Showing Posts For Gorisek.2678:
WOW! You rock lol if half of this gets implemented then ranger would be on a lot better spot! But from entire list this is my favourite!
WARNING: BIG LIST BECAUSE THERE IS A LOT TO FIX, THERE IS NO SHORT WAY OF DOING THIS, IF YOU ARE INTERESTED TO IMPROVE RANGER GAME PLAY, MECHANICS AND SUPPORT, READ ALL THE WAY AND LEAVE YOUR FEEDBACK.
Empathic Bond
My favourite issue with range. Pets take every 10 seconds 3 conditions, you don’t know when interval happens, and the main issue with this is that most of conditions tick to hard to let them on you for 10 seconds and most of them don’t even last that long.
Solution: Linear cut: every 3 sec take 1 condition
Really worth reading!11!1!!
I don’t want work around, i wish to have valid option to swamp between them, since it’s not that much of a work. Their client already has drop menu, they just need to include it that’s it. I know Anet has a lot of work, that’s why this is just a suggestion for future when they will be empty handed for 5 minutes Would be cool!
Can we have an option, to remember multiple accounts?
For example i have 3 accounts and it’s kind of sweet feature to have drop menu pick account which one you want to log on, and there we go!
With Heart of Thorns the exotic equipment purchased with gold and Badges of Honor will become salvageable. Salvaging a piece of this gear returns only the upgrades that were applied and some Badges of Honor.
Finally!^^ Thx!
Also, i was thinking a while back if this happens, and i have a question:
- It takes 5 runs to earn enough tokens to get one piece from dungeons (exotic)
- It takes more then 1 day (24hours) to get enough tokens + you have to pay 1gold per piece
If you speed run with friends you can do 5 dungeons in about less then 2 hours, while in organized WvW (even if you go EOTM) you are not able to farm enough badges to get 1 piece in 2hours + you still have to pay 1 gold for it, while both have to be organized, on T1 servers it’s even harder to get badges simply because objectives are protected at any point
I was always thinking why are we on some way, punished, wouldn’t it be better to have like double badge price, and then you simply pay no gold and it’s possible to salvage + get material back same as in dungeons?
For Heart of Thorns, we are rebalancing the WvW Lifetime achievement requirements to much more reasonable numbers. At the same time we’ll also be updating many of their associated titles.
- We are not changing the Realm Avenger (“Ultimate Dominator”) achievement requirements or title, as some players have actually obtained it and it’s a bit of a status symbol.
- The “Yakslapper” title will remain, but the requirement is being reduced to 2500 yaks.
- As an example title change: “Ultimate Liberator” will become “Kingmaker”
Any changes to badges & armor exchange for at least salvageable ?
From a design perspective, Mesmers are more about providing fields and less about activating them. It’s not just blast finishers, Mesmers lack reliable sources of many other finishers too. Necromancers fill a similar role. By contrast you might notice that Warriors have lots of finishers but not many fields.
We don’t always get this balance right (and I think there is a different discussion to be had about when we don’t) but I hope that clarifies what we were going for in the case of Mesmers.
How about rangers having only one blast finisher Warhorn5?
Atleast the PU mesmers can be killed.
The perma stealth thiefs are near impossible
Give me a break, general level of PU mesmer is just zero, trapper thiefs existed before traits changes, and those guys worked on their build hard to make it work uncomparable to mesmers, who became monsters over night just because anet supports untested builds..
Thiefs can’t do it and it’s useless, you have to be dumb to lose vs this kind of thief.
You compare stealth vs Stealth+DMG+Condition+SUSTAIN+Your Doritos, how is that fair comparison ?
- whether you played GW1 or not is completely irrelevant. It does not give your opinion and preferences any weight – at all. This here is another game.
- the scenario you hope for will never come true. When raids will be implemented, they will either be mindnumbingly easy or there will be so much complaining here that soon they will be toned down to a level even an average GW2 player can succeed in without a relevant risk of failing. Face the facts: You (and I) are a dying breed. In the gaming industry, casual gamers are the thing that matters now. You will find less and less games that will meet your preferences. Gaming will become like watching soap operas: Effortless, meaningless, shallow enterntainment without the thrill and great satisfaction of overcoming real obstacles.
I hope that you’re going to be proven wrong, because as Colin said, this will not get tuned down, if you cannot catchup with the changes and advanced level, you shouldn’t be on the first place, and your place are fractals and dungeons to start with, so your idea of enforcing casualty is false. I did stick with Anet for so long, and I did believe that one day we will get challenging content, and on Oct23 we will see, if my time waiting for it was worth or not. Only time could tell.
Also lag does weird things to endurance as well. Is your ping above 200?
Nope my lag is between 45 – 110ping maximum that i’ve seen.
I doubt this is a bug- if it was a common bug then there would be plenty of vocalisation about it from the PvP community especially.
I think, chances are, you’re misjudging when your endurance bar is full, or you get inflicted with the condition weakness, which slows down endurance regeneration.
http://wiki.guildwars2.com/wiki/Endurance
http://wiki.guildwars2.com/wiki/Weakness
My endirance is full 100%, and when i dodge 1x, it takes more then 1 bar, there for i can’t dodge 2×. This should not be happening even with debuffs.
This not GW1 though. Thats like saying Warcraft fans should have say so in the direction of World of Warcraft gameplay. ..
Try more. Both GW 1 and GW 2 share the same universe, names, ideas, thematic s, lore, both are online required for play games. The creators are the same and still here, many prominent employees (field is irrelevant) are still the same since 10 years ago. List can go on and on. Guild Wars 1 was a hard game. An average GW 2 player would quit after 2 days. The game was and still is as of today very easy after the introduction of heroes, PvE only elites and title skills/buffs along with consumables. But before that we would cry in FoW, UW, Urgoz, The deep or in Sorrow’s Furnace.
I agree with OP, it is a nice step especially since the content in not forced on anyone through gear tiers for example. If you think, in the situation that the raid reward will be legendary armor pieces and not a precursor for a piece, that you are forced to do it because you want it, I would like to suggest that you are just jealous of people being better at a certain part of the content. Chances are a person who does not likes raids is at the moment not liking fractals/dungeons. Why would you NEED the new armor? For open world? It makes an galactic difference I am sure. For the QoL stat change? For where, again Open World? Since the only place that QoL would be useful is the content you do not play.
No more entitlement, more exclusivity. Let the only barrier that a casual player should met in this exclusivity, be its own stubbornness and refusal (on various reasons), and not because the game does not permit or if it does, it takes galactic effort.
Those are my exact thoughts, I don’t want to bash any1 but just to look pretty you don’t need to have legendary weapon and armor, IT?S YOUR CHOICE, and if you choose that, you better work your butt for it! And that’s how it should be
As a non-casual player I was always told that i should find another game, because this game is casual! And guess what, i’ve been with ArenaNet for over 10 years now, yes i’m a GW1 beta player, and it’s kind of disrespectful when a casual GW2 player that never touched GW1 is telling you to move on to another MMO is kind of sad!
BUT HAH! There you go, I really believe RAIDING will be hard, and i truly hope there will be high chance that you fail if you are not coordinated a lot! I did miss hard challenging content, because only two things that i was enjoying in my playtime was Fractal50 & GvG 15v15, every thing else is casual, even TT.
Thx anet for listening to our desire for something more advanced! <3
I found that dodges sometimes take more then 1 bar of dodge
lets say your current bar is 100% of endurance(two dodges)
When you dodge you should use 50% of your endurance for 1 dodge roll.
But what truly happens, from time to time, i notice that dodge sometimes take 55% of endurance there for you cannot dodge role two times in a row WHY IS THAT SO?
#FrustratingBug ?
Tasks:
- Read the OP
- Spot and name the different biases
- Do you think the author is aware of them and using them to manipulate? Do you think he has fallen victim to his own argumentation? Explain your answer.
- Give counterargument to the suggestions (5 per)
- Why is the author switching from self-praise in the clickbaity thread title to emotional ranting in the first paragraph. (What feelings does this evoke in the reader? What may be the author’s intentions? How does this influence the author’s credibility?)
Can you spot this contradiction in any other aspect in the text?- Why did the author choose to format the thread the way he did?
- Upvote FrownyClown and rotten’s posts
Dear user, this is serious post, in order to replay to it, we suggest you to not consume or be under effect of any kind of drugs. Ty.
Don’t be soft to yourself, you deserve a hammer stomp to put you on normal floor:
https://forum-en.gw2archive.eu/forum/professions/elementalist/Solution-to-D-D-ele-FAIR-SUGGESTION/first#post5443098
Karma for D/D.
OR
You deserve it.
I truly think you guys got punished for abusing D/D ele to much.
It’s fair that you get something bad now.
I’ll start with simple saying:
D/D eles are like spoiled kids, they need to be limited to show their skill. OR
Jack-of-all-trades, we all know that usually means has all but not good at any.
D/D is opposite, has all and does all!
Problem:
They are holy trinity in one class/build you name it.
Simply heals, tanks, and deals to much without giving up anything.
Solution:
- Option #1: Remove healing on Signet of Restoration. Force water + zealot armor.
- Option #2: ( don’t panic ) Reduce -40% power on attunaments that you don’t trait into. Force elementalists to choose between what they want to have in their build!
Simply every class has to give up something, D/D does give up nothing, even in full zerker build they heal and sustain way to much, confirmed from a lot of good D/Ds.
CMON GUYS YOU HAVE MOST BEAUTIFUL COMBAT SYSTEMS I KNOW YOU CAN DO IT!
Sure, the visual cluster kitten of particle effects is glorious. Clones, phantasms, minions, pets and aoe spam… it’s… it’s… just beautiful.
Yep have necro, engi, mesmer and ranger in a single confined space or capzone. 3/4 of the screen or area will be filled with turrets, minions, pets, clones. Throw in the particle effects … voila, clusterfk visual wise. That’s only the beginning of it, then you look at the amount of stuffs being thrown around skill wise where there are no distinction between profession on what they can dish out.
Camera isn’t even top priority of concern for GW2 eSport to be successful.
Pino stop whining, it helps no one, i find pvp decent enough, for me gw2 has amzing combat mechanics, they just need to develop new skills in more skill cap way after this expansion we will already see some of improved stuff. After all GW2 is 8 years old project, and skills back then were breakthrough.
Classes are fine, and combat is fine, we just need another game mode type and not conquest with 3 cap points. Simply increase of people to 7-8 and things will turn into way more interesting eSports game, and let the maps have lord like foefire and only one objective in center of the map with wide open space! Amen. And u’ll see over night there will be a lot of good teams desired to go in there and clash!
Simply b1*** :ng about how bad it is, won’t help anyone anywhere! You don’t need to discuss further, because this discussion is based around camera data delivery over clean screen with as little overlay as possible. This topic is not meant for GW2 combat system and class balance, ty.
GW1 GvG camera https://www.youtube.com/watch?v=vkittenwi7k-VU
GW2 sPvP camera https://www.youtube.com/watch?v=3majiZ2M1TQ
Main reason? CAMERA ISSUE & TO MUCH OVERLAY USED SPACE!
CAMERA:
Just look at this beautiful overview of every thing in GW1.
I think the main reason why GW2 tournaments, and spectating of matches will never be as popular why? due to very limited camera that did not change for ages, it simply does not provide enough information for spectator and it’s very static!
- Give us longer zoom out if target player is selected
- if you fight in objective like a house perform a Smite-Game handling of objectives ( they remove the roof and walls for easier preview or simply put 90% alfa channel to make wallas transparent)
- give us option to move camera manually but still provide collision detection
- give us more options to hop between targets then just clicking on the EYE on the map if player desires to still use static cameras
- give us option to record and rewind the match?! (smite is 3D game and has one)
- Spectator map option to make mini-map more transparent so that it doesnt cover the area ( every piece of screen matters ) !
- remove team chat window in bottom left, and remove team match score(won matches) and make an overlay smaller but still visible to the people easy to see the final result of the matches!!
I don’t watch tournaments for this reasons, if anet really want’s to get into eSports, they need to step up with camera handling, and providing more useful camera options that would make overview more interesting, less camera stuck, more free hand tracking with camera move smoothing. CMON GUYS YOU HAVE MOST BEAUTIFUL COMBAT SYSTEMS I KNOW YOU CAN DO IT!
OVERLAY:
May way of clearing the screen to provide maximum for the viewer
http://prntscr.com/8bbl34
Anets way of covering the screen hiding 30% of possible useful information
http://prntscr.com/8bbnv5
(edited by Gorisek.2678)
Stronghold is nothing near guild wars 1 GvG, yes they have lord with guards and treb, but what else is similar? No area to fight which was the main reason and what did drive people to play that game mode. Stronghold is nothing but invitational for casual players for easier access to PvP.
Did you play any GvG in GW1? “Area to fight”? Really? In GW1 GvG (at least the higher tiers) it was all about splitting, running flags, clearing npcs at base, timing attacks etc
And the big mid fights at the flag post were at best 6vs6, sometimes even less, because other players have more things to do. There was nothing like 15vs15 in GW1.
Exactly then you should know that there is no mid fight here in stronghold. and no point splitting in Stronghold because NPCs does the work, and there was no such thing as NPC helping you in GW1? Not every map had treb either, and killing a lord was possible solo, if you did leave a player to backdoor then you had to send some1 to stop him which effected mid fights and your backdooring. Plus who said 15v15 was a GW1 thing? Don’t put your words into my mouth because it’s disrespectful and if you did play GW1 you know that if you died you were dead unless your monk did ress you which is fairly different from what we see in GW2 (grave running). Stronghold map has simply no mid-main area to fight at because every corner is obstructed, clustered and full of unbreakable objects even in lords room which is very frustrating to play because of camera being stuck in close objects… which is fairly unconvincing!
The closest to GvG is foefire. Who ever says Stronghold has more elements then FoeFire is simply being ignorant.
And just look at beauty of this maps. quality of simple open less clustered junk-yard style of maps that we currently have.
https://www.youtube.com/watch?v=vkittenwi7k-VU
Im not trying to claim X content harder over the other, but on the topic of GvG, could a GvG enlightened individual write some lines as to why GvG is more skill based than SPvP (which is indicated further up by a GvG representative).
My narrow understanding from spectacting a few matches throughout the 3 yrs Ive been here, is that you sort of synergize classes with different roles n tasks in order to survive as a blob while chaining skills effectively into enemy blob. While this may require timing and knowledge, such high numbers as 15 20 in one team means (from experience) that it can be forgiving to the individual when mistakes are made – which is the quite opposite in SPvP where you relay more on personal skill and map awareness.If one understands the definition on GvG, it could be easier to see why you want a larger arena
In sPvP the key thing to win is to actually survive the cap point for so long that your team mates can come and help you out to out-rotate-the-enemy team by your composition, while running very meta oriented builds. Does not require more rotations then actual fights.
In GvG, 20v20 is less skill based because it comes to the point where losing 1 member is not that drastically, but 99.9% we play 15v15. One would think, but that’s only 5 players left, and it is, but the difference is drastical, if you lose for example 1 elementalist, your lack crowd control will be noticed, if you lose 1 necro your damage will be noticed, if you lose 1 warrior your condition removal will be noticed, and if you lose 1 guard, your push limits will be difficult due to stability and you will simply not provide enough pressure for your focus party to deal with enemy. In 15v15, there are usually 3-4 focus/hovac player which consists with 1 thief 1 ranger 1 mesmer, or 2 thiefs 1 mesmer 1 ranger, losing one of them will drastically show on your single target focus ability.
Up to tactics, as people claim stacking is main thing about GvG, they could never be more wrong. You have to know when to stack, just to empower, and never pixelate!
And from here is all about unique style of each guild. There is so many things to counter each other tactics that you just simply can’t do in 50v50. The difference between sPvP and GvG is, if you over extend you can still save yourself, in gvg you cannot, in sPvP you have to rotate to cap, in GvG you have to know when to rotate and engage in order to lose min-max number of people.
Every Group has a commander, 1 front line commander, 1 backline, and 1 focus party(depends on guild preferences). A main commander is usually a frontline/melee player.
Frontline is made out of guards and warriors, they provide pressure so that backline and focus party can do their job. Front line has to pull and provide pressure on group or individual person to take them down and stomp.
Backline is made out of staff ele and necromancers, they provide control of area, and deliver the bombing(high damage) on requested position of the commander. There for you always need to stay near frontline but still far enough behind, so you don’t get pressured, this is the main reason why a small 3000 range area is impossible to enjoy, just because map does limit a basic rule.
Focus is made out of rangers, thief, mesmers, and they all provide single target pressure, and try to pick people off that are most valuable to enemy team. They have to be quick to get into the frontline fight and back to backline, or simply pick over extending person, but keep in mind, enemy team will have focus party as well, and then the tricky part comes, why? Because you can hunt, or be hunted, and with one mistake and wrong call you can lose entire focus party or most of your players from that group, which leads to extremely high damage loss and pressure!
In sPvP if you lose one player, it still means nothing really if you have d/d on spot or tanky warrior or guardian, but in GvG scene your every single decision counts. In sPvP you simply have to know rules of rotation and you can out composition the enemy team. In GvG there is no capping there is no special rules except for NO HARD RESSING once you are dead you are dead, there is no grave-running( as we call it it, if you run from spawn back to the fight).
Why range of arena is to small ?
1) front line needs to push
2) backline needs to stay 600-900 range behind them
3) focus party needs room to move left right
4) a simple staff ele static should not reach middle of map simply because if you make a lightning flash + static you could force enemy to pop early stability or eat the damage of initial engage and there for upper hand of enemy team.
5) There is no way to unpredictably use veil in small areas
6) there is no use of portal bombs
7) Simply not enough space to flank just because you would be stuck into the wall 99% of the time.
8)Imagine you are in hot summer pool which is 10×10 meters, and you put in 10 people, and you try to swim, no matter how hard you try, you’ll hit somebody, just because your range will hit eventually someone even if you don’t intend to.
I could talk for hours but, simple problem is, that basic things that look simple on paper, are really difficult in reality and are high problem. In order to understand the problem, you should join to one of GvGs on your server to see why exactly small area is huge issue.
For all those that claim GvG = WvW, is like comparing Indian traffic, or store that has -90% discount on every thing (no racist), comparing it with organised fitness practice in group of 15 people.
I think the only spammers are pvp and pve, the only really competitive stuff is GvG where every skill matter more then anything
Yes, I agree completely. It takes far more skill to circumvent the AoE cap by balling together, than it does to PvP with 5 players, a situation where every skill designed to hit multiple targets, can hit every player, if they don’t spread out strategically that is. Oh wait, no, I guess I don’t agree that Guild Wars 2’s player-made Guild vs. Guild mode requires oh-so-much skill. It’s mostly, like with anything else within World vs. World these days, exploiting a weakness in the game, the 5 target AoE cap.
Let’s be honest here, GvG, in GW2, is mainly about sticking together as a train, with a few harassers—blasting water and fire fields, while keeping Stability up as much as possible. That is the basic strategy to every single GvG engagement. Everyone does it. Some people also do think that Veil helps in any way, shape or form though, because nothing is more unpredictable than a huge train of players running in a conga line, making it quite obvious what the tactic is before the last guy is through. Nope.
I have nothing against people enjoying GvG, I am glad people find ways to keep themselves entertained within the game, but don’t try to sell me on it requiring more skill than other modes. GvG is practically as brainless as zerg clashing in WvW.
If ArenaNet at some point makes offensive skills have no cap, then we can talk about it requiring skill. I really wish they would too. As the next step, now that there’s a near impossible to reach ceiling on Condition stacks. Want to know how to circumvent massive pain from multiple sources of AoE skills hitting at the same time? You spread out. I know, it’s genius. Who’d ever be able to come up with that idea?
You have no practice in GvG, and you would never win any battle my friend.
Comparing GvG with WvW blobbing, is like comparing drinking coffe and coca-cola. It’s all black and all liquid! YES it’s the same! Wait.. is it?
WvW can be compared to tequ. boss farm. No need to to think much. Did you maybe realize that a lot of pro players that play in ESL GW2 teams, are actually a GvG players?… LOL It’s funny that all you’ve said is contradiction of what you’re saying and in reality.
I welcome you in like, 2 months where summer ends and people will start GvG/Scrim more actively, to join us and see for yourself that blobbing is nothing near to 15v15, it takes even more skill then 5v5..
EDIT: Just to refer on your suggestion… did you ever experience no cap fights? We did, and very recently cca 1 month ago with golem rush, there was no skill cap for 7 days… Trust me, that was hell, 4 necros destroyed entire group… it’s not even funny. Skill cap is perfectly fine on 5.
Distance measured by pillar which is an realistic size comparison
http://prntscr.com/8anue6
http://prntscr.com/8anx84
Arenas will be nothing larger then foefire center area:
http://prntscr.com/8ao1jcNo it is not a realistic size comparison.
Those wooden pillars are not flag poles. Even if it is a an existing skin copied from elsewhere (what it isn’t), that doesnt say anything bout the size.
that is like calling rytlock small based on the size of his miniature.I’m seeing a lot of other elements that also counter your imagined measurements. like the way the arched doorway is constructed. with your measures it is just a small door. also the cloths bringing shade for the audiances. They exist in game and are huge.
tl;dr: nothing going on here…move along.
Just mark my words, this arena size is to small to perform 15v15 or even 5v5 in there because you can simply static the other side… Minimum size should be higher then LF+static distance.
I respect your opinion.
No you don’t. You don’t respect my opinion. I’m not native english. So I might take things too literally.. But you say “mark my words” I know it is an expression, but it means that you want me to remember what you said. what other reason would you have is that if you are right and the true size is to small, you can say “I told you so”. That intention isn’t respectful.
The true situation here is that you put down an opinion based on wrong facts (I’m sorry, but they have been debunked". We don’t know the size of the arena and at this current moment in time you where wrong (or at least too early to tell)
Maybe not for you and i don’t know why, but this has literal meaning as, you are trying to prove something where you simply have no valuable argument to contradict our results of resource that we’ve made, while we have valuable information why we think so.
But on the end it doesn’t, it’s simply stupid that people just come to forum, and they say NO YOU ARE FALSE, BECAUSE I CAN SAY THAT AND I HAVE NO SPECIFIC REASON WHY I’VE SAID THAT. You didn’t give any constructive argument why you think so! I don’t know who exactly gave this impression to GW2 community that they have to protect anet when no1 asked for this anyways You funny people.
I may be wrong but aint stronghold supposed to be the GvG mode ? Aint the arena’s just for duels between guild members ? I have not seen the trailer you are refering to so I might be wrong
I did burst in laugh so hard, that i spit my drink all over my monitor ^^ROFL
NO lol, to clustered, and there is really no point doing GvG there.No need to laugh at him. Your made up GvG mode where 15 – 20 people spam skills on each other is not the GvG that many people have asked for. Stronghold is the closest thing to that if you ask me.
The guild hall arena is for your made up GvG matches so you can freely spam skills on each other and claim victory..
I think the only spammers are pvp and pve, the only really competitive stuff is GvG where every skill matter more then anything, you can go all ignorant with it, i couldn’t care less, but at least i respect each person enjoying the game.
Stronghold is nothing near guild wars 1 GvG, yes they have lord with guards and treb, but what else is similar? No area to fight which was the main reason and what did drive people to play that game mode. Stronghold is nothing but invitational for casual players for easier access to PvP.
Just being honest here. And if you really think this is closest to GW1 GvG, then you clearly didn’t play it back then. you just heard “something about it”.
(edited by Gorisek.2678)
Based on the video, I’d say it’s closer to 2,000 range rather than 1,200.
We talk about 1250 range RADIUS, not 1250 range.
Ummm… so am I. You do realize than the distance from one location to another can be called a range? So the range from one end of the arena to the other can be referred to as a range.
Radius only refers to circles more or less. Radius is also the range from the center of the circle to the perimeter. The diameter is the full length.
Edit: I’m also wrong with my initial guess as I just went and looked at the OS arena. I’d say the one in the video is closer to 2/3 the size of that one.
What i was trying to say, you were speaking about 2000 range, i was speaking about 2500 range, If you were aiming to tell me that arena looks even smaller to you then i’m sorry ^^.
As for OS, os radius is 2250 (4500 from stairs to entrance, 6000 if we count stairs)
I may be wrong but aint stronghold supposed to be the GvG mode ? Aint the arena’s just for duels between guild members ? I have not seen the trailer you are refering to so I might be wrong
I did burst in laugh so hard, that i spit my drink all over my monitor ^^ROFL
NO lol, to clustered, and there is really no point doing GvG there.
All the nike players are upset that they can’t run ooc to reset health during an arena fight.
Sorry who’s nike? And how does one reset fight within 15v15 ? How does that work out
Nike is a shoe. 90% of players wear them and run ooc when they get below 50% health because they think if they die in a game they might actually die IRL.
Sorry i wear Converse all star
So your speculated size based on some concept-trailer with various artsy camera angles deems it too small. Perhaps complain about the size if you feel it’s too small once the actual feature is in the game? It seems a bit rushed to start exclaiming such things before we have even seen it ourselves. You did see the trailer, right?
Guild Wars 2: Heart of Thorns – Welcome to Guild Halls
There may very well be more than one kind of arena available. Who’s to say there’s no smaller ones for 1 vs 1 duels? Perhaps that is what you are seeing in your screenshot?
There is no difference between this and the other, because the one on video still has the “STAIRS RING” where you can fall down, or fill it as Devs said, and you simply cannot pass that area, it’s pretty much not any bigger then the one within the 2nd guild hall.. All thought i think they are standardised and every arena will probably be the same big.
Who’s to say that what we did see in the trailer of the Arena is the only space in which we can do those kinds of challenges though?
I mean… the size of the guild hall in and of itself is massive… enormous. Since we’re not there yet, hopefully we will see that the “Arena” is more than what the trailer showed?
I can’t imagine having a hall that big and having the Arena that is so condensed that it cannot be utilized to the size of max guild compacity .
Forgive my thorns in my original post… I am just bursting with excitement over this and I too have my hopes for certain things in HoT… Things I fear will not be doable.
I’m just waiting for HoT to actually get here, so I can go there and look around, learn the how-tos and why-fors and… then maybe formulate an opinion.
Our lead manager for game development is saying this:
Don’t argument/complain when it’s finished, do it in development time when it’s fresh!
(edited by Gorisek.2678)
so, um… You’re hoping to go back to ancient Rome and have an arena a gladiator could be proud of?
Or maybe just the extra space to run around more and burn a few calories?
Seriously? Is no one ever happy?
The overall size of those guild halls period are… astounding. They’re giving us our OWN map… MAP! And you want the arena to be BIGGER?
What? You want to throw keg parties in there or… what?
Sorry I’m nothing near happy, because we have this one request:
- Players of GW1, desire to bring back GvG, we work and play for one thing
- We don’t play pve(fractals, dungeons, bosses)
- We almost never play pvp
- All we play is WvW and Game mode from GW1, which was never implemented to GW2, even thought a lot of players wanted it, and we had huge desire to bring this as pvp game mode, but no1 ever listens us. So yes, this is only thing that we want, we didn’t request for borderlands rework, we requested fair enough seperated map in pvp or guild halls that would give us un-interupted place to have a decent 15v15. AMEN.
If this is “we are never happy for you” then check yourself, u would find a lot more requests then just one simple map to hold 15v15 in there. if that’s to much… then i’m sorry for ever asking anything LOL
Based on the video, I’d say it’s closer to 2,000 range rather than 1,200.
We talk about 1250 range RADIUS, not 1250 range.
All the nike players are upset that they can’t run ooc to reset health during an arena fight.
Sorry who’s nike? And how does one reset fight within 15v15 ? How does that work out
(edited by Gorisek.2678)
Distance measured by pillar which is an realistic size comparison
http://prntscr.com/8anue6
http://prntscr.com/8anx84
Arenas will be nothing larger then foefire center area:
http://prntscr.com/8ao1jcNo it is not a realistic size comparison.
Those wooden pillars are not flag poles. Even if it is a an existing skin copied from elsewhere (what it isn’t), that doesnt say anything bout the size.
that is like calling rytlock small based on the size of his miniature.I’m seeing a lot of other elements that also counter your imagined measurements. like the way the arched doorway is constructed. with your measures it is just a small door. also the cloths bringing shade for the audiances. They exist in game and are huge.
tl;dr: nothing going on here…move along.
Just mark my words, this arena size is to small to perform 15v15 or even 5v5 in there because you can simply static the other side… Minimum size should be higher then LF+static distance.
I respect your opinion.
Source of your information as to the guild hall arena size? (And no, what you imagined or suspect or think doesn’t count).
We made actuall calculation based on objects in the guild hall, gates pillars and ramps are standardised across GW2 dev kit, which is very easy to calculate the actual size of the map, and this map is nothing more then 1250-1300 radius or 2500-2600 range.
[Reddit post] https://redd.it/3izc1e
Serious questions were crawling my mind, why are guild hall Arenas so small, in particular we made calculations based on this image, and compared it with standard objects found in tyria, that this arena size is 1250 range radius?http://prntscr.com/8anqsb
Questions:
- How do you expect 15v15 to happen here that were promised to us? or even 10v10
- How do you expect to manage camera with this little space and fairly high walls?
- How does one perform kiting in this small room?
Thoughts, is it really that small? We can compare this to get optimal range calculation: - [Guild hall comparison](http://prntscr.com/8anue6)
- [Current size in game of pillars](http://prntscr.com/8anx84)
- [Foefire center size looks pretty close to me with 1250 range radius which is fairly small..](http://prntscr.com/8ao1jc)
- [Comparison of desired size](http://prntscr.com/8ao71b)
- [Current Obsidian sanctum(ARENA area) size is appropriate for such things 4500 range but there is always someone adding in, or simply to many guilds try to perform GvG at the same times 19-23 is very popular hour.](http://prntscr.com/8aod9x)
Why can’t we get arena with size of 2500 range radius(4000-4500 range, or at least double the size of foefire center or same size of OS?
(edited by Gorisek.2678)