Showing Posts For Gohlar.3671:
Yes it does.. But you may want to play a different game if you are looking for the Trinity… GW2 is not designed to be like most MMO..
The problem is GW2 is just like most mmos, it just has far less variety and variation in it’s characters.
The result is rather dull. Classes and character building was a strength in GW1, it’s a weakness in GW2. I still have no idea why they gutted the classes the way they did. Such a shame.
Microtransactions are killing games in general. Selling content as dlc is fine. Basing an economy around microtransactions is always a mess and kills the game. GW2 is no exception.
Saw this on someone’s sig:
“GW2 is not your cookie-cutter, child-proof, spoon-feeding, EZ-mode, autopilot, UI-based,
hand-helding, back-patting, gimmicky, cheesy MMO.”
Lol it really is.
But to the OP, it’s poor event design. Suggesting anyone with different goals than yourself needs to grow up is pretty ironic too.
Uhm, you cant level to 80 in 4 hrs. Assuming youare talking about being bumped ip to 80 for wvw, this is practical as they want people on some what level playing field…and adhere to the “level the way you want”.
Buying gold via the game wont get you kto 80. Explain this please.
You can easily level to 80 in 3-4 hours by crafting.
That being said, Wasabi Kitty is correct. How other people level their characters has no affect on you so why worry about it? If people want to spend money to do that then I thank them for supporting Anet.
Hey, why not let people buy everything in the game? It doesn’t effect you right?
This is your logic.
Fine with me? It gives them no advantage what so ever and in fact probably puts them at a huge disadvantage because they won’t know how to play their character. Coupled with the fact they in fact can’t get more powerful by just paying money.. again, fine with me.
Besides that all the kitten they sell on the gem store I have more of sitting in my bank that I didn’t pay a single cent for. Thus making any argument you have for gw2 being p2w null and void.
P.S. In gw1 anet let people buy skill unlock packs. The horror.
So you don’t mind, that’s fine. Many do.
Comparing skill unlocks to the p2w features in gw2 comes off as a bit desperate. I don’tn think I really need to explain the difference. Now if you could buy all the armor sets in GW1 people would have a problem with that.
Uhm, you cant level to 80 in 4 hrs. Assuming youare talking about being bumped ip to 80 for wvw, this is practical as they want people on some what level playing field…and adhere to the “level the way you want”.
Buying gold via the game wont get you kto 80. Explain this please.
You can easily level to 80 in 3-4 hours by crafting.
That being said, Wasabi Kitty is correct. How other people level their characters has no affect on you so why worry about it? If people want to spend money to do that then I thank them for supporting Anet.
Hey, why not let people buy everything in the game? It doesn’t effect you right?
This is your logic.
None of this is pay to win- and no, those buffs do not matter no matter how many times you say it does.
Then why sell them?
Didn’t take long to find the flaw in your logic lol. Hey if you are having fun go knock yourself out but a lot of people find paying to progress in a game distasteful.
Have you tried Diablo 3? You’d love it, it’s another shallow game where you can pay to progress.
Jesus, again with the vagueness. There’s nothing you can buy in the Gem Store that gives you better stats/traits/builds than anyone else of the same exact level (to my knowledge) so your “more powerful” point doesn’t apply. I’m disheartened that you are so zealous about this point you’re trying to make. This game has a lot of false presumptions made about it.
Pay to progress = pay to win. It’s not hard to understand. It’s also the reason the game is focused so heavily on grinds. See above, P2W games always follow this path.
The existing classes are hollow shells of their GW1 counterparts, I think they need to flesh those out more before trying for a new one.
No boost in the cash shop is unavailable to you just by playing the game- if people want to believe they have an advantage by buying useless stuff they could get for free, let them. It doesn’t make the game P2W though
Yeah, it really does. Most P2W games let you earn stuff in game, it just takes a lot longer and involves boring grinding (sound familiar?).
The shop is the reason the game is so grind focused, they want you to use the shop. That’s the problem with P2W games, they inevitably end up sacrificing fun in an attempt to milk money out of the playerbase.
Sry, but if you buy gold, you are total noob. I made lvl 80 character with full exotic gear and complete story for two weeks, 2-3 h per day. It’s so easy. Then I played one week sPvP and one week WvW, and the game is over, nothing more interesting to do.
Agreed. Even if people couldn’t P2W it would still be a weak game. It’s just so disappointing to see GW2 be a bit of a cash grab game.
All buying gold to rush a character to 80 does is produce a player unfamiliar with the profession. In WvWvW, a fully geared 80 with no experience will get stomped quicker than an upleveled toon with experience & skill. Let them buy their 80s. Just more fodder for us. If they turn out to be good, well, now you have another person to party up with. Solves that “can’t find a dungeon group” issue quicker.
It cheapens the entire game, besides a new player can do just fine in GW2 considering that in this game you just fire abilities when ready for the most part. The skill ceiling is insanely low.
Please explain what aspect of the game is currently P2W. That term alone is cringe-inducing since everyone has a different view of what P2W even means. I haven’t seen anything in this game that gives an unfair advantage to one person over the other besides player skill.
If you can spend money to make your character more powerful the game is P2W. I’m pretty sure a geared level 80 has an advantage over someone leveling up. If you wish to pretend otherwise that’s your choice, but it changes nothing.
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Game has been growing and doing well.
The game has lost a ton of players lol. Most of those who got it for the holidays will be gone within a month just like the people at launch.
Weak class design and designing the game around enticing people to use the shop has doomed this game to mediocrity.
I feel like the player mentality has changed since GW1 launched. My favorite time was when it was just Prophecies and everyone was doing FOW, UW, & Tombs. Same dungeons over & over again, but they were fun, challenging, and had the potential for great chests/drops. Can’t even guess at how many times I ran each of them, and I had a blast every time.
Now, it feels like people only want to run fast dungeons for immediate rewards. When dungeons offer tokens upon completion, that’s all that matters. Get in, go fast, get my token, repeat. What happened to playing because it’s fun?? If it isn’t fun anymore, you’re either focused on the wrong things, or this game just isn’t for you. Cuz there’s plenty to do and we’re only 4 months in.
The design of GW2 as not only helped create this mindset but very strongly reinforces is. Some people try to say there’s plenty to do, but there really isn’t. Single player fluff simply doesn’t appeal to many.
The problem is GW2 and the fact it’s designed around long, boring grinds in an attempt to get you to spend money in their shop.
Any game that you pay for AND has P2W elements is pretty terrible design. It’s a disturbing trend that will inevitably hurt the industry.
It killed Diablo and it’s killing Guild Wars (that and gutting the class customization).
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GW2 game of the year?
LOL no.
Gw2 have only one god thing and that is the lvling form 1 to 80 the rest of the game is a poor game
It really is a theme park in the best way possible. If I go to Ascalon I’m not punished for being lvl 80. Instead I can meaningfully play the game. Same in Kryta. If you see the entire game as a lvl 80 zone, perspective really changes.
I can’t help but /facepalm at anyone who fell for this badly implemented gimmick.
Yeah you have fun with your meaningful gameplay steamrolling trivial, meaningless content in lower level zones.
Well considering the nose dive the population took I think it’s safe to agree most think it’s a bad game.
The classes are incredibly shallow btw. It’s such a giant step backwards for the genre, it’s like mmo lite. There are no rotations because the classes are too dumbed down to have one.
There is a more basic reason people don’t like GW2, it’s a bad game.
The content is bland, the classes are shallow and the pvp stinks. The “dynamic world” was pure sales hype.
GW2 isn’t fun plain and simple.
I wouldn’t recommend this cash grab to an enemy.
GW2 is simply a really, really badly designed mmo.
Let’s be honest here, Anet has lost sight of how to make a fun game.
GW2 is a shallow, boring, simple grind fest.
GW2 has the depth of a puddle, obviously people aren’t going to stick around.
I’ve never seen anyone outside of this forum say they think GW2 is an awesome game, that’s including people I’ve seen in game.
It’s not a terrible game, it’s just the pure definition of meh.
Never got to do them in GW1 because of group elitism, if you weren’t the right class/cookie cutter build combo or you were new you didn’t get a party… so no I’d rather they not add content a casual player won’t be able to experience.
And definitely against any sort of PvP in PvE, no need to open this game up to griefers.
Sadly this guy is the type of person GW2 seems designed for. If the worst player in the game can’t do it, it’s too hard.
It’s a shame because too. Notice how he blames everyone else for his inability to do the content? I pugged FoW from the start with all kinds of different groups, we didn’t finish but we had fun trying. Eventually I was able to complete the zone and it was very gratifying. Not because of any reward, just because of the fun factor. That is missing in GW2.
I think elite areas would go a long way in GW2 as there is no interesting challenges to overcome now.
Yeah, I remember getting kicked out of an instance because some weak obscure NPC died completely out of my sight while I’m playing Warrior. That was totally fun.
Yeah there were some cheap ways to lose, but that doesn’t mean removing difficulty completely is the answer.
Q.Qers and why they feel the need to stick around and insult/attack people who like the game
Posted by: Gohlar.3671
To be fair, GW2 fans are completely ridiculous on this forum and get very upset whenever someone criticizes the game at all and spew venom and insults. This obviously just makes people hate the game more and causes them to want to keep posting.
If people could be halfway reasonable/realistic about the state of the game things would go a lot better.
I’ve noticed the more ravenous the white knights, the more flawed the game usually is. GW2 has some pretty massive flaws and the defenders, instead of talking about how things can be improved, pretend that it’s always the player’s fault because the game is obviously a flawless creation that can not be improved in any way.
You can’t blame people, especially GW1 fans, for being disappointed. They took a complex, challenging game and turned into one of the simplest, most main stream theme parks ever released.
There are plenty of easy games out there, but rarely does a challenging game shine, the gaming industry has exponentially made games easier every year. It’s discouraging, and personally, I think it’s offensive to the gaming community which has stood by and supported developers from the very beginning. Being raised on games like super mario, quake, mega man, games that are challenging, and because of that are also very fun. It’s sad to see the gaming industry abandon me when it had raised me to enjoy games of a challenging nature that it sparsely produces anymore.
It’s also a bit shortsighted to make games this easy as players get bored much more quickly.
But easy sells. GW2 made very sure nobody would feel like it was hard that’s for sure. But yeah it’s disappointing. Especially seeing people talk about how awesome it is wandering around doing events that are almost impossible to lose with their preset characters.
33 and very disappointed. I still check the forums. My friends of similar age were all GW1 fans and were also very let down with GW2 and were gone within 2 weeks.
In terms of complexity and challenge there is no denying GW2 is a giant step backwards.
I’m kind of curious why you still check the forums if you have no interest in the game. Not trying to be rude but I don’t really understand why so many that say they dislike the game still come here. I for one wouldn’t waste my time discussing something I don’t like or enjoy.
Hope that stuff gets added or changed I guess. GW1 has my favorite game to date.
I have noticed GW2 fans are incredibly insecure though, criticism is not welcome at all here. It’s probably a big reason the game turned out the way it did, too must listening to yes men.
33 and very disappointed. I still check the forums. My friends of similar age were all GW1 fans and were also very let down with GW2 and were gone within 2 weeks.
In terms of complexity and challenge there is no denying GW2 is a giant step backwards.
@ Gohlar:
So you can’t wear weaker or no armor, and use weaker weapons to challenge yourself? Your game must be bugged then, I can easily scale up the challegne by using weaker gear, or – while leveling – try on harder stuff.
That suggestion shows a pretty massive problem with the game don’t you think?
I could play Super Mario bros with my feet and it’s like a whole new game! lol no.
Not at all. The problems are not with the game, but with the players. There’s this new breed of players these days, who seem unable to challenge themselves and then complain about something being too easy. Like someone who can’t be bothered to change weights in the fitness studio, and complains about it. I don’t know where they come from, but they are often trying to ruin good games.
The irony of this post is overwhelming.
GW2 is easy because of people who are afraid of a challenge. You guys demand the bar be placed at the lowest possible level and you have the nerve to blame decent players for not liking it?
That’s just ridiculous. Seriously, this is one of the worst arguments I’ve ever seen on the internet. It’s the players fault for not enjoying handicapping themselves in a stupidly easy game? Now I’ve seen it all.
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I’ve always wondered how WoW manages to keep them in check. They obviously exist, I used to see messages and get mail and stuff, but you never see them.
They farm in instances maybe? In any event, bots own GW2.
@ Gohlar:
So you can’t wear weaker or no armor, and use weaker weapons to challenge yourself? Your game must be bugged then, I can easily scale up the challegne by using weaker gear, or – while leveling – try on harder stuff.
That suggestion shows a pretty massive problem with the game don’t you think?
I could play Super Mario bros with my feet and it’s like a whole new game! lol no.
Alright Mr. Facepalm let me tell you a little story.
We tried this pure DPS approach and we had our behinds handed to us on a plate. Then we tried the good old HT approach but not having specific classes to each role it turns out it was even worse.
So we had to think (you should try it, it doesn’t hurt) and we came with this plan: Two of us would use our control skills to kite the mobs, two others would use ranged skills to hit one of them and try to separate him from the flock and another player would run around and rez the NPC till he finished his work.
That’s thinking outside the box.
That’s working within your new, smaller box. It’s like playing with only a fraction of the options in most games.
You adapted to the rather extreme limitations of GW2, good job. Anet really did design themselves into a corner with this and it shows in the content.
It’s not a limitation if they’re giving you MORE things to do.. 5 people each have 3 jobs instead of just 1… what don’t you understand about this?
You can pretend everyone is performing all roles if you like but obviously this isn’t the case. Benny Hill style isn’t skillful, it’s the last resort of a dumb combat system.
Obviously this isn’t the case? With my guild runs, this is the case… You should join a guild that runs dungeons the right way man… it sounds like you’ve been seriously mislead and have been missing out :-/ I’m sorry.
I found the dungeons pretty easy, even in pugs. You guys are in guilds and think it’s hard.
Yeah, I should really learn how to run dungeons “the right way” which is apparently getting killed a lot.
Bottom line is GW2, by design, has far fewer options and much shallower classes than other games. It was done for accessibility and I get that but don’t pretend that addition by subtraction is good. It’s good for people who are new I guess, but it gets very old very quickly to others.
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Alright Mr. Facepalm let me tell you a little story.
We tried this pure DPS approach and we had our behinds handed to us on a plate. Then we tried the good old HT approach but not having specific classes to each role it turns out it was even worse.
So we had to think (you should try it, it doesn’t hurt) and we came with this plan: Two of us would use our control skills to kite the mobs, two others would use ranged skills to hit one of them and try to separate him from the flock and another player would run around and rez the NPC till he finished his work.
That’s thinking outside the box.
That’s working within your new, smaller box. It’s like playing with only a fraction of the options in most games.
You adapted to the rather extreme limitations of GW2, good job. Anet really did design themselves into a corner with this and it shows in the content.
It’s not a limitation if they’re giving you MORE things to do.. 5 people each have 3 jobs instead of just 1… what don’t you understand about this?
You can pretend everyone is performing all roles if you like but obviously this isn’t the case. Benny Hill style isn’t skillful, it’s the last resort of a dumb combat system.
Alright Mr. Facepalm let me tell you a little story.
We tried this pure DPS approach and we had our behinds handed to us on a plate. Then we tried the good old HT approach but not having specific classes to each role it turns out it was even worse.
So we had to think (you should try it, it doesn’t hurt) and we came with this plan: Two of us would use our control skills to kite the mobs, two others would use ranged skills to hit one of them and try to separate him from the flock and another player would run around and rez the NPC till he finished his work.
That’s thinking outside the box.
That’s working within your new, smaller box. It’s like playing with only a fraction of the options in most games.
You adapted to the rather extreme limitations of GW2, good job. Anet really did design themselves into a corner with this and it shows in the content.
When classes are much simpler as they are in GW2, you have less options. With less options come less variables, not more.
There is a reason the combat is constantly being blasted as too simple.
You are right, removing 2/3 of the equation made it more complicated.
/facepalm
I strongly disagree with your view on the holy trinity. Taking that out is something Guild Wars already did in the highly succesful GW1 and it is a blessing.
GW1 has the best holy trinity to date.
There absolutely were dedicated tanks and healers and it was the best of each for the genre. GW2 has, by far, the worst class system in the genre imo. It certainly is the shallowest.
This lack of the holy trinity is the best thing ever because it really forces you think out of box instead of having predetermined boring roles.
It actually forces you into a much smaller box.
Controlling heroes is WAY over the heads of who this game was designed for. OP, you are dealing with people who think zerging events that are nearly impossible to lose with preset characters is fun. These people are scared to death of anything resembling a real challenge.
This game set the bar really, really low and it intends to stay there. I get they want to make the game more accessible, but you aren’t alone in missing the complexities of GW1.
GW2 is Guild Wars in name only. It doesn’t even have….Guild wars lol.
People who want more of a challenge can handicap themselves by using less than optimal gear.
People who want less of a challenge can’t do that. If a game gets too hard – more precisely, too time consuming, since MMOGs mostl require time, not skill – they need to find another game.
If a game is too easy for someone, and he can’t be bothered to challenge himself – I loathe to think how they would act in a fitness studio if they are unwilling to change weights for themselves, instead demanding that the whole studio is tuned to his level.
GW2 is a gym where you are only allowed to use those tiny, padded 2 pound weights. Sure some people might be able to convince themselves they are getting a workout, but you can’t blame the people who look around, shake their heads and leave.
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if you are not happy with this game, or feel like it is not what you expected
Posted by: Gohlar.3671
There will be plenty of people who just like to “win” even though there is no challenge. People who are apparently happy to just go through the motions with their preset characters doing events that are nearly impossible to lose.
GW2 was made for these people. GW1 fans are left wondering just what the heck happened.
While that’s maybe true oflow, it doesn’t change the fact that GW2 has the depth of a puddle. It is very much designed for beginners, kind of a 180 when compared to GW1.
I really don’t understand how some people enjoy mindlessly zerging events that are nearly impossible to lose with preset characters. This is a rather dull theme park game imo.
All the complaints stem from 1 thing imo:
The combat and classes are incredibly shallow and the game simply isn’t that much fun to play.
That’s why people are struggling to find reasons to keep going. The game is boring.
if you are not happy with this game, or feel like it is not what you expected
Posted by: Gohlar.3671
Then do us who enjoy the game a favor and log off the forums and find something else to do please. If you feel your negative posts, comments, and rants will somehow fix life for you then your sadly mistaken. Its very selfish imo. To come on here and try to persuad others to not buy the game or have a good time just because your not able to..so please go find somewhere else to vent your negative point of views. I don’t see the objective to any thing other than trying to offer suggestions to anet to fix problems instead of (this game will and or has failed, no end game etc,)
Somone posted a true valid pointand I can’t remember who. People who are having fun don’t have time to come on here and complain and those who do should goto suggestion forums and give them.
People like you provide excellent nourishment to trolls. Keep up the good work.
I couldn’t help but find the last sentence funny considering you are here posting.
Everyones entitled to their opinions and where did I say you can’t give them? Please re read my post.
The very 1st thing you say is “do us who enjoy the game a favor and log off the forums” if you don’t like the game.
Maybe you should reread your own post, or think a little more before posting again.
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My take is you bought the sales hype.
DEs are weak. Simple zergfests and nothing more, they have little to no impact on the world and just repeat endlessly. Public quests in Warhammer were more fleshed out.
A lot of GW2 sounds goon on paper, but in practice we end up wandering around spamming attacks in zergy, unfocused encounters.
GW2 isn’t misunderstood by people who don’t like it, it’s understood all too well and we see it for what it really is. An oversimplified, theme park of a game with very little depth.
No real people. No fantasy characters owned by others. No slurs. No a lot of stuff, go read the EULA and TOS.
This.
Technically, anything other than a completely made up new name is against the rules. Yes, it’s ridiculous but it falls in line with the “you will play how we tell you to play” mentality of the rest of the game.
GW2 isn’t different, it just didn’t include basic things. Not sure why some people pretend that heavily restricting what you can do, how you do it and how much you can do it is a good thing but this is the only innovation GW2 brings other than some shallow UI changes to how quests are portrayed.
Group PvE play is terrible, worst in the genre.
PotatoOverdose.6583
Yes leveling was great but once your 80 most people had enough or hearts and events. In MMO’s, at least successful MMO’s, people need things to do after 80 (diffrent things ) or they get bored and leave. They don’t want to do the same thing 100 hours of play after they hit 80 that took them 100 hours.
This is what they intended. Colin once said something to this effect regarding end game;
“We don’t think it’s okay for people to have to do one sort of content, and then when they are max level being forced into a different kind of content”.
This is what they meant with end-game reimagined. They didn’t want people to be forced to do raids! It’s unfair for players who liked questing and don’t want to hit that wall and be forced to do that. And it’s not fair for people who mainly like raids but hate quests.
No real correlation here.
It’s really bad for people who like raids. The game pretends repeating quests is endgame.
Spin it any way you want, it’s completely ridiculous. To me it’s just a sales gimmick to cover up obviously lazy design.
GW2 is the worst mmo I’ve ever played for group based PvE content. The mindless, zergy DEs are not group content. WAR’s public quests were better.
My question to those that seem to be crying because they can’t buy or grind to make a legendary.
Why do you want the legendary? Is it for the weapon stats or do you want it for the cool look?
Also do you ask the same questions to your government in real life as to why it won’t buy you that fancy sports car because you can’t afford it or won’t grind out the work hours to make the money and buy it yourself?
Just wondering.
It’s mainly because people want something to strive for in a game, it keeps them busy on the PvE side, just like how rankings keep the people busy on the PvP side. Although I must say it’s quite a comedy how much they dumbed down the game and now want to make it a sport. Would be like turning Chess ( GW1 ) into Checkers ( GW2 ) and then marketing it to be competitive, it’s a big joke for any big time competitive player in GW1. In GW1 I got a gold cape because it was something to strive for AND it was fun, the combination is what matters. In GW2 there is simply not a lot to strive for and the path towards your goal is very shallow.
Great post. Chess vs checkers is a great analogy.
They way overstreamlined this game. People just zerg around with their preset characters going through the motions.