(edited by Gixxz.7824)
Showing Posts For Gixxz.7824:
I really like the idea to have legendaries in sPvP.
What i would like to see is the legendary dagger effect applied to all daggers available for sPvP.
I mean comon that would be a really legendary change!
https://forum-en.gw2archive.eu/forum/game/suggestions/Eventchests-for-sPvPers-Gems-for-Glory
This is a great idea to make spvp more rewarding and would give spvp players access to the same pool of cool new items/skins provided to pve and wvw players… only fair!
Great suggestion, hopefully ArenaNet takes into consideration.
Maybe this thread better fits in the spvp section, because it should get the attention it deserves.
No, it would be a small restriction for the sake of balance and lineup variety, it would make more Professions viable in the long run. Furthermore it would make counter picking harder, playerskill gets more important than playing an anti lineup.
As stated in the topic, ban multiple profession picks from paid tpvp in terms of balance.
Paid tournaments are out and it is almost common to run multiple professions: double Guardian plus double Thief; double or even triple Mesmer and so on. Sure there may be (or not) a counter in the future as the metagame develops.
But, regarding balance and futhermore future balance changes via patches it is a mandatory for a competetive game to avoid the possibility for players to stack slightly unbalanced things which become really unbalanced by doing so.
Lets take Mesmer with Mesmer portal as an example, it is borderline overpowered with a single Mesmer in a team, cause there is no real counter like the possibiliy to destroy the portal, having two Mesmers makes it even better to get your team where it matters.
Another example two bunker Guardians paired with strong burst professions like Thief, Mesmer, whatever.
In conclusion, banning the ability to pick multiple professions for one team would make the game more balanced in the long run, because it would avoid ability stacking, would make more team compositions viable and in the end the game more enjoyable.
(edited by Gixxz.7824)
Remove Repair Kit Port, thank you.
This is just exploiting the gamemechanics and makes at least one Mesmer a mandatory pick on BoK.
Same goes to Staff Elementalist in the oposing role, because somehow AoE spells take out the Trebuchet extremely fast, this is maximized by the way Elementalist AoE spells work.
Reduce the time being in moa to 5 seconds or give 50% reduced damage taken to the player being in Moa Morph, fixed.
Remove Repair Kit Port, thank you.
This is just exploiting the gamemechanics and makes at least one Mesmer a mandatory pick on BoK.
Same goes to Staff Elementalist in the oposing role, because somehow AoE spells take out the Trebuchet extremely fast, this is maximized by the way Elementalist AoE spells work.