Showing Posts For Hawksbane.2783:

STARTING ZONES SPECTACULAR - Saturday 11th!

in In-game Events

Posted by: Hawksbane.2783

Hawksbane.2783

dusting off my US account for this, should be great fun

Hawksbane
LB Ranger from GH
RPS Officer

Guild Mission Bugs

in Bugs: Game, Forum, Website

Posted by: Hawksbane.2783

Hawksbane.2783

As did we, with the guild rush you can queue over the line, but this only works if people from other guilds running at the same time know to do it too.
The bounty appeared to work
Same problem with the mini-map on the puzzle, and apparently random rewards, I was one of the last people through the maze in Proxemics and got a reward, while others got nothing.
As others have noted, getting rewards for the Trek seemed to involve at least standing on the spot when it is activated, some people did get the rewards without activating anything, but whether it activated or not seemed to be random too.
I wasn’t online for the WvW one, but that did seem to work at least.

Hawksbane
LB Ranger from GH
RPS Officer

Guilds: Activate Recruit Mode!

in Looking for...

Posted by: Hawksbane.2783

Hawksbane.2783

Name: [RPS] Rock Paper Signet
Gameplay Choice: PvX
Language: English (mostly)
Home World: Gunnar’s Hold (EU)
Website: http://www.rockpapershotgun.com/forums/forumdisplay.php?18-And-Guild-Wars-Too
VOIP: Mumble/Teamspeak (both optional)
Active Time: 5pm to 11pm UTC
Member Count: 400+

Rock Paper Signet is a Pan-European collective of Beorn-a-likes, Gargantuan Kitties, Treebeard’s lesser known cousins, Fleshy bipeds and animated Bobble-Heads who all worship at the altar of Horace, The Endless Bear. We spawned on Gunnar’s Hold from day one of GW2’s inception as an offshoot of the mighty games review site – Rock, Paper, Shotgun.

Initially we had recruits from those already in Horace’s embrace, but much like a Katamari, we’ve picked up welcome converts as we rolled along gaining mass, ready to become a new star. We do pretty much everything with excellent humour, awful jokes (see above and below), puns, innuendos and camaraderie.

We’ll run leveling, JP, living story or exploration missions en mass with support from old hands to assist/lead any of our troops. Guild missions [rush, puzzle, challenge and bounty] at least once a week with catch-ups for those who can’t make the regular Sunday slot.

We have a small but dedicated group of WvW’ers, already known equally at the front lines or in guerrilla warfare who are looking to increase numbers for weekly raids. Dungeon and fractal groups both run regularly and are happy to initiate new-comers or push the difficulty level to the mid 30’s for those of a more focused bent.

We’ve run a number of high profile EU Server wide events including Battle of the Five Armies, Orrient Express, Golemgeddon, Tequila Mockingwurm and Marching Orders amongst many others and are planning many more to come!

Fun for all the family you might say while living the motto of “Be excellent to one another”.

Hawksbane
LB Ranger from GH
RPS Officer

(edited by Hawksbane.2783)

BATTLE OF THE FIVE ARMIES - 29th November

in In-game Events

Posted by: Hawksbane.2783

Hawksbane.2783

Couple of hours to go, hope all you lurkers are showing up. We’ve had a good response from the Reddit bunch.

Hawksbane
LB Ranger from GH
RPS Officer

Guild Bank Raids

in Account & Technical Support

Posted by: Hawksbane.2783

Hawksbane.2783

that’s true, I doubt very much they would introduce the ability to roll back guild banks, especially as it would open the chance for them to be involved in guild politics, as Mercury alluded to.
What they might be able to do, is roll the account back to the point where they emptied the guild bank and return the stuff taken – although this is dependent on how often they do snapshots.

Hawksbane
LB Ranger from GH
RPS Officer

Guild Bank Raids

in Account & Technical Support

Posted by: Hawksbane.2783

Hawksbane.2783

I think the operative information here was ‘account hacked’, yes if a user left the guild after taking stuff out of the guild bank it would be hard to prove any wrong doing. However if a user had their account hacked and the hacker took the stuff then it is pretty easy to prove that something had been done wrong here.

And yes mercury ranique, that is exactly how we have our guild bank setup, only trusted users can access they higher value items.

Hawksbane
LB Ranger from GH
RPS Officer

Guild Bank Raids

in Account & Technical Support

Posted by: Hawksbane.2783

Hawksbane.2783

Our guild had it’s bank raided, and over 100 gold worth of stuff taken, as we know the person who did it, it is suspected that it’s a hacked account.
We have submitted a ticket, I just wanted to know if there is a way to get the stuff back into the guild bank?
Also the log for the guild bank says that Unknown User removed everything, is there a reason it hasn’t identified the person? Perhaps because they quit the guild

Hawksbane
LB Ranger from GH
RPS Officer

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Hawksbane.2783

Hawksbane.2783

For instance, I did some testing and discovered:

As it is Remorseless doesn’t give as large a damage boost as Eagle Eye for high damage rangers, as in Power > 2,000

That may be true if you’re only counting yourself. But if you take into account the fact that that foe will be taking 10% more damage from everyone, it becomes very worth it to run. Especially if they, as in the rest of your party, aren’t built to apply vuln.

Except that with my suggested change you wouldn’t lose that option if you wanted it. I find that offering extra Precision and piercing arrows to the party is a lot more beneficial than 5 stacks of vulnerability.

Hawksbane
LB Ranger from GH
RPS Officer

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: Hawksbane.2783

Hawksbane.2783

3. It’s completely unnecessary for PvE.

I agree, although completely may be a little harsh, I very rarely use it in PvE – however it is very useful in PvP.

4. Its existence was made possible by the destruction of a universally useful skill.

I have no idea what you mean by that. You would need to clarify that further.

In a nutshell darkace means that Hunters Shot was useful for everyone, now it’s only useful for some.

For instance, I did some testing and discovered:

As it is Remorseless doesn’t give as large a damage boost as Eagle Eye for high damage rangers, as in Power > 2,000

I would suggest a compromise for the longbow, because invis can be useful both defensively and aggressively on the longbow:

Longbow changes
• Remove vulnerability from Rapid Fire
• Add vulnerability (10 stacks) to Hunters shot
• Chain Invis on hunters shot, with a locked target if the first shot hits
• 14sec cooldown from invis, 12sec from vulnerability

I went into great detail here some time ago, think some of those changes probably won’t need making but would still like to see an offensive signet.

Hawksbane
LB Ranger from GH
RPS Officer

Wrong stats on quality maintenance oil

in Bugs: Game, Forum, Website

Posted by: Hawksbane.2783

Hawksbane.2783

quality maintenance oil is showing up as a Power bonus instead of precision, all others are still showing precision

Hawksbane
LB Ranger from GH
RPS Officer

Guide: Meatless Murder with Ranger

in Ranger

Posted by: Hawksbane.2783

Hawksbane.2783

thanks for the tips, finally got them using axe/axe and sword/warhorn.

used 2 pets with aoe chill and the chill on the axe; skills were Lightning reflexes, muddy terrain and signet of toughness.
pop signet of toughness when Chomper dies for the no damage & 3 stacks of might; more might on the weapon swap and blast of the warhorn to top it off.

for food used +200 power when you kill a foe and maintenance oil, think I forgot about the buff though.

Hawksbane
LB Ranger from GH
RPS Officer

More Pets

in Ranger

Posted by: Hawksbane.2783

Hawksbane.2783

Badger,
Parrot,
Goldfish,

Hawksbane
LB Ranger from GH
RPS Officer

Evolution of the Ranger

in Ranger

Posted by: Hawksbane.2783

Hawksbane.2783

I also don’t really agree with your changes to the longbow. There’s no reason ANet can’t just change Rapid Shot to apply the full stack on one shot at the beginning of the cast. Just do that and change the channel time to 3.5 seconds instead of 4.5 seconds. As it is right now I’m not convinced the spell even grants much of a DPS bonus from using it because of the horrendously long channel duration.

It takes ~0.5sec from button press to fire on Hunters Shot while all the others take ~1sec, and there is a clue in the name ‘Hunters Shot’ was designed as an aggressive opener; removing vuln and giving it invis has made it a defensive shot. Imagine though you open with 20 stacks of vulnerability and then promptly disappear, your opponent isn’t going to know what is happening next; you could swap to GS, swoop and stun or reposition and Rapid Shot with the full 20 stacks of vuln. That gives you a great offensive option as well as a decent defensive one.
Still maybe most people only play the longbow defensively which is why Anet are changing it.

Hawksbane
LB Ranger from GH
RPS Officer

Evolution of the Ranger

in Ranger

Posted by: Hawksbane.2783

Hawksbane.2783

Linguistically Inept & Fomby, the Ranger already has a lot of cripples and slow’s so I would be hesitant to add more, especially as the GS already has a stun.
I couldn’t undersand why they removed the bleeds though, especially as it would work well with Shapening Stone whereas the vulnerability can’t work with Remorseless properly.

Prysin not everything I suggested involved changing things back and those where I did I stated the reason why, it is generally because the changes Anet made moved the Ranger away from how he was designed to played both in terms of it’s own traits and skills and the way it works with other classes.

Hawksbane
LB Ranger from GH
RPS Officer

Comprehensive Ranger Suggestions

in Ranger

Posted by: Hawksbane.2783

Hawksbane.2783

oh, I probably should have posted in here rather than creating a whole new thread.

not having played GW1 I can’t compare but your triple shot suggestion sounds good; although I must admit I enjoy Rapid Fire. Agree with the sword and removing the evade backwards isn’t bad since we have lightning reflexes anyway.

Not sure about your changes to spirits though, the pet mechanic already gives the Ranger a huge amount of versatility with the ability to change your pet based on the situation; also warrior banners don’t stack so allowing spirits to would definitely be OP IMO.

Hawksbane
LB Ranger from GH
RPS Officer

Guide: Meatless Murder with Ranger

in Ranger

Posted by: Hawksbane.2783

Hawksbane.2783

one question, how do you evade the pulls from Strugar I can’t seem to dodge them so end up popping RaO early.

Hawksbane
LB Ranger from GH
RPS Officer

Evolution of the Ranger

in Ranger

Posted by: Hawksbane.2783

Hawksbane.2783

continued…

Pets changes
• F2 ability to activate quicker, this is different for different pets and I haven’t done much testing, but for instance it takes around 2secs to inflict chill on your opponent with a polar bear and 3 secs to stack might with a Jungle stalker these seem quite long lead in times.
• Toggle ability should include aggressive (roams attacking mobs), defensive (attacks mobs in melee range of you), passive (doesn’t attack any mobs & doesn’t attract agro)
• Improve the pet AI so they don’t just stand in AOE fields; I like the fact that if I dodge out my pet won’t take damage but if I’m already out of it they can be standing in it and there is nothing I can do to save them (pet swap may be on cooldown).
• Can we please have the ability to name each of the pet in our stable.

Skill Changes
Spirit and trap rangers are very popular at the moment, so their skill are probably fine but there doesn’t seem to be a way of creating a proper signet build, mostly because the healing signets are both the in the general skill section, if you look at Guardians, Warriors and Thieves by comparison they all have 4 signets and 1 healing signet.

So I would suggest that Signet of the Wild is moved to the healing skills with the active effect being moved to Signet of Stone. The new active effect of Signet of the Wild would be your pet becomes invulnerable (6secs) and heals 25%.

Then a new offensive Signet (Signet of the predator) could be created that increases Critical damage by 5% in passive whilst the active ability guarantees the next 3 attacks from your pet are unblockable and grants retaliation.
If nothing else it would make all those backstab thieves in WvW think twice.

Disclaimer
Anyway, I have tried to put the suggested changes and explain my reasoning behind it, my testing has been highly un-scientific and based on my play style so although I have tried to be objective and not make the Ranger too much more powerful (I don’t really think that damage is much of a problem) this may all be quite subjective.

Hawksbane
LB Ranger from GH
RPS Officer

Evolution of the Ranger

in Ranger

Posted by: Hawksbane.2783

Hawksbane.2783

First up apologies for the long post and, probably, bring up stuff that has been raked over several times.
However I have been playing a longbow ranger since launch (both PvE and PvP) and wanted to give the latest changes a chance before posting here with my suggestions for how to develop the Ranger further, it still feels very much like a work in progress.

The marksmanship traitline seems too heavy on the 2nd tier major traits, so there may be some argument for moving one to the 3rd tier or swapping one with Honed axes here’s my reasoning although I haven’t yet come up with a suggestion that won’t unbalance the traitline more.

As it is Remorseless doesn’t give as large a damage boost as Eagle Eye for high damage rangers, as in Power > 2,000 (not sure if it is the same for lower damage versions) which means that most longbow Rangers will still be using Piercing Arrows and Eagle Eye (or Spotter) as major traits and as Longbow is the only Ranger weapon to give invis Remorseless isn’t much use with other weapons.

Longbow changes
• Remove vulnerability from Rapid Fire
• Add vulnerability (10 stacks) to Hunters shot
• Chain Invis on hunters shot, with a locked target if the first shot hits
• 14sec cooldown from invis, 12sec from vulnerability

Adding invis to the longbow is a great improvement to the weapon, however moving vulnerablility has created a damage nerf for the reasons outlined above (Remorseless doesn’t give you enough of a damage bonus to use it instead of Eagle Eye), currently Hunters Shot is used as an escape or repositioning tool and therefore the pet swiftness is now wasted. Whereas previously it was your opening shot which combined with the pet swiftness could put down 20stacks of vulnerability immediately. Obviously this could be countered easily with Aegis but opening with Long shot and Hunters second would mean you only lost 5 stacks of vulnerability.

The problem with any ranged weapon is that there has to be a damage trade-off compared with melee weapons as the char is safer which means that a direct damage weapon like the longbow needs to another niche and the ability to enter combat with 20 stacks of vulnerability and keep 10 up almost constantly was it.

Issue my suggested change would create in a PvP setting is that the 2nd shot would be easier to dodge nullifying invis; the solution to this is that the second arrow becomes ‘Seeking’ on your target if the first arrow hits (although only if it is the same target).
Finally, the pre-cast on the longbow (except Hunters shot) seems longer than those on other weapons which seems the wrong way around since it makes them much easier to dodge.

Warhorn changes
• Add blind to Hunters Call

Reasoning: the Warhorn is either a charge call or a panic button a single target blind would make this skill really useful, rather than something to use while you’re waiting for the weapon swap cooldown or because you like the animation. It also makes sense as you’re not going to see much with a flock of birds buzzing around your head.

Greatsword changes
• 6 stacks of bleeding to Maul
• Remove the vulnerability
• Make Maul a blast finisher
Reasoning, the bleed gives condition rangers more choice and does more damage than vulnerability anyway. The vulnerability isn’t much use in a 1:1 situation while the blast finisher gives the skill an excellent team focus that would be lost by removing the vulnerability.
I’ve seen in other posts that suggest a blast finisher on this that the conditions are completely removed, do you think both would be OP?

Sword changes
I’ve only started using this recently and am really enjoying it now, with the only exception being that the middle chain on the number 1 skill blocks your dodge this has killed me a few times as sometimes the number 2 skill doesn’t go anywhere.

Torch, Axe, shortbow, Dagger – I can’t really suggest anything for these weapons as I don’t use them enough.

Hawksbane
LB Ranger from GH
RPS Officer

Share and post your Lifetime Statistics

in Players Helping Players

Posted by: Hawksbane.2783

Hawksbane.2783

Interesting a thread, I haven’t really been focused on completing stuff beyond world exploration, although I am slowly pushing towards the dungeon master.

1)Age: 700hrs on Ranger 830hrs total (over 7 months)
2)Deaths: 1416
3)GW2 Titles and HOM Titles: 3 (No HoM as I haven’t played GW1)
4)Achievement Points 3933
5)Legendary Weapons: None; I want a bow and don’t like Kudzu
6)PVP Rank: Rabbit
7)Tournament wins: 4 Wins out of 11
Top player: 36
Games played: 60

Hawksbane
LB Ranger from GH
RPS Officer

(edited by Hawksbane.2783)

WvW West BL keep water gate glitch/exploit

in Bugs: Game, Forum, Website

Posted by: Hawksbane.2783

Hawksbane.2783

and just after I posted he put his armour back on again.

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Hawksbane
LB Ranger from GH
RPS Officer

WvW West BL keep water gate glitch/exploit

in Bugs: Game, Forum, Website

Posted by: Hawksbane.2783

Hawksbane.2783

I’ve noticed someone doing this as well, they also then took their amour off to stop themselves timing out.

Attachments:

Hawksbane
LB Ranger from GH
RPS Officer