Showing Posts For Insomnia.5069:
As the topic, I honestly cannot find it in new trait line, or I just miss it somewhere.
If they follow the model used for the Mawdrey backpiece (which I think was a proof of concept thing) Then you’d be able to make as many as you have characters, because each character can complete the collection.
But, that collection was tied to the living story chapters, so they may have changed how they measure completion.
it’ll be through collections, which are account-wide achievements. it’s been confirmed. each precursor will have one collection (which you unlock through masteries), so you can only “craft” one of each precursor per account.
I think we should avoid using the word “craft” since it is from collection.
What about selling access to ones home instance for gathering resources? Namely I just spotted this new type of selling in lfg just about an hour ago : " Sell access crafting nodes (17) for 20 silver…..->" . Does it belong to the dungeon sort of selling section or is it abusing the lfg due to selling access to “items”?
- Advertising an access portal is not allowed.
- Guild Recruitment is not allowed.
Both are unrelated to forming a group and therefore are not part of the intended purpose of the Looking for Group Tool.
Hi, Gray. I’m attempting to explain this new policy to players where I live (English is not our first language) on forum, but still have a few questions needs to clarify.
1. Selling dungeon slots. I know you’ve meant it is legit, unfortunately people keep arguing with me since they may (or I may) misunderstand your statement.
2. Offering a free portal for JPs, diving spot, etc, and add something like “tips appreciated”.
Again, we’re willing to see some complementary and simply announcement about these. Thank you for doing this.
(edited by Insomnia.5069)
Precursor crafting was an old suggestion and devs said that it could be a thing, but all that was long time ago (about end of 2013)
What is confirmed is the precursor by collections in the expansion and a mastery to craft the new legendary weapons.
Or, did they mention the precursor crafting on the live stream? Because all I remember is, there will be new precursors and new ledgendaries.
I read a post in here:http://www.mmorpg.com/gamelist.cfm/game/473/feature/9340/Guild-Wars-2-Our-PAX-South-Interview-With-Mike-OBrien-and-Colin-Johanson.html
It said that precursors can gained by completing various collections.
But I heard people talking about precursor crafting, are they the same thing?
If you were me, live in a place far far away from Merica, you have to learn playing with delay, otherwise you could spend more time on making money to move.
It changes nothing. You’re still going to play warrior.
Uh, you should say “You’re still going to play Guild Wars 2”, that may be more ironic.
I usually play thief for wvw and pvp, and s/d is my main wep set. I use 20066 build and no dodge/might food in wvw, because you can’t have it in pvp.
For me, although I may survive longer than before but meanwhile my dmg actually drop, and it takes longer to down an enemy, too(if enemy is also good).
Now I want to hear your voice about this.
Invigorating precision buff is very nice. I can see it getting some play over executioner in some P/P or S/P builds.
Blinding powder buff is nice for securing stomps, but otherwise doesn’t change much.
Dancing dagger buff is warranted, but probably won’t do much given the underlying projectile issues. The thrown dagger still gets obstructed by nothing and will miss completely if your opponent strafes 2 pixels to the right.
Overall, thieves stand to gain from this simply because might stacking is being slightly nerfed, along with some d/d ele tweaks.
I play S/D with 20066 a lot, and somehow I feel like that I am the one rely on might stacking, too.
So I don’t like the might nerf…. just a little bit.
My team arena once went to r196, but I forgot to take a photo somehow. Now my old team is falling apart so I think that I need a new one.
I’m guardian main, and still learning engi :P
Mail me in-game please!
I main Guardian in high rank spvp and tpvp(top 200), run AH bunker style.
After the patch we get buff on RF, so will you pick Purity or Med Mastery?
Personaly I choose Med Mastery, but we all know condi clean are never enough against necro or engi.
Leave your comment.
So, enemy won’t get hit by multiple times if they stand on the fire path?
Greetings. I remember that I read a thread like this and said the soldier runes will effect after PoV, so basically will remove 3 conditions.
Is that right ?
WvWvW stats -build shine in at least 20 vs 20, and is mediocre/weak ->solo / 5 vs 5
Group dependent build -support /push
high duration boons // medium-high healings //decent criticals
low p attack solo -in groups i mentain minimum 12-15 might stacks
mediocre defence
Attached stats are with boon duration food , and precision utility
wow, could you share your gears/build ?
I currently run the same states with you but just a little different (yours are better)
Knights w/ 6/6 melandru runes and Cavalier ascended trinkets/backpiece.
Im thinking about this build recently, could you share your states ?
Now I currently run 6 Soldiers armor with rune melandru and Beserker ascended trinkets/backpiece, Knight wep.
We’re doing Guild Challenge in Southsun overflow, but game crash suddenly and all guild members were in overflow cannot login server.
Please fix it asap, today is the only chance we do guild missions in a week.