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sPvP Class Tier List: - Updated 6/30

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Posted by: Gixxz.7824

Gixxz.7824

Tier S
= Necromancer

Tier A
+ Elementalist
= Guardian
- Engineer

Tier B
= Mesmer
= Thief
- Ranger

Tier C
+ Warrior

Conditions are way too strong right now, what makes other professions aside from Necromancer a lot weaker. Every serious team will have the new fotm profession in their lineup and cut their Ranger, Thief or maybe Engineer for it.

Necro is set, like Elementalist, maybe Guardian but another Ele would do the job aswell.
Engineers stay strong if played well, watch Teldos stream and you know why.
Mesmers only bring Portal and Illusion of Life, Thiefs Shadowtrap. Rangers are not that good anymore or better say: why bring a Ranger when you have a Necromancer.
Warriors got slightly better, uncertain here.

(edited by Gixxz.7824)

Legendaries in SPVP

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Posted by: Gixxz.7824

Gixxz.7824

I really like the idea to have legendaries in sPvP.

What i would like to see is the legendary dagger effect applied to all daggers available for sPvP.

I mean comon that would be a really legendary change!

Pvp rewards

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Posted by: Gixxz.7824

Gixxz.7824

https://forum-en.gw2archive.eu/forum/game/suggestions/Eventchests-for-sPvPers-Gems-for-Glory

This is a great idea to make spvp more rewarding and would give spvp players access to the same pool of cool new items/skins provided to pve and wvw players… only fair!

Eventchests for sPvPers?! Gems for Glory?!

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Posted by: Gixxz.7824

Gixxz.7824

Great suggestion, hopefully ArenaNet takes into consideration.

Maybe this thread better fits in the spvp section, because it should get the attention it deserves.

Ban multiple profession picks from paid tpvp

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Posted by: Gixxz.7824

Gixxz.7824

No, it would be a small restriction for the sake of balance and lineup variety, it would make more Professions viable in the long run. Furthermore it would make counter picking harder, playerskill gets more important than playing an anti lineup.

Ban multiple profession picks from paid tpvp

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Posted by: Gixxz.7824

Gixxz.7824

As stated in the topic, ban multiple profession picks from paid tpvp in terms of balance.

Paid tournaments are out and it is almost common to run multiple professions: double Guardian plus double Thief; double or even triple Mesmer and so on. Sure there may be (or not) a counter in the future as the metagame develops.

But, regarding balance and futhermore future balance changes via patches it is a mandatory for a competetive game to avoid the possibility for players to stack slightly unbalanced things which become really unbalanced by doing so.

Lets take Mesmer with Mesmer portal as an example, it is borderline overpowered with a single Mesmer in a team, cause there is no real counter like the possibiliy to destroy the portal, having two Mesmers makes it even better to get your team where it matters.
Another example two bunker Guardians paired with strong burst professions like Thief, Mesmer, whatever.

In conclusion, banning the ability to pick multiple professions for one team would make the game more balanced in the long run, because it would avoid ability stacking, would make more team compositions viable and in the end the game more enjoyable.

(edited by Gixxz.7824)

Repair Kit Port (BoK Unbalance)

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Posted by: Gixxz.7824

Gixxz.7824

Remove Repair Kit Port, thank you.

This is just exploiting the gamemechanics and makes at least one Mesmer a mandatory pick on BoK.
Same goes to Staff Elementalist in the oposing role, because somehow AoE spells take out the Trebuchet extremely fast, this is maximized by the way Elementalist AoE spells work.

The MOA skill- my point of view

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Posted by: Gixxz.7824

Gixxz.7824

Reduce the time being in moa to 5 seconds or give 50% reduced damage taken to the player being in Moa Morph, fixed.

Suggestion - remove Repair Kit Port

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Posted by: Gixxz.7824

Gixxz.7824

Remove Repair Kit Port, thank you.

This is just exploiting the gamemechanics and makes at least one Mesmer a mandatory pick on BoK.
Same goes to Staff Elementalist in the oposing role, because somehow AoE spells take out the Trebuchet extremely fast, this is maximized by the way Elementalist AoE spells work.