Showing Posts For JammeR.1059:
Now ive got a feeling its not a bug
At first i thought it was 4 seconds but i think its giving 5 (4.9) seconds of might.
Its easy to miss type 8 instead of 5 on a number pad as they keys are next to each other, so i think the patch notes should of said 5 seconds of might, it COULD be that there is no bug at all
Unload: This skill now grants 1 stack of might for 8 seconds when striking an enemy.
Ingame description says 8 seconds too but its only giving 4 seconds of might.
Logging a ticket but otherwise im loving P/P
Its not on the store anymore but Crimson and Green masks are still there. Anyone know why its gone?
Id like to see servers just 1v1, team A starts at the top team B at the bottom of the map, just a corridor down the middle of the with 5 gates for each team and then after that a Garri for your base. When the Garri is capped the map resets, everyone is back at their spawn and gates are fixed then the next round starts and it keeps going like that for the week. Corridor would be say the size of 2-3 foot ball fields wide and you cant run out of the corridor, need to keep pushing all 5 of the enemy gates to get to Garri. It would cover people who want to blob but not roamers so maybe some smaller corridors down the side of the map? It would be kinda similar to how LoL maps are. Stronghold was leaning towards LoL but id love to see this kinda thing in WvW. Less is more, just keep the map simple.
+1 quit
Will take alot to get me back too
RIP WvW
It feels like ANET want people out of dungeons because they want PvE maps to feel busy and full.
In a dungeon there’s 5 of you stuck in a single instance, no one knows you are there and only people on friends or guild lists can see if you are in one.
If you are out in a PvE map you are running around making the game look busy and full of life. When a F2P person see’s how alive the PvE maps are it helps with getting them to purchase the game and create more money.
I downloaded it yesterday.
I worked great in WvW last night. So far I have been lucky enough not to encounter any bugs.
Its working great because it only has to load a map and not any player models since no ones there :P
AngryJoe Interview - HoT Questions for Devs?
in Guild Wars 2: Heart of Thorns
Posted by: JammeR.1059
Q: Info about Necro’s and Great Swords please.
Cheers
The musical notes for the Marriner’s Horn has changed since the update, it sounds alot different but theres nothing in the update notes to say anet did anything.
Its gone from sounding like a horn to an 80s synthesizer.
Anyone else found the same? The bell sound the same, has anyone found the flute has updated too?
you guys really have no idea what you talking about.. Axe Axe is so strong if you choose 30 0 20 0 20 traits with sharpened axes and 10% crittical damage plus cleansing IRE you have perma adrenaline and perma fury, and unlimited used of BURST skills. I use them with GS and trust me the damage is absolutely amazing. When you use Eviscerate and switch to GS use 100b and use Arcing slice by the time you change back to axe you have full adrenaline again and the count down on Eviscerate is not even over. I got my fury over 1.20 min. Also I keep switching back and forth with GS and doing Whirling axe and 100B plus 10 sec fury on Dual Strike.
This is the most kittened post I have ever seen in this forum, and I’ve seen some kitten. You clearly have no idea what you’re talking about and are just talking out of your kitten . 20 defense in a DPS build? Using burst skills on CD with berserker’s power? Using Arcing Slice?
Please stop posting nonsense. I don’t think you’ve ever run a proper DPS build. You should try one out before advertising your garbage build.
I gotta say, xbutcherx is spot on, i use axe/axe and use #5, can get adrenaline with in 3 seconds with the right traits and the 5 second wep swap lets u swap fast to use burst tons.
Ive got a Warrior with the other 2 which i dont use anymore and want the pick, axe and sickle to be placed on a Necro. Cant we have either just ‘Account Bound’ on these items or at least the option to pay a small gem fee to have them un-soulbound?
Yep needs an option to change it back to the old way. In settings there is a box to tick to hide all AoE circles but then you cant tell where they are at all. If this setting is there then it should be pretty easy for Anet to add options to select for AoE circle animations to be off/old/new.
