Showing Posts For Hannes vander Werft.6715:

Aurora Glade - Drakkar Lake - Riverside

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Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

HEhehehehHHe
….
What do you like to do in your freetime?

BBQ & beer…
sorry, I could not resist.

But anyway, I still like the occasional wvw round. Still think it is not that bad.

Aurora Glade - Drakkar Lake - Riverside

in Match-ups

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

For the 1st time since this thread opened, I like the direction it’s heading in: Beer & BBQ.
…I’m also always in favor for the coal one.

It would suit a lot of people in here to chill a bit more => Beer & BBQ is a great way to do that. A lot of comments might have some truth to it, but the phrasing and tone is often just way off…. That goes in all directions / servers.
Live and let live.

You want to play PvP: well post it in the forum and arrange it with other minded guilds. But don’t be offended if not all like your play style.

You want to siege a fortress and have epic battles for a tower. Go ahead and look for one that suite your purpose. But don’t be offended if you only find one, where the opponent outnumbers you or has more siege than you.

You want to do solo and roam around. Just do it, if you find a likeminded player, great. But don’t be offended if you don’t find anyone or if a zerg happens to roll over you.

There is no right or wrong in WvW. It is just a great platform for a lot of different play-styles.

And one more thing: it always looks like the opposing force has at least twice the numbers than you do, but normally it is not. Unfortunately the display shows the entire address book and favorite websites over top of each enemy, being it player, pet, minion or whatever. So please consider it next time before posting. That would help a lot…

Okay, now back to my lawn chair and enjoying beer & bbq (while checking this thread for entertainment value every once in a while)…

Gear repairs...

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Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

Also make sure that you are participating when camps, towers, etc. are taken. Gives you a steady income (if you / your team is successful).
At first my balance between income and spending was more or less even, but it increased steadily. Now with the increase in loot-bags it should be easier to find the “break-even point” and actually make a buck or two… :-)

Enjoy WvW!

Btw.: I play warrior. Didn’t see too many rangers in WvW… maybe that’s an indication…? ;-)

Change name downed player to grey color

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Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

The different color of dead & alive folks would be a big step in the right direction…

Additionally: Automatic re-spawn of dead players in camp after 2 minutes (or something similar). If you are not resurrected after 2 min., you should not be on the battlefield. Dead eyes should not be able to scout nor should they lie behind a gate waiting to be reanimated (and open a portal)…

02/15 Aurora Glade - Gandara - Riverside

in WvW

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

Numbers in WvW are 1 – 3 – 5 – 10 – 20 – 25 – 30 – Blob!

Also when more than 20 you can use the mathematical awesomness of culling and multiply it by 2.339 since this will evaluate how many persons you will think it is when they cull in and out. You can then divide that by 0.3 to get the effect of NPCs and deers in the area that the game never will cull out for you. If you then are close to a area that gets attacked by NPCs you can add 10 to your final number and you will get the attackers standing infront of you!

Finally the math behind the visibility of friends & foes is discovered! :-)
Awesome! Thanks for the explanation, made my day! ;-)

Outmanned

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Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

I don’t think it is the right way to buff one’s stats too much. You need to prevent a situation where a 5 ppl group can head on in a zerg of 20 and take the victory. That would be no fun for 20, so less fun for the majority. If you are outmanned at all times, maybe you should not be in the same bracket…
I know it can be a vicious cycle: your outmanned => more ppl get frustrated => less ppl play => even more outmanned…
So slightly increased stats should be fine, but you have to be very careful about the cap.
I like the idea of the reduced cost for siege, but the balancing also needs to be handled quite carefully. I also think that they introduced something nice with the npc commander and his ‘little’ pet…

…I also think that it is a bad idea to limit the amount of players based on the group with the smallest amount of ppl. Again: reducing the fun factor for a bigger number of ppl…

Abbadons Mouth Vs Gandara Vs Riverside

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Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

Holy kittens (or kiddies?!).. what are you people playing… flamewars2?

Riverside is not the roxxor server, just because they tick with the most points during the weekend. They just have more ppl playing at the weekend. Gandara is also not the roxxor server, just because they tick with the most points during the week. They have more ppl playing during the week.

And obviously no one has (so far) the ultimate tactics or skills, otherwise he/she/it would be already at least two brackets higher…
Too bad that two servers with different prime time / day are forced to play in the same bracket again.
Never seen less movement in the first 4 brackets in a long time. Seems like the transfer charges really had an influence, but if they intended to do that? Any thoughts on that…?

Abbadons Mouth Vs Gandara Vs Riverside

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Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715


Nightcapping is a valid strategy, and Riverside has a night-shift, too.

… LOL… right now, I’m not sure if we (riverside) still have a day-shift…. ;-) …actually more sad and funny… :-(
I guess we are the strongest during the week-end. (to my opinion) we are outnumbered during the week. this seems to be going on for quite some time (I’m talking about weeks). A lot of times I experienced queues at the weekend, but none during the week…

So my fellow Riversiders: To the arms! Let’s give our worthy opponents the fight they want and they deserve!

Abbadons Mouth Vs Gandara Vs Riverside

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Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715


Can someone from RS explain why I see so many Flame Rams up in your towers (QL was a major offender this past weekend).

By the looks of it we have someone on RS you likes to sabotage. Places rams inside to use up supply and max out the siege numbers. He/she/it pretends to be in one of the RS guilds, only to discredit them. Sad story, sad individual. :-(
So if you run into less siege weapons than you usually expect, it is probably because we can’t build any more due to that clown building a flame-ram grave yard somewhere on that map… it would be nice if you could hold your thought/attack until the rams are gone, so we can give you the fight you expect… ;-)

Abbadons Mouth Vs Gandara Vs Riverside

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Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

Maybe it has something to do with the amount of brackets Riverside went through already? From what I saw, we are a bit of both worlds. Some like the offensive way, some like the defensive way. And at the weekends we have enough people to play both ways. Let’s see what the week has in store, when Riverside cannot bring the manpower to the table. Maybe that is the time when we can only man our walls (I don’t play much during the week either… so I don’t really know what it is like…). But I guess that is the time when Gandara is rising again… ;-)
I enjoyed the fights on the weekend. Had some nice moments on Gandara’s BL trying (and finally succeeding) to get into the bay; hard fights for the supply camp and then at the gates. You guys don’t make it easy… ;-) I got wiped a couple of times; sometimes for the lack of skill (on my side), sometimes for the lack of ‘visibility’ (darn culling)…

Larger Parties

in Suggestions

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

Anything more than 5 in most areas would be a little silly tho, most enemies can be solo’d and a group of 10+ people would just faceroll the zones. It would go against the balance of the game if they added that in. Only area’s like Orr should have higher party counts, since a lot of the events there actually require at least 10-20 people.

Nope. You can already be more than 10+ player in an area (exception: instances like personal story, dungeons, etc., but that’s not the topic here).
The areas scale acc. to the amount of player.
The main problem is, that you cannot keep track of your party with the limit of 5. If you are playing in a larger group you always have to rely on other programms (teamspeak, etc) to keep the group together (and even then it takes a lot of discipline to do so).
That is unfortunate, when the solution is simple (or at least seems to be) …
Right now GW2 does not encourage to play with your friends. So far it is a great solo game that you play with other human players instead of NPC…

Larger Parties

in Suggestions

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

Yes, not for dungeons. But for PvE and maybe WvW. We try to get together in groups of larger then 5 and we can’t keep track of everyone. Once the groups get separated it’s hard to get back together. I don’t see why PvE can’t have larger groups. Is not necessary to restrict group size like in dungeons and it hinders the game’s sociability. If you don’t want to increase group size, then let us be able to see friends and Guild members dots on the map.

Thank God, I’m not alone!
Agree in all points!

20+ person party for WvW/PvE

in Suggestions

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

Sign.
Yes, that’s exactly what we need: Enlarged groups (at least for PvE & WvW). Not sure about the number of 20, could also be 10 -12 i.m.h.o.
So far the group experience in GW 2 in close to not existing, due to a limit of 5. Why are there Guilds if you cannot keep them in a proper group together? Right now it feels like you are herding a bunch of mosquitos.
I don’t care about the group size in dungeons. They seemed to be designed for the current group size. I don’t ask to change that. But in PvE and WvW the group size is definitely too small to be enjoyable as a group. Playing solo is good, playing as a group (other than randoms that happen to be next to you by coincidence) not so much.

Increase Group Size (around 12 or even more)

in Suggestions

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

Join a guild. There’s your group. There’s really no advantages to being in a group anyway besides the guild chat as far as I’ve noticed. Even while grouped, I don’t get credit for another group members accomplishments, all you do ungrouped is still in play grouped. Except that you can see your partymembers health I guess.

I am in a guild, but we want to play PvE with more than 5 players. The main communication is done via Teamspeak. But I would like to see my buddies on the map (the little blue dots), so I can easier see where they are. Like I said, right now I have the feeling that you play along in GW2, but not with each other. It is nice, that there are soo many other players in GW2, but it is so impersonal. In my opinon a bigger group size would be a big help.
For WvW: I heard a lot of folks complaining about the inability to structure there fightings more. Sure there is the commander, but is that really enough? Wouldn’t it be helpful to have some more structures in wvw, for instance with groups of around 10 players…? just a thought…

In my opinion, WvsW is too casual and impersonal.

in WvW

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

There are already quite a number of threads about wanting names in wvw. One of the most recent ones is called “Names in wvw” (or something like that). You will find it under the “Suggestion” topic. That thread has already some pretty neat ideas.

Increase Group Size (around 12 or even more)

in Suggestions

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

All I want to do it, to play with my friends, which is hard to do with the current set-up (implying you have more than 4 friends). Sure, if you have a larger group you could better prepare skills-wise. But that is today also possible, because your friends are also fighting by your side. You just can’t follow them that good on the maps. I have the feeling that GW2 is more anonymous even though you play with a larger number of „real“ players…
My focus is also more on the PvE experience, but I also don’t see any problems with the WvW. I also want to play there with my friends, which is hard to do when there are so many players hopping about… and: would it be sooo bad, if the next to the commanders there is another possibility to organize the players?

WvW names.

in Suggestions

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

I prefer not knowing the names of my opponents. If I did, I’d be liable to look to start identifying players by how effective they are and go 1:1 on the bad ones and run from the good ones. (sPvP is a better venue for those good players who want to run towards good opponents.)

That said, I might support a modified suggestion: make the system opt-in only. Allow every player the option of displaying their name to opponents in WvW.

The 1st paragraph is the best argument I heard so far.
The last paragraph gives also a good solution. Plus it was never intended to be a one-way interaction, where you can get flammed by one (or more) opponents.
Correct me if I’m wrong, but the ideas was: you get a whispered invite from an enemy, you accept or decline, then you can chat. If he’s flaming you, put him instandly on ignore and he/she/it will not bother you any longer. Simple.

WvW names.

in Suggestions

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715


I understand the OPs point of view, however I must disagree with the implementation of names into WvWvW for the simple reason: Trolling / Bashing / Namecalling.

I see that issue too, but that would be fixable: implement a “mute” or “ignore” function, where can ignore comments from a specific player either forever, for the match, the day…
The only issue, that this wouldn’t fix, is that specific people could be called targets by certain opponents. And that would be not good, but then again, the battlefields are quite large, so that one should be able to avoid confrontains like that…
I would also prefer to see, who I’m fighting with. Like above mentioned right now, it feels too much like fighting NPC…

Increase Group Size (around 12 or even more)

in Suggestions

Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

I don’t know if I’m the only one, but I don’t like the small limitations to 5 players in a group. Haven’t found anything in this thread…
I want a higher number; up to 10 or 12 players would be good. For some areas (like WvW) even more would be better…
I know that it probably wouldn’t work in dungeons, because they have a specific design. But for normal PvE and WvW a bigger group would be much better. GW 2 should be enjoyable for groups, which it isn’t. So far it is only playing along each other but not with each other.
We would like to explore GW2 as one group, which is hard to do, because of the very limited number of players in a group. So far we had to make 2 or more groups and the only connection was TS… not ideal for a MMORG…
Especially because you can see all the other players on a map, it is hard to keep track of “your” flock.

Is there any reason (technical or concept-vise) for the small number? Am I the only one who finds this a bit ‘odd’?

Piken Square / Riverside / Fort Ranik

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Posted by: Hannes vander Werft.6715

Hannes vander Werft.6715

Nice attitude in this thread, like it!
Dropping numbers of player: I haven’t experienced any waiting periods in a long time no more. Sometimes it seems like one or the other map doesn’t see any fighters of us…
Reasons are still –more or less- a mystery to me. Maybe some of the players transferred to other servers (but why? Are they missing the waiting periods?). Maybe it has to do with all the little things, which make wvw hard to play (culling, etc.). I’m only a casual gamer, so I come on whenever I have time and play a bit as a random on one of the maps. But I was pretty frustrated yesterday, after I got wiped twice in a row by a massive (and invisible) zerg. First I realized two allies running in the opposite direction. I stopped, wondered and… died… then I saw the 15+ incoming. Second time was pretty similar at a different location. I don’t blame other random player like me, if they stay away from wvw until that problem is fixed… sad but true.
Anyway, I had my fun yesterday in our little fights here and there. I like that there is always something different to do: defend a tower, attack a camp, seek and destroy siege weapons, recon behind enemy lines (that was more by accident…).
Personally I don’t care in which tier we are, as long as we have good fights on a more or less equal level.
Greetings from a casual gamer on Riverside…
GL & HF!
Hannes
@insanesu: GL with solving your problems…