Showing Posts For Hyion.8246:
As another Buff idea (for the berserker tho) get Berserkers Power into the transformation. The more Adrenaline you use while activating Berserker mode, the more damage the warrior does. (add it into Fatal Frenzy maybe? or even base line)
e.g one bar = 10% Extra dmg while transformation
two bar = 15% etc.
A buff like that would give meaning to use berserker in any way, because it would feel more beefy and let people be scared if you go into berserker.
The trait Always Angry should be reworked into “Hit berserker mode when you reach threshhold HP 25%”.
Another idea would be to put Headbutts cooldown to 50-60 secs and rework it as “If you hit, fall into Berserk mode” and it wouldnt feel to stuipid compared to all other elites.
The whole point of berserker should be to go nuts and hit hard. We as warriors face a massive condi spam of blind, chill, and now even taunts to get to our target, that if we should hit, we should hit hard.
On the other hand, Warriors have a gigantic healthpool, that is true, but we really dont have anything to fill up that health pool, so a flat 10-15% cd reduction to all healing skills might be another idea.
Another Warrior buff idea would be more resistance add to skills. Any idea on which would be welcome.
fite me irl , Drakkar ! jumps up and down Hold me back, bear , am gonna smash heads !
Thats how you all sound , like 13 y/o interwebz user
This thread needs some attention so dont let it go down
I like the Idea from Oto
and @ Okuza: the thing is , the whole server population would move really fast and scatter on ALL servers. all the low tier servers would be filled up and suddenly able to keep up with the higher bracket server of the fact , that Players are greedy for that reward. If you cant beat the system of “winning team joiners for trololol steamrolling PvD in top tiers” , create a new one , where everyone wants to keep a keep
@ sostronk
Thats the point why I suggested WvW should get the base of the GW 2 enconomy.
In GW 1 the PvPers were the most richt players. Its harder to become good at PvP and I think outstanding player and guilds should earn some kind of rewards. Yet WvW is only a gold sink and giving the whole server buffs (which are pretty useless imo).
With that motivation Anet could keep more players, since there is actually a goal to reach. A Tower to care about and that in a battlefield.
PvP should always be more rewarding than PvE , it is in nearly every MMO i played yet.
Ok, here it comes guys.
My Idea of how to improve the WvW situation.
Basically there are two kinds of people in WvW:
The Fighter:
This guy/girl looks for fights. They dont go Spvp cause they dont want to play the same point capping map all over and over and just want good fights. Mostly disgusts the big blobs.
The Casual:
Wants to kill People, wants to conquer stuff and be happy to get the Exp , the 1 silver 20 copper and the satisfaction of having the map domination.
There are few more sub categeries with them , but thats not what iam aiming for.
What would these guys stop from zerging and making them play “Conquer and defend” in a proper way?
Awards for holding a Keep , Camp , Tower, Castle.
Basically if there would be a small amount of Money (for example 1 gold for the guildbank each point tick you hold the building you claimed). IF Arena Net make the WvW system hit into the global enconomy imagine how the people would go nuts.
More active WvW groups and guild would form , salary would be shared and war would become bases of the Guild Wars 2 enconomy.
The system would be even easy to realize, since the Guildclaiming is already part of the gamesystem.
And imagine what would happen, lets take tkitten for example. Each tower is held my small guilds ( lets say 5 -10 man people) and imagine you are in one of the guilds , that wouldnt have a tower and you have your 15 guildmate just joined on the map. WHats the first thing you do ? may ask if you get a tower from your fellow server mates? Human greed says no and you have to take enemy towers. That would cause alot more small scale battles and hot spots on the maps.
More motivation and teamwork required to defend the towers and conquer the enemy structures.
Tier of Structure would be giving a huge gold boost (for example a supply camp gives 20 silver / tick , a tower 1 gold/tick , a keep 5gold /tick and the castle would give amazing 20 gold/ tick. But just for the guild bank , how the money is shared is upon the guild)
Big guilds would go for the castle ofc cause it wouldnt be worth to claim a tower for sharing a gold inbetween all the people right? and if you keep the system with 1 Guild can claim only 1 Structure / map you would have a good system that would keep of the big guilds from griefing all towers on one map for example
.
AND it would force the people to spread out more about the servers. Cant conquer a tower , cause your guild is to bad / small in that server? lets get on another one (if you know what i mean
)
Thats just an idea. I would love to hear the opinions of the player and maybe even from some devs .
Also I would like the thread to stay “clean” from flamming
Thanks for reading my idea and iam really looking forward to the oppinions that will be posted
Best regards
Hyion
I like internationals servers in brackets, its more fun this way.
And Elona always pretends to have so low numbers players and they switch maps with 50 ppl with no q all the time… ah well , i just think the PCs are just not able to load their own zergs :P (joke, dont kittenstorm me Elos)
I wont be able to lead Eternals so often this week, pity i love the clashes with Elo and Piken so far