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So what is our purpose?

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Posted by: Huggybear.9237

Huggybear.9237

Believe it or not…. Warriors are Tanks. They are the primary front line class, and made to take a beating. The reason Guard wins (despite being designed as a support class) is that their active defenses and Aeigs sharing are insanely powerful in the game’s meta.

The thing that really hurts the Warrior as a front liner is their weak ability to deal with incoming conditions. Incoming Damage is rarely an issue for them, but the soft CCs wreak havoc on them if too many get stacked.

ELES are the new tanks. Critical Damage negation and high heal FTW

If wars don't get a new weapon?

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Posted by: Huggybear.9237

Huggybear.9237

Warrior already have “kits” called BANNERS. They are very situational and have no use unless you give up your weapon in exchange for underwhelming effects and stupidly low attack speed and even AA lower damage.

Answer to your question what if Warrior does not get a new weapon: As expected from ANet (^_^)

What do Warriors do Better?

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Posted by: Huggybear.9237

Huggybear.9237

Answer is so obvious that it has been mentioned all the time in all occasions in each and every forum.

Warriors have the BEST HEALTH POOL.

We used to be the best in taking damage but Elementalists took it from us with their 4k armor and critical hit negation. Eat that warriors.

Cooldown reduction for banners.

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Posted by: Huggybear.9237

Huggybear.9237

Are we getting it back? Most likely not. Warrior needs to be nerfed to the ground just because we have “high hp pool and armor” which by the way is U-S-E-L-E-S-S to condi spamming.

Problems with 'rushs' in general

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Posted by: Huggybear.9237

Huggybear.9237

Warrior bugs are not priority. It does not bring ANet money so it is fine where it is. Roll a elementalist or engineer instead for some support and super buffing.

[YT] WvW roaming and builds

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Posted by: Huggybear.9237

Huggybear.9237

Thanks for the build. Used this today when I faced 2 condi stealth thieves in WvW. They absolutely had no chance at killing me.

I ran so fast while taking hits they just gave up in the end :p

Powerful Banners

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Posted by: Huggybear.9237

Huggybear.9237

Even if it does not crit, i will still use it. Banner Warrior builds in WvW have no realistic damage capability so no they get no bags and no exp. With this change, the bags and exp will be the same as if you had a weapon on.

Sweet Revenge

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Posted by: Huggybear.9237

Huggybear.9237

This would be OP as hell… I mean come on, you basically have an instant high HP respawn upon getting downed, it is like having the engineer AED but constantly…

I like the original idea of having an extended duration. Still, 60 seconds seems long, 30 would be more like it (that’s already double duration). It would at least mean your opponent has a harder time just ignoring you for 15 seconds for the kill.

Still, I wouldn’t take it over DotE or Vigorous Focus.

Assuming that Vengeance can be used before you get stomped, then maybe we can consider using this. Then when you hit Vengeance, you go down immediately because the HP is so low that condi and AA can down you almost immediately.

How about using something like the GW1 skill?

“Rally back to life at full Health for 30 seconds. When the rally ends, you are defeated. There is a 100% chance that your character will rally and lose the effect when killing a foe while in Vengeance. "

Is duel-wielding worth going into?

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Posted by: Huggybear.9237

Huggybear.9237

40604 Full Berserker Gear Axe/Mace traited with Axe Mastery deals a LOT of damage… and that is just the auto attack ;-)

Sweet Revenge

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Posted by: Huggybear.9237

Huggybear.9237

In a WvW clash, it is more likely you get stomped before you can get to use Vengeance. This trait offers no support whatsoever to the Warrior.
Better if it was:

Sweet Revenge
“Vengeance WHEN DOWNED AND has an increased chance to rally.”
Percent: 100%
Duration: 15 s
Cool Down: 20 s

Adrenaline degen speed is to high !

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Posted by: Huggybear.9237

Huggybear.9237

We just have to live with it. The more buffs we ask the more nerfs we get.

Berserker stance is a good clash starter. Condition immunity plus adrenaline.

Rousing Resilience and new Stability

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Posted by: Huggybear.9237

Huggybear.9237

Now that Stability costs a stack per stun, will Rousing Resilience stack per stun broken?

Powerful Banners

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Posted by: Huggybear.9237

Huggybear.9237

Banner warrior in WvW will get no bags. AA is slow, range is short, and damage is laughable. Switching to better weapons will drop the banner and in a WvW clash, movement is a contant. So what’s the point in Banner Warrior?

A token damage is enough to let Warriors make a full support Banner Shout Warrior. Changing Banner AA to AOE when Powerful Banner is active can change this.

Y no Sword mastery trait?

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Posted by: Huggybear.9237

Huggybear.9237

I noticed all weapons have mastery traits, even warhorn and shield.

Is Blademaster trait meant to be the sword mastery?

Should it read “Sword have additional 10% to critical hit chance. Reduce sword skill CD by 20%”?

Warrior Rifle build in WvW

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Posted by: Huggybear.9237

Huggybear.9237

Thief have L2P issue. Thief class is soft but is very mobile. Awareness of surroundings is required in order to survive. Not just for defense but also for offense. If the Thief was disabled long enough to be hit, it was either a very skilled Warrior or a poorly skilled Thief.

Banners, duel-axes, and rifles

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Posted by: Huggybear.9237

Huggybear.9237

It depends. Depends if it is PvP, dungeon, PvE, or WvW. Also depends on your role. Give us more information.

I have tried different combinations before using banners, dual axe, and rifle. I mainly play WvW.

Need tips for fighting condi Ele's

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Posted by: Huggybear.9237

Huggybear.9237

You did not mention food. There’s ine that reduces condition duration. May help.

I hope Shield Main Hand is Our new weapon

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Posted by: Huggybear.9237

Huggybear.9237

Mainhand shield AA should bounce

Rifle: It got buffed, but it's not yet there.

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Posted by: Huggybear.9237

Huggybear.9237

http://www.twitch.tv/blacktruth009/c/6099867

You decide whether rifle is bad or not. Rifle definitely gives Warrior an edge right now on landing DPS.

Around 2:07:20 for rifle potential vs. a top player.

I decide that the Rifle got buffed but it is not yet there.

Sorry the video was not showing the optimal potential of the rifle. VaANSs sold the idea better in http://www.youtube.com/watch?v=ReYGfRGiuNw

Rifle - Killshot video - WvW Roaming

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Posted by: Huggybear.9237

Huggybear.9237

WvW piercing Killshots are awesome. Wait for someone to revive a downed toon then Killshot followed by Volley. Position. Position. Position.

Rifle: It got buffed, but it's not yet there.

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Posted by: Huggybear.9237

Huggybear.9237

Rifle needs a target to hit reliably. Piercing Killshot is good on paper but is not easy to pull off even against a WvW zerg. It lacks cleaving for the okay damage it deals.
Make rifle AA cleaving like a shotgun (limited to 5) then maybe it becomes viable.

  1. and #4 damage is smaller than the others.

Suggestion:
Make traited rifle do a Spread or a Cone AoE.
Make Killshot piercing by default OR hit the intended target regardless of meat in between except for obstractions like walls or trees.