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Effective acquisition methods

in Guild Wars 2 Discussion

Posted by: HerrDoktor.5863

HerrDoktor.5863

kitten , that’s a shame. I really need to hit 12k APs but I’ve just scratched the surface…3,250 so far only. I didn’t participate much in the s1 Living Stories sadly. Alas.

Also, yes. Acquiring gear other than karma/badges/dungeon currency. I guess maybe just running the highest level dungeons? But yeah, I need gear to salvage for crafting materials, particularly ectos.

Effective acquisition methods

in Guild Wars 2 Discussion

Posted by: HerrDoktor.5863

HerrDoktor.5863

I thought I’d ask you folks of the general discussion board; what is in your experience the most effective way to acquire exotic quality gear for crafting materials and sigils? Furthermore, what is the most effective way you’ve found to acquire achievement points for rewards?

Advice/tweaking for pistol build

in Thief

Posted by: HerrDoktor.5863

HerrDoktor.5863

Title says it all.

http://gw2skills.net/editor/?fZUQRAqa4al8MpzpFOx7J0PNhPhsZgCe2MZ3zilD-ThyEABG8EACVJIRK/S4EAYyOAto+jG6DAw83JLD4yCDkCoKlRA-e

I put this together out of my love for dual pistols. Build is not as powerful as some others, but I find it very fun to play. This is a solo build; crit heavy intended to do as much damage as possible while maintaining survivability and minimizing initiative downtime.

Advice/tweaking for support build

in Elementalist

Posted by: HerrDoktor.5863

HerrDoktor.5863

Title says it all.

http://gw2skills.net/editor/?fFIQJArYhUMacW5wwBd0AdAB5xqvRBl3bnB-TBiEABJcCAES5nCPAASVCui6PAY+jD9Eyt/AhA+OGA-e

I put this build together based on a bunker build I found using the same trait lines. Instead, I wanted to focus on providing a lot of healing and support for my group while still being able to hold my own.

Initial testing of this build has been promising. I focus primarily on providing might, healing, and condition cleansing for the group while providing moderate damage; just enough to make a difference. Solo play is fun and engaging as well. I have not tested this extensively in WvW or PvP.

Advice/tweaking for pure range build

in Warrior

Posted by: HerrDoktor.5863

HerrDoktor.5863

Title says it all.

http://gw2skills.net/editor/?fJEQJATUlMdozjVew2DEsNQSgcNwFdVT/rXQA-TByEABGcJACVJIRK/S4JA0i6PaorBAzfus/ApAYSZE-e

I generally prefer ranged/support builds, so I put this together modeling it after the myriad of ranged warrior builds I have found, wanting it to be very crit heavy while being able to provide support for a group via might, increased critical chance and damage, and high party fury up time (through banner skill).

Serious feedback is wanted, I’ve only had a chance to test this build in the mists (as I am not an 80 warrior yet with all the listed gear) but I enjoy the play style and it seems to endure well enough in most situations.

Post Your Build Thread

in Thief

Posted by: HerrDoktor.5863

HerrDoktor.5863

http://gw2skills.net/editor/?vYAQRAqa4alsMpopNNx7J8PNRw9woI9paKupN7UcVuC-zgyAYrBRTiCERAM5VEN2KXYLdBpCGN1CmqkIq2nUEtayAUtAA-e

First time poster, so I’ll just cut right to it.

Above is a link to my P/P; D/P thief build. I am here for critique. It is designed to synergize three sources of might stacks: dodging, venoms, and stealth, while providing venoms and stealth for allies. I designed this to be a fun support role to play and have not tested it thoroughly yet (my thief is as of this writing only 63). Here’s a quick review of my perceived pros/cons followed by a bit of explanation for those who are interested.

Pros
=======
-Lots of utility
-Support for group by providing might stacks and additional DPS through venoms
-Synergy with pistol’s stealth skill plus dark field for life stealth (if timed correctly, one can use Shadow Refuge, attack immediately with pistol, use one unload, and then enter stealth again for one more pistol stealth; each shot counts for a life steal while Shadow Refuge is on ground)
-Versatile melee/ranged
-Capable of entering and exiting fights quickly
-Decent armor and opportunity for healing
-With boon and might duration, can stack might and sustain quickly

Cons
=========
-Extremely vulnerable to conditions and snares
-No stun break
-Lacks power and critical comparable to other builds
-Only source of initiative regen is stealth and natural
-Heavily relies on dodging to avoid damage
-Provides no fury to offset low critical
-Is moderate to extremely squishy

Utility Skills
==========
Venoms
It goes without saying, venoms and stealth are the core of this build for support and might stacking. The more the better.
-Spider Venom: Poisons the target which provides vulnerability and damage. Plus it stacks with entire party. It also weakens the target when you apply your poison.
-Skale Venom: Adds vulnerability and another condition.
-Basilisk Venom: This one is mostly for the might stack, but it can provide a small amount of crowd control

Shadow Refuge
This one is to provide stealth and might for yourself (as well as the dual pistol utility described in the pros) or as a support mechanic for the entire party. It is mainly situational, but it can help speed dungeons up or sneak a party past something by standing in it for the full duration which provides a total of 20 sec of stealth over 5 pulses with the added stealth duration (15 sec by the time you can move from it), as well as up to 10 stacks of might.

============

Why P/P, D/P?
To be blunt, I simply find this combination the most fun of all the weapon sets. Shortbow is a close second with it’s backwards evade/cripple attack, but in the end I like the dual skill unload and the cutting into the action with a dagger. Secondly, it offers a ranged/melee versatility that may or may not be beneficial in a game like GW2 (GW2 build and combat theory is still a fairly new concept for me). Furthermore, it provides a fair amount of utility plus another stealth option through black powder and heartseeker to an otherwise pure P/P build.

Why such a scattered build?
I really enjoy might stacking builds in general and with thief there are far too many options to choose, so I thought I’d try them all at once. The build is low on damage, but should compensate through higher armor and healing ability to make it somewhat less squishy. But it is high on utility and stealth mechanic, so it is not for those who dislike stealth.

What did you intend this build to be used for?
Dungeon/party support mostly, but I think if you swapped out the Venomous Aura trait for Shadow’s Rejuvenation and change the Basilisk Venom for Thieve’s Guild for survivability it can translate nicely into a roaming WvW or general PvE. Again it still lacks damage, but it (in theory) makes up for that in survivability. Gear can be swapped out if desired for greater survivability at the expense of more damage.

Thank you to all who took the time to read, and a thank you in advance for those who offer critique! Feel free to send me a private message if this thread was not designed to post critique replies.