Showing Posts For Gaesesagai.9421:
I’ve seen this happen a few times recently (a few months maybe).
The last boss, when he starts doing his spin attack, if cc-ed (too fast?) will sometimes start the spin charge up attack immediately after his stun wears off.
If cc-ed again, he will attempt his spin attack immediately after that 2nd stun, and he will do this until the group runs out of cc and he finally activates his spin.
Basically if the bug triggers the only way to get him out of his permanent and instant charge up spin attack is to let him do it, at which point he will return to the normal wait period between spins.
I’m really happy to hear a fix (or multiple fixes) are coming for MS (Mistlock Sanctuary). Absolutely love the place. As a side note I’m curious about the new POF lounge I got for preordering and what it could possibly have to make it even remotely compete with MS for me
(though I imagine some new utility, and of course the “new shiny” and most likely awesome landscapes heh).
Now about the MS fractal gate/join bug.
This has been partially fixed right after the lounge was launched, as far as I’m aware. Meaning, now you can use the MS gate to join a fractal group, but ONLY if they are still in the lobby (Observatory). If your group teleports to one fractal, then the MS gate will port you to a different instance lobby (Observatory). And in that case the only way to join your group is to go to Lion’s Arch and use the on screen promt.
My question is:
Isn’t it possible to have the MS behave the same way as LA in this regard? Meaning, isn’t it possible to have the game offer you the same “type” of on screen promt when you are both in LA and MS (at least when it comes to fractals)? So that, whenever you use lfg and join a group, regardless of whether they are inside the fractal lobby or a fractal, you get an on screen promt inside MS to join them (one that actually works like the LA one and gets the job done).
Other than that, the MS is perfect!
Especially now that we have Mistlock Sanctuary, the fractal join bug is even more apparent.
If you try to “walk” in, if your party is already inside, you get a new instance. That makes the Mistlock Sanctuary gate completely useless, since in order to join your party inside fractals you have only one choice, which is: go to Lion’s Arch and use the on screen promt to join.
I really hope this bug, which is very old, will finally get a check now with the introduction of the Mistlock Sanctuary.
Thanks.
My opinion is that ANet is way too conservative on the design of armor and outfits. They’re willing to be socially, culturally adventurous by having ‘not straight’ chars and showing strong female chars but when it comes to what those chars wear, ANet draws a conservative line in the sand and most of its armor keeps to the archetypes of sexy female, covered up female and strong, covered up male.
Female armor can show skin, even large amounts of skin, but male armor mostly does not (and no, I don’t consider a few inches of skin here or there on a male shoulder or arm, which is the type of thing that most people point to as showing skin, as revealing).
The very fact that they said they are discussing the option of more revealing male armor/outfits highlights how conservative they are in this area as they feel armor that shows male skin requires discussion in a way that armor that shows female skin does not.
Yes and let’s not go too far with how “socially progressive” ArenaNet is. They have only “not straight” FEMALE characters. Which can easily be argued as intended for straight male as well. The absolute lack of gay male characters is extremely telling about the level of open mindedness and intelectual prowess of ArenaNet.
And no, the 2 gay sylvari in one of the sylvari origin stories do not matter, especially comparing to how many lesbians in centric story relevant spots we got and they certainly do not matter after ArenaNet’s retcon of sylvari lore which makes them little more than eunucs.
The “female is sexy har har drool” and the male “needs to wear a burqa” is a common trope amongst homophobic developers or simply ignorant ones. Where does ArenaNet fall exactly is not really clear.
Funnily enough this is why I decided to stop using real cash for the game a year or so ago. At launch the trope was almost not there and I thought “yay a smart not homophobic developer finally”. Then, as outfits start pouring in, it became more and more visible. Good for them.
• No sigils and runes. I believe there are WAY better solutions to this problem.
The list looks great. Looking forward to it.
As for the sigils/runes, personally I would like a salvage-o-matic type of thing, like the two we already have for equipement and working in a similar way (option to salvage all sigils/runes of materwork/rare quality and manual only for exotic quality). I would buy these from the gemstore in a second. It’s not a necessity, but it’s definetly a convenient way to not get drowned in sigils/runes while out and about and salvaging.
Cheers!
As a follow up to my previous post, and since I thought there was no point to make a new topic just to say this, I’d like to say thank you!
I’m talking about the general merchant npc being back next to the trader and bank npcs in Lava Lounge!
Cheers!
For male chars I would like more revealing/sexy armors/outfits. GW2 started out well, but it seems to me lately they are going in same direction as most other game developers which is sad.
Hello,
With today’s patch, there was a great addition to the Lava Lounge and a horrible one.
Very happy with the dungeon vendor. It’s great. It’s convenient. Perfect.
And then I noticed that the Merchant, which was perfectly placed near the Bank and the BL Trader, has been MOVED far far away, and in its place there is now the Guild Bank. I find it hard to believe this would be convenient for anyone, since you use the merchant all the time, while the guild bank… let’s just say “somewhat” less often, just to be kind.
Anyway. Please ArenaNet, undo the horror, and switch the guild bank npc with the general merchant as it was when I bought the permanent pass.
Cheers!
Edit: PS: The preview function for containers is also a great addition to the game.
Hello!
I’ll probably repeat stuff already said, but anyway, a few of the things I think should go in the storage:
- Blood Rubies, Petrified Wood and all subsequent similar materials for new maps (if any)
- Silverwastes Shovels adding them here, though I don’t think there’s a problem with them, mostly because they are similar to the blood rubies and petrified wood (as in, they’re not keys)
- Chak Eggs, Reclaimed Metal Plates again not really a problem with quantities, but they should be in storage
- Shimmering Crystals, Tenebrous Crystals
- Blade Shard
- Festival stuff like the SAB baubles
I imagine the “keys” for the 4 hot maps will not be added right? The crowbars and whatnot. Oh well. Still hoping for an alternative for those… the “key ring” concept etc.
Also, one last thing, though again not sure if it will be covered now (because it’s a different issue? not sure whether this falls in this category or not, mentioning it just in case it does) or there are other plans (or no plans) for this:
- Toys, Tonics
But these not necesarily in storage, but hopefully in a wardrobe type of thing, like with finishers, minis, gliders…
Cheers!
Hello!
I wanted to post only about the gathering tools, but might as well add a few things
1. Gem store gathering tools and unbound magic gathering tools:
The new gathering tools sold by the heart vendors in Ember Bay offer quite a good ammount of unbound magic. But you have to use the “ugly” default tools/animation. I have 2 sets of gathering tools from gem store (the first 3 ever and 3 new ones) and I’m “forced” not to use them if I want the unbound magic bonus. It also actively discourages people from buying them from gem store (since you have a “best” option easily available in game).
My suggestion: Make a timed boon-type of thing, that you can buy from those heart vendors in Ember Bay, which gives you the extra unbound magic when gathering as long as it is active. There’s no limit on the gathering tools, as far as I know, so there shouldn’t be a limit on how many times you can get this buff/boon. Something like a 30 minutes seems appropriate to me (and the karma cost can be calculated based on how much you can gather with a bundle now and their cost). This will let people like me enjoy the gathering tools bought from gem store and, at the same time, benefit from the unbound magic extra.
2. Wardrobe toys:
Like others suggested before, I would like to see all toys/tonics become accessible in a wardrobe-like thing, similar to minis.
3. Extended wallet
Call it wallet, or key chain or whatever. A way to keep all the currency from various maps (VB bars, AB keys, TD acid vials, DS machetes, blood rubies, petrified wood, shovels, bandit keys, Dry Top keys, and anything else I can’t think of at the moment) and easily access them on any character would be amazing.
4. Petrified Wood Node
Just that
Cheers!
Finally found this. The forum search is absolutely useless. Anywho.
Thanks for this, I’ve tried it and it works, I got the achievement.
Run through the traps, triggering them, but ignoring the mobs, kill wolves asap, and run in Taimi’s room. Even though the gold crown thingy that shows “eligible” for the achievement is gone, you still get the achievemnt.
This is Anet we’re talking here
I bet the ascended weapon/armor chests now drop starting from level 101
Grawl or Mai Trin.
I just had a 50 today, getting to grawl boss. Party was 2 people with 22k+ ap, 2 with 8-9k, and myself. Until that point it went fairly well, I had my worries but figured with 2 eles and 1 guard, it shouldn’t be an issue (thief was useless lol). Of course we get there and all 4 of them are a mess :O No one in melee, except thief and she died constantly, when boss bubbled they were all over the place, so the reflects were useless, by the time the bubble was broken, mostly by me, they were dead to the lava eles… I left after 3rd fail.
And Mai Trin… omg… this is apparently advanced math or something because some people seem absolutely incapable of understanding how this fight works…
So yeah, those 2 are just horrible if you get a bad group. Usually I just leave after a couple of wipes, especially if the wipes are very telling (accidents can happen to anyone, that doesn’t bother me, but when you see “stupid death” lol, you need to run away :P )
I want to preface this by stating that every game, and every game type within that game, will always have a most viable way of doing things. There will always be a best way to do damage, a best way to survive, and a most efficent way to do both simultaneously.
For most MMO’s this is a set amount of players dealing damage, with 1 or 2 or sometimes 3 players actively holding threat, and a couple of backliners keeping every body alive, either through mitigation or straight healing. This works well for other games, and it’s a type of play that GW2 sought to remove itself from.
This isn’t to say that the Druid will completely destroy the game or anything, however I have noticed people on the forums, and ofcourse developers themselves, say things that completely… baffle me.
The current state of GW2’s meta is that the best way to kill enemies is to kill them, and the best way to not take damage is to not take damage. That’s how you play the game, that’s how the game teaches you how to play the game, and a meta that focuses on a maximised offence is what was born from it. I see big names like Nike and Brazil mention it all the time that the faster you take down an enemy the less time that enemy has to potentially deal damage to you.
The reason there are some detractors from this meta (which is fine, the game very clearly allows for Play How I Want groups to clear content) is because not everyone can grasp the pre-buffing, the rotations, the correct time to dodge, etc. Whether this is due to latency, age, ability or otherwise is none of my business.
What we’ve heard today is that the Devs are supporting a shift away from the damage/dodging meta that gets content cleared quickly. This is likely because of the constant complains from people that their particular class or their particular build isn’t welcome in a meta environment.
What nobody seems to be accounting for is that by creating content that needs a healer to heal, the developers are casuing the following (assuming raid content is exactly as they want it to be).
- A new meta that is much stricter than the previous meta. It will no longer be a “LF1M zerk” situtation but a “LF1M druid CLERICS OR KICK” situation.
- For this reason, the people who complained about the zerk meta will eventually complain about the druid meta. This is just my subjective anecdotal experience, but the majority of PHIW complainers are ranger mains who like their bear and their bow a little too much. Guys, you’re going to be pigeon holed so much more now that you’re the only class that can fulfill the role as dedicated healer. You have EVEN LESS BUILD DIVERSITY now.- 2 years down the line, there will be a STRICTER set of viable ways to clear content. There will be more people complaining.
- This MAY REQUIRE THE NEED FOR AN INSPECT OPTION. This is a really important one in my opinion. Now that specific sets of gear are needed for specific builds on specific classes, there will actually be a need for an inspect feature. Raid leaders who are making pug groups will need a solid way of ensuring that the players who’ve signed up for a certain role are actually fulfilling that role. Because there will still be PHIW people detracting from the new meta (did i mention the new meta will be stricter than the zerk meta?) This will also warrant a gear lock-in system for raids.
I thought I’d be able to word this a lot more eloquently than I did but this is about all I have to say.
To summarise.
- New meta will be stricter.
- Will be complained about just as much, if not more than zerk meta 2 years down the line.
- Creates the need for additional features such as inspection and gear locking.There it is guys. You ended the super strict super elitist zerk meta, and in doing so created what could potentially be twice as strict and twice as elitist. Just because someone kicked you for running clerics.
This indeed. It’s basically what I was implying in a post in raids topic.
I’m curious though, how difficult will the raids be. Because so far, Anet seems a bit weird about their statements.
On one hand, they just cheerefully announced the “death of the zerk meta”… which is just one more instance where devs prove they don’t really understand what that is, and just joined in the intense and bizarre whining on the forums from people who, similarly don’t understand it. So raids will be designed in a way that will require tanking and healing… Just like op said, this will just make the new meta even more strict. It’s basic logic really. The more complex an encounter is, the more strict the group comp and player skill requirements are. And if that doesn’t seem logical, one only needs to look and analyze for a moment a plethora of other mmos out there, mmos with really, REALLY difficult content, to see how strict a meta can be.
On the other hand, they say all classes (which are called professions in GW2 -.-" ) will be able to play and do stuff… And then here comes druid… So, which is it? Is druid, which clearly outheals any other prof a requirement or they just added it for giggles and the raid encounters will be “chill”? So, how exactly are raids going to balance these 2 basically opposite statements? Are specific “roles” now required? Or as before, any prof can do anything (dps, heal, tank)?
But yeah, like many commented, I look forward to see the people whining about the evil zerk meta now, whining even more if raids turn out to be as difficult as Anet seems to be advertising them to be (again when they’re not contradicting themselves).
Addressing nonsensical comments from “zerk meta hating” people is pointless. Arguments such as “people who run zerk meta only clear stuff faster because that build causes some kind of glitch in the matrix…” (not an exact quote but close, “matrix”= the game lol) are laughable at best, scary stupid at worst. Some people are simply either too unintelligent to get it or they refuse to accept. (I rememeber one time, in a fractal 50, a ranger with 22k+ ap – who constantly broke stack by stepping outside and pew pew-ing the mobs, which ofc meant mobs would stop moving and ranging her, and since most mobs have even basic attacks with splash damage, the whole party was in constant danger of wipe because of her – who told me, after I pointed out the stacking thing, that she “is using a bow… people use it to shoot from distance” and yes, that’s almost an exact quote… so yeah)
Anywho. A lot of the discussions here depend on how difficult the raids will really be. If it will be triple wurm level of difficulty, then yes, no biggy, most people will be able to finish after failing 1 million times and a few will use the brain and figure it out in a few tries. If they make the raids as difficult as most mmo have raids be… well… I can’t wait for the drama! The whining! The tears!!! Oh… I want to see the tears ^^
I imagine this is the topic to be a little mean
(it’s raid related and new random topics are frowned upon so…)
First, a little bit of rant, relating to all the hate on “berserker meta”. It’s amusing really. I see a lot, a LOT, of comments on the forums, saying “zerk meta just stand in corner and press 1”. Yeah… ask any and all of these people to stack and kill something. They will fail 100% of the time. Why? A mystery for the ages I’m sure
(a fun example for this is Spider Queen in AC, after the change to her poison aoe behaviour… it was fun to see people die to her in stacking over and over lol, because they lacked the dps to burn her down before the aoe – then the meta changed and people begun killing queen in the open… pfff, way to ruin my fun lol)
A lot of the hate comes from ignorance and lack of understanding I think. Simply put some people fail to grasp the concept of min/max, which exist in ALL games in various forms (mmos, we’re talking mmos here) and thus hate on something which is unavoidably logical.
The sad thing is, Arena Net seems to have drunk the kool aid :P and join in on “destroying the evil zerk meta”, with no thought as to what that is or what does it do…
Funny thing is, it won’t go away for obvious reasons. Maybe at first, in raids, people will be all “oh you need knight trinkets for a little survivability” (which was the same stupid thing some people were saying years ago… oh well… I was full zerk before the meta lol and was surviving quite nicely learning the fights so here’s hoping raids will be somewhere in the same area).
Now, on to my actual point, which is being mean of course
Again, I find it amusing to see the giddiness some people have at “the zerk meta being gone” for raids (without seeing the content). I played for a while a different mmo, and one particular instance has traumatized me to no end… lol. And no, not the difficulty or lack thereof, but the amazing stupidity that some people exibit.
This particular raid was the “most difficult” one, I think. I might miss some details, been a long time since I played. Basically it was like this:
Boss > dps Boss to 75% (or something) > 3 adds spawn – dps check – kill adds asap as all did raid wide aoe damage > Boss starts doing super attack thingy and displays a cross on him with visible icons for roles (aka tanks and heals were supposed to distribute in front and back of boss on the cross, and dps on right and left arms of cross) > cross done correctly meant dps burn phase then rinse and repeat – cross done wrong meant some people were insta-killed and basically raid wipe.
Easy peasy no? And more then easy peasy, this was explained every kitten time
What do you think happened? The majority of raid groups failed at this boss. Why? Well, I’ll give one example… people failed to identify correctly which was the bosses right arm and which was its left arm… I’ll wait a bit for the smug laughter to end.
Now in GW2, it all depends how they do the raids. Will they go for a difficulty level that high, where it’s “do exactly X action or raid wipe”? Or will they make it so it’s a “casual friendly difficulty”?
If they go for the first option, the more common one in mmos, then I look forward to laugh at all the teary eyes of the “zerk meta” haters
(who will be incapable of doing any raid) even if “all zerk” won’t be the norm anymore for equipement for whatever reason. Even if I have to equip kitteng cleric, I’ll still be able to do stuff, since I have the weird habbit of using the one muscle that counts.
Summary:
- If raids are as difficult as advertised, you can probably shove your smug happiness at the “death of the zerk meta” right up your… because no matter the gear, if you’re one of the clueless, you will fail at raids

- I will be enjoying seeing the same people who are now yelling how “zerk meta stands in a corner and presses 1” being devastated by the realisation they are incapable of doing raids
(even in pvt gear… or nomad… or whatever it is that’s super tanky :P )
Wonderful. So Arenanet is not just turning into a money grab scheme with no consideration or respect, they’re also reaching new levels of incompentence. Why do I bother.
Edit: And yes, I found this awesome thread because I was trying to finish the achievements (Meet the Asura specifically), after being away from the game for a few months. Nice welcome from anet.
I’ve read the “more” section in the HoT very flashy presentation. I can’t stomach the video commercials. What info I got seems to indicate there is absolutely no intention of adding any new dungeon (or working on / improving the existing ones). Which is adding to an existing problem in my opinion and the reason I stopped playing months ago, after about 4k (3.5-4k… I don’t even remember, and can’t be bothered to check at the moment) hours of play time.
Is this (the dungeons) becoming a second underwater combat thing? “This is too hard! We’re not interested in trying this anymore! We’re taking our toys and leaving!” – type of situation. Now don’t get me wrong, removing/changing/etc a certain aspect of the game, is the devs prerogative. That’s not the issue. The issue is however, the fact that GW2 seems to turn more and more into the “how to make the most money with the least effort” project. And while there are things I think GW2 does that are amazing (like the individual loot, which should be the norm in the industry, but for various reasons others keep the old <idiotic by comparisson> system, where you fight over loot) I find this to be a blatant lack of respect and… well I have more choice words for it, but that’s irrelevant.
One might argue that, obviously they want to make the most money with the least effort or work put into the game, which company doesn’t afterall. But just like they seem to want to make GW2 an exclusively PVP game (with the “pve events” which are becoming a joke – by that I mean I’m not even sure they are still claiming to make bi-weekly events… which would be hilarious considering they released, what? 8 events in 2014? – being absurdly lacking in content compared to anything on the market), I can choose to move on. And I did. The moment I started loosing interest was when I found out they abandoned (to my knowledge) any work on dungeons. Vanity items (which are also lacking in creativity) and pvp can take you so much before you decide it’s time to move to games and developers who seem to actually give a kitten about their customers, not just milk them for money. Oh, and the fact that it can be worse then this (there have been some developers and/or publishers who behaved far worse), does not make this ok.
Anyway, after that rant/intro, I am curious if I’m wrong, and there will be indeed dungeons and updates to the existing ones. Hoping someone better informed then me will answer. Or is the game exclusively pvp and tiny “updates” to the “living story” now, with nothing else being worked on (well they are working on balance for skills, I’m aware of that, I just see it as a “must” for any mmo, so I don’t really feel like they should get credit for it as if it was something extraordinary they were doing).
Cheers.
That coin is supposed to be on the ground there, at least that’s what I saw in Dulfy’s video guide on YouTube (Uplands – coin #14 in her guide).
Also reported it in game
@Gaesesagai:
The achievement for the placing is under the “WvW” tab, not the “WvW Tournament” tab. That said, that achievement is also apparently bugged. I am on Ehmry Bay, which came in 4th, and my achievement is listed as 8th.
EDIT: I also have not received my reward. Dunno if the two are related. I have not switched servers since they were reduced in price however long ago, definitely long before the tournament started
Didn’t think to look in the WvW tab. Thanks.
And yes it’s listed there, with the right placement for Desolation. Still, no reward
Hello,
I haven’t got my reward (chest) either. Also, my achievements don’t show at all the placing for my world (Desolation – I don’t know if it matters, but I did switch server, from Ring of Fire, before the tournament started). I’m adding a print screen done minutes before posting this.
Still, I’m happy it’s been addressed, and hoping it will be resolved soon. The mistforged weapons really look great.
Thank you.
Hey, I’d like an invite too. If it’s european. My server doesn’t kill Tequatl at all, and I want those achievements
(and I can’t seem to find the “post” mentioned in the first replies, maybe it got deleted or I’m looking at it wrong if that’s possible)