Showing Posts For Gunsei.4870:
Well… 13 days after my first post on the subject, 14 days after the bug stopped me one step short of finishing the bioluminescence collection, I now have the perfect solution to very simply make this bug a moot point.
Simply rename the achievement from Unforgiving Infiltration to Impossible Infiltration.
Done ! It now perfectly describes the achievement and the bug itself isn’t a bug anymore.
You can all thank me later.
What the title says.
I enter the instance with my character, I can do the normal mode from start to finish, but I can’t find the mote to activate challenge mode anywhere. I know it used to be right next to Marjory at the start of the instance, but it seems to have just vanished.
I’m having the exact same problem, must be a bug. I’ll report it in the bug section, might have a better chance of being fixed there.
Last time I did all 3 path of CoE in a row, I ended up with 1 lodestone and 2 cores and I considered myself very lucky.
I can usually end up with 1 or 2 cores per 3 runs. So all in all, you’re easily looking at 200 hours or more to be able to farm them through CoE.
Add what I could buy after each run and you could probably shave off 50 to 75 hours off of that.
Still, probably the longest type of stones to load up on.
So far, the only complain I have found to be valid in this thread is that there isn’t enough ways to get some of the ascended gear in the game, that it needs more variety.
A solution to that would be to add more ways to get ascended gear.
Arenanet has stated a few months back that they were working on new ways to get ascended gear.
Since that statement was made, the laurels were implemented as one way to get ascended gear.
Since the implementation of laurels, guild missions we’re added as another way to get ascended gear.
I have yet to read anything from Arenanet that even remotely suggest that they are done implementing new ways to get ascended gear.
As such, the only valid complain has already been answered. That answer being that they are still working on new ways to get ascended gear.
Now if you find that they’re being to slow about it, I will remind you that patience is a virtue and that good things come to those who wait.
I’ll also remind you that you’re not paying a dime in subs for the game, and if you don’t want to wait, you can always go play something else for a month or two (something I’ve done from mid october to mid december and that ended up making me enjoy the game even more since late december).
P.S. Get ascended gear.
Having played a bit of CoE with my ranger lately, I wouldn’t want to have to time both my dodge and my pets dodge every time Subject Alpha decides to AoE half the room.
Having the pet dodge when you do, or having it so that you can toggle the pet dodge button to activate when you dodge could be very useful in some dungeons.
I would also love to have more then 2 states of basic AI mode. Maybe have the current actions be split between 4 states instead of only 2, or being able to limit the “active” state. What I mean is that right now you have the choice for your pet to be either fully passive or fully agressive, where he will fight your target, then defend you from attackers and then enter the follow mode when there’s no more targets availlable. Having the option to put the pet in an attack only mode, where he attacks your target but doesn’t defend you from attackers, or having a defense only mode, where he doesn’t attack your target, but attacks anything that attacks you, could be very useful.
Given the number of ecto currently needed to fully outfit a character in the best gear available, I doubt it’ll be that big a change in demand. I could be wrong, but I’m pretty sure my thoughts would be, “Oh! Another thing to add to the list of items I can make in a year or so when all my characters are level 80 in full exotics.”
The thing is that, since the addition of exotic trinkets to the Orr karma vendors, the amount of ecto needed to fully outfit a character in the best gear of the game is 0.
I know of a few people who, when they saw the result from the post patch loot system, took all the ecto they had banked and put them on the TP. They thought that if they could sell at the 35s and plus price of the time and buy them back when the price droped to under 25s, they would stand to make a nice profit. I wouldn’t be surprised if quite a few people thought of that.
So when the ecto price reachs an equilibrium, we might end up seeing a slight raise in the price afterward as the supply that came in from the speculators gets smaller and smaller while the supply comming from chest events becomes more stable. Now how much of a raise that would be is what I’m really curious about at this point.
For a second, I though the place would be Asuran, but they would have most likely used a longer word then super to describe their adventure box…
Maybe a placeholder item for an upcomming holyday event that takes place in said Super Adventure Box and that snuck itself by mistake in the latest build of the game ?
Ok first off it really isn’t leeching to play with different guilds.
Secondly you can only get the personal rewards once per week regardless of how many guilds you are a part of so I’m not even sure what you are talking about.
If you read the whole 7 lines instead on focusing on only part of what was said, you might end up understanding what I’m talking about.
Oh… and I’m not being entirely serious, it’s just an idea, something to discuss and reflect about. Sorry some of the people I’m sharing it with aren’t able to conceptualize it.
Edit : Me being a pompous prick in that last remark was intended as being ironicaly humorous… just making that clear to avoid misunderstandings.
(edited by Gunsei.4870)
It’s not leeching to play with different guilds.
This exactly.
Guild Leecher (def.)
Players who joins multiple guilds and who represents and interact with said guilds only for when they run guild missions and only when they can get their personal reward for said mission.
Actually, this exactly.
Personnaly, I find it hilarious.
I can’t wait to find a Legendary Chicken now… maybe we could have a comeback from the Legendary Rabbit from the BWE with him too.
So your guild gains grinding bodies that go away again once you/they are finished?
Do they try to crack jokes while they are representing? If not they could be a step up on a lot of guilds…
Wow… I didn’t realise it until I read your comment.
We can now act as mercenaries… join a big guild that’s still got a few places open and in exchange for being told when guild missions are done and being able to get rewarded for your participation, offer your services to switch over and help the guild complete them.
Maybe I should have titled my post Rise of the Mercs
Just sharing a thought with the community about a new type of player that might crop up with the new guild content :
Guild Leecher (def.)
Players who joins multiple guilds and who represents and interact with said guilds only for when they run guild missions and only when they can get their personal reward for said mission.
… I really hope I’m wrong about this.
Just like guild missions. Someone at Anet probably has the idea in their head that if they make AoW V required to do guild missions, that small guilds won’t quit, they’ll just fork over real cash for influence.
Let’s not put on the conspiracy theory hat and start deducing intent when there’s no way of having any proof of said intent being there in the first place. That’s not constructive criticism.
Suggesting that some access to missions should be put in lower tiers of the Art of War tree, now that would be constructive criticism.
Most of the content isnt for 5man groups!!!!
Get this through your heads
Its the ONLY content for MULTIPLE GROUPS
Small guilds have access to ALL dungeons and LOTS of content while FINALLY we have content requiring LOTS OF PLAYERS
The problem isn’t that some of the new guild content will be hard to access for small guilds.
The problem is that all of the new guild content will hard to access for small guilds.
Having the level 1 missions being availlable at the lvl 1 or 2 upgrade part of the war tree would have been fine with me… the problem is that all of the new content is blocked behind a large investment of influence that many small guilds won’t be able to pay for, at least for a while.
I’m in the small (and vastly inactive) guild situation. For us, the new guild missions would have been a way to motivate those that moved on to other games into comming back to GW2 and give us a hand for the new content.
The problem now is that getting that content unlocked will take us a while. I guess I can plan on starting to try and bring the guild back in the game in a few months rather then right now.
On the other hand, I can hope that any balancing/bug fixing for said content will be mostly done with once we get to actually have access to it. So… thanks in advance to all the big guilds that will allow me to see part of the content from an outsider perspective for a while and whose hard work will make it so that said content is polished and bug free when my guild gets to initiate it.
I had a really similar bug in Queensdale where, from afar, I could glance at the giant earth elemental from the starting instance and as I got nearer, it changed into the mound with the skill point…
I’ll see if I can reproduce the effect with one of my characters and try to take a screenshot this time.
Also of note for the daily, one of the best places in my opinion : Thaumanova reactor in the Metrica Province.
It’s only lvl 15. There’s a few events that can pop in inside. You have more then enough types of mobs that spawn there to do the kill variety daily. There’s downed researcher’s everywhere to be found. There’s a few Vets in and around the place and some of the events are of the kill veteran mob type.
As for dodging, find any spot with earth elementals that start a fight with creating a rock line that applies stacks of cripple. Start the fight, use your two dodge through the line of moving rocks (usually gives you 1 or 2 dodges per roll), kill the elemental, wait for your stamina to come back, engage the nearest earth elemental, rince, repeat. Takes about 2 minutes to be done with it. The best place to do that would be in the plains of Ashford, in the field over the crypt where you fight against duke Baradin in the Charr starting instance. You can easily engage 2 or 3 elementals there, which makes you do 4 to 12 dodges at the very beginning of the fight.
Having both leveled up a ranger and an elementalist to lvl 80, I would say the following.
If you go ranger, you’ll have more survivability but it will be a lot hard to be efficient at endgame (you need to learn to micro manage your pet efficiently and you need to be creative with your builds to end up being effective in groups).
If you go elementalist, you’ll have more power and will have an easier time doing large amounts of damage. You’ll also have an easier time finding worthy builds at lvl 80.
The best thing you could do in my opinion is to try and level up both to 20-30 and go with the one you’re having the most fun with.
If I remember right, the sewer passage you’re talking about is used in one of the story missions :
You get to fight one of Zhaitan’s spy creature at the end of one of the order’s missions segments in that underwater cave (I think it’s with the Vigil, not 100 % sure), just before the battle of claw Island.
Edited for /ninja
I have a problem and I would like to suggest a solution.
The first few times I did the events against the huge dragon lieutenants (Claw of Jormag, Shatterer, Tequatl the Sunless), I was awed and had a lot of fun. Having seen the videos made of them during the beta, I was thrilled to participate in the different ways offered to the player in helping to defeat them. The problem was at the time that concentrating on what was happening around rather then simply damaging the dragon directly made me more then once end up with a bronze or silver participation level rather then a gold one.
Nowadays however, I’ve noticed that I have fallen prey to the same attitude most players have toward those three events, which is : find the safe spot from where you can shoot, congregate and slowly get that dragon health bar down with ranged auto-attacks, with the occasional charge in when luck makes the dragon take a hit from one of the optional objectives in the fights (i.e. Asura Laser or Golem bomb).
I have a simple suggestion to completely change the current dynamics of those fights : make the dragons invulnerable while they are not in their weakened states. This would force the players to take actions to actively protect the Asura Laser and the Golem bombs instead of simply finding the right spot and firing away. The fights against Tequatl and the Claw of Jormag would become a lot closer to what the first part of the Claw fight is (where you have to down the wall before being able to damage the dragon). A way to weaken the Shatterer would have to be found (unless there’s one already that I don’t know about, him being the dragon I have fought against the least) and implemented in the event… maybe making him vulnerable to turret/canon/mortar fire only would do the trick and keep the workload on the changes simple enough.
I would be curious to know if any other players find the potential of those epic fights squandered by the simple fact that the majority of players simply auto-attack the dragon from beginning to end.
I want what the ogres have.
Every time I fight against an Ogre Hunter I can’t help but tell myself : I wish I had one of those guys with me too. Rockdog, Gryphon, Raptors… why do they have all the cool toys, I’d gladly trade in the pig for one of those.
The skins are there, the functionnality is there, wouldn’t be much work to add them in too.
Been playing my ranger since headstart, got to 80 a week and a half ago.
Had the same concern about pet survivability on lower levels because the pet seems to agro everything first. Ended up playing with 2 bears just so that my pets could survive. Becomes a moot point in the higher levels though because the mobs suddenly start to target you a lot more then your pet. (I sent my pet to agro a lvl 76 dredge this morning, with my ranger doing nothing but standing in place, and the dredge completely ignored my pet and zeroed in on my ranger, even when I just stood there and took his attack while my pet was still attacking him.)
The devs made sure one weapon combination was easy to learn and use on every class at the start… the rest of them usually need some getting used to and aren’t as straight foward as the others. I’ve been running a shortbow/greatsword combo ever since I hit lvl 30, and for a long while it’s been mostly shortbow, I’ve gotten tired of it and learned to used my greatsword efficiently. I’m now having fun finding champion mobs and soloing them in melee with my greatsword. While it’s far from being the most powerful weapon damage wise, the ranger’s greatsword is (as far as I know) the only weapon in the game that has an evade on a 2 second cooldown, that cooldown being your first two attacks with your 1 skill. Learn to use it properly and you can dodge 90% of the damage comming at you. That, in my opinion, becomes really OP in the hands of an expert (and I’m far from being one yet).
I’ve built a pretty mean condition damage/thoughness build that I use (with slight variations) both in sPvP and in PvE, using a greatsword and a shortbow and not only can I solo champions (even those that summon mobs to help them) but so far I’ve placed top 3 on most of my sPvP matches for my team… although I’ll admit I’m only up to rank 9 so far, haven’t played that much sPvP.
The only place where I’ve found the greatsword to be surpassed by an axe/horn combo is in WvW, because the usefulness of the speed buff of the horn 5 skill is just hard to beat in WvW.
TLDR – What the OP says is true when you’re still getting used to the ranger, but options for both pets and weapons open up as you master and lvl up the class.