Showing Posts For Illiji.5318:
Usually when I play MMOs, I end up with 3-4 Endgame “Mains”
I am not denying necromancer is fun, It was just not what I was expecting :P
I feel like necromancer can be pulled into alot of different directions and I really enjoy that (despite the current state of many traits)
now I’m looking to fill other playstyles. I used to always have a “Healer”, “Tank” and “DPS”, with this game, I want to explore what other possibilities there are amongst the different classes as well.
If being annoyed that a button or trait in my character doesn’t do what it claims to do makes me unworthy, then kittens to that :P
I’m keeping my necro. Now I’m seeing what else is out there, thats all. I am asking opinions this time because I essentially rolled a necromacer “blind” knowing very little about this game or it’s classes at all – this time I just thought I’d ask others opinions.
(edited by Illiji.5318)
So, as fun as playing this little tangled mess of bugs cobbled together with deathshroud is, the necromancer is not exactly what I was expecting in terms of class damage output.
Can somebody help me with what class to level next?
Can be Ranged or Melee. Probably not a ranger unless somebody makes a good case for it.
What Class/build combos can really crank out the big numbers for burst damage?
I’m assuming Warrior/Guardian are the way to go for damage sponges?
Any class particularly helpful in terms of healing?
Which class felt like the biggest “breath of fresh air” after leveling a necromancer?
I feel like I would have my mind blown by having the options of full funtionality in all of my traits….
Thanks in advance! posting this here because I want more necromancery opinions :P
So, if you are thinking of quitting, what would have to be in the next patch to change your mind?
in Necromancer
Posted by: Illiji.5318
Easy. Fix Bugs.
I personally liked the idea of “set it and forget it” pets, but… eh… I honestly don’t care what happens to minions at this point.
Minions shouldn’t be that anyway, they have active skills you know.
I should clarify by stating that “set it and forget it” meant I didn’t have to resummon them every 40 seconds or whatever a timed minion spawn would mean. I totally believe minions should have unique skills for each type, but I also believe they should work.
I have a hard time relying on buttons with inconsistant results. Click charge on flesh golem, and he could knock down your target (as intended), run through them and aggro a group a football field away, or stand there and pick his nose. All equally possible with the current minion AI. Bone Minions could be neat living grenades, but they’re equally likely to be behind you as they are to be next to your current target – clicking their skill isn’t a “target my target, then blow up” command, it’s just “blow up.” All of our minions have targeting and attacking bugs like this which makes running with minions feel like I’m running an after school club for bratty teenage girls.
Then again…. the ability to explode on command the next kitten to pop her gum in my ear while twittering on about 1Direction does have it’s appeal. :P
I personally liked the idea of “set it and forget it” pets, but… eh… I honestly don’t care what happens to minions at this point.
“Destroy Everything You Touch” by Ladytron, “Walking With Strangers” by The Birthday Massacre.
What I don’t understand at all is why they’re so kitten inconsistant. If I have a dagger in my mainhand I can usually and theoretically send them to attack a target by standing back and hitting dagger 1.
When it works, I see ALL of my minions run directly toward my target and start attacking, and I can follow at my own pace.
The problem is, more often than not, if I have both bone minions, bone fiend, shadow fiend, and flesh golem out, only 2-4 of the 5 will actually attack. The rest will just stand there.
This is so absurdly unacceptible to me it makes me want to punt a kitten.
I don’t understand why they do different things when I am repeating the same actions. S’why my current skill rotation has absolutely no minions.
The ONLY thing I use minions for these days is to distract the guards while I channel skillpoints. And even then they’re so weak I usually only have time to grab it and die, not grab it and flee :P
I’ve gotten moderately good results with Dagger/Focus + Staff, using Spectral Grasp, Well of Suffering, and Signet of Spite for utilities and Litch Form for Elite. Spec for Mark damage and dagger cooldowns.
Drop your marks, Grasp the mob into ‘em, bind and drop the well, pop the signet, reaper’s touch and shivers. By now they’ve got 15-19 vulnerability, and just slice their face off with auto attack.
I was actually surprised by how effective this was, TBH, but with the current state of necros I was literally just putzing around to see what worked.
have to be super careful with the grasp though. wont go over anything, up or down hills, over water… basically if you’re on a flat surface with nothing around you, you might hope for the best :P
I was also stacking power mainly in this gear – only level 77, though, and have been replacing my gear about 3 times a day as I level, so I’ve just been taking whatever i came across cheap.
I also found Dagger/Dagger to be kinda fun, but settled on dagger/focus when I started getting good vulnerability built up so fast, which really helped burn through HP with dagger 1.
You can also throw in a bind/ dagger 2 for giggles, which can hit for a surprising amount if you can channel through the whole thing, but is a total waste if sombody so much as sneezes in the vicinity and you end up only doing like 100 damage ._. I use it solely for damage as the life regen on it is a joke. (with vulnerability stacked a full channel can hit for almost 2k at level 75)
I am still wishing I had a nice strong finisher – nothing I miss more from WoW than popping conflagrate on fleeing DoT’d victims on my Warlock. sigh
this would be the most awesome trait ever if A) it didn’t have a self bleed and B )there wasn’t a limit on just one.
The HP could still be kitten. The attack could still be kitten. They would all still die pitifully easy with one semi-good AoE. But having a swarm of semi-useless undead rodents following you around for a bit would be gigglefits.
that said, I would be satisfied if all they did was delay the self bleed until it landed a single hit. then it would at least be in attack range before it started dying, get off 2-3 hits while bleeding out, possibly leaving a fluffy kitten weak poison AoE if you traited for it.
It’s like the emo frankenweenie of necromancer traits. A class exclusive vanity pet that hates its own cruel fate so much it cannot wait 5 minutes before it kills itself. If this were WoW and we all played on RP servers, nobody would be complaining about the flavor this minion adds to the class.
But it’s not WoW. There are no RP servers. And the Jagged Horror is dumb.
And that’s the optimistic view of it :P
Ahaha… I was so excited when I hit level 15 and finally activated my first trait!
… and then oh so very bummed when I realized all it did was bleed out.
they could’ve at least made the lil wristcutter wait to land a hit before it started to die.
This thread was juuuuuust starting to take a turn for the worst until
“Doom
Player takes the fetal position and yells “Not the face!””
brought it right back up there.
Okay. Switched to dagger in the mainhand…. Can’t really tackle the groups like I used to, but I am taking down single enemies so fast right now it more than makes up for it.
Also playing with a few minions out and my wells and I feel a LOT more rounded.
I love the movement bonus for spectral walk – been playing alot with that, but It feels like a throw away skill otherwise. (yes, I know it breaks snares, but in PvE it’s easier to just burn though opponents hp when they snare 90% of the time…)
Usually the mobs are all about my level or so. Maybe a +/-2 level variation while clearing zones.
My gear might be a factor – I’ve been trying to keep it up to date through karma quest “rewards” – my power is about 1,200…
but also looking through my inventory screen, about half my gear is still mid 40s so I can try upping that. Should my current playstyle be able to support me through level 80?
I will look into daggers .
I might have gotten paranoid because some folks in Lions Arch were saying a power build was completely underpowered for necros right now. Will update the rest of my gear and see how it goes.
Hello all, and thanks in advance for helping me work some stuff out. I’ve been reading a whole bunch of threads on the forums and only about 50% of the 50% of the stuff that isn’t about bugs or balance issues etc is actually making sense.
I picked up GW2 about two weeks ago and my necro is my first class. I am playing mostly solo PvE so I was’t even aware of balance issues among the classes until I started poking around the forum today.
So far, I have been running with a staff 98% of the time, occasionally switching to an axe/focus for a single tough veteran/champion I can’t AoE down.
My action bar is generally staff skills + Well of Blood for healing, Well of Suffering, Well of Corruption, Radiation Field, and Litch Form filling out the elite slot.
I have also been going very heavy into Power. (which, apparently, is not the right way to go about the class atm)
Combat generally goes:
run and gather as many mobs as I can
drop all marks
drop WoSuffering + WoCorruption + Radiation Field
enter Death Shroud and hit the AoE life force absorb (forget what it’s called. oops.)
exit DS and finish off survivors with marks.
Tough monsters get Litch form and a auto attack spam until dead.
Traits went into power (Retaliation in DS, +10% mark damage, and +20% dmg to enemies under 50% hp) and toughness (Mark area increase and +20% staff recharge)
This build ruled. Just decimated in PvE and Events. So, because I am of the "if it ain’t broke – don’t fix it " persuasion, I just kept on buffing power, staff, and marks, because that’s what I was using all the time.
Then around level 55-60, It broke. Big time. What used to leave 8+mobs dead in a pile, now leaves them all with 30-40% health remaining and ripping my face off.
So! I need to get my playstyle and action bar overhauled a bit, but I don’t even know where to begin!
I literally just picked up Blood is Power yesterday at level 61 <_< so that goes to show how much I know about condition management in this game. I have been doing all the skill points as I level, though, so I have plenty of points to spend picking up the “right” skills.
Is there any sort of power heavy build that can hold up through the higher levels?
If I abandon my AoE heavy tactics, what will I be looking at in terms of multiples and adds?
I’m playing around with new skills tonight but I’m not sure where to start.
Thanks again,
