Showing Posts For Jak Shadow.2864:
Top 1000 is more than the total pvp population.
Are you sure? I know the game is older and people have dropped out but also new people have come in. It used to be the top 10% were in the top 1,000 so around 10,000 players overall
Maybe you are right in which case 250 makes sense. But maybe you are not.
The old leaderboard was top 1000 I believe and did not show MMR, only win rate and rank.
I like all the changes in general. Thank you Evan and team.
Would it be possible to make the new leaderboard top 1000? That was more achievable for me and gave me something to work towards – it was more motivation than a set of ascended armour as, in my view, it should be in PvP.
There is a leaderboard for the top 250 players (plus a friends/guild leaderboard for everyone else). The leaderboard awards unique titles at the end of the season.
Is this like the old leaderboards that showed what percentage you were at so you could aim to progress even outside the top ranks? That was a good system.
I think it was more than top 250 but I may be misrembering.
The balance was better than season 1, not by much, but the match making was so unbearable, to the point where I no longer play the game
Pretty much this.
Same for me. Will give season 3 a try but is the last chance I will give Anet to make things better rather than worse.
I agree 100%, players stuck in MMR hell will have an artificially low MMR upon start of season 3 which is not fair at all
If such a thing does exist perhaps it is fair given what they may have been through in Season 2.
Ithilwin, have you considered using a controller instead? Would you be able to use something like this with your left hand? Thumb would be on the joystick and also moves up to the D-pad, index finder is on the shoulder trigger and bumper, and the rest of your hand holds it.
Just trying to think of some way you can use your left hand as little as possible.
http://www.amazon.com/Sabrent-Twelve-Button-Game-Controller-USB-GAMEPAD/dp/B00AEWTSWU
Or use one of these. I would definitely recommend it (and you can get them cheaper on a well known auction site).
If you have all your skills bound to the Naga. And use the wheel button for dodging and targeting then you only really need to move and use the F1-5 buttons in game. This makes that pretty easy and you can keybind your utility stuff (map inventory etc) too for PvE play.
GJ for sharing Ithilwen.
I don’t want to have to “take the same medicine” in ranked, where I’m already generally content with the skill of my teammates
Well that is hardly surprising is it. I think you are in the minority though, so don’t be surprised if it changes for S3.
If you can’t deal with that, or aren’t good enough, stay out of ranked. That’s how the community treated ranked before leagues, but now every casual/PvE’er feels entitled to progress through the leagues. Good players don’t play ranked to farm noobs and couldn’t care less that noobs are threatening to leave.
If you read any of my posts you will see I would advocate a return to the old leader-board style system, which is how “the community” treated ranked before. I was in the top 10% on the last MMR ladder and had no problems with it all.
But matchmaking then was exactly the same as ranked is now and no-one really complained about it. What people, rightly, complained about was how MMR decay was dealt with.
kitten sight better than this kitten which is not only going to lose them casual PvErs but people like me who barely do PvE and have over 5,000 games in PvP. And even the “good” players will care when there are “noobs” left to farm even on their alts.
Since the advice to those having problems this season has been to group up I find it ironic that “better” players who presumably play more and so know more people in the “community” don’t want to have to take the same medicine.
Why should there be any reward for PvP except the standard reward tracks. This was how it used to be and it was fine.
Get rid of this stupid league based system which doesn’t do what it is supposed to in terms of defining skill, or bringing more players into the game mode, and just bring back to the MMR based ladder with better decay. Simple.
It’s a breath of fresh air having equal-skilled teammates, win or lose. Going back to unranked is painful now because the spread of skill within one team is often enormous.
I understand that the simple solution if you don’t like the team mates the system is giving you, having received much sage advice on these forums to that effect, is to form your own team.
The problem with that is it punishes you for having a high MMR by pairing you with players with really low MMR to make the teams average out.
Is it really punishing them? All these great players have all been telling us how hard they carry so presumably it is still an easy win for them and a better, dare I say it, more competitive, match for everyone.
Isn’t the current system more “punishing” for lower MMR players by stacking the odds continuously against them?
There are lots of sports with a handicap system designed to make the match, or race, more even.
This is after all a game that people play for fun at the end of the day, a small number of professionals aside. The devs lost sight of that fact this season and I am sure will fix this problem for next season or there will a very very small pool of players left in the Mists.
no wonder you lose your matches with that attitude…
Really. Maybe if you don’t know when the game is done before it starts you don’t know that much at all. Many games can be predicted before they begin given current class imbalances.
It ivs no indication of determination to win. Just more pre-destination I’m afraid.
Fate is never certain. But it is a good guide to prospects.
Hey everyone,
I wanted to just chime in here and make some things clear as they may not be clear.
The “Year of The Ascension” achievement do not reset/clear between seasons. Whatever progress you have carries over to the next season.
If you can’t/don’t get the legendary if a specific year then there will be another way to obtain that specific backpack. I can’t go into any details on that, but you WILL be able to get previous years backpacks in some way.
We also understand the frustration of players and matchmaking this season and will do our best to make some changes for Season 3.
Hugh – good to know you understand our frustrations; correct me if I am wrong but there appear to be two quite distinct issues:
- One is the lack of the ability to get the wings. I could care less.
- The other is just abysmal matchmaking with blow-out matches. This really ruined season 2 for me.
Please separate the two and make PvP fun for those who want to play that game type. It gave GW1 longevity. If you don’t fix it for next season then GW2 is over for me.
There are those pro-players who want kitten – that is fine – give them that forum – but let’s have a competitive game mode for PvP like the previous MMR based ladder that was fun, had no rewards, was competitive from match to match and allowed players to improve without stacking the odds for or against them.
You’re acting as if it’s a bad thing that I have a high MMR. MMR is something you earn not something that is given. I just explained to you how I earned that, in multiple facets pertaining to skill and actually commanding your team of sheep. Sadly, you must be one of the sheep. You actually have to be good at this game, there is no getting around that. If I can get a 70% winrate on a non meta weapon solo, then what is your excuse?
It’s great that you have a high MMR and have earned it. The problem with the current system is that if you don’t then it is now extremely hard to get one if you SoloQ. The game is, in fact, “out to get you” – or at least to prove you are exactly where you should be. It sticks you with people who it thinks are your level, which is something of a self-fulfilling prophecy.
Of course you can shift the dial, but your play will need to improve pretty dramatically to “beat the system”, which is what you have to do in effect.
does anyone just have fun playing the game….. this is ridiculous.
I used to……………………………..
and what exactly is wrong with this screenshot?
I guess he doesn’t think it is fair to be teamed with an amber. OFC it might be an experienced player playing on an alt or else an experienced player starting the season late. But it could also be an inexperienced player, which would make the game more challenging to win.
They have the best solution for teams – it has to go with the highest counting or else people smurf it like last season.
This isn’t the problem with S2 matchmaking.
People forget that the whole division deal isn’t to allow everyone to get diamond or legendary. If you are not good enough to get there then you simply won’t. I agree that sometimes you get bad teammates and that’s fine and all but if you are only winning 50% or less, then the game has you where you need to be. It’s not fun being there, but that’s the system telling you that you are where you are supposed to be. Good players win despite having bad teammates, so they are the ones that are highly ranked with good mmr
It isn’t really whether you are good or not. That can make a difference, but is not as determinative as where the “game” thinks you should be. If it “thinks” you are bad, you will get bad team mates are more likely to lose. If it “thinks” you are good you will get good team mates and are more likely to win. Amazingly where the game thinks you should be is likely where you will be.
Sure if you are a lot better or worse than the game thinks then you might be able to avoid your pre-destiny but you need to be an awful lot better or worse.
Not sure what that says about skill level.
Yeah, it sucks that 2/3 of the time you just lose in that case, but in the default case you just win or lose 50% of the time anyway – it’s not that huge of a difference.
Actually, IMO, there is a huge difference between winning half of the time and losing twice as many as you win. It is, in fact, the difference between fun and an exercise in futility.
And some people actually play PvP for fun. I don’t give a monkey’s **** for a legendary back pack. And I am not bothered about shiny badges either.
At least with the old MMR leaderboard games were always aimed to be balanced and no matter how good or bad you were every time you played you could aim to improve your position on the ladder; it was competitive for everyone all of the time. There were a few problems with decay but that was a small issue compared to the current system which is genuinely likely to be the death of PvP in this game if they don’t fix it for next season.
The meta shows up in two ways in the rankings. First, you can think of your build as something that shifts your ‘true’ MMR strength – if you are playing a strong meta build, your true strength is higher than if you were playing an average build, while playing a weak build has you perform as if you had a lower strength. If you switch builds and classes from game to game, then your ‘true’ strength is actually changing from game to game as well, which makes your performance and your rating more volatile. I didn’t put anything like that into this simulation, because I’ve done so enough in the past to know it doesn’t really change anything – it makes the system a bit more volatile, and players ratings on average represent a combination of their MMR and the strength of their plate of builds.
The second way it impacts the model (or reality) is by making match outcomes more unpredictable.
I think in fact it makes the matches mostly more predictable. With few exceptions, in my experience, the better (and likely higher mmr) teams have more meta classes and better composition than the poorer teams. This increases further the inevitability of the higher mmr team winning. Just as well there is no such thing as fate, though Anet appear to have tried to code such a thing into the league system.
The Leaderboard had a few flaws, but instead of fixing the flaws anet made something new with even more flaws.
Absolutely right. Best chance to fix a busted system is to go back to what was before. And just a few Llamas for the very top – no other rewards needed.
@BrotherBelial
You really think so. GW PvP was always based on the idea that you did it for fun not for gear. I kept playing PvP in GW1 cos it was fun. I play PvP for fun.
The idea of rewards for PVP, particularly for ladder climbing, is ruining the game. The old ladder was so so much better than this piece of junk.
You don’t think player numbers will drop after the disaster that is season 2. I do almost nothing but PvP and have well over 5000 games but if season 3 is as poor as season 2 I will be looking for a new game. No amount of PVP rewards are gonna change that.
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Yes thank you Evan. We all feel much better now that you have told us the truth. Funny how it is a completely different truth than in the previous MMR based ladder. I guess the truth is a flexible concept.
Obviously you can’t please all of the people all of the time. But at least you have managed to please a tiny minority some of the time. So three cheers for that.
Please just take all rewards out of PVP ranking. The MMR ladder system was much better and more transparent. A shame so much time and effort that could have been spent elsewhere has been wasted ruining PvP for both PvPers and PVEers. Ill conceived and poorly executed.
Funny how dev wastes his time to reply to people who generally dont want to improve in the game and blame their team and/or matchmaking, basically being in complete denial about their own poor performance and these people are still unhappy and prefer to remain in denial even after getting their answers.
This from a guy who spends most of his time QQing about mesmers ………. Maybe you should take a dose of your own medicine from time to time.
Evan glad to know I am exactly where you thought I should be in the first place. Perhaps is that us because you implemented a system that virtually guaranteed that would be the case. Interesting philosophy but one that ultimately is not going to do the game much good. Frankly I don’t care a jot about the backpiece and I much preferred the transparency of the MMR ladder system. Season 2 is a bust and I am sure you have the data to show it. How are you going to keep the PVEers playing once the back piece is obtained – I don’t think you will. And you will have lost many PvPers as well. Updating Skyhammer isn’t really going to be enough to keep people playing after this joke of a season.
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People wouldn’t have to use it but it would give choices. So long as there was a block function this would be a great addition to the game.
I have played mesmer. It is very strong. If you have trouble winning with it, then you are doing something fundamentally wrong.
You are one of five players. You can win all your own fights and have the rest of the team lose theirs. Happens all the time.
I don’t think mesmer needs a buff but there are still stronger classes out there. I am always happy to see a mesmer on the other team as that means one less of another class. Same with warrior and thief. They are the three classes I am always happy to see on the other side. If you really don’t feel happy if you see those classes on the opposing team then you are the one doing something “fundamentally wrong”.
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You guys (& gals) and this thread are comical. Those calling for nerf: have you ever played mesmer? I have well over 4000 games and it is certainly my best class. However I rarely play it in the current meta and I can win more easily with other classes I am less experienced in. If I see a mesmer on the other team I see that as a plus not something to worry about. There are many class imbalances out there but those constantly crying about mesmer are delusional.
The point of having something legendary in pvp is to get more people into the pvp scene.
I wonder how that is working out with the fantastic new system? So well that they thought they should remove the average queue time indicator it seems. Nice work!
Interesting list. Nerf Mesmer, warrior, ranger and maybe thief. Buff necro. Not sure what you been smokin’ fella……
Truth i imagine. Except i believe much more than the top 10% can quite easily get to Diamond/Legend but still, yes.
I was in the top 10% last time there was a leaderboard based on MMR, but I have no chance of making Diamond, or based on current progress even Ruby, this season. I guess that rather than just “gitting gud” I simply “git worz” instead. My mistake; I should have played less and my skill level would not have dropped so significantly.
You mean so that unranked will be the same glorious experience as Season 2? Thanks but no thanks.
This sums it up for me
5.5 k games and in top 10% in ladder where based on MMR.
Struck a losing streak from day 1 on main account. Played a few on my son’s account (which I play to get him Tomes to lvl up for PvP) and had a better success rate cos I won the coin toss.
I have tried to persevere on main account but increasingly hard to do so. Swapped to my son’s account and didn’t realise that (as he does being he wasn’t on top of the meta and found I was a druid with shortbow (no idea of ant of those skills) and no others. Still managed to win the game and contribute despite have no clue as to the class.
Just as well my MMR put me with “good” people.
Joke system where I could no more than press 1 and still do ok. I really do despair.
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Entries in that list show for downs and stomps. Skill icons show when available, but finishers don’t have icons, so they show up as skulls.
Evan – thanks for taking time out to contribute to this burning issue that has most of the playerbase up in arms right now. Much appreciated.
The old ladder system with MMR (not last ladder season when it was more grind based) was far superior.
Decent matches and players could see if they were improving. No rewards on offer except for top few.
Current season is worst PvP experience ever in both GW1 and GW2. Thinking of going back to LotRo at this point.
In spite of my 5,500 games and doing well in all previous seasons (top 10% in old MMR ladder which is good enough for me) this season has been a disaster on my main account. On my alt account it has been going pretty well but I don’t play it so much.
I appreciate the advice to just get good, but something ought to explain my terrible performance this season. Have I just become much worse? My alt experience suggests otherwise.
I hope they don’t change the system. I may not be playing next season or it can’t be as bad as this season. Maybe some of you GWAMMs can enjoy the other side of the coin next time around.
The vast majority of players use anything as excuse. Fact is…if you lose a lot youre below avg. Might be a tough pill to swallow but its the truth.
Actually it isn’t true. How do I know? Because I have two accounts and at start of season I had big win streaks on one and big lose streaks on other. It is by no means clear you can draw many conclusions from win / loss ratios so far this season.
Glad you lost. Queuing as 3 three necros is just looking for cheese win if other team cannot out-rotate you. Hard for an uncoordinated team of pugs to do so – you deserve to play full premades with voice comms. Teams like yours are the problem not the solution.
So matchmaking shows whether I am a good or bad player.
How come that to start I had about a 70% win ratio on one account and less than 20% on the other? And the losses were in my main account with many many games.
What do those facts show?
The reason is this: the number of sPvP games played on the account was added to the matchmaking. I would guess that your account with more games puts you with more experienced people.
You would guess wrong. Over 5000 on my main account that I am losing with. Only a few hundred on the other……
So I don’t have a problem with the system in theory but I am not sure it is working as intended.
I have two accounts – on one my win rate has been at least 60% more like 70%. In the other my win rate has been about 20% if not worse. Same player but huge variation in results which I don’t really understand the reason for.
But then you are playing Scrapper. That might help your win stats a little…….
On my alt account however I am golden. Just shows it is all about the player doesn’t it……
For all you winners out there
The system is marvellous – a true test of skill for all those you claim it is now the ultimate test.
5000 games on my primary account. In top 20% minimum in all seasons so far but cannot buy a win on my main account.
its a good thing that mesmer is considering “bad” right now by the sheep crowd, having to deal with rev and scrapper is already difficult enough even without mesmers
Coming from a well-known Mesmerphobe like yourself, I will take that with a large dollop of salt.
Even if I am tempted to play Mesmer these days I switch to something else if there is even one thief on the other team. It is worse than the bad old days for that match-up – unless the thief is very bad of course……
Unfortunately A-net made a big mistake and didn’t have a functioning ladder for season 1 and now everyone thinks they are a top 5-10% player because they were able to grind to diamond league and above level last season. You can try to explain that how it works now is actually the best for all until you are blue in the face but a lot of people don’t want to understand it. All I know is A-net better to stick to it’s guns. Some minor tweaks like letting diamond and legendary from this season start next season in leagues 2 and 3 might alleviate some of the early mismatches for season 3 may be called for. Unlike peewee sports and in socialist utopias we all can’t be winners because we aren’t all winners.
That isn’t really the problem. I was always close to the top 10% or higher when they did have ladders and had a solid 60+% win rate. This new system I would be losing 8 or 9 in a row. That just doesn’t stack with my win rate since the game came out and a huge part of the issue is having team mates that clearly have no clue what they are doing – sometimes the other teams are good but that only explains some of the losses – most is down to poor team mates. And don’t tell me that I just got really bad after 5000 games – it ain’t so. Though perhaps my MMR is now so shot it may take weeks to recover
While you are at it, please also remove Moa from engineers. Moa is the most pathetic and disgusting skill in this game.
Dude you just have got some odd priorities. There are a whole lot of problems with how OP scrappers are right now, but their brief Moa is hardly on the list of must fix issues.
If I see 2 scrappers on the enemy roster then I know things will be tough. Nothing makes me smile more than seeing 2 mesmers. Except perhaps 3 mesmers.
Its not OK. Its a bit like RL ….
the lucky ones with a good start will progress fast and maybe go throuh the first two divisions within a few hours.
The unlucky that lost at the start will have to fight hard to make their way up and might need weeks for the same …
Yes it will settle divisions on player skill in the long run, but the way up might be extreamly diffrent….
Sounds like this will be the case. I think my MMR is now so low I would be better playing with bots than some of my recent team mates.
I am not sure I need a game to be just like RL. That isn’t the point of a game for me.
^ this.
All the game’s I’ve played have be a wash, steam rolled, etc. When I do win, I’m on the other side of that fence for once. 1v1’s and some 1v2 become dramatically easy.There is no sense of MMR at this point.
It is just shocking right now. I have nearly 5000 games and got to diamond last season principally SoloQ with a win rate way above 60% up to diamond.
This season through to Emerald I was winning maybe 1 in 8. Got a bit better higher up maybe 1 in 3 or 4.
I met some good teams and it is hard to do much if your team dies in seconds. The games I did win it felt I was carrying a lot of the time.
None of that means I am great but seriously it is hard to believe I am so bad my Mmr is in the same range as people triple capping close. Just some really really bad stuff going on.
Plus necro / scrapper hell.
I hate to say it but ANet have done a bad job for this season.
So when will this double moa mesmer madness nerfed? 1 Moa is already too OP enough and can be a game changer. But two moas in a half decent mesmer hand is way too OP.
If you can’t beat a Mesmer in the current meta you should quit. Double moa or no.
Are you playing mesmer?
I have about 3000 games on Mesmer, but win more as Druid with about 30 games. Mesmer is so bottom of the barrel I barely touch it any more. Druid, DH, Rev, DD are all better options with far less play. I haven’t even touched the filth that is Scrapper or Reaper which is every other class these days. Seriously dude – if you weep when you see a Mesmer on the other team you need to find a new game to play.