Showing Posts For Garimeth.8725:
Hey Perrin, we may or may not be what you’re looking for, but here is our forum post:
https://forum-en.gw2archive.eu/forum/community/lookingfor/NA-CD-Guild-Casually-Hard-Core-CHC/first#post5788417
Looking for 3-5 players, preferably condition damage dealers for the raid.
Not sure I understand what the “when was that?” was in reference to, but if you meant when did we return to the game it was 2-3 months ago.
Yeah that’s what I was referring to, since getting ascended gear is substantially harder now. Not that I am siding with or arguing against any of the OPs points, I just wanted to point his out.
I see in the interest of clarity, I don’t have ascended armor, I have ascended weapons and jewelry/trinkets/accessories.
Still looking for a few more players.
Not sure I understand what the “when was that?” was in reference to, but if you meant when did we return to the game it was 2-3 months ago.
Condi builds are too weak so for now dont bother till they dont fix rev one day.
I’d be interested in actually seeing the data to support this. Everybody says its the case, and I run power just because I really like sword, but I have a guildie who runs mace malyx/glint and he seems to do competitive dps, while also dealing aoe that I can only compete with while using hammer.
I suspect that condi rev is better than people are giving credit for.
Or your guildie is overexagerating his dps a bit.
I’ve tried Sinister, Vipers and Trailblazer and the damage couldn’t even compete with condi berserker.
Compared to bigboys like Engie’s and Rangers it hits like a moist noodle.
He’s not telling me anything about his dps, I’m just observing how quickly he kills things in fractals and HoT maps.
What’s always hilarious to me is that people who have never actually played Wildstar always bring it up about why raids alone are what killed it.
That game a myriad of problems with it long after launch
So true, in fact WS raids were pretty fun. If WS had launched with megaservers it would have been fine.
@OP: I, my wife, and 2 friends just came back to the game after years of absence. Within 2-3 months we have the ascended gear we need to raid, and I’ve formed a guild with 30 people in order fo us to all avoid pug’ing it. I feel like your post is a little alarmist.
Condi builds are too weak so for now dont bother till they dont fix rev one day.
I’d be interested in actually seeing the data to support this. Everybody says its the case, and I run power just because I really like sword, but I have a guildie who runs mace malyx/glint and he seems to do competitive dps, while also dealing aoe that I can only compete with while using hammer.
I suspect that condi rev is better than people are giving credit for.
Let’s not forget that you could maybe work in altruistic healing and/or writ of persistence.
Surprised no one mentioned Ogre runes. A full set gives the same amount of power as Strength or Scholar runes, 35 Ferocity, and a static +4% damage that has no activation conditions. The Rock Dog can be a little annoying, but his attacks tend to be worth losing the small amount of Ferocity you’d get from most other Zerker oriented rune sets.
Not horribly expensive either.
This. I used to use Rage runes, and switched to ogre. Good change imo. Also the rock dog can be annoying, but only because he can actually survive for a while due to the changes to minions and AOE – this improves his damage, but he can get aggro on stuff which can be annoying in certain situations.
I would actually NEVER use scholar over ogre, maybe there are plenty of people skilled enough to pull it off, but my rev is almost never at full health. I sit around the 75% mark most of the time, just because of how our heals work.
There is so much salt in this thread. Here is a few FACTS:
1. The game is not, nor will ever be, perfectly balanced.
2. There are builds and tactics that win, and those that do not.
3. Winning duels does not win matches, winning matches does not win duels.
4. You can choose to play in a way that let’s you win, or not.
5. Sometimes this may involve rerolling.
6. If you do not adapt, you have no one to blame but yourself.
Seriously, this is not hard stuff. I hope some of you never go into business, because you’ll be blaming everybody else when you go under.
Claimed our guild hall tonight! Also updated the OP to reflect our PvP night and raid schedule. If our guild sounds like a good fit fo you then send me a PM or in game mail!
I smell trolling.
20k true shot on a SW champ though.
Hey Versz! Our guild Casually Hard Core is not on YB, we are on CD, but other than that we sound pretty close to what you are looking for. We are currently at 24 members, with about 10 or so on at a time. Our focus (in order) is Raids, Guild Hall/missions, and then pvp, fractals, and wvw in equal amounts. We are claiming our guild hall this Sunday. We aren’t doing much WvW right now, as we lack a tag and are spread across servers, but most of us are CD.
Most of us are returning players as well. If you are interested send me a PM in game or here. Good Luck!
Here is our post if you are interested:
https://forum-en.gw2archive.eu/forum/community/lookingfor/NA-CD-Guild-Casually-Hard-Core-CHC/first#post5709468
I actually remember reading that it is a fairly minor difference between assassin and zerker, with zerker being slightly better.
As far as rampagers, i think that would be mediocre.
I honestly play both DH and Rev. I find core guard to be not so fun though – always eflt the lack of a ranged weapon i liked (never much cared for scepter).
the quickness and vengeful hammer skills are some of the most energy intensive thing on rev. Only way you are gonna change your energy usage with those two legends is to save IO for burst, and VH for aoe/healing or alternatively don’t use skills.
I have a buddy that I run with who does a mace/axe build and he does very well. he also weapon swaps to shield, so no ranged weapon. He runs mallyx/glint and uses the 5 for damage and 4 as his gap closer since he is not running ranged or shiro.
Your post was long rant just like this one.
1. OP was clearly going for boon duration, which you blasted in your first post.
2. You suggest a whole expense of runes (Power/%), then advise alternatively suggesting fury.
3. Power > % dmg. (and btw Pack actually gives 2 offensive stats)
4. It is not that I am blasting you or trying to prove you are wrong, no need for the high horse. You made a blanket statement which wasn’t entirely true, and contradicted yourself.
you guys are focusing a bit too much on the boon duration portion of the rune sets…
People aren’t saying to run strength for the might duration, that’s a bonus. The primary reason is a flat damage
I mentioned pack also, I was actually the first person to mention pack. Also other than pack the only expensive runes I recommended was the ones others had already mentioned. I also never blasted the OP for boon duration, I was pointing out that people aren’t saying strength runes primarily for the “boon duration”.
Finally, I certainly never contradicted myself the fact that you listed those two statements as proof of that just highlights that you’re not bothering to read my post in its entirety. The smallest portion of your disagreement with me was rune of rage, which you ignored my reason for suggesting – and then every other point you have made was a point I made first! lol.
flat damage increase while under the effects of might, and the increase to power.
Flat damage, and increase to power. Berserker does fill both those roles. As does scholar, strength. Runes of the flame legion can even fit that role if someone keeps up burning on the target. Revenant does not need a bonus duration to fury when you run herald.
Separate of my other post, I agree that Flame legion is good (use it on my guard) but I wouldn’t want to run it on a build that can’t provide its own burning. Ogre is also a pretty good option, and is what my wife runs on her mesmer because she is broke.
As far as fury duration I completely agree, and mentioned why my choice of Rage runes in my previous post.
If that was true then might as well take berserker runes. The thing is, might duration lets you upkeep extra stacks of might while in Glint.
No, because those runes are condition stats, not power. And if you look at the top recommended dps rune set for every power build its scholars, not strength, strength is the alternative for everybody except the PS war.
I stand by my previous statement, the might duration is a bonus, not the goal. At least when in a group. And I’ll allow that the might duration is a big bonus, but the herald’s primary job is not to stack the party to 25 might, only to contribute to those stacks. Hell look at Obal’s guide, even he agrees with what I’m saying and only recommends strength runes when solo or in a pug that doesn’t stack might.
Berserker does give str, albeit less, but this was to your original suggestion of runes of rage, THAT GIVE NO POWER, a huge dps loss. Yes Scholar is #1 because it gives a whopping 10% modifier AND power. But if you are saying runes of rage are just as good as strength due to the 5%, you are dead wrong.
I think you must have just been looking to tell me I was wrong rather than reading my post, because:
1. I very clearly indicated that I am only using rage because I can’t afford Strength. (mentioned twice and only recommended as a budget option)
EDIT: Rage runes cost like 1g each, less than every other optimal rune that has been suggested. Hence why I mentioned it. Although after checking the price I’ll probably be getting ogre runes as it looks like the price has come down.
2. I also clearly said that runes of rage are better than the OP’s list, because ferocity and 5% is better than no offensive stats, NOT that it was better than Strength or even hoelbrak.
3. Lastly, I clearly indicated that the benefit of strength was NOT in its might duration, but in its power and flat benefit, which you agree with in the post following this one – despite your intital assertion that “If that was true then might as well take berserker runes. The thing is, might duration lets you upkeep extra stacks of might while in Glint.” Which you posted in response to my whole post, not the tiniest portion of it which you now say was what you were talking about.
You should read more carefully before you blast off on people to make sure you understand what is being said, because immediately after “correcting” me, you agree with the vast majority of what I said.
Cheers.
(edited by Garimeth.8725)
If that was true then might as well take berserker runes. The thing is, might duration lets you upkeep extra stacks of might while in Glint.
No, because those runes are condition stats, not power. And if you look at the top recommended dps rune set for every power build its scholars, not strength, strength is the alternative for everybody except the PS war.
I stand by my previous statement, the might duration is a bonus, not the goal. At least when in a group. And I’ll allow that the might duration is a big bonus, but the herald’s primary job is not to stack the party to 25 might, only to contribute to those stacks. Hell look at Obal’s guide, even he agrees with what I’m saying and only recommends strength runes when solo or in a pug that doesn’t stack might.
Hoelbrak and strength are both nice, but if you want a cheap option you could also go with Rage, which also nets you another damage bonus when under fury.
I think you guys are focusing a bit too much on the boon duration portion of the rune sets… People aren’t saying to run strength for the might duration, that’s a bonus. The primary reason is a flat damage increase while under the effects of might, and the increase to power. Hoelbrak is for the power and reduced condi duration, and people only recommend that as an ALTERNATIVE to strength. Same reason I am running Rage, its not for the fury duration, its for the bonus ferocity and damage bonus (and cause strength runes are super expensive.).
If you are going for “boon duration” there are better choices than the ones you all listed tbh, ESPECIALLY if you are doing it for swiftness up time. Both Runes of the Pack and Centaur would provide you good swiftness increases, while still giving you offensive stats.
That said. OP never said what game mode. Unless its for WvW or solely for open world content then tanking your dps for movement speed by using any of the sets in the OP just doesn’t make sense. At the very least runes of the Pack would be a better choice, and even those are sub par to say Strength, Scholar, Ogre, and Rage. Reason being is that the four I just listed give offensive stats, AND a damage bonus.
My 2 cents.
Not a fan. The ground targeting and indirect damage of the hammer is not engaging for me, and the sword attack doesn’t really feel like im hitting anything with force. Back to the warrior…
Each to their own.
Are we playing with the same sword? Because I’ve been seeing 6k autos pretty consistently, and that’s not even counting the bonus damage from the rift created by the third hit of the chain. It’s miles ahead of Warrior’s sword DPS.
But anyway, I’m also loving Herald. I retired my Guardian and put his name (Black Box) on my Revenant, and I haven’t looked back since. I think my favorite part is just not having to worry about silly things like being slow and having melee projectiles reflected in my face.
I think he’s talking about the animations, not the numbers. If he is, then I kind of agree with him, the AA animation on sword is a little lackluster. That said, my guard got relegated to alt status as well.
I don’t know why people keep saying the traps are overpowered. Just don’t be a bad PvPer and run straight at them. Duh.
Dragon hunters are destroyed by conditions as well. So yeah, even on my ranger I blow dragonhunters away. Don’t even get me started with my necro.
I have a harder time with necros than anybody else. Minions blow up my traps, they got all that chill, they are tanky, they do good damage… only other class giving me that much trouble is scrapper.
zerk is probably ideal, but i like marauder armor w/ zerk weaps and trinkets….the extra HP helps with condi mitigation….and rev isn’t short on ferocity buffs
Untill it hits 100% crit rate, ferocity is never wasted. If anything ferocity is even more important for rev than others due to roiling mists
Think you meant to say precision, not ferocity. Ferocity is only a waste on LOW crit chance builds, and is always an excellent investment on a rolling mists rev.
Hey Jony. We could be a good fit for you. Many of us are in our late 20s/early 30s so not really the school going crowd. We also have a philosophy and goal of trying to do the “hard” content, but being casual about it. A number of us are EST as well, and the content we are focusin on is raids and guild stuff, but we do a fair amount of fractals and pvp as well, and I’m working on a cdr tag to start taking the members of the guild that are on my server out to WvW if they want. Here is our thread:
If you’re interested send me a PM or mail either here or in game. GL!
How’s it going, Ryu! I tried to hang in there with ranger too, but rerolled reva and DH…
Anyway my guild Casually Hard Core is not on YB, we are on CD, but other than that we sound pretty close to what you are looking for. We are currently at 23 members, with about 10 or so on at a time. Our focus (in order) is Raids, Guild Hall/missions, and then pvp, fractals, and wvw in equal amounts. We are claiming our guild hall this Sunday. We aren’t doing much WvW right now, but I am saving up for a cdr tag and hope to go out and do some more of it as I and a few other guildies quite enjoy it.
Most of us are returning players as well. If you are interested send me a PM in game or here. Good Luck!
As a former Guardian main, I’ve learned that evades are much, much more effective at damage avoidance than aegis. The only inherent advantage that aegis has is that it can be applied pre-emptively. Other than that, it fails against any multi-hit or unblockable attack, whereas evasion frames can avoid almost any source of damage for the duration of the evasion.
I used to main guard as well, and I feel like my rev has way more survivability, for all the reasons outline above. Guard can help other party members survive more, but in a meta where everybody is expected to take care of themselves (i.e. dodges/evade/etc.) I’d rather be the rev. Still play my guardian as I like DH, but i play it like a ranger, and its not my main.
Agreed, but keep in mind one reason your first statement is true is that Guardian base health is ludicrously low. I’ve never understood why that is.
Because they have a very easy time refilling that health pool.
True, but it doesn’t matter how easy it is to refill it when most attacks your trying to dodge insta down you anyway. Damage avoidance is always better than mitigation or healing. Aegis is good, evades are better imo.
Rev has so many active defenses that my full zerker rev is more survivable than my half valk guard.
UA: evades even over giant aoe, and continues doing damage.
Shield 4: small heal, spot protection
Shield 5: Block and heal
Hammer 3: Evade
Hammer 4: Projectile absorb + life steal or blind
Hammer 5: AOE Knockdown
(Not even going to go into staff….)
Shiro stun break: evade and de-snare
Shiro Elite: Oh kitten stun
Glint elite: Protection + knockdown
Glint heal: permas regen + potential for huge absorb and instant max health (i.e. pop and stand in the red stuff.)
Glint Facet of Darkness: stun break + blind
This isn’t even accounting for your traits or dodges. Plus my rev has 5k more hp than my all valk armor guardian. For personal survivability those evades are much better than aegis. I actually got into it in map chat yesterday with somebody who thought that a hammer DH was better than rev because they had perma prot… never mind you know that it does less dps, or that the light field starts over-writing everything…
Rev is one of the best, and easiest, classes to go full zerk on – even in HoT maps.
My 2 cents.
Hmm. We may or may not be a good fit for you. We are getting off the ground to do those things, our guild hall is this weekend, but have not done them yet. We avergae around 8-10 people on at peak, and are trying to recruit to be about 15-20 on. We do have TS3, but more importantly, we aren’t elitist jerks.
If you are interested here is my post on our guild:
https://forum-en.gw2archive.eu/forum/community/lookingfor/NA-CD-Guild-Casually-Hard-Core-CHC/first#post5709468
Hey welcome back! My guild is a “casual hard-core” guild of about 10 core players, focusing on raids, guild missions, and some wvw/pvp. We do alot of daily fractals runs and unranked pvp q’s also. We, like you, are mostly recently returned players. We know the strats, understand the metas, but we just don’t live in game, and don’t expect others too. We also take the attitude that the game is not hard enough to be an elitist over.
If you are interested here is my post on our guild:
https://forum-en.gw2archive.eu/forum/community/lookingfor/NA-CD-Guild-Casually-Hard-Core-CHC/first#post5709468
Jsut send me a PM or an in game mail. Good luck, and hope to see you in Tyria!
Just go full yolo berserker, locate yourself somewhere behind the meat shields and spam Hammer #2. Success and 12k damage per hit guaranteed.
I mean sure that’s an option, but as indicated in my OP, I previously mained an AH guard front liner, and I like being up front with the charge, hell eventually I plan on buying my tag and being a pug commander, sometimes I do it WITHOUT the tag. I just like being up front. I forsee alot of revs being backline or roaming, but I wanted to do front line and figured I’d theory up a build and get some feedback on it.
That said, if you look at my original build and Kodiak’s they are very similar, so I’m actually rather pleased with myself for coming up with a build and set up that is so similar without really having a chance to test it myself yet.
Also, I agree with Kodiak – in wvw I think you want staff not s/s. You’r big dps is going to come from hammer anyway, and Jalis/staff give you that extra bit of sustain needed to hang up front and give your front line some tasty dps buffs.
i use shield of the moon on my sylvari. Looks cool.
The hammer is for the ranged option. Up close you’d use staff or sword/shield. I agree Rev can succeed quite nicely as a backliner, but I think they perform well up front as well.
Hey Scotsman. My guild is small but active and we are looking for a small number of players that want to do the “tougher” content, but don’t want to be slaves to the grind or micromanage how others play. Depending on what you want to focus on in the game, we may or may not be a good fit. Here’s my post:
Kodiak, sorry for the late response. I think I like your build better than my initial one. Based off of what you and some others have said i think the extra stab stack is a must.
I also like the flexibility of the build as far as being able to shift from front to back line with no loss of effectiveness. Thanks for the very detailed response!
We’re doing our guild hall claiming this Sunday. If anybody is interested in joining our team, send me a message, reply here, or an in game tell.
Garimeth:
Sure I agree a few HP could help us in the HoT areas. But the OP was asking for 22k base health which is absolutely absurd. The guardian would become an undestroyable profession.
And I think the Guardians’ HP is fine everywhere but in the HoT maps.
Hey we are the dominant “zerkers” (now marauders but still…) in sPvP and killing every other zerkers at our pleasure even if they have a high base HP.
(OK, mesmers giving me bad time but you get my point…:D )
EDIT:
OK so I really have to start my Revenant… You stated your Rev has more survivability (one of this is the sheer amount of HP) and more damage. If the Rev is absolutely overwhelmingly better then my Guardian I have to try it
Yeah I agree, my marauders DH is a beast in any team fight. Also, mesmer’s give me the most trouble, that and minion master necros who blow up my traps.
So in pve the reason I find my Rev better than my guard in terms of survivability is it can just do so much damage WHILE it survives. UA, enchanted daggers, vengeful hammers when I run jalis, and the whole boon factory when I run herald (plus infuse light is really strong). I have on demand quickness and self buff myself to like 80% crit and 10 might stacks, so when I want a mob to die I can burst the hell out of it, just need to evade for a bit? Turn of quickness and pop UA. Hurt real bad? Back out and throw hammers through my dark field projectile absorb that’s on a like 12 second cd. I have so much survivability that never requires me to stop doing damage.
I love my guardian, and I love DH, even in pve, but rev is the new Anet love child, and the difference is pretty big imo.
Aggro, that’s kinda beside the point though. My Rev has more HP, more built in survivability, and does more damage. I’m not saying Guard sucks, but I AM saying that they could use a small HP buff. I know you said you agree, just re-iterating that.
Also, if one class has to make trade-offs, and the others do not, then the one who has to trade is weaker.
May be i don’t know something, but hammers even at pvp with 1.2k healing is ~ 60 hp per hit with -7 energy regen. It’s really low, not against 5+ mobs.
I haven’t used it in pvp, but in pve I’m getting 58 hp per hit per enemy with no healing power. There is two hammers, so for easy math let’s just drop the healing to 50 hp per hit. That’s 100 per enemy, for 5 enemies that’s 500 hp aproximately every second that deals damage also. Go fight a pack of those pocket raptors in AB and you’ll see what I mean by how much healing you get. It’s not enough to keep you alive by itself, but its a solid supplement.
I can see some benefits to Jalis, but sadly I think Shiro is the go to front line legend right now.
Inspiring Reinforcement only serves to show the enemy the best spot to put their AoEs. They’re going to apply cc and damage on that spot if people are standing there much faster than the stability is going to pulse.
Shiro + Unwavering Avoidance + Enhanced Bulwark means 2 stacks of Stability whenever you dodge and you get the Shiro shadowstep and stunbreak that also wipes out impairing conditions and gives you endurance for more stability.
I’ve also never had any luck playing front-line full ‘Zerker, but to each they’re own on the gear front. I have liked Hoelbrak runes so far.
Dwarven Battle Training hits one person with a 10 second ICD.
The gear is just something I did not change from a previous build i edited over. I would probably run a combo of soldiers and valk.
You may be right about Shiro, but I think Jalis would still be pretty solid. I also don’t think that IR is going to be a red flag for the enemy, because i doubt it will appear like a road to them with how AOE looks when there is a lot of it plus the number of bodies. Also you would drop it as the charge goes, not before hand.
That Said, I have not had the opportunity to test it.
Edit, also the downside to the shiro stab is that its only for you, not the group.
(edited by Garimeth.8725)
So even though I have barely set foot into wvw since the HoT launch, I still wanted to come up with what my go to build will be. I previously mained a AH frontline guardian, and love being at the front of the zerg leading the charge. I think that the Rev can excel at all three of the major “placements” in wvw. A shiro/glint will make an obviously good roamer even with the lack of stealth. I also think that a shiro/glint wielding hammer will make a solid backliner. What I wanted to come up with was a frontliner so here we go! (NOTE: ignore the gear portion.)
Glint/Jalis hammer/staff/sword+shield
So herald is being brought for obvious reason, but let me elaborate on why Jalis.
1. Vengeful hammers provide you a ton of upkeep and you get more healing the more mobs you are fighting, this couples with Hardening Persistence and Dwarven Battle Training for aoe weakness and more toughness as well.
2. Soothing Stone: Jalis has, imo, one of the better heals and access to some decent condi removal as well.
3. Inspiring Reinforcement: every push needs group stability and this is how we give it. Also it being a lightning field means it can be used for blasting swiftness, not that we need that much ourselves with herald.
4. Rite of the Great Dwarf: I don’t even think I need to explain this one.
TRAITS:
Rolling Mists vs. Shrouding Mists: I’m on the fence for now. I think I’d rather have the dps.
Herald GM: Depends on what weapons you are using. I like the boon damage buff, but you can make a solid case for any of these three. Still up in the air for me.
WEAPONS:
Hammer: self explanatory, but make sure you try and get a little out front of your pack with hammer 4.
Sword/shield: Solid damage, strong survivability, and boon buffs if running the GM trait.
Staff: Ok so I haven’t actually tried it yet, but on paper it seems like it would be pretty solid in a large group.
RUNES:
I’ll probably use Pack or Hoelbrak.
Anyway this is kinda what I’m thinking. Feedback is welcome.
Grey, I understand tailoring your build and gear to the content you are running, but the HP difference between my rev and guard is pretty drastic. We’re talking 5k, and half my Guard’s gear gives vitality, NONE of my Rev’s does. I don’t necessarily think it needs to be the exact same, but even a 3k buff would be pretty significant.
Aggro, I agree with the premise of what you said.. but:
My Guardian in full Valkyrie armor, and zerker everything else has just under 14k HP.
My Revenant infull Zerkers is at 19k HP.
I have more experience on my guardian than my rev, guess which one I die more on out in mgauuma? The guardian. I prefer my DH in pvp, but that because DH is what I always wanted my ranger to be.
What?! Rev hammer is AWESOME! 1 hits like a truck and looks awesome, plus it pierces without being traited. 2 is awesome also, but the terrain bug is a problem. 3 gives an evade, looks awesome, and has a blast finisher. 4 is one of the lowest CD projectile defenses in the game, and combos for lifesteal (works very nicely with enchanted daggers and IO). 5 is an aoe knockdown (breakbars) and blast finisher.
I really don’t see how this weapon could be any more awesome without making it over the top. Maybe have number 2 apply cripple or torment.
Our mission statement is to do the “difficult” content, but without being elitist kittens. We are focused on Raids, Guild Hall, and PvP/WvW. Our WvW Server is Crystal Desert. For our guild hall we claimed Lost Precipice.
Split between West and East coast players, our guild currently has around 10 members on at peak time out of 24 in the guild. We have a guild PvP night on Wednesdays, and our tentative raid time is going to be Sundays at 6-10 PM EST – with possible adjustments to add a second night depending on how we do when we get in there.
What we are looking for:
1. Know your class. We don’t care WHICH class you play, but please be up to speed.
2. Be chill. We are here to have fun, and people will make mistakes – its just a game.
3. Be polite. You are an extension of us, don’t be rude or trolling to the community.
4. Be persistent. If you are the guy who quits/rages after one wipe – we don’t want you.
Looking to recruit 10-15 more people and then close recruiting. Send me a mail in game if you are interested.
(edited by Garimeth.8725)
TBH, I think dwarf has a better chance on mes than shiro. My hammers would kill their clones and also heal me. That said I run herald in pvp, I was talking about pve, hence my comment about not having it unlocked fully yet.
In pvp tbh I’d rather play my guardian.