Showing Posts For IsmertIdegen.2401:
I see. Cheers for the swift reply! Takes a load of worry off my mind.
Hey, guys! I’ve a question, and it might sound a bit silly – but I want to make sure of things before accidentally screwing it up for myself, so; don’t bite my head off!
I am working my way to making the Flameseeker Prophecies, the legendary shield. I still need a good deal of farming in regards of crafting materials, but the precursor shield, the Chosen, I already own. It’s sitting in my bank, as I’ve no characters to actually use it with.
My question is the following; if I unlock the skin for the Chosen; will it be still usable in crafting the legendary just the same, after turning account-bound?
It’s the first time I put a legendary together, and I’m really iffy about messing around with the precursor, so – help me out, fellas!
Any help, please? This is getting really frustrating, and i’d have any suggestions.
Running the repair client gave me the same crash and same error.
I deleted the Gw2.dat and started re-downloading the entire game – same crash, same error, albeit it continues the download after rebooting.
Today a rather frustrating little error occurred.
I logged in with a character of mine – level 80 charr warrior, male, though I’m fairly certain that won’t be necessary in solving this problem – , and warped over to the Oxbow Isle Waypoint, in Mount Maelstrom. Then, I jumped into the lake and proceeded to swim through; only to be interrupted by a “Serious error” and my client crashing.
Now my character is still there, and every time I try to log in with him, it loads a while and then I get the same error and crash. The loading proceeds, albeit endlessly, in the background, and I get the crash report window to ANet.
Guesting to another server and trying there didn’t work. Other characters are fine and can be logged in with flawlessly.
Any idea what is causing this? Is there a method to safely transport a character out of there?
Edit:
The error log gives me this:
- Error Logs <—*
VerifyAccess failed or denied access with 0×80070716 – 1
Mem Arena ‘Transient’ capacity exceeded. Attempted alloc category: ‘Gr Img’ Size: 16384
Disk read failed with error 23 (incomplete): file ‘E:\Guild Wars 2\Guild Wars 2\Gw2.dat’
Disk read failed (23): file ‘E:\Guild Wars 2\Guild Wars 2\Gw2.dat’
(edited by IsmertIdegen.2401)
I never once said that getting the GW2 rewards would be my only reason of playing GW1 again. I just want to fill the gap by getting the rest of the old expansions before returning to that game.
But anyways, thanks for the quick responses, guys. Appreciated.
I’ve a question regarding account linking and the Hall of Monuments.
I only have the base Guild Wars game, and the Nightfall expansion. I wasn’t a really active player back in the day, but according to the Hall of Monuments calculator, I could redeem some heritage armor pieces.
Here is the question: I already linked my GW1 account to my GW2 account. If I purchased Factions and Eye of the North NOW, and made progress in that game, would that gradually unlock further rewards for my Guild Wars 2 account, or is it an one-time thing you get at account creation?
No, not really. But there’s hoping that the title caught your attention, ladies and gents.
With so many good suggestions out there on this forum, I wanted to give my share of opinion to the masses. Warning, walls of text ahead.
First, these are my suggestions regarding immersion.
1.) Optional helmets in cutscenes.
Guild Wars 2 is already one of the few MMOs where your character actually feels like a part of the lore. Players can easily immerse themselves with the world like this, seeing their character talk and respond to others around. Therefore, I think that there should be an option for helmets to show during the cutscenes. The NPCs still have their helmets on during the cinematics, why can’t we? If say, somebody fancied themselves as an anonym thief, never revealing their identity, it can be a bit disappointing that the cutscene removes it.
2.) An actual use for character alignment.
I find it a great addition to determine the personality of your character by the three traits; charisma, dignity and ferocity. But to say the least, it’s disappointing to only see these get any use in text. In my opinion, during a cutscene, they would have a lot more impact. Of course, NPC lines and responses would stay the same, but the player character could reply something that’s true to his/her nature. A brute character would reply over-excited and loud, a noble character would be calm and collected and quiet.
3.) Recognition of your party members.
This one is quite simple; have a feature, maybe an optional one, that would allow your present party members to have a word in cutscene conversations. Maybe just a cheesy oneliner, or just agreeing with you, anything would be fine. Maybe even my previous suggestion could play a part in that.
4.) The option to replay story missions.
A lot of people agrees that after you completed your personal story, the character is rarely seen in cutscenes, or not at all. Indeed, you can see your character in cutscenes during dungeons, but even there they rarely talk, and you’re lucky if you’re not cussed at/kicked for not skipping the cutscenes entirely. (Please refrain from explaining group finding techniques.) This can really disconnect the players from the character they immersed themselves into the lore with so much. There could be anNPC in your home instance, where you could replay a chosen story mission; of course, you wouldn’t get the same rewards, maybe only experience. Additionally, your major choices would be already unchangeable.
5.) The ability to interact with the environment more.
A good example would be… sitting down on a chair. Sitting upon railings. Lying down into certain beds. Animations whilst crafting.
6.) Different town clothes for different background stories.
I don’t know about you, but there was always some things about the default town clothing that bothered me. Humans are the best example; a character with the street rat background is unlikely to have such posh clothing. So my proposition is the following; make different default town clothing for the races, depending on their background. For humans, their lifestyle; nobility, common folk, street rat. For the charr, their Legion; for Asura, their college. For the norns, the spirit they worship could be a differentiation. And as for the sylvari, either the teaching they follow, or the cycle they awoke in.
And now, for my gameplay suggestions.
1.) Ranged weapons, and their users.
The first half of this suggestion is still kinda immersion-ish; rangers should be able to wield rifles. A proper hunter knows his or her way around with weapons usually used for hunting.
The other half is; guardians should be able to use one type of bow, or crossbow even. A magic-using bowman wouldn’t be much of an aberration from fantasy standards. Not to mention that their current weapons for long range combat – the staff and the scepter – are not the fastest weapons, or the ones with the most admirable reach. I understand that ANet probably aren’t going to implement new weapon types, or at least not now, but this one is still up there.
2.) WvW vistas and points of interest.
They should be moved outside of the forts, to places where everyone can get to them, even if the map is dominated by a hostile server. This way, less people would demand the removal of WvW maps from world completion.
This would be my list of suggestions. I aimed to suggest things that would be possible and not utterly lore-breaking to carry out; but of course it’s ANet’s call in the end, and I don’t want to sound like I’m demanding anything.
ALSO, these are mainly my opinions. All I’m asking is, if you disagree with them, either be civilized whilst disagreeing, or kindly ignore them.
TL;DR version: enjoy and discuss in a civilised manner.
That would be relieving; if they stay, and the achievement is available to get during the length of Dragon Bash, then all is well.
I just wanted to know if there’s a chance for it after the 18th, since I won’t be able to get online and grab it myself that day.
The news announcement on the launcher suggest that you should “make sure to log in next tuesday”. Will the lighting of the effigies be available after the 18th, too, during the rest of Dragon Bash?
This might sound a bit of a nit picking question, but I just want to make sure that the achievement is still obtainable after the 18th of June.
Great job on the lyrics! And I second the motion for the login music, I really like it.
ANet already answered this on another topic; a fix is planned, but no info on when it’s gonna be put in.
Neither of the Dragon Ball achievements seem to count yet. A few threads already opened on this topic.
Same problem. Did 5, including one Dragon Ball achi, and it still says 4.
And since they named some achievements specifically not counting, I guess they would have mentioned if these didn’t count.
Not to mention I’m kinda unhappy about grinding it for nothing.
Yeah, took me a while to figure it out.
But seems like Asura have a handful other armors causing the same glitch.
I posted this already in an initially-stickied topic, but since it was unstickied since, I feel the need to give it its own thread for more attention. It is a rather irritating bug, after all.
“Race: Asura
Sex: Female
Class: Guardian and Warrior; basically, heavy armor users.
Armor piece causing the issue: Pit Fighter coat/Leika’s breastplate/Seraph-Issue Breastplate
Two of my characters are wearing these two chest armors, each of them has its looks transmuted to another armor. I’d like to note that this has no relevance, the armor causes glitching normally, and transmuted, too.
When it is worn, and the character has her weapons unsheathed, the weapons are misplaced and are clipping through her wrists. I tried unequipping other pieces of armor, but only by removing the chestplate was it gone, and it returned when I re-equipped.
This error is persistent and was in the game for about five months now. Please do something about it, because I wouldn’t want to change my character’s wardrobe, and it is sticking out like a sore thumb."
I came to realize that a lot of other players had similar problems with other armors as well. I would like to see this fixed as soon as possible, since I don’t think asuras want weapons in their main arteries.
This is mainly a game bug, but since it affects mainly the asura characters, I think it has a good spot here, too. Allow me to copy my earlier post I made on the bugfixing forums:
“Race: Asura
Sex: Female
Class: Guardian and Warrior; basically, heavy armor users.
Armor piece causing the issue: Pit Fighter coat/Leika’s breastplate/Seraph-Issue Breastplate
Two of my characters are wearing these two chest armors, each of them has its looks transmuted to another armor. I’d like to note that this has no relevance, the armor causes glitching normally, and transmuted, too.
When it is worn, and the character has her weapons unsheathed, the weapons are misplaced and are clipping through her wrists. I tried unequipping other pieces of armor, but only by removing the chestplate was it gone, and it returned when I re-equipped.
This error is persistent and was in the game for about five months now. Please do something about it, because I wouldn’t want to change my character’s wardrobe, and it is sticking out like a sore thumb."
I came to realize that a lot of other players had similar problems with other armors as well. I would like to see this fixed as soon as possible, since I don’t think asuras want weapons in their main arteries.
My Asura trio, with my guardian in the lead. She’s my pride and joy.
Race: Asura
Sex: Female
Class: Guardian and Warrior; basically, heavy armor users.
Armor piece causing the issue: Pit Fighter coat/Leika’s breastplate/Seraph-Issue Breastplate
Two of my characters are wearing these two chest armors, each of them has its looks transmuted to another armor. I’d like to note that this has no relevance, the armor causes glitching normally, and transmuted, too.
When it is worn, and the character has her weapons unsheathed, the weapons are misplaced and are clipping through her wrists. I tried unequipping other pieces of armor, but only by removing the chestplate was it gone, and it returned when I re-equipped.
This error is persistent and was in the game for about five months now. Please do something about it, because I wouldn’t want to change my character’s wardrobe, and it is sticking out like a sore thumb.
I had a topic for this one, but it received next to no attention; therefore, posting them here.
It’s a tad long, sorry about that.
First, these are my suggestions regarding immersion.
1.) Optional helmets in cutscenes.
Guild Wars 2 is already one of the few MMOs where your character actually feels like a part of the lore. Players can easily immerse themselves with the world like this, seeing their character talk and respond to others around. Therefore, I think that there should be an option for helmets to show during the cutscenes. The NPCs still have their helmets on during the cinematics, why can’t we? If say, somebody fancied themselves as an anonym thief, never revealing their identity, it can be a bit disappointing that the cutscene removes it.
2.) An actual use for character alignment.
I find it a great addition to determine the personality of your character by the three traits; charisma, dignity and ferocity. But to say the least, it’s disappointing to only see these get any use in text. In my opinion, during a cutscene, they would have a lot more impact. Of course, NPC lines and responses would stay the same, but the player character could reply something that’s true to his/her nature. A brute character would reply over-excited and loud, a noble character would be calm and collected and quiet.
3.) Recognition of your party members.
This one is quite simple; have a feature, maybe an optional one, that would allow your present party members to have a word in cutscene conversations. Maybe just a cheesy oneliner, or just agreeing with you, anything would be fine. Maybe even my previous suggestion could play a part in that.
4.) Recruitable henchmen, maybe even characters you own/know.
In the first game, the ability to recruit henchmen was a marvelous one. I’ve heard some rumors, but I just want to put it out there, that it should be revived, and I’ll go even further; maybe have the option to recruit characters from your account. Of course not all, because it would be a little overpowered.
5.) The option to replay story missions.
A lot of people agrees that after you completed your personal story, the character is rarely seen in cutscenes, or not at all. This can really disconnect the players from the character they immersed themselves into the lore with so much. There could be a historan or a librarian type of NPC, where you could replay a chosen story mission already did; of course, you wouldn’t get any rewards aside experience, and the choices you made would be already cemented in.
6.) The ability to interact with the environment more.
A good example would be… sitting down on a chair. Sitting upon railings. Lying down into certain beds. Or perhaps, when the character is crafting, they could play a small animation, showing how they tinker about.
7.) Different town clothes for different background stories.
I don’t know about you, but there was always some things about the default town clothing that bothered me. Humans are the best example; a character with the street rat background is unlikely to have such posh clothing. So my proposition is the following; make different default town clothing for the races, depending on their background. For humans, their lifestyle; nobility, common folk, street rat. For the charr, their Legion; for Asura, their college. For the norns, the spirit they worship could be a differentiation. And as for the sylvari, either the teaching they follow, or the cycle they awoke in.
And now, for my gameplay suggestions.
1.) Ranged weapons, and their users.
The first half of this suggestion is still kinda immersion-ish; rangers should be able to wield rifles. A proper hunter knows his or her way around with weapons usually used for hunting.
The other half is; guardians should be able to use one type of bow. A magic-using bowman wouldn’t be much of an aberration from fantasy standards. Not to mention that their current weapons for long range combat – the staff and the scepter – are not the fastest weapons, or the ones with the most admirable reach.
2.) The ability to duel/trade with one another.
Says it all.
3.) WvW vistas and points of interest.
They should be moved outside of the forts, to places where everyone can get to them, even if the map is dominated by a hostile server. This way, less people would demand the removal of WvW maps from world completion, including myself.
If anything, remove map completion from it.
This.
Lower populated servers have next to no chance to get 100% map completion, due to other servers constantly dominating WvW maps. Not to mention the atrocious time it takes to get back to a point you died at, since the maps are so humongous and have so few waypoints.
The very least could be to put the vistas/points of interests outside the forts, so even if one server reigns supreme, others can still get the completion.
(edited by IsmertIdegen.2401)
+1
WvW maps shouldn’t be part of the map completion. Players on a less populated server – like myself – have next to no chance to do it, since all the battlegrounds are constantly dominated by one opposing server. And I feel heavily shafted by the fact that just because this other server can nonstop zerg WvW, I’ll practically never be able to complete the map 100%. There are certain areas that never get taken over by others, at all.
Additionally, it can be quite devastating to die in WvW maps while completing it – either by mobs, players or anything else – and then teleport all the way back to the opposite corner of it. Even if I try all the time, which I do, there are certain points I can never get to.
The least they could do is put the vistas/points of interest outside the forts, so that even those players can get it who do not control the given fort.
(edited by IsmertIdegen.2401)
I respectfully disagree with the idea. Getting around on foot doesn’t take that long to be laborous, and the waypoints aren’t that expensive to use, even on higher levels.
All in all, I also think they’d look great, but I don’t think they’re required at all. I, personally, never missed having a mount in this game.
The title caught your attention? Good.
With so many good suggestions out there on this forum, I wanted to give my share of opinion to the masses. Warning, walls of text ahead.
First, these are my suggestions regarding immersion.
1.) Optional helmets in cutscenes.
Guild Wars 2 is already one of the few MMOs where your character actually feels like a part of the lore. Players can easily immerse themselves with the world like this, seeing their character talk and respond to others around. Therefore, I think that there should be an option for helmets to show during the cutscenes. The NPCs still have their helmets on during the cinematics, why can’t we? If say, somebody fancied themselves as an anonym thief, never revealing their identity, it can be a bit disappointing that the cutscene removes it.
2.) An actual use for character alignment.
I find it a great addition to determine the personality of your character by the three traits; charisma, dignity and ferocity. But to say the least, it’s disappointing to only see these get any use in text. In my opinion, during a cutscene, they would have a lot more impact. Of course, NPC lines and responses would stay the same, but the player character could reply something that’s true to his/her nature. A brute character would reply over-excited and loud, a noble character would be calm and collected and quiet.
3.) Recognition of your party members.
This one is quite simple; have a feature, maybe an optional one, that would allow your present party members to have a word in cutscene conversations. Maybe just a cheesy oneliner, or just agreeing with you, anything would be fine. Maybe even my previous suggestion could play a part in that.
4.) Recruitable henchmen, maybe even characters you own/know.
In the first game, the ability to recruit henchmen was a marvelous one. I’ve heard some rumors, but I just want to put it out there, that it should be revived, and I’ll go even further; maybe have the option to recruit characters from your account. Of course not all, because it would be a little overpowered.
5.) The option to replay story missions.
A lot of people agrees that after you completed your personal story, the character is rarely seen in cutscenes, or not at all. This can really disconnect the players from the character they immersed themselves into the lore with so much. There could be a historan or a librarian type of NPC, where you could replay a chosen story mission already did; of course, you wouldn’t get any rewards aside experience, and the choices you made would be already cemented in.
6.) The ability to interact with the environment more.
A good example would be… sitting down on a chair. Sitting upon railings. Lying down into certain beds. Or perhaps, when the character is crafting, they could play a small animation, showing how they tinker about.
7.) Different town clothes for different background stories.
I don’t know about you, but there was always some things about the default town clothing that bothered me. Humans are the best example; a character with the street rat background is unlikely to have such posh clothing. So my proposition is the following; make different default town clothing for the races, depending on their background. For humans, their lifestyle; nobility, common folk, street rat. For the charr, their Legion; for Asura, their college. For the norns, the spirit they worship could be a differentiation. And as for the sylvari, either the teaching they follow, or the cycle they awoke in.
And now, for my gameplay suggestions.
1.) Ranged weapons, and their users.
The first half of this suggestion is still kinda immersion-ish; rangers should be able to wield rifles. A proper hunter knows his or her way around with weapons usually used for hunting.
The other half is; guardians should be able to use one type of bow. A magic-using bowman wouldn’t be much of an aberration from fantasy standards. Not to mention that their current weapons for long range combat – the staff and the scepter – are not the fastest weapons, or the ones with the most admirable reach.
2.) The ability to duel/trade with one another.
Says it all.
3.) WvW vistas and points of interest.
They should be moved outside of the forts, to places where everyone can get to them, even if the map is dominated by a hostile server. This way, less people would demand the removal of WvW maps from world completion, including myself.
ALL RIGHT, those would be my suggestions. Thank you for reading through all this text, and for the developers; thank you if you even take one into consideration.
ALSO, these are mainly my opinions. All I’m asking is, if you disagree with them, either be civilized whilst disagreeing, or kindly ignore them.
(edited by IsmertIdegen.2401)
Race: Asura
Sex: Female
Class: Guardian
Armor piece causing the issue: Pit Fighter coat/Leika’s breastplate
Two of my characters are wearing these two chest armors, each of them has its looks transmuted to another armor.
When it is worn, and the character has her weapons unsheathed, the weapons are misplaced and are clipping through her wrists. I tried unequipping other pieces of armor, but only by removing the chestplate was it gone, and it returned when I re-equipped.
Race: Asura
Gender: Female
Class: Guardian and Warrior alike
I’m playing a female Asura guardian as my main, and for a while I’ve been noticing that when the weapons are unsheathed, they’re not in her hand, but they’re clipping through her wrist a bit more upwards. Recently, I made a female Asura warrior, and then I noticed the same bug.
Apparently, when they’re wearing the Seraph-Issue Breastplate/Velka’s Breastplate/Pit Fighter Coat, or any of these transmuted, this bug comes up. I did a comparison screenshot, attached below. Please, do something about this, because having greatswords jut out of my arteries is a bit weird.
Also; I don’t know if it comes out with other race/gender combinations.
(edited by IsmertIdegen.2401)
I find this “patch” illogical. People should have been aware of clipping in preview. Also, Guild Wars 2 is rather heavy on the customization factor (transmuting armor and such), and this change is a huge blow against that.
“You’re not able to wear those anyway” is also a bad argument I would say. Surely the players can notice that without the game not allowing them to even glance at it.
I don’t see the point of this, and most of the players obviously want the previewing back how it was.
I agree with the crowd here, undo this change.
I mainly mean the player characters headgear in this case. I did notice that some of the NPCs have their own helms on during cutscenes – Zojja, for example – and I feel that players should be able to choose whether they want to “take off their hats” everytime a cutscene begins.
+1
Preview was perfectly fine the way it was before.
I support this idea – anything in the front of casual armors, regarding changes, I’m up for. Good suggestion.
As the title shows, I’ve two suggestions that i’d like to share.
Keep in mind; both these ideas are something to do with immersing oneself with the part his or her characters play out in their individual story, or the lore itself. None of the two suggestions are for major game mechanic changes.
1.) Having the ability to decide whether you want your headgear visible in the cutscenes. As I’ve came to understand, Guild Wars 2 gives much more purpose to individual players with the story quests. A lot of immersion. And for this exact reason, I think there should be a tick-box which would allow you to hide or show helmets in custscenes. To give an example, if you’re a thief, who’d hide his/her identity above all, its only fitting that the cowl stays on. Or just simply if you like the characters look best with the headgear on.
2.) A basic selection of town clothes acquirable from ingame vendors, for ingame currency, of course. Doesn’t have to be as versatile as the armor sets themselves, but, for example, two or three different sets of clothing would give a lot more customization possibilities to the players. Say, the player wishes to play as a more commonwealth human, or one raised by the streets, he or she could either buy a more fancy looking dress, or a more raggedy set of clothing.
Performance issues after upgrading my PC
in Account & Technical Support
Posted by: IsmertIdegen.2401
To be fair, I had a certain limit of price I had to search under. In that limit these two cards appeared to be the best, but I chose poorly when it comes down to gaming, by the looks.
Performance issues after upgrading my PC
in Account & Technical Support
Posted by: IsmertIdegen.2401
Well, my only option other than doing nothing right now is to trade the GT 640 card for the Radeon 7750. Can’t do anything about the processor itself by now.
Thanks for the input, all of you. It’s been a big help.
Performance issues after upgrading my PC
in Account & Technical Support
Posted by: IsmertIdegen.2401
I see. Well, that just proves how much of an expert I am at computer specs.
Thanks for the quick reply.
Since I’m in time with the purchase, do you think that trading the GeForce card in for a Radeon HD 7750 would be a good idea?
(edited by IsmertIdegen.2401)
Performance issues after upgrading my PC
in Account & Technical Support
Posted by: IsmertIdegen.2401
I recently upgraded my computer with a few extra parts. Before that, Guild Wars 2 ran smoothly, at least smooth enough for me. But I’ve switched my processor and video card, and now the FPS won’t get over 15, basically. Which is ridiculous, given that the newer parts I got are way better than the older ones. Look below:
Computer parts before the upgrade:
ASUS M4A77TD PRO motherboard
AMD Phenom II X2 550 Black Edition processor,
ATI Radeon HD 5750 1GB video card,
and about 6 GBs of RAM.
After upgrading:
AMD Phenom II X6 1045T processor
Nvidia GeForce GT 640 2GB video card.
I’m not an expert, but I think the upgraded processor and video cards are supposed to give an increase in performance. So, anybody has any idea why did I get about 20 FPS less than before? This forum gave me no results at all.
P.S.: See the attached image for the settings I have at all times.