Showing Posts For Grinds.8459:

Fractal drops were broken on the 3/18 patch

in Bugs: Game, Forum, Website

Posted by: Grinds.8459

Grinds.8459

Getting close to two weeks and no comments from a net? anyone notice stealth fix?

Why...?

in PvP

Posted by: Grinds.8459

Grinds.8459

So I just got a steel mining pick from a rank up chest. Why are you giving me this garbage when I want to SPvP? There is no mining in SPvP maps so why would I need a mining pick? I already miss the excitement of getting new gear every hard earned level.

This patch...

in Battle for Lion’s Arch - Aftermath

Posted by: Grinds.8459

Grinds.8459

Buffed NPCs mean less of us have a chance to get the three knights down.

Why were the NPCs buffed? WHY? They were hard enough with 60+ players, now we have 50 or LESS and have MORE damage to mitigate and the NPC has more hit points?!?!

Everyone was commenting on the conditions change – this didn’t get better, it just got much worse.

I fully agree I didn’t even mention how this makes 6min to knightfall that much harder because it is harder to get them to condi crash % so people that aren’t zerkers can even offer any damage.

This patch...

in Battle for Lion’s Arch - Aftermath

Posted by: Grinds.8459

Grinds.8459

This patch jacked up the armor on each Knight. Hits are hitting for less then a half of what they were hitting before. That is not fun.

We are limited to 50/50/50 which suck if you are stuck in an non full overflow or playing at non peak hours. Also you forcing the knights to 50 players really sucks because if one finishes early and the other knights are full by the time you get to them you are forced to sit around and do NOTHING and hope that the other people there can kill their knight. Once again this is not fun.

Seems like there are still bugs that happen because our group almost had it then blue heal for 90% of its health and that was the end of that. Oh look more things that made it not fun…

I’m not even sure how loot is distributed now because one group that killed a knight got a bonus chest of 6 boxes the other that killed theirs last few seconds didn’t get anything.

I don’t know why you are forcing players to play the way you want them to. You don’t want zergs yet you make zone wide bosses that 150 people have to complete. Maybe it’s time to stop with zone wide bosses that require large amounts of coordination from 150+ people that don’t know each other and look at making fun and challenging dungeons/boss fights ( my favorite moment was still liadri because that was a challenge and I only had my skill holding me back).

Just wanted to add I had more fun running the zerg each three knights getting no loot and fighting scarlet for a chance at some cool loot then what this patch has to offer.

(edited by Grinds.8459)

Automated Response Alchemy 30

in Engineer

Posted by: Grinds.8459

Grinds.8459

the wording on the trait description is wrong. what it actually does is:

bellow 25% hp no new conditions can be applied to you. conditions that were ticking at 26% hp will still run their timers fully, unless cleansed.

Hmm makes sense I could have swore I cleansed them though.. maybe I will just have to pay more attention next time I notice it happening.

Automated Response Alchemy 30

in Engineer

Posted by: Grinds.8459

Grinds.8459

Has anyone else noticed that this trait doesn’t work? The trait says is reduces all condition durations by 100% when below the threshold but I’ve noticed lately it doesn’t do that at all. Am I doing something wrong? Is it bugged? Could enemies +% Condi Durations not be taken into account?

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: Grinds.8459

Grinds.8459

1. Engineer
2. Necromancer
3. Ranger