Showing Posts For Incadia.2384:
Currently it is 2g per DAY to keep a custom arena alive. I think this rate might be a tad bit high. My suggestion would be to either flat out reduce the cost to say 1g or add more arena coins to more reward tracks, or a combination of both. Thoughts?
Things I like:
- The circles from Slick Shoes disappearing once something steps on them. I really like this one since it’s not a nerf that would make SS unusable.
- Kits having an icon. Similar to how you see the ele is in fire or in water, necro having the DS icon, etc.
- Gear shield increased CD. 25 secs would make the most sense.
- Longer time putting the healing turret down. I’m fine with the water field/explosion having no CD. Maybe longer CD if you explode the turret to get the extra heal (25 secs) but don’t change the 15 sec CD if you pick it up.
Things I’d change/don’t like:
- Kits having CD. I don’t think they need it imo. You can just nerf individual skills (i.e. gear shield) in the kits and it’ll be fine.
- I would change IP from having longer ICD to having the ICD unchanged, but the burning duration decreased by 1 sec or so. Or maybe switch the condition duration you get from investing in explosives to condi damage, but this may be a bigger nerf than it appears on paper.
I don’t know. I didn’t look.
I picked up an Orb from someone I killed……and it was a little bit different. The orb didn’t disappear when I scored with it, and I could drop it then pick it up again to keep scoring. It also had its own skills, not dropped when I went into stealth, etc. There were also 2 orbs in the map as the screenshots would attest to.
Either this is a hack or a new feature I’m not aware (though I seriously doubt it). I don’t know who did it so I couldn’t report anyone. Have you guys seen this around?
This is just the old “burdened” debuff when you had overflow items that didn’t fit in your inventory. They removed the impaired movement a while ago, so it’s more of a “Hey, your inventory is full!” reminder than anything else.
I’m not sure if anyone’s brought this bug up before but it has always been around. Currently if a thief switches to SB and use infil arrow really fast, the skill bugs out without fail and the thief teleports in place. Not a high-priority bug but it’s still there nonetheless and it’s a huge waste of initiative when it happens.
When a thief switches to SB and immediately uses infil arrow, the skill bugs out without fail. The animation will still be completed but the thief just teleports in place. I haven’t seen this talked about before on the bug/thief/pvp forums so I thought I’d bring it up now.
The Classtrology column of Jan. 2015 in The Daily PvP brought to you by Aeroxe! (You should also do monthly tarot readings)
We kept crashing in custom arenas; the other team we were scrimming against didn’t have standard models and all of my team did, so we turned it off and we didn’t crash anymore.
Mantra of Distraction + CI + Bountiful Interruption + maybe strength runes
Holy kitten.
Best case scenarios: You interrupt all 5 enemies. Instantly get 25 stacks of might + the random boons. Wat.
Are you or your teammate necro/thief/squishy being chased by 2/3/4/5 people who are somewhat grouped together? Power lock that kitten. All immobilized + damaged + soft CCed + you get all the benefits from BI.
And more.
You said it best: /wet
I believe the change on how those sigils work is one of the more problematic changes this patch.
Before:
Sigil of Fire: hits around 1k on squishy targets, 150 radius aoe, 30% chance on critical w/ CD of 5 secs
Sigil of Air: Hits around 1.1k-1.2k on squishies, 30% chance on crit w/ 5 sec CD
These sigils could not stack, so players could only equip one type. I (like most thieves) took Fire for both weaponsets because it hit almost as much as Air but was aoe.
After:
Sigil of Fire: now reduced to .85 dmg coefficient, hits around 800-900, 240 radius aoe, 50% chance on crit w/ CD of 5 secs
Sigil of Air: same damage, 50% chance on crit with 3 sec CD
Now that I (thief) can combine these two sigils together, it makes for some crazy added damage since I have a high crit chance. I can potentially hit for over 2k more damage if the sigils proc together, and what makes it even more scary is that the CDs are very low. These sigils will proc much more often now and have significantly added to the already ridiculous power creep introduced this patch. It’s a step in the wrong direction.
Potential Changes:
- Make it so that the sigils don’t stack.
OR
- Reduce damage on each by ~50% or so.
OR
- Keep the option to stack sigils but increase CD of each sigil (maybe to 9 secs or less)
Not really sure how to properly balance this now that the new system is in place (how they worked pre-patch was perfectly fine).
/discuss
I’d be happy to help! It would be fun to catalog skills based on their difficulty to interrupt. Unfortunately I may not be able to do vid guides because I play on a potato
In-game mesmer name is Talwain
- Move Blade Training to master tier.
- Move Desperate Decoy to grandmaster tier.
- Move Empowered Mantra to adept tier.
- Move Deceptive Evasion to adept tier.I’d honestly have a hard time finding a mesmer who would oppose these changes. They would quite literally enable at least 2 or 3 different builds I’ve been trying to make work where I couldn’t fit in everything I wanted.
The idea of “nerfing” mesmers by reducing the cost of Deceptive Evasion is particularly hilarious.
With this change, we welcome our 30/10/0/0/30 mesmer overlords.
Mesmers are in the same boat with thieves and engineers in a tPvP perspective. Extremely high skill cap (especially with mesmer and thieves having survival problems), but when played amazingly, they destroy. A highly-skilled mesmer is always a great asset to a team, especially now that we are transitioning out of the condi meta, if we haven’t already.
Hey guys! Our guild right now is trying to set up more groups to run tpvp with, usually at night. The goal right now is to set up more 5-man teams and then have them fight each other tpvp-style in our guild arena for running scenarios/practice in addition to playing tourneys. We already have a good player base, and we’re usually online at night.
If interested, mail/message Felandaris, colddrum, or cfourfrisky. No repping req. at all, just be nice!