Sea of Sorrows [SoS]
Team Shatter [TS]
Just logged in and took a screenshot, didn’t use any consumables.
All tabs other than the Pick Up tab are blank, there is nothing displayed at all, this issue started about two days ago.
Also, the eye colour of my character is now red instead of light blue.
I would love this idea! A blueprint and then it can be upgraded to reduce the timer.
Though I think 20 second timer is far too short, maybe 1 minutes for standard and 45 seconds for upgraded. This is viable because dead players are still punished by the repair bill.
SOS BL tonight was so intense! Great job everyone!
I had so much fun defending Hills, especially getting 20+ bags of loot with in minutes after a failed attempt to destroy our treb
If engineers can repair siege then I think it’s best that it consumes supplies carried by the engineer, at half the rate of building the siege.
What level was the warrior? If they have a green arrow facing downwards next to their level then they could be level 80, exploring to get 100% map completion.
Lackluster but hell, it beats anything else grandmaster traits have to offer! Why did I spend that 2 gold on buying that stupid book. 2G is not much but it could have been spent on something better.
Because 25 water is awesome. 30 water can be good too!
Yep, that would be the only reason why I would get grandmasters. Honestly.
But I could live without it though.
Was churning earth ever actually a functioning hold and release skill?
Was it intended to be hold and release?
Will we ever see a hold and release churning earth?
Never knew it was hold and release, just a long kitten cast time with obvious animation. And full cool down time when u stop mid-way or interrupted, like a channel.
I’d personally think that is still kind of lackluster for a grandmaster trait.
Needs more BOOM.
I’m down for a buff to evasive arcana either way.
Lackluster but hell, it beats anything else grandmaster traits have to offer! Why did I spend that 2 gold on buying that stupid book. 2G is not much but it could have been spent on something better.
Instead of triggering elemental effects on roll that tickles level 80 standard mobs, how about having the trait trigger Arcane Wave (WITH blast finisher) instead?
Set the cool down to 10~15 seconds ignoring attunement change.
That would be more fitting for a GRANDMASTER trait in the arcane trait line.
Have to say I’m not surprised that they stuffed yet another ‘improvement’.
Sorry for not testing the conjured weapons, I really don’t feel like playing my elementalist right now.
After the patch for AE
What REALLY happens: AE blast finisher will only activate once per attunement, it will never activate again as long as you stay in the same attunement. There is no 10 second CD for the blast finisher!
Oh, so THAT’s what happens. I’m so glad that it’s actually a new bug and not a design decision. That means that someday in the nearby future, I’ll have my fun build back again!
You just made my day, thank you!
No prob! Testing in the mist seems like it only activates sometimes. I hope it’s not a design decision too.
After the patch for AE
What SHOULD happen: Internal cool down of 10 second for blast finisher and spell properly applies and we can no longer exploit double rolling in water field etc.
What REALLY happens: AE blast finisher will only activate once per attunement, it will never activate again as long as you stay in the same attunement. There is no 10 second CD for the blast finisher!
There also seems to be a problem with Eruption->Lava font on eruption-> roll into eruption->cast Arcane wave
Roll into lava font don’t activate blast finisher most of the time.
Is it that difficult to fix a bugged skill without introducing more problems?!
At least daggers can make use of their own might buffs. Without Evasive Arcana, we’re stuck watching others get buffed by our fire fields…
If Staff elementalists that love self-combos haven’t been using Earth and Arcane skills to interact with their own fields, then this is a perfect time to learning how to do so.
Seriously, I understand that Evasive Arcana was the god-tier of all traits, to the point that a single bug fix to a single trait can make an entire staff userbase melt in exaggerated drama, but there’s more life to Staff than a single trait.
Eruption→switch to fire→lava font on eruption→roll into it with AE→cast arcane wave
This combo SHOULD give me 9 stacks of might, or 10 with elemental attunement, assuming AE triggered and not on 10 second CD
Try this in game, it’s not happening, I only get 7 stacks of might if I do that combo.
Either Anet stuffed another skill fix or it’s an intentional stealth nerf.
I know armour of earth prevents CC skills such as immobilisation, but do they break immobilisation?
There is a temporary fix for the problem you have mentioned, make or buy a invisible bag and put your minis in there. Your minis and any item in that bag won’t be sorted or deposited when you use inventory functions.
I had this problem too but lowering sound quality seemed to have fixed the problem for me.
Quick Glyph applies properly to Glyph of Lesser Elementals but is bugged for the elite skill.
Normally, Glyph of Elementals have a duration of 60 seconds and then a cool down of 120 seconds.
With Quick Glyph, elite skill should have a duration of 60s and CD of 96s.
Instead, it is a duration of 60s with the counter starting the count down from 96s and my elemental will die at exactly 36s. The counter will then change to 120s cool down, which should be 96s with Quick Glyph.
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