Showing Posts For Ibioc.1795:
The Guardians on Isle of Janthir is a multi-game gaming community, and our Guild Wars 2 division is recruiting. We are a PvX guild and run 4-5 guild events weekly. Events include Dungeon Nights, Guild Events with an RP flair, WvWvW nights, WvWvW seminars for new people, alt leveling groups, and jumping puzzles. There’s something for everyone.
We have more than 200 members on roster for GW2 and have every guild upgrade purchased. We typically run at least + Magic Find and +kill xp. We use mumble for voice communication, with Ventrilo available as well. We have a full fledged web-site with Calendar and forum functionality.
Come check us out at http://www.guardianhq.com
Follow the link for a written guide with screenshots walking through the fights of all three paths of Twilight Arbor Explorable. Click on Twilight Arbor from the guide selection page, these forums don’t like the direct link for some reason.
http://www.guardianhq.com/gw2-pve/guardians-guides-to-explorable-dungeons/
I’m in the process of writing up written walkthroughs with screenshots of all 8 explorables for my guild. These are designed to get a player through all three paths for the first time. To answer comments ahead of time, yes I know you can skip a ton of this, and no that’s not what I’m trying to do with this guide. This is a write-up of doing the dungeon straight. Enjoy!
If anyone has any comments or corrections please post here or PM me.
(edited by Ibioc.1795)
Follow the link for a guide walking through the fights of all three paths of Caudecus Manor Explorable. For some reason the official forums don’t like the direct link, so just select Caudecus Manor from the Guide Selection Page.
http://www.guardianhq.com/gw2-pve/guardians-guides-to-explorable-dungeons/
I’m in the process of writing up written walkthroughs with screenshots of all 8 explorables for my guild. These are designed to get a player through all three paths for the first time. To answer comments ahead of time, yes I know you can skip a ton of this, and no that’s not what I’m trying to do with this guide. This is a write-up of doing the dungeon straight. Enjoy!
If anyone has any comments or corrections please post here or PM me.
(edited by Ibioc.1795)
Follow the link for a guide walking through the fights of all three paths of Ascalonian Catacombs Explorable.
http://www.guardianhq.com/gw2-pve/guardians-ac-explorable-write-up-(with-screenies)/
I’m in the process of writing up written walkthroughs with screenshots of all 8 explorables for my guild. These are designed to get a player through all three paths for the first time. To answer comments ahead of time, yes I know you can skip a ton of this, and no that’s not what I’m trying to do with this guide. This is a write-up of doing the dungeon straight. Enjoy!
If anyone has any comments or corrections please post here or PM me.
The Guardians on Isle of Janthir is a multi-game gaming community, and our Guild Wars 2 division is recruiting. We are a PvX guild and run 4-5 guild events weekly. Events include Dungeon Nights, Guild Events with an RP flair, WvWvW nights, WvWvW seminars for new people, alt leveling groups, and jumping puzzles. There’s something for everyone.
We have more than 200 members on roster for GW2 and have every guild upgrade purchased. We typically run at least + Magic Find and +kill xp. We use mumble for voice communication, with Ventrilo available as well. We have a full fledged web-site with Calendar and forum functionality.
Come check us out at http://www.guardianhq.com.
The Guardians on Isle of Janthir is a multi-game gaming community, and our Guild Wars 2 division is recruiting. We are a PvX guild and run 4-5 guild events weekly. Events include Dungeon Nights, Guild Events with an RP flair, WvWvW nights, WvWvW seminars for new people, alt leveling groups, and jumping puzzles. There’s something for everyone.
We have more than 200 members on roster for GW2 and have every guild upgrade purchased. We typically run at least + Magic Find and +kill xp. We use mumble for voice communication, with Ventrilo available as well. We have a full fledged web-site with Calendar and forum functionality.
Come check us out at http://www.guardianhq.com.
The thing is, that’s not what happened. Basically Detha was on torpedo mode, when the first cannon was built, she was charging into the next group and spawning more while we were still fighting.
She was also self-rezzing then running into more cannons (spawning more adds).
I don’t know if this is related to the d/c that one of our people had on the first cannon, but it certainly wasn’t working as intended.
We ran AC explorable today with a few guildies. We selected the Detha path. Everything went perfect until the Cannon event. Took us about a half hour and I don’t think we ever died.
How this event is supposed to work is that Detha fixes cannons while groups of 5 Ascalonian Ghosts attack the group. If you kill the ghosts, they are supposed to respawn, but I don’t think there’s ever supposed to be more than 5 ghosts.
Instead of that we were getting double pulls of ghosts. (9-10 ghosts) every time Detha would switch cannons. I don’t think she is supposed to go to the next cannon until the ghosts are all dead but, she would basically go and then the event would reset and we’d have more than one group of ghosts.
We gave up when Detha was two thirds of the way through the last cannon but we were staring at a group of 15 ghosts. Also, instead of her stayind dead, she would essentially insta-respawn, then charge into the last cannon, pulling the huge group of ghosts. One of my guildies mentioned that a similar thing happened yesterday on the same path, where more than 5 ghosts were spawning at once.
I’ve run AC explorable probably 14 times between all the paths, this is the first time I haven’t finished. It was extremely frustrating. We were to the cannons without any deaths and in 30 minutes, and in the end we tried them for an hour and a half and all I got to show for it was a 30 silver repair bill.
I assume something was done to this event in the last patch. Please put it back how it was before. Detha/Ghost scripting is all messed up now. Thanks
We ran AC explorable today with a few guildies. We selected the Detha path. Everything went perfect until the Cannon event. Took us about a half hour and I don’t think we ever died.
How this event is supposed to work is that Detha fixes cannons while groups of 5 Ascalonian Ghosts attack the group. If you kill the ghosts, they are supposed to respawn, but I don’t think there’s ever supposed to be more than 5 ghosts.
Instead of that we were getting double pulls of ghosts. (9-10 ghosts) every time Detha would switch cannons. I don’t think she is supposed to go to the next cannon until the ghosts are all dead but, she would basically go and then the event would reset and we’d have more than one group of ghosts.
We gave up when Detha was two thirds of the way through the last cannon but we were staring at a group of 15 ghosts. Also, instead of her stayind dead, she would essentially insta-respawn, then charge into the last cannon, pulling the huge group of ghosts. One of my guildies mentioned that a similar thing happened yesterday on the same path, where more than 5 ghosts were spawning at once.
I’ve run AC explorable probably 14 times between all the paths, this is the first time I haven’t finished. It was extremely frustrating. We were to the cannons without any deaths and in 30 minutes, and in the end we tried them for an hour and a half and all I got to show for it was a 30 silver repair bill.
I assume something was done to this event in the last patch. Please put it back how it was before. Detha/Ghost scripting is all messed up now. Thanks