Showing Posts For Innkwell.3820:

Not all casuals , working folk , etc agree with the gimme now gimme all crowd.

in Halloween Event

Posted by: Innkwell.3820

Innkwell.3820

I find it Ironic that the only dev. reply on the issue of the quality/grind involved with the Halloween rare items is in the one post that is not adamantly against this …

Please give us the benefit of the doubt that you do not think that your player base is either mentally kitten or just a bunch of cry babies. It is your JOB to actively communicate with people on both ends of the spectrum (IE comment in the other posts as to why you feel that the requirements for these Items is so absurdly high —- 250g trumps the cost of some legendary precursors and yet… there it is staring me in the face when I look at the price of rare mats.

All I ask is for a little clarity on the other side of the fence. Thank you for your time and please don’t troll me for making a valid point.

That is all.

Please include ALL changes in patch notes...

in Fractals, Dungeons & Raids

Posted by: Innkwell.3820

Innkwell.3820

“Update – October 18, 2012
We have updated the game for routine maintenance only.
No content changes were included. "

I really wish you wouldn’t say things like this because I just ran HOTW explorable and the Aldus fight has been changed dramatically.

Aldus Stormbringer
In a long room giving a speech to the large group of non-elite Svanir in the room. He is also very easy, he puts frost AoE on the ground that does damage to everyone inside. He throws ice projectiles out to everyone in the room (can be blocked) and spawns small frost AoE on the sides of the room (almost constantly). He gives a chest as well.

…was as we all know how it “used” to go down.
Now this named seems to :

A. spawn waves of elite mobs ( 2 melee/2 ranged) that are hard as all hell to manage without kiting them out of the room entirely. ( is this, have half the group not even “in” the fight some form of new groundbreaking mechanic, if so I’t feels very gimmicky)

B. If you manage to down some waves, they just keep coming. If the waves do finish at some point it is not before 3, because that’s how far we made it before the group fell apart. (also at one point 2 extra elites spawned, making a total of 2 ranged and 4 Jotun “Garens” Demacia-ing everyone face off.)

C. All of this is going on while some people ( I’m assuming 2-3 on named/ 2-3 on adds) are attempting to burn the named and not get kitten by the adds when they decide to (yes this happens -2 times for us) magically port back to their initial spawn point w/ full bars of hp and proceed to sodomize the dps on the named.

D. After attempting this with 2 separate groups and getting Aldus to 50% before he reset when we wiped, I was pretty confident this was completely intentional.

Needless to say, I’m all for a challenge but when you have this and a few other dungeons that you enjoy running because they aren’t bugged to all hell or just 3-4 hours long; it really just sours the pot to not even include in the patch notes that the encounters were changed so that when I finally get a group who wants to run all 3 paths 2 of them don’t get totally demoralized by wiping several times and go back to RL responsibilities.

I really enjoy your game and for some odd reason MMO’s always seems to get released totally kittened up and un-finished, so its to be expected at this point in my gaming life. I appreciate all the hard work you guys do, all I’m asking is that if you take the time to make some changes to game content, would it be so hard to take some notes at that same time, and post them w/ patch notes…

That is all.

Unrealistic Weapon Confusion

in Ranger

Posted by: Innkwell.3820

Innkwell.3820

They can use bows which were originally created to kill animals.
But they can’t use Guns, which were originally created to kill people.
Gives rangers Rifles or GTFO.

End of discussion

Rangers need love too...

in Ranger

Posted by: Innkwell.3820

Innkwell.3820

Greetings,
Innkwell here, I play on Dragonbrand Server as a level 80 ranger and I just wanted to address some issues that i’ve seen as of late with the class. I understand everyone has a gripe and I’ll probably find some of mine somewhere else in these forums, I just thought I’d consolidate my ideas into something I could get some feedback on.

I’ll start with the pet.

- Pet should ALWAYS stay behind or at level with the owner, it creates some serious issues with agro.

- Different pets seem to have different cast times for their abilities, but considering the pet is not controlled by you it does not strafe and keep the mob targeted during cast time. This leads to an almost 100% miss rate on some of the strongest aoe/bounce pet spells in the game ( IE drakes).

-Birds( not Moa’s) might as well have 2 abilities when they take 3 seconds to cast “swiftness”, which by the way is completely useless when its not insta-cast because everything in this game seems to be based on quick decision making and split second support.

- if a pet is interrupted during casting one of its extremely long abilities, its set on an ICD, for a players offensive spells I totally understand this, but the mechanics of the pets in this game are marginal at best and if there’s not gonna be a complete overhaul of them then they NEED to do this as to become more viable.

- Pets need indirect aoe damage reduction or something akin to this, I understand if they have agro they should take damage, but I have specced full pet mastery w/ survivability and they still get obliterated if you don’t call them back at a moments notice.

-By at a moments notice I mean whenever the Pet recall button decides to actually force my pet to come back to me, Granted that they ALWAYS stop attacking… they frequently will just stand at melee range for over a second before returning.

- The pet system should be, in my opinion, a mixture of all classes in the game. Clearly arena-net has attempted this by giving us Bears (tanks), Felines( melee Dmg. over time), Canines ( CC and melee), Moas ( support and melee), spiders (ranged dps), etc.
My problem with this is that it doesn’t matter what you are TRYING to do when the only 3 pets viable for any hard content are the Bear cause its tanky, the Moas for support ( but they melee and get trucked !?!? ) and the spider cause its ranged. ( choose something else if you like reviving your pet in combat, oh wait u cant do that anymore….).
my solution would be to either make more ranged pets, Make the melee pets that aren’t tanky have indirect aoe immunity, or tone down the damage dealt by mobs ( which I don’t think is the real issue)

-anyone who replies with “just use 2 bears” I wish you the best, but you miss the point.

- The ability in the beast master line ( I think its 20 pts.) that grants stacks to pet stats per kill needs to stay when you switch pets (drops if it dies). Anyone who plays a good ranger should be trying to maximize their dps, and you just can’t do that without using the 5 pt. quickness buff from that same tree. I just find it kind of ironic to include this ability that actually lets your buff pet stats ( since you cant do that another way), but anyone who knows how to play would constantly be switching pets…. right? especially since they get hit so hard you have to switch them out for that too.

and last but not least, my personal favorite.
-Why do my cats take less damage and die slower then my drakes when they have the same defense stat but close to 400 less vitality… they don’t have any stuns….

This game is in my opinion Much more based on split second decisions and shorter ability durations. I do not have a problem with this, as I enjoy the change and the challenge but what I think is totally ridiculous is how some developers seem to have completeley forgotten that in formulating cast times for abilities.
( Potent other class example : guardian 3 seconds of immunity takes 2 seconds to cast,what kind of an emergency is that when u can die in 1 second from extremely strong hitting mobs.)

I Think I’ll stop writing now, maybe I’’ll post another rant about the ranger as a class and how I feel they could use some love.
I don’t think anything I posted in here could be misconstrued as Overpowered ( except maybe the indirect aoe immunity if you don’t understand the context in which i’m using it.)
I just want this class to be more fun to play and less buggy, all criticisms are welcomed and any trolls who wanna post… please be original and or hilarious.

that is all.

(edited by Innkwell.3820)