Showing Posts For Huggybear.9237:
Warrior already have “kits” called BANNERS. They are very situational and have no use unless you give up your weapon in exchange for underwhelming effects and stupidly low attack speed and even AA lower damage.
Answer to your question what if Warrior does not get a new weapon: As expected from ANet (^_^)
Answer is so obvious that it has been mentioned all the time in all occasions in each and every forum.
Warriors have the BEST HEALTH POOL.
We used to be the best in taking damage but Elementalists took it from us with their 4k armor and critical hit negation. Eat that warriors.
Are we getting it back? Most likely not. Warrior needs to be nerfed to the ground just because we have “high hp pool and armor” which by the way is U-S-E-L-E-S-S to condi spamming.
Warrior bugs are not priority. It does not bring ANet money so it is fine where it is. Roll a elementalist or engineer instead for some support and super buffing.
Thanks for the build. Used this today when I faced 2 condi stealth thieves in WvW. They absolutely had no chance at killing me.
I ran so fast while taking hits they just gave up in the end :p
Even if it does not crit, i will still use it. Banner Warrior builds in WvW have no realistic damage capability so no they get no bags and no exp. With this change, the bags and exp will be the same as if you had a weapon on.
This would be OP as hell… I mean come on, you basically have an instant high HP respawn upon getting downed, it is like having the engineer AED but constantly…
I like the original idea of having an extended duration. Still, 60 seconds seems long, 30 would be more like it (that’s already double duration). It would at least mean your opponent has a harder time just ignoring you for 15 seconds for the kill.
Still, I wouldn’t take it over DotE or Vigorous Focus.
Assuming that Vengeance can be used before you get stomped, then maybe we can consider using this. Then when you hit Vengeance, you go down immediately because the HP is so low that condi and AA can down you almost immediately.
How about using something like the GW1 skill?
“Rally back to life at full Health for 30 seconds. When the rally ends, you are defeated. There is a 100% chance that your character will rally and lose the effect when killing a foe while in Vengeance. "
40604 Full Berserker Gear Axe/Mace traited with Axe Mastery deals a LOT of damage… and that is just the auto attack ;-)
In a WvW clash, it is more likely you get stomped before you can get to use Vengeance. This trait offers no support whatsoever to the Warrior.
Better if it was:
Sweet Revenge
“Vengeance WHEN DOWNED AND has an increased chance to rally.”
Percent: 100%
Duration: 15 s
Cool Down: 20 s
We just have to live with it. The more buffs we ask the more nerfs we get.
Berserker stance is a good clash starter. Condition immunity plus adrenaline.
Now that Stability costs a stack per stun, will Rousing Resilience stack per stun broken?
Banner warrior in WvW will get no bags. AA is slow, range is short, and damage is laughable. Switching to better weapons will drop the banner and in a WvW clash, movement is a contant. So what’s the point in Banner Warrior?
A token damage is enough to let Warriors make a full support Banner Shout Warrior. Changing Banner AA to AOE when Powerful Banner is active can change this.
I noticed all weapons have mastery traits, even warhorn and shield.
Is Blademaster trait meant to be the sword mastery?
Should it read “Sword have additional 10% to critical hit chance. Reduce sword skill CD by 20%”?
Thief have L2P issue. Thief class is soft but is very mobile. Awareness of surroundings is required in order to survive. Not just for defense but also for offense. If the Thief was disabled long enough to be hit, it was either a very skilled Warrior or a poorly skilled Thief.
It depends. Depends if it is PvP, dungeon, PvE, or WvW. Also depends on your role. Give us more information.
I have tried different combinations before using banners, dual axe, and rifle. I mainly play WvW.
You did not mention food. There’s ine that reduces condition duration. May help.
Mainhand shield AA should bounce
http://www.twitch.tv/blacktruth009/c/6099867
You decide whether rifle is bad or not. Rifle definitely gives Warrior an edge right now on landing DPS.
Around 2:07:20 for rifle potential vs. a top player.
I decide that the Rifle got buffed but it is not yet there.
Sorry the video was not showing the optimal potential of the rifle. VaANSs sold the idea better in http://www.youtube.com/watch?v=ReYGfRGiuNw
WvW piercing Killshots are awesome. Wait for someone to revive a downed toon then Killshot followed by Volley. Position. Position. Position.
Rifle needs a target to hit reliably. Piercing Killshot is good on paper but is not easy to pull off even against a WvW zerg. It lacks cleaving for the okay damage it deals.
Make rifle AA cleaving like a shotgun (limited to 5) then maybe it becomes viable.
- and #4 damage is smaller than the others.
Suggestion:
Make traited rifle do a Spread or a Cone AoE.
Make Killshot piercing by default OR hit the intended target regardless of meat in between except for obstractions like walls or trees.