Showing Posts For Hully.7198:

Please fix Blood Bond trait.

in Necromancer

Posted by: Hully.7198

Hully.7198

I don’t know it’s really strange, we do have a weapon that will work beautifully with Blood Bond… Perhaps the requirement is what it is for a reason?

Is axe good, or better off going scepter?

in Necromancer

Posted by: Hully.7198

Hully.7198

Hi so I gather your running an Asura, you may want to take a look at my none well build:

http://gw2buildcraft.com/calculator/necromancer/?5.1%7C7.1g.h1.d.1g.h2%7C6.1g.h2%7C1n.71g.1n.71g.1n.71h.1n.71h.1n.bw.1n.bw%7C411.0.2s.0.3s.0.211.0.311.0.3s.0%7Cu27b.0.p25.f2.0%7C0.0%7C3r.3u.1.48.4g%7Ce

I use Runes to boost boon duration, which helps my retaliation (Unholy Feast), regen (Reaper’s Touch), Might (Blood is Power), and again retaliation (Pain Inverter)

I wanted something with grater mobility than Wells offer but also to be able to stand my ground and slug it out if I wanted.

Dr Spook's Sacred Ground Build

in Necromancer

Posted by: Hully.7198

Hully.7198

Hi interesting build

You mention boon duration, Ritual of Protection applies the Protection Boon for 3sec on casting a well, can the 3 sec be increased through boon duration?

Thx

Power Build feedback please :-)

in Necromancer

Posted by: Hully.7198

Hully.7198

I run with Knights/Dolyak Runes hybrid power build, 30/20/0/20/0 Dagger Warhorn

Tried many builds just absolutely love Locust Swarm hence the 20 points into Curses.

Don’t really have any survivability issues except in Dungeons where I always start with Staff and if the party goes well then switch more to dagger.

I cant quite work out the attraction to spec into a Death Shroud build, just seems so limiting with only four skills to choose from, I’d soon get tired of that as a play style.

Necro Downed Stated Bugged?

in Necromancer

Posted by: Hully.7198

Hully.7198

Hi All

Yep I have this issue, also been one shotted from more or less full health to dead bypassing down state, thought it was a class mechanic with light armor?

Personally I never go anywhere with out Death’s Embrace (Spite 1) makes a huge difference.

toughness in dungeons

in Necromancer

Posted by: Hully.7198

Hully.7198

Hmmm depends on if you power or condition based, I play power and dungeons can be very unforgiving. Outside of dungeons I fear nothing, inside you can be one shotted if your not careful.

I’m running Knights armour for added toughness for this reason, but it all depends on your play style I like to be in their face sticking my dagger in!

Team/Party’s in dungeons can vary a lot from great to almost useless, you will have to adapt your play style accordingly.

I find starting with staff to see how it goes with the other party member, before whipping out my dagger and getting down to business, if no support stay out of it and use a range weapon like the staff.

Main thing have fun.

Dailies discussion [Merged thread]

in Guild Wars 2 Discussion

Posted by: Hully.7198

Hully.7198

Your completly right, chores, the perfect word for the new daily system.

Dailies discussion [Merged thread]

in Guild Wars 2 Discussion

Posted by: Hully.7198

Hully.7198

Look, everyone plays the games slightly different, before the change I completed my dailies 90% of the time by just playing. Since the change to dailies I’ve not completed one, there is always one daily task I just don’t do in the way I play and the limited time I have.

Give us a pick list say 4 from a list of 6 or not which is fine it just some will never complete another daily…

Daily events = not fun!

in Dynamic Events

Posted by: Hully.7198

Hully.7198

Since dailies changed I’ve just played my normal game and not even come close to completing a daily with the new daily system… True I’ve not gone out of my way, but I managed to complete dailies with the old system by just more or less playing.

With the new system there is alway one or two I’ll never complete no matter what.

How about the ability to say choose 4 from 6 dailies so it not automatically out of bounds to some players, just a thought.

(edited by Hully.7198)

Armour/sigils advice please for build

in Necromancer

Posted by: Hully.7198

Hully.7198

Rabid is, Condition Damage/ Precision/Toughness, if thats what you want great but no good to me.

http://wiki.guildwars2.com/wiki/Valiant_Saeraquel

Armour/sigils advice please for build

in Necromancer

Posted by: Hully.7198

Hully.7198

Well as you can see I much prefer to smack them in the mouth up close and personal… works for me.

Armour/sigils advice please for build

in Necromancer

Posted by: Hully.7198

Hully.7198

Hi

Unfortunately I cannot get the link to your build to work for me, but still… I’m just about to craft my last piece of Knight’s armour, have already chosen to go with Dolyak runes, at least 5 maybe all 6.

Agree, Berserker’s for all Jewels, not quite sure if my Critical Damage will be high enough may need to boost on weapons and warhorn hopefully not.

Link:http://gw2skills.net/editor/?fQAQNBIhZakRLdvSTUjePBMpg7xhesruOHp44lB

I’m running around at the moment in my Vigil Culture armour with 6 Runes of the Pack and some Berserker Jewellery and really don’t have any issues outside of Dungeons he’s more than capable of standing his own ground. However dungeons are a different matter entirely hence Knights and Dolyak runes which I’m hoping will help quite a bit, while maintaining good power and better precision.

Outside of dungeons he should be a bit of a monster lol should!

Hope this helps have Fun.