Showing Highly Rated Posts By Itz Jay.8941:

just 1-2 classes to pick?

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Posted by: Itz Jay.8941

Itz Jay.8941

Mesmer>theif; the mobility and killing power of these classes allow you to carry pretty hard, you can clean up mid fights quickly and split the enemy up with constant decaps and back caps if your team is struggling to win mid. You also have good ressing power through stealth and distortion e.t.c. and both classes can disengage fights easily.

These classes work in synergy together and are great to play solo in ranked. I highly recommend getting good at both of these classes and having a 3rd bunker class to use in emergencies.

Guardian will stomp hard up until around gold the impact lessens, it would be decent option to take guardian as an emergency class because it is quite a bit easier to play and has good impact vs theif and mesmer.

Another great class is engineer, which also has good impact vs everything but power necro and power warrior, but in my opinion the difficulty of playing engineer is quite a bit higher or rather less forgiving than mesmer or theif because its disengaging power and mobility isn’t quite as good, but, it is a very good bunker class that can support your team, waste enemy time 1v2, do heavy damage, can double ress, double stomp and also has good disengage potential through stealth gyro. This would be a great option to take in case your composition has no sustain whatsoever. I play mesmer>theif>DH but plan on getting better on engi to replace DH during the next off season so I can make more impact when I’m forced to swap.

The remaining classes in my opinion are heavily reliant on having good team mates that can survive and rotate well. Ele can heal but can’t bring your team mates back from the dead. Necro does heavy damage but gets targeted hard and has little sustain with bad mobility. Druid can waste time in 1v2s but can’t do damage and finish fights. Warrior can 1v1 and waste time 1v2 but gets hit hard in team fights especially after the recent nerfs. Finally we have revenant which is a solid +1 class, has good damage, sustain and mobility but doesn’t exactly excel at anything.

put ascended tickets in unranked too

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Posted by: Itz Jay.8941

Itz Jay.8941

+1 this. Give unranked the same rewards, yes it would reduce ranked population but it would help create a more healthy environment in ranked thus bringing new players and old players in over time.

What’s going on at the moment clearly isn’t working and anet really need to throw a big spanner in the works not just apply band-aid after band-aid. I would rather be playing with a smaller healthier population that are actually competitive and want to get better.

Population is our biggest problem right now yes, so we need to bring players in and keep the current players playing. The only way to do that is to create a more healthy environment.

How else do can you do it? Force players through tutorials and ranks on different professions? Better rewards? Separate duo ranks into their own leaderboard? Remove duo que completely? Add team que? Maybe automated tournaments will save the day? Something has to change surely.

Fractals: Still fun?

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Posted by: Itz Jay.8941

Itz Jay.8941

I found tier 2 and 3 difficult, but now I’m on t4 I realise the fractals weren’t difficult, the people I was playing with made it difficult. I actually find t4 easier than t3 purely because most people in t4 know what they are doing.

Fractals are easy when; the group is dps min/maxed, using food and potions, has a sensible comp, knows the mechanics, and, keeps breakbars broken.

When you are dps min/maxed you can breakbar and push most bosses into their next phase with one good dps rotation.

For example trying to kill the slime in the reactor is an absolute joke when your team isn’t dps min/maxed, when you are however you can one shot him before he has a chance heal.

When I join a group I’ll aim to join one that already has a few players in it preferably being something like mesmer, druid, warrior, x ele’s. Fractals are also a lot easier with perma quickness, alacrity, boons for days, power/precision buffs, and 40k dps from 2x ele’s with heals.

I try to avoid any comp with a theif or necro purely because they offer little to zero support compared to any other class.

Ranger vs Guardian tough fight ?

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Posted by: Itz Jay.8941

Itz Jay.8941

Bunker druid. The sustain from bunker druid will always out heal a guardian in a 1v1, combine the sustain with your mobility and LoS you shouldn’t be losing vs DH.

Power ranger is really a low level and niche build in PvP. I have no problems destroying a power ranger on any class in a 1v1, or forcing him to disengage and retreat in a team fight rendering him useless.

Bunker druid is definitely the way to go in my opinion, it is a very strong build and has few counters due to it’s disengage and re-engage potential.

Frustration boiling over.

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Posted by: Itz Jay.8941

Itz Jay.8941

^^^ Exactly.

If the matchmaker is not on your side already you are at a disadvantage.

If you play a class that you are not as good at as opposed to another you are putting yourself at a further disadvantage.

If you then queue up on that class as opposed to the class you are best at (which I believe is what you are doing) you are putting yourself at an even further disadvantage.

When luck is not on your side which you have to presume it isn’t and be prepared for the worst you need to be trying to tilt things in your favour, you’re not doing that by playing all nine classes in 10 games.

Hilarious balance of gw2 - solutions thread

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Posted by: Itz Jay.8941

Itz Jay.8941

Thief: Steal

Now with a 10% chance to steal vital organs. Automatically reduces total health by 50% and grants thief a follow up ability “vial of salt.”

Vial blinds, aoe knockdowns and then sets everything in a radius on fire.

Foes slain by the vial are then automatically finished by a dancing moa ridden by an Asura wearing a cowboy outfit.

+1 now we’re making some sensible suggestions, anet please add.

How Come

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Posted by: Itz Jay.8941

Itz Jay.8941

“Teleportation or teletransportation is the theoretical transfer of matter or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction literature, film, video games, and television.”

Guardian only has two teleports a 600 range on his sword 2 short cooldown and judges intervention which is 1200 range long cooldown. Pretty easy to counter just be aware and ready and memorise which player is using which build/skills in a match.

S666 Everyone knows it.

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Posted by: Itz Jay.8941

Itz Jay.8941

Yeah well that’s it in a nutshell. I don’t understand why they won’t try new things though? Why not give unranked the same rewards, wouldn’t it end everyone’s troubles in one foul swoop?

I agree low population is a massive issue. GW2 is IMO the most beautiful MMO mechanically and visually. For it to be in the state it currently is, it’s really sad.

I personally think that the game needs to be made for casual gamer friendly. Realistically someone who only has enough time to play 1-2hrs a night or every other night is never going to get the legendary weapons e.t.c they oh so desire.. I dread to think how much time legendary armour is going to take..

Jumping into a 50 man bandwagon zerging HOT is just not fun. Gearing up for fractals across different characters to get the rewards you need is time consuming and just not fun.

I really don’t know, maybe Annette just doesn’t care. Maybe they make enough money and are happy with their little kittened off player-base as it is.

just 1-2 classes to pick?

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Posted by: Itz Jay.8941

Itz Jay.8941

Thanks for the reply’s
Did my first 10 ranked games just now, after spending last 3-4 few weeks in unranked practicing various classes(Sorry for those paired with me)
Ended up with rating t3 silver? Just below 1200 points I think.( don’t judge me)

It’s funny you mentioned engineer duster , it’s the class I chose to do ranked in. Got recked with warrior, so I found scrapper was so easy to do well with.masks my misplays a lot. Combo to heal team mates and decent Damage/kiting ability.

I’ve tried all other classes in unranked except Mesmer. I’ve got a 80 Mesmer but it feels extremely complicated. I find good Mesmer players totally destroy me though.
Any suggestions for starting To learn Mesmer? Is the meta condo build good starter in lower ranked games?

Thanks all!

Yep engineer is really versatile, a very good option.

The meta condi chrono is the only build you should use, your only other option is power mesmer which has no sustain and is utterly unforgiving.

Check out lord helseth’s videos on youtube of him playing condi, particularly the ones since the patch, watch them over and over between playing unranked and you will pick it up fairly quickly.

One thing I will say is that since the recent patch (illusionary reversion requires 3 clones to proc instead of 2) I have been playing gravity well instead of moa because I find by the time I have moa’d someone in a 1v1 I really don’t have a lot of burst left to finish them.

That and I play solo queue so half the time regardless if I target someone when I moa or not, my team mates don’t finish the kill so I waste my moa, whereas I have found gravity well more forgiving in 1v1’s. In team fights or outnumbered smaller fights I can pop 3 clones up, get a nice long continuum split and pop double heals, double gravity wells, double chaos storm while unloading all my shatters into enemies trying to ress/stomp e.t.c.

You might find gravity well more forgiving like me but I advise trying and using both to see what suits you, moa is absolutely better if your team can actually work with you and finish kills.

Humble Petition

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Posted by: Itz Jay.8941

Itz Jay.8941

+1 I miss the gw1 atmosphere :/ gw2 seems like cod infinite warfare

Why do you not play?

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Posted by: Itz Jay.8941

Itz Jay.8941

I stopped today cuz again playing with “plat” players and no one even give a d*mn about swaping profession or anything like that.

Double necro without a single support you ask to swap?
I’m power necro dude chill !
Ok I play GW2 pvp only for about 3 years and when I say before the game starts it’s a 100% loss and what happend?
The double necro pro + bad thief easy game loss.

1v2 and 1v3 entire game tryhard as hell and those people still manage to get from a 3 cap into 0.

By far not the only bad game xD

I’m bad at complaining but I have enough of the “skill” lvl of players on plat or near plat is just not even weak but sad askitten.

90% of those players have no idea of their class or what to do. No idea of good team comp vs bad they just want to play the class they can.

Last season decent matches with same trolls and afkers but was 100% better then this one.

If people on plat lvl have no idea of the game or of their own class then I jst have to admit this game is dead.
My top 3 until now:
Thief players / never swap / never outnumber / never decap / roame 90% of the time off point
Necro players (the best of all) 0 support who cares I play necro die mid fight within 10 seconds gg + don’t forget the rage after +blocking you cuz they are the best players and you su**.
Random afkers / before the game starts ragers (yes even on high rank)
told a “pro” druid not to push far cuz I want to do (get abused as noob kitten etc.) druid goes far die 1v1 to a power war we can’t get mid cuz necro and other dude die and I can 1v3 mid

Matchmaking last season ended with 1950
Placement this season:
8 of 10 2 losses due to not even close to be even games (carry potential 0%)
first loss 2 core players both bad + afk druid on close 300-500
second loss perfect team vs 4 warriors 1 dh loss due having team of trolls or people who play randomly a class no idea what it was
lost due to enemy thief stealing 2 beasts 460-500 1v2 entire time and even a 1v3 + done 2 beasts alone

Now the problem is if you don’t duo que you can forget to carry 4 players.
The real problem is just the players themself. People who play 1 profession and not even good are the biggest issue. My losses were all from the same players who played something what doesn’t even close match to the team comp but they don’t care. Bad players on high rank = no fun to play at all. Not that it would be a challange cuz I won this season more then once 1v2s and even twice a 1v3.

I thought it was just “random luck” that you get so many bad players but this happend now more then once and a sign to stop pvp ranked for this season =)

Good luck to everyone and don’t rage so much:D

The problem with players trolling in rank by only being able or willing to play one single class has already been solved. You want to know how relevant PvP games solve this problem. I told you how Hi Rez does it with Smite since that’s my focus atm.

You wanna play ranked 5v5 conquest? Guest what? You are not only going to have to put in over 80 hours per a account to reach max PvP level. But also you will have to have played enoth on 20 different characters to have a minimal of 20 characters with mastery. This is even before Smite allows you to queue for ranked conquest. kitten that problem was stopped before it even got started ah?

In GW2 you should be forced to hit PvP Rank 80 before even being able to queue for rank. On top of that you should need to show proficiency on at least 3 out of the 9 professions. All of these really minor easy to fix but serious problems. Could have been prevented from even starting up. But nope ANet didn’t even care enoth to put such basic thought about them in a competitive PvP environment.

Love this. If every player had to play even even 25 games across every class to play ranked, well, they might understand how to dodge a dh trap. All I hear is crying that dh is so overpowered, in reality most dh trappers are completely glass and down in seconds when targeted… Kitten s6 and all its noobs…

Separate ques, separate ques. Give unranked the same rewards as ranked please it would end half our troubles.

the silver curse

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Posted by: Itz Jay.8941

Itz Jay.8941

[/quote]
What do top stats matter when using that ele actually gets you wins when your support Rev doesn’t? You’re completely missing the point here because you’re so stubborn about that build. You’re ignoring anything of substance being said to you and responding with excuses and justifications to keep using trash – it’s everything except you. With that outlook and no desire to have any kind of introspective or self-review, you belong exactly where you are.[/quote]

Exactly this is something I hate, people who think top stats are what carries the game. Some games I’m struggling to get my team to stop outnumbering our own close point 2v1 or even 3v1, right they are killing over and over again but the enemy just throws one after the other to the close point forever holding two of my team there.

Meanwhile on the rest of the map we are outnumbered and can’t get any kills and this goes on for the entire game meaning that they get top stats yet they are outnumbering our close the entire game, putting us at a disadvantage on the rest of the map. In reality especially when you are outmatched they should have let close get capped, outnumbered mid so we can either get a kill and start snowballing or then disengage to cap far to re-engage mid 5v4 to try and get the kill again.

Say I land every single one of my moa’s in a game, and my team kills every single one, and I leave the outnumbered fight to cap far and leave with portal. I don’t get any top stats, maybe I will get offence if the enemy don’t cap close. Does that mean I didn’t carry the game? Because I let my team outnumber getting all the top stats? It’s not about getting top stats, it’s about making plays.

-17 rating for a 2v5 game

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Posted by: Itz Jay.8941

Itz Jay.8941

Yeah, I got a guardian today:

“Just started guardian today, I don’t know the rotation sorry”

“Go play unranked”

“No I’ll get pips for this”

The match-making update has done something, I have only seen 2 stacks today. Makes no odds if my team are trying to get tranq when there are 2 support ele’s sat on it though haha.

Unranked needs the same rewards as ranked, I’m sick of toxic players who don’t even communicate let alone look at the map.

Ranked should be for players who want to play competitively and get better at pvp.

How do we fix sPvP?! Anet?!

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Posted by: Itz Jay.8941

Itz Jay.8941

Just wanted to make a post highlighting some future changes that I believe would help revive this game mode and make it great again, not that it’s dead, it’s just pretty stale as you can see in the forums.

1) Release more non elite specific skills with the new xpac; I fear if only new elite skills are added with the upcoming expansion, we will be left with the same stale meta and a new meta “band-aid” to cover it up for a while.

Releasing more skills would force the population to redesign the entire previous meta and core builds, and with more skills to play with, it would potentially offer a much bigger variety of builds to play with. Just take a look at the sheer amount of skills GW1 had to offer, including secondary professions I believe those numbers are one of the reasons GW1 was so great.

2) Release team death-match; The problem I see with conquest is that it causes the entire game to often be misconceived as horrifically unbalanced, not because it is unbalanced (It isn’t, there is just no build variety), but because conquest is designed around playing three nodes.

Without the three nodes to play with, you would see these one shot glass builds all but completely disappear away to conquest, with a new meta prevailing focusing solely on playing 5v5. I do not suggest conquest should be removed, but put into a separate queue alongside team death-match.

3) New maps; This is a no brainer, in conquest different maps add unique plays and allow different classes to shine. This game needs a lot more maps, and new maps added at least every year. I would like to see some new maps based around the upcoming expansion too, something exiting with lots of different terrain. I think the current variety of maps are another reason the game mode feels stale.

4) Remove duo queue; Though I am unsure of this I propose to remove duo queue, purely to try and create a more healthy community. I have seen players from both ends of the spectrum directly or indirectly complaining about duo queue. Either by getting stomped on or stomping on teams, or being forced to carry lower ranked players. IMO this is not fair or competitive.

Personally I would like to see separate solo queues and full team queues or a solo queue and duo queue with the duo queue being 4v4 or 6v6 and consisting solely of duo’s.

5) Unlock weapons from elite specs; Although I am unsure of this too, it would offer even more crafting potential giving us even more build variety.

6) Increase non liquid and liquid gold rewards; No matter how many players play sPvP, the PvP aspect of any game is often an aspect that can bring new players to a game. The rewards can be an aspect that makes them stay with that game. I propose that sPvP rewards should be competitive with PvE rewards also offering more prestigious rewards unique to the game mode.

7) Give new players tutorials, and encourage playing different classes; sPvP badly needs some basic rewarded tutorials for conquest, offering an insight into playing advantages and disadvantages. You could even have a sPvP section linked through the game to the website with more in depth guides.

Players also need some incentive to playing different classes, one way to achieve this would be to have more achievements with liquid gold or unique rewards for winning games on different classes. That or to add “games won” requirement across say three classes to earn your rights to play ranked on season.

To conclude I wanted to say that it is really sad to see GW2 leave esports, its arguable that this was down to the neglect of sPvP in general. To anyone who was all for getting rid of esports, well you just condoned getting rid of a major marketing standpoint for GW2, and this is coming from someone who doesn’t even play at that level, and probably never will.

Many GW2 players are solely PvP players or like me really enjoy playing PvP after getting daily PvE tasks done. Without going off topic the PvE dailies are so far few and between I really believe it is in everyone’s best interests to give sPvP some of the TLC that it needs. Let us end this undying repetitive salt filled forum and start proposing some real changes that would make sPvP great again.

Beginner Ascended.

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Posted by: Itz Jay.8941

Itz Jay.8941

Hey all. I am new and just hit 80 on my thief. Just bought some gems so I could equip myself with Exotic gear.

Now I am wondering what the fastest way to work towards ascended gear is. I am looking for Marauders armor and Berserkers everything else. I realise this may take some time since I am new 80 and only have about 100 gold at the moment. Just wanting to know best path for me to start working on ascended.

Thanks

Get all your ascended trinkets first, rings you can get for 10 pristine fractal relics which are the cheapest and easiest you can buy (core stats only).

You’ll then need earrings, which you can buy with laurell’s or you can farm from PvE; you’ll need one from bitterfrost frontier and one from ember bay as they are unique. You can also get a backpiece and amulet from either of these maps.

Once you have all your trinkets start going through fractals and get to level 40 which you can farm to buy +9 infusions. Infuse and attune both your rings so you have an extra 4 infusion slots to push up to higher fractals.

Get as high as you can in fractals and do your dailies which are one of if not the best way to get ascended gear, which is of course free, then you can swap the stats to what you need and save all your gold.

Do not bother crafting ascended armour, it’s not worth it. You would gain more damage from upgrading your weapons than you would for a full set of armour. Just wait until you can do T4 daily fractals, you should easily pick up a full set of armour and weapons in a month or less.

Another thing I highly recommend you can do is sPvP. If you complete all the chests in ranked you will get yourself either one ascended armour piece or one weapon. You will be able to save your tickets to buy the ascended precursor for the legendary backpiece for free, and, you will pick up enough ascended shards to buy yourself a couple of earrings and an amulet in the process.

Whilst doing sPvP you can do the reward track for bloodstone fen, picking up blood rubies which you can use to buy stat swappable ascended rings, or, you can do reward tracks to pick up free exotic berserker gear for your char or alts.

IMO it’s not worth buying any gear in GW2, you can get it all easily for free and save you gold for legendaries/components/skins e.t.c.

Ranger/Gaurdian Help

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Posted by: Itz Jay.8941

Itz Jay.8941

Well DH if I’m right has the lowest HP of the heavy classes, there is a trait which gives vitality boosting full zerk base from 11k to 14k. What I would be thinking about really is being geared ready for fractals/raids, so ideally I would use full zerk armour and just use trinkets and food to boost vitality if I wanted the HP, which I don’t personally

I’m a little confused as to why you are doing solo content in HoT, it’s pretty difficult to solo the bigger mobs and bosses on any class to be honest you are much better just joining an LFG.

If I am ever doing solo content I will just take my necro or preferably warrior because she has 18k base health with full zerk gear equipped. Then I take adrenal health trait and the short CD heal/percentage damage which resets and refills my F1 so I can kill super fast while healing, on bigger mobs I will just keep one enemy at low health incase I do go down I can AA to rally xD

The good thing about warrior is the mobility, you have GS skills and the charge skill and a leap skill so you can fly past mobs you don’t need to fight. Not to mention you have infinite kiting potential. Necro is good for solo too but has terrible mobility. DH has some nice traps and good single target damage but IMO the cooldown of your multi target damage is quite high and the mobility isn’t great if you want to be survivable.

How do we fix sPvP?! Anet?!

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Posted by: Itz Jay.8941

Itz Jay.8941

500-200 games are not fun if you are losing, but in a good team vs a good team, just one kill can force a full cap and if every player on your team has good movement you can maintain the three cap causing this score. That’s what conquest is about, which is why I said we need team death-match.

500-200 scores in games are examples of unbalanced matches: they show that a team more than doubled the score of the other. As you said, its not impossible to bring back games from 100-300 to a win, we all have done it… but that needs balanced teams to work, and when that happens the final score resembles 400+ vs 500 or things like that, certainly not a final difference of 300 points or more.

Although I do agree maybe 300 pts difference is a bit much and could well be unbalanced, even balanced games can have large score differences.

If you are in a balanced 5v5 and somehow somebody messes up and dies, then the killing team snowball and force a three cap, say the enemy regroups on close but two go into mid. If they end up in an even 3v3 on close and 2v2 on mid and nobody moves 200-300pts can easily fly by when people are try hard surviving.

Large point differences aren’t always down to unbalanced games, IMO its part of the conquest gameplay, at high tier play when games are balanced and everybody survives just forcing and holding the caps alone will win the game. In some ways I would expect large point differences in this situation.

This is why I would like to see team death-match, it provides solid ground for the creation of balanced builds unlike conquest which is all about movement allowing squisher but more mobile classes to be forgiven. Personally I really don’t think you can balance GW2 around fighting three nodes.