1. with 11 stacks of might geared roughly the same as Yojack i have 3111 attack, 8 stacks of might 3050 attack. this is at lvl 80 unbuffed 2811 attack rifle and 2533 S/W. with 3 stacks (always up) i easily have more than 3k attack as long as i have sharpening stone or blood lust stacks. less power for sword but more condition damage isn’t an issue still puts out stacks of bleeds better than other weapons and gets greater benefit from might stacks also giving 30 condition damage stats a stack. The gear with power greater than Rampager’s is P/V/T or Zerkers, what you don’t get with those is a higher crit chance to proc more of your traits/sigils and get the base 150% bonus weapon damage along with always max weapon damage roll rng. Maxing Power > Precision is a gamble, yes you could outdamage it with more power but you must rely on RNG rolls and getting lucky streaks of crits possibly 30% less crits than with Rampagers gear.the extra crit damage % from zerker’s doesn’t come close to the 150% you get base and other people have ran the numbers showing that crit damage % is counted more than other stats so it means less stats to go around to the other modifiers on a given piece of gear.
2. I have recently swaped out coral gems in accessories for knights to add more toughness and less condition damage still the same amount of precision, got myself an endless quiver back piece to balance out for more toughness as well i am currently siting at 2.5K toughness not a lot but you don’t need to be a tank with 3k toughness if you have good regen from food/trait/healing signet along with one of the highest base health pools in the game.
3. warhorns purpose is more than group buffs. traited it converts conditions into boons, this is huge that vuln becomes protection, poison becomes regen, so on and so on. yes its clunky and cast time is annoying but still an amazing get away tool can easily turn fights if used smartly.
4. If you want CC on warrior you get hammer or mace, the point of this build isn’t CC don’t even know why you are complaining about this one, Soft CC is your slows this build has 2 soft CC and 2 hard CC, slows from sword 3 and rifle 2, stun/imob from burst of sword or 5 rifle.
5. i think you are sleeping on the sword but i won’t argue it is underpowered but what it lacks in power it makes up for in mobility and bleed stacking, if you want power like this thread suggest use an axe, you just won’t have the same type of mobility but you pick up more power.
6. healing power is a completely underpowered stat, that is why most people don’t run it for min/max. this isn’t a major weakness its just math with some of our skills only using like 12.5% of the value to the Regeneration boon, and it adds ~6.5% value to class-based passive HoTs. it becomes a worthless stat when you realize you can get far more healing power out of blood sigils and precision stat. 1000 stats just for 2200 healing more every 25s isn’t worth the loss in damage from less power/crit.
7. its not a must you can easily survive with more control over what you remove with quick breathing you get to pick the conditions you want to convert to boons and your cooldowns are less.
8. i don’t see where he used sigil of superior health. i always asumed he was using blood sigil which has a 2 sec cooldown between procs.
9. yea that sigil is like adding 50+ precision, more crits = more bleeds/heals/150% base damage modifier. off hand sigils share cooldown with mainhand sigils if they proc no use running two of the same sigil, so more crit will benifit the superior sigil of blood better than any other sigil.
don’t know what kinda gear you had when you tested in WvW, but my numbers where different from yours maybe you didn’t max out your stats?
(edited by ImmortalZodd.6871)