Showing Posts For Grimm.2906:
Human, of course.
They’re necromancers because they deal in magic related to death, spirits, and life-force. It doesn’t say anywhere that necromancers have to animate corpses.
Originally “necromancer” (in the real world) just meant someone who supposedly used magic to speak to dead spirits. The whole “animating the dead” thing came much later and only in fiction.
There are lots of flashing lights and pretty colors, but I can’t tell what’s going on—it’s a combination of it being sped up and the fact that you’re always in the middle of a zerg (and asura).
Believe me, if there was a proper hardcore world pvp game. A lot of us would go there.
EVE Online
I wanted a mobile archer/scout type character, but I didn’t want a pet, so I made a thief and quite like it.
Pets are kind of central to rangers, so I guess it comes down to whether or not you want pets.
I wanted to play a mobile archer/scout/skirmisher type character, but I didn’t want the pet or the whole “nature” thing, so I ended up making a thief that uses shortbow and sword/dagger.
It feels pretty close to what I wanted to play, so you might try that.
Me too; that was fun in PvP.
You’re implicitly signing an “I consent to PvP” agreement when you click the “Go to WvW” button.
If you don’t like people ganking you, bring friends.
I’m primarily a WvW player and I have no problem with this. All of this can be done in WvW zones.
If you want “pure” PvP that’s what structured PvP is for. WvW is a combination of PvE and PvP. Deal with it.
What is whingeing?
It’s British-speak for “whining”.
This thread is full of market carebears.
As in EVE Online, trading on the a market is a form of PvP (in other words, it’s competition). Unlike EVE, it’s completely optional, just like WvW and structured PvP.
You’re not entitled to all the best stuff in the game just because you spent X hours playing.
I just transferred over and so far I’ve been impressed with the WvW community. It seems active and organized compared to the world I came from.
Maybe a turn-based game is more your style?
I’m not trying to be snarky (ok, maybe a little); I’ve been loving and playing turn-based RPGs since probably before you were born, but if you think about it, complaining about an action-MMORPG requiring reflexes is kind of silly, to say the least.
You know, if you buy gems for in-game money, someone still purchased the gems with real-world money in order to be able to sell them to you. It’s basically just a way to buy in-game money with real-world money. ArenaNet is still getting money from the original gem sales.
EVE has had a very similar system for years (except with game-time code items) and it means that some people pay their subscriptions with in-game money while others buy in-game money with real money. Either way, the developers get the money from the sales.
As long as developers keep using DirectX, it’s going to make porting to MacOS very difficult if not impossible (basically involving a rewrite of all the graphics and sound code).
I wish people would just use OpenGL and then porting wouldn’t be nearly as big of a problem. OpenGL works on pretty much every OS.
Really, we’re lucky to have a Mac version at all, and one that works reasonably well. The Mac client for EVE is also done with a emulation wrapper and its performance isn’t as good.