Showing Posts For Ghostrage.5127:
I’ve purchased 3 weapon skins + 1 backpack, had 2 skins drop and sold them, and I have a little over 200 Bauble Bubbles stored up after all that. Cant decide if I should spend it on more skins or just buy a lot of Obsidian Shards / Crystals with the rest, in order to prep for the legendary weapon grind. I’ll probably continue to run it daily till the end of the month and spend em, just in case they pull it at the end of month like they originally planned.
Last thing we need is yet another ranged weapon. Esp a low-tech one like a bow.
Engineers are already the gunpowder counterpart to rangers. (both being ranged classes with theme-chosen ranged weapons) Bows simply wouldn’t fit, IMO. I love that the two classes don’t use each other’s ranged weapons.
I would much rather see a melee alternative to the toolkit, like the Hammer.
@Tyaen — Probably because we can spam grenades and bombs via the kits’ regular skills all day long and no other class can spam blast finishers like that. It doesnt make sense to have it the current way in a realism/logical sense, but it does in a game balance sense.
I agree, blueroseknight. I LOVED the Cantha expansion for GW1. Gorgeous oriental theme on the zones and resulting storylines, chinese new year events being celebrated, etc. I’d love to see some version of it here in GW2.
Ritualist please! I loved the “eyes covered thus blind, but im seeing with my third eye” look, and their gameplay was already unique and combo-oriented in GW1. The Kit mechanic that engineers already use would make most of the work already done to do the carrying an urn/symbol instead of a weapon + dropping it effects. And we already have stationary pets that are summoned to either give buffs or attack, in game. So the spirit summoning mechanics would be easy.
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I agree with Yoob, but it seems like a sporadic thing in my experience.(ie- it doesnt always happen.) My guess is that the respawns are on a fixed timer that is not modified by your killing the mob. So if you are unlucky and kill the mob 5 secs from its fixed respawn timer running out, they show the behavior you are talking about. Other times, I can almost do an event in the time it takes them to respawn.
Ive seen MMO’s do major class overhauls really right and really wrong in the past. It is way too early to be pushing for one already. 6 months to a year for a major redesign after release, sure. Probably lumped in with an expansion if its a year away. I’m always hesitant about them. Sometimes it is glorious and makes me love a class, other times it is terrible and makes me shelve a class (or game) indefinitely.
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(eyeroll) Whine less.
In the patch previous to this one, we necromancers got more fixes than any other class did. We can’t win ’em all.
It was my first city to explore and it was all easy except the instanced areas in the core hiding POI’s. But I asked on map chat after being frustrated, and they clued me in to some of them being in instanced areas, and then it was easy for me. It just never occurred to me originally that they would have them inside instanced story-areas. Now of course, it seems obvious.
I loooooove the Black Citadel though. After getting 100% on all the towns on multiple characters, it is by far my favorite town.
I played GW1, and in it the Charr were the main antagonist NPC race, before the expansions. When I heard they were making them playable in GW2 I knew I had to play as one.
Charr play is better than I ever imagined it would be.
Its true, OP. Each class forum has lots of complaints about PvP and wanting fixed or buffed, etc.
For PvE though, nobody has it better than rangers. I’ve played all of the classes and PvE is ridiculously easy as a ranger. Its pretty fun gameplay too, and pets are varied and interesting. Thus there is a high percentage of rangers among players.(2nd only to warriors in the stats Arenanet released)
I agree with the OP. There is simply less to explore than the other cities. And the lack of houselike structures of any sort jumps out at me when exploring. If they were a nomadic culture, always on the move, I would expect temporary bedding locations like tents or fancy hammocks across branches, etc. If they settle in the region for long periods of time, I expect more permanent housing for protection against the elements and storing belongings and cooking and eating, whether its pods, boles in big tree trunks, hobbit-like holes, etc. You can claim these are the trappings of humans and aren’t needed, but that’s a shoddy excuse IMO and lazy in design and concept. (you can rule out anything you don’t feel like fleshing out and designing with that logic, it just doesn’t hold water) Besides, you often see houselike structures that Sylvari NPC’s are in when exploring the questing/fighting zones.
Yes, I think it feels forced.
I agree with Wolfgang Hype completely. I would have much preferred a gender-neutral approach for the Sylvari.
Regarding a couple of the listed bugs:
1) Mighty Swap only works in combat — This is working as intended and would be broken if allowed out of combat.(you would be able to stack up absurd amounts of the buff just before combat.) I say definitively that it is WAI, since engineers had a similar trait with equipping kits that previously worked both inside and outside of combat and Arenanet patched it to be inside combat only and gave the above as their reasoning.
2) Axe’s Ricochet (1) can bounce on to yellow/neutral targets — Debatable as to if it is a bug or working as intended. IMO, essentially the autoattack is AOE and should be treated as such as far as neutral targets are concerned.(the same as targeted AOE is, which hits neutral targets too.) But it could be interpreted either way.
Trait for extra bounces, or just give one or two more base, definitely.
Replace chill+weakness? Nah, I like it as-is.
My Pink Moa is: Sir Pecks A Lot
My jungle cats are: Battle Cat
My daughter is a Garfield fan and so named her brown bear: Pookie
I was already lvl 30 when I thought of it and didn’t want to reroll but I thought it would be fun to name my ranger “Dr Jones” and then name all my pets “Short Round”
I agree with the OP. I use a shortbow / axe+torch combo and love it. The Shortbow I use for single-target situations and axe+torch is godly when you have 2 or more targets. The Fire field from the #5 ability on torch combos beautifully with the axe multi-target autoattack. Everyone loves the shortbow nowadays, and it is awesome at DPS-ing a single target, but nobody mentions how it sucks in multi-target situations. Instead of going with the GS for melee and splitting my weapons between melee/ranged, I split my weapon swaps for single/multi targets. The axe+torch isn’t shabby for single target either (using autoattack+single-target burn+point blank bleed spread to apply multiple stacks) but the shortbow really excels at single-target skirmishing. Also of note on the axe, the chill rocks too and the bleed spread has an absurdly low CD.
I agree with the OP. I love my engineer and the array of kits to change up my gameplay on the fly. I’ve saved many a “protect and escort the NPC” event by swapping to medkit partway in and heal up the NPC and cure its conditions, between waves.
The deal was sealed for me as soon as i unlocked the bomb kit and started running around in circles blowing up groups of PvE mobs and hardly getting hurt at all. (laughing maniacally all the while) A friend of mine who plays said i was OP when he saw me run up to a veteran mob plus 2 or 3 escort mobs and just stand in the middle of them using the #1 bomb skill repeatedly and maybe tossing in a #2 if it was getting close, and flatten the whole bunch, no problem. Just standing there with no kiting.
Not to mention the fun of flamethrower.(in groups, when you don’t have aggro)
And later with the grenadier trait turning the grenade-Engineer into an aoe-DPS+Vulnerability beast.
Much love for this unique-feeling class.
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Our downed state is mostly in a good place already, I think. Maybe lower the CD on #3 and call it good.(ive rallied off of #3 lots of times, if i can survive that long) The problem as many previously have stated is the few other classes that have OP downed states need nerfed down to our average level.
Remember, you aren’t supposed to be able to rally yourself most of the time. You got downed for a reason. It is supposed to only get you back up if your single opponent is almost dead when you get downed, or you get help from someone else reviving you or helping you finish off the mob. You shouldn’t be able to rally in PVE when you have 3 guys on you at half health or more each. This last ditch effort to self-rally from a downed state is like the hail-mary pass in football. It doesn’t normally save the day. But when it does, its awesome.
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I agree with the OP. Maybe its my bad luck with armor models im seeing at low level, but it looks dumb to me to have my charr trying to wear an obviously human-style boot. They have the rear toe+claw just jutting out the back like you poked a hole in the boot. On my Charr that I picked a very dark fur color, it isn’t as easily noticed. But on my Charr that I gave bright white fur, it looks ridiculous, and I would prefer to hide it and go barefoot.
Blood and Iron on my 2 Charr characters.
Since all characters of all races and sizes run the same speed, this is where the silly people who make their already tall Charr character as tall as possible get punished for it. If they sped up the animation without speeding up the actual run speed, it would look silly, as your animation would make it look like you were going much faster than you really were.(as if your claws had no traction on the ground) And since they can’t make tall characters run faster than shorter ones, as it wouldn’t be fair, I’m satisfied with how my Charr characters run. It would look less slow if they made them run 2-legged style, but that would suck. I love the 4-legged run style for flavor.
Pfft. Max height is for people that are overcompensating. Looks ridiculous IMO. I go with avg height on the scale. You’re still really freakin big and waaaaay taller than the other races can get.