness for raid environment in pugs. Using qtfy build. almost always the tanks sub out zerker acc’s for knights to go up to a max of 1426 toughness. Base would be around 1080 if using leadership runes. 1080 is almost always never works in pugs and is too low. OK great so now. lets min/max our stats to be optimal and not sacrifice DPS.

Comparison of Stats
-
[Knight Accessories -Rune of Leadership](https://postimg.org/image/rw6f1917d/)

[Commander Accessories- Rune of Durability](https://postimg.org/image/f2vza6z2f/)

- Rune of Dura is the winner. You lose 6.8% crit dmg. However, you gain over 1k health, 50 power, 3% crit chance.

Daily Achievement Point Rewards and Cap.

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Posted by: Fifth.8169

Fifth.8169

I don’t see Anet reacting positively to that request because not only would it anger those the change from such a system served, it would also hasten the day when large numbers of players hit the cap, and get angry.

There are several things in your post I want to address:

(1) Achievement Point are just that, they are not and should never been tied to the notion that they are loyalty points. * If that is the case, these amassed points should be moved into a seperate category rather than being lumped in as a total sum* Hence, when I highlight over a players name in the party, guild, etc these 15K points should be in a separate category.

So, you’d favor removing AP from daily tasks and allowing players to accumulate the 15K needed to reach the 15k cap on whatever new currency the daily tasks would award much faster. What rewards do you propose? How much dev time would Anet need to spend to set up yet another system? What would be the point, other than allowing you (as afaik, you — and only you — have expressed such a desire) to get to whatever this new goal would be faster?

(2) Regarding my personal AP, spending 4.11 years to catch up to an Ap block of 15,000 points is quite ridiculous and this should have never been the case. All players should be allowed to max out their achievement points should they want to do so. Personally, Its the same as world completion for the icon, or reaching the max mastery point level.

You can max out your daily AP in the same fashion as everyone else did. However, it requires you to spend similar amounts of time as the players who have already done so. How do you propose compensating them for having spent the time you’re unwilling to spend?

(3) Regarding the daily incentive to log in and play, There is a daily login reward and daily missions that rewards 2 gold and varying chest contents based on the task.

Yes, there are several incentives to play regularly. There are enough complaints about the very existence of the daily AP cap to suggest that some players value getting daily AP using the system as is. Other than your personal desire to catch up without spending similar amounts of time as people “ahead” of you, what value resides in your proposal?

Please see responses in italics.

====

Logging in daily is not an achievement. It should not be lumped in together with killing a dragon or exploring the game world. 15000 points amassed for simply logging in ? This is wrong on so many levels. I repeat this is not an achievement. and stop hinting and considering achievement points as loyalty points. That is not the definition of what achievement points are nor should be.

Daily Achievement Point Rewards and Cap.

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Posted by: Fifth.8169

Fifth.8169

I don’t see Anet reacting positively to that request because not only would it anger those the change from such a system served, it would also hasten the day when large numbers of players hit the cap, and get angry.

There are several things in your post I want to address:

(1) Achievement Point are just that, they are not and should never been tied to the notion that they are loyalty points. * If that is the case, these amassed points should be moved into a seperate category rather than being lumped in as a total sum* Hence, when I highlight over a players name in the party, guild, etc these 15K points should be in a separate category.

(2) Regarding my personal AP, spending 4.11 years to catch up to an Ap block of 15,000 points is quite ridiculous and this should have never been the case. All players should be allowed to max out their achievement points should they want to do so. Personally, Its the same as world completion for the icon, or reaching the max mastery point level.

(3) Regarding the daily incentive to log in and play, There is a daily login reward and daily missions that rewards 2 gold and varying chest contents based on the task.

(edited by Fifth.8169)

Daily Achievement Point Rewards and Cap.

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Posted by: Fifth.8169

Fifth.8169

Daily used to be set at 10k and was boosted up to 15k recently. Previously you could earn significantly more AP per day due to monthlies and separate daily rewards.

The daily system used to work as you want it to – You had tasks and each task gave AP. The more tasks you do the more AP you gain per day. However, Anet noted that this was very grindy and so they overhauled the system so that players need only complete 3 achievements to receive 10 AP. This means everyone receives the same amount of AP per day for doing dailies.

The idea behind the cap is so that players that have been playing since headstart do not get too far ahead (in terms of AP) of players just starting out. A difference will always be there, but a new player can’t expect to quickly catch up to a veteran.

Well as for getting too far ahead, ive seen several players above 25k AP. If the cap is just going to continue rising, its counter-intuitive to the plan ? 15K is alot of points pushed into a single category and only being able to receive 10 points per day is a bit nuts in my opinion.

We already are unable to acquire several historical achievements . I dont like the idea of being locked out of acquiring achievements based on the notion they dont want newer players to catch up/ or keeping achievements exclusive to players that log in on a daily basis. This excludes a very large portion of players and I find it quite discouraging.

Black screen crash

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Posted by: Fifth.8169

Fifth.8169

it happened to me once when I entered a raid wing. It also happened to another person in a raid wing. Do your screen go black shortly after entering a raid wing ?

Daily Achievement Point Rewards and Cap.

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Posted by: Fifth.8169

Fifth.8169

Hello,

My question is regarding Achievement points for dailies (previously monthly). This is currently capped at 15000 points. Will this cap remain ? 15000 AP at 10 points per day is roughly 4.11 years of gaming assuming you log in everyday. This cap was prob set in 2016 as the game was released in 2012.

As for new players and those who started playing after the 2012 release and those of us who joined for heart of thorns, I believe it is pretty darn slow to get these achievements all done and amassed. Would you ever consider increasing the AP rewards from the dailies ? Perhaps for a total of 30 points, 10 per respective genre. pvp wvw, pve ?

Essentially, I am asking what can I do to get more daily achievement points ? Will you consider the provision of receiving daily AP if I complete the dailies for fractals, bloodstone fen, ember bay, bitterfrost frontier, or lake doric. It would be awesome if these new maps would give me 10 points of AP to count towards the 15000 cap.

Its going to be pretty much impossible for a new player to ever reach this 15000 daily achievemnt point cap and I sincerly hope you would allow us to gain them from the several new dailies that have been added to the game. 4.11 years playing everyday religiously for daily Achievement Points is a bit over the top.

Thanks for listening and I truly hope to get some feedback.

Edited:Typos

(edited by Fifth.8169)

Guardian [Wings of Resolve]

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Posted by: Fifth.8169

Fifth.8169

This is not a bug and it’s not useless. This is the forum for bugs, not complaints.

Dying midflight when casting a heal skill is a bug in my opinion. I could have casted a different skill with a more positive result.

Guardian [Wings of Resolve]

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Posted by: Fifth.8169

Fifth.8169

This skill nees to be fixed on many occasions I have died while midair and the actual skill never goes off. this needs a 0.5 sec invul time or the active skill is pretty much useless when used as a quick self heal or escape.

Lava font - Bug

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Posted by: Fifth.8169

Fifth.8169

When you cast lava font, there is no tick of damage. Damage is very delayed after at least 1-2 sec after lava font is placed down. \

There is no initial immediate tick of damage. Is this intentional?

(edited by Fifth.8169)

Nightmare fractal feedback [merged]

in Fractals, Dungeons & Raids

Posted by: Fifth.8169

Fifth.8169

Yes. This is the real 100 fractal. Less trash more mechanics. It was great. We tried it on release and the final boss was near impossible. Tried it 12 hours later and got full clear and all achieves. It was a kittening challenge 10/10

PvP no cap bug

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Posted by: Fifth.8169

Fifth.8169

Confirmed. Cant cap with cold resistances…

Server DC /Crashing 11/15/2016 -11/17/2016

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Posted by: Fifth.8169

Fifth.8169

Anyone else crashing ? What’s going on ?

The Dev’s confirmed DDOS.

In computing, a denial-of-service (DoS) attack is an attempt to make a machine or network resource unavailable to its intended users, such as to temporarily or indefinitely interrupt or suspend services of a host connected to the Internet. A distributed denial-of-service (DDoS) is where the attack source is more than one, often thousands of, unique IP addresses. – WIKIPEDIA

====

11/17/2016

Our network team has continued to track this issue, and at the present time, all systems are working properly. As you will be aware, this issue arose due to a DDOS attack, and it continued in that vein for many hours. We’ll continue to monitor and work on this issue should it arise again. In the meantime, our thanks to everyone for your reports and for your patience during what has been a very trying time!

We’ve noticed connection issues again and are investigating.

I had to log out, since nothing worked for me- can’t move anything from bags, can’t tp to wp, etc. I’m like a ghost in the game.

Yes, that’s what a lot of us are noting. We’re so sorry and will do our best to get this addressed to the best of our ability and as quickly as possible.

It was Taimi

Her and her #*%^ experiments, eh?

(edited by Fifth.8169)

Nevermore Footprints -- Issue

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Posted by: Fifth.8169

Fifth.8169

There were several complains about too prominent footfall effects from older legendaries. That’s why they made the new ones a bit more decent.

Also I don’t think all too pompous footfalls would fit Nevermore. It’s a dark/mystic/forresty weapon. Not a kittening Circus.

I’m not asking for pompous anything…. There is literally no foot trail whatsoever. you take 1 step get a print then gone in like 1/4 second. Also sometime you take a step and there no footprint at all. It is not fair. If I wanted a pretty staff could have just got the tempest skin staff.

TL;DR — Nevermore needs foot trails.

Nevermore Footprints -- Issue

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Posted by: Fifth.8169

Fifth.8169

Why do you think it’s called Nevermore? Never more than one footprint…

You cant be serious.. Can I get an exchange on staff then please….

Nevermore Footprints -- Issue

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Posted by: Fifth.8169

Fifth.8169

The nevermore footprints are not lingering. The other legendries leave behind 5 or 6 prints. However nevermore only leaves behind 1 single footprint that disappears instantaneously after I take next step.

Please fix it so nevermore can leave a lingering footprints. For the most expensive Legendary in the game apart from Eternity, I expect it a little bit more. Please can we have at least 5 lingering prints just like twilight or frost fang? Very please with a cherry on top ? Ill even add whip cream, nuts, and sprinkles ! so please fix

New Worlds

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Posted by: Fifth.8169

Fifth.8169

This all just stupid. Just have people Queue for Red Blue Green. When they join the selected pvp map, have the system can drop them in the Color (red blue green) with the least people.

The same way the spvp works to put people into 2 teams. Just edit that system to make it 3 teams and as people join drop them in the color that needs more. ???? Is what I am saying impossible?

You are overcomplicating what does not need to be.

(edited by Fifth.8169)

BUG - Wayfarer Foothills-Friend of the Drake

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Posted by: Fifth.8169

Fifth.8169

Wayfarer Foothills Drake Event is bugged. The event does not spawn and several of us are unable to complete our legendary crafting components. After you kill broodmother the next part of the chain does not happen and this is the part to get the Friend of Drake for the collection.

This has been a few days now. please fix ASAP. Thank you.

Can I choose the map I want to play on ???

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Posted by: Fifth.8169

Fifth.8169

Can I choose the map I want to play on ???

First you removed capriconr so I cant get the acievements.. kittened
now I try to complete acheivements for eternal — cant ever select that particular map because the hardcore no life trolls pruposely dont select it. .. kittened

im done with this stupid system of spvp… kittened. ’

ugh

Extend Revenge of the capricorn please

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Posted by: Fifth.8169

Fifth.8169

oh wow !. i didnt know this was historical (never to return in a million years) … I thought I could finish it anytime. An extension would be great.

Why would it be removed? Will the people that have it started be allowed to finish? I don’t understand you anet

(edited by Fifth.8169)

NO Balance Patch? What's going on?

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Posted by: Fifth.8169

Fifth.8169

Please make thief press more buttons than just auto attacking for max dps/. ele need to press 1 million buttons no lag just to match theif dps who is only press 1 button.. no fair.

if thief not checked . making and abusing this easy mode class to press only 1 button for most dps int he entire game.

Noble's Folly Pass

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Posted by: Fifth.8169

Fifth.8169

Im not one to complain, but seriously it needs a revamp. I don’t see anything Noble about the place and it really feels like the NPC at spots we sort of just arbitrary

Why is the armor smith not located with tailor and leatherworking ?

Can you please place the bank and TP on a pedastal or at least on a rock.. They need to be elevated. the mystic forge should not be on a cliff..

=======
Amoursmith- Leather- Tailor – this should be together
Weaponsmith, Artificer, Huntsman – this should be together

the mystic forge probably should be the campfire..

Some of us were also wondering why not tarir? its a noble camp right? dont they have fancy tents at least ?

Just my thoughts. It would be nice to see the place improved. Thanks
=====