Showing Posts For Jareth.9065:

We will have to roll back

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Posted by: Jareth.9065

Jareth.9065

I can say this as a QA… One program is never bug-free… no matter how long you testing it there is always something…

Scoring Discussion

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Posted by: Jareth.9065

Jareth.9065

Sarcastically:
“You already ruining WvW…. Why just not remove it…. = You have no Blobs, Trains, Players… You have no problems…
White Swords, PPT…. They all go to the historical records.”

At that point i just laugh more and more after every decision on their side…
For me WvW is dead till they fix it… I have only the hope now… ;(

Adapt A Dev: A Wasted Last Chance?

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Posted by: Jareth.9065

Jareth.9065

I think this is how the meeting played out, expect there was no 3rd guy :/

New WvW!!!! Throw me out the window!

Adopt-a-Dev for the WvW Fall Tournament

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Posted by: Jareth.9065

Jareth.9065

Hey, at least the Halloween events will be starting so we can ignore WvW being handed over to the bigger servers. And then we can ignore it even more on Nov 4. WvW will become a terrible place to be with the proposed change in the white swords. The smaller servers might try to take advantage of it, but the larger severs WILL find/pay someone to stay in a tower or keep. Here comes the karma train Trick-or-Keep.

I’m Agree!
Two possible ways from here:
1. Force the players to defend (not enjoyble) Im forced to play not to choose how or where i want to play…(more ppl will leave WvW) is it so hard to make defending more rewarding and to leave the swords… Bronze league depends on them…
2. The train is about to leave the station….
Chu chu, ALL aboard next stop Borderlands, last stop Eternal Battlegrounds. Chu Chu…. (We don’t need another EotM)
One good thing:
Still have Events for Halloween and Christmas is coming….

Adopt-a-Dev for the WvW Fall Tournament

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Posted by: Jareth.9065

Jareth.9065

Ok i posted new scenario for WvW in one New topic … after seen that i’ll play PvE….

New WvW System Scenario

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Posted by: Jareth.9065

Jareth.9065

Final benefits:
More ppl will play WvW and enjoy it. More ppl will communicate, It will fix issue’s about population in WvW, the grind. Off time play.
PPT disbalance. More fair fights more tactics, More play for ppl who want to play not blobbing around.
And you don’t miss large scale battles. Small fights. Clever tactics and good commanders.

Ty to people who have read all of this. I’m sorry if it was boring. Sorry for my English i can speak it well, the writing is other thing.
Feel free to make suggestions!
I think we all want such fights in WvW.
Play GW2 And Have Fun, just have fun like me!
TY for your time!

New WvW System Scenario

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Posted by: Jareth.9065

Jareth.9065

Battlefield – field without objectives besides “win the open field battle”.
In one battle on the battle field without any objective can fight 3 to 4 groups.
When the cap of the objective or for battlefield is reached only groups participating in event or the battle can fight only each other, another group that comes cant fight with them.They can fight each other or wait till they can support the teams that fighting and take the died people places in the fight.
Roamers can participate on battlefield in number of 5 for each world.

When the battle of 1 field is over or the Group/people of five is done another group can take the place of the dead. (its need to have only 5 dead members of the world that new 5 of the same world take their place.

When to battle’s appear on the same battlefield the survivors of the previous can take place of the dead of each battle.

The same for 2 or more battles in one, two or more Battlefields.

This idea is based on extremely dynamic events and new system of area participation in WvW.
Raid Based system where the ’mobs" and “Bosses” are another players teams.

We all know that for large raid like this is need large group of people in this case is more than 5-6 groups only for the keeps cooperating for their goal.

And every group have they goal in the battle.
1 Defending the siege team. One infiltrating enemies supply camps near or lure them to bye tI’me for attacking group… so many possibilities and tactics.
In this case the maps of WvW are divided to areas, we currently have the names of the points of interest, its areas, only need to divide them.
The fun in WvW is in the Strategy and fighting Another players.
———————————————————————————————————————————————————————————————————————————————-
For the last example ill bring you a fight for 1 keep. you know they have 2 walls and its hard to capture. Here one strategy for doing that.
————————————————————————————————-Hypothetically———————————————————————————————————————
Keep is T4 -T5 maybe (ill leave it you to decide).
We are Blue team, the enemy is Red.
In the Keep they have 1 group of 5 people defending it.
One of our roamers said to us that 5 groups are going to the same keep o defend but we have 3 min maybe before they can reach us.
We have only 5 groups for the attack and 1 that can come after 5 min to support us because they are far away from here and attacking supply camp.
Red don’t know that we are prepared for them.
2 groups are assign to bring down the gate and the inner gate. They decide how to do it but do it.
Other 3 will defend in the open battle against the 5 groups from red coming to slaughter us.
three people of my group is assign to arrow cart’s other 2 of us will defend them and the siege team . The rest 2 Teams Will Defend us.
My teams goal is to take down as many of the enemy as we can and not allow them to help the defenders.
The team’s on the battle field goal is to slow them and kill as many as they can till the last group come to help us.

Red are near and we have start shooting arrows at them. The other two teams that are on the battle field are choose to stand they ground and use spells to make wall or area that can stop enemy attack and bye more time for arrows to max out the damage.

We succeed to delay them enough and our final group are attack from behind Red team.
———————————————————————————————————————————————————————————————————————————————-
Ok in this case at the start we are 3 groups on field against 5. And 2 Blue against 1 Red defending the keep.
The 3 groups of us have no chance of winning the fight but we can delay them …
One of the groups will eventually pass us and for that we assign 2 groups for attacking the keep.
That make us 3 vs 4 in the middle of the battle or 3 vs 3 if we are take out 5 members. I assume that the 2 blue groups under the rain of arrows are fine for now.
In the late fight we are winning because 1 Blue group coming from behind the red team and take them out. At that tI’me one of the battlefield groups and 2 free members of my party going to help the group attacking the keep.
In the end:
We have taken the keep and make good fight.

You see teams switching attack and defence in one event (and 2 sub events) for taking the keep.
That type of WvW i offer to you.

New WvW System Scenario

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Posted by: Jareth.9065

Jareth.9065

HOW TO REMOVE THE BLOB:
Assign small groups to area to defend and conquer and make dynamic event only for them. = Divide the BLOB and make it more like an army of small forces.
In this case the BLOB cannot take points for taking or defending something…
Benefits:
The fights will be more fun and tactic based.
When you go to large scale battle you will have to choose what is your part of that battle and where you will strike, how to take your objective and make path for other group that defending you at the time you finish the objective.

Make that divided groups in some cases cant fight each other (depends of the objective for which fighting for).
Make a “Squad leader” to pick the objectives of the war.
———————————————————————————————-Example———————————————————————————————————————————
To decide:
To help another group or go for the next point to capture. To attack 2 groups fighting for objectives from behind the site…

I’m in group of 5 people and I’m a Squad leader. On the map we have 2 more groups of 5 people for my team.
I have to decide: To attack a nearly camp with my group or to help the group who tries to take the tower.
Have my group the time for both or we need to go for the tower?
I can take the camp but if the third group don’t defend the group that go for the tower and 2 or 1 enemy team’s group go to defend that tower we may lose the battle for that point.
I can go to defend the group attacking the tower if i finish the camp fast or quit the camp in the middle of the battle to support the tower group. In that case the third group can support me and take the camp if they are far away from tower group.
The third group can go direct for open field battle with enemy teams to slow them down till we can take the points. To bye us time. And so on…
——————————————————————————————————-Let me explain————————————————————————————————————-
For large scale battles:
The groups are allowed to participate like this:
Objectives :
T1 = 1 group of 5 people for each world + 1 roamer (defence only)
T2 = 2 to 3 groups of 5 people for each world +3 roamers (defence only)
T 3 = 3 to 4 groups of 5 people for each world +5 roamers (defence only)
T 4 = 4 to 5 groups of 5 people for each world +8 roamers (defence only)
For major tiers Every group to take points have a assignment to do. To Pick what role they have in the event.
The groups must communicate with each other to know what to do.
Benefits:
More people communicating = more fun. More Guilds will have fun. It will be like Open PVP Raid.
More or less the PVE guilds and players will join and rise the population in WvW.
———————————————————————————————————————————————————————————————————————————————-
For Roamers:
Purpose of roamers – they have to scout the map and give the information about enemy teams to theirs team. To disrupt supply caravans and kill scouts (roamers) of the opposite teams to take big rewards ( not that big as the teams capturing the points or defending they, but fair).
When Defending Roamers:
Can Defend without being in group state but they have a choice to go in that stance to take big rewards. ( in defending its allowed to have roamers depending of the free slots for the event)
————————————————————————————————————Explaining—————————————————————————————————————-
When we have a group with 3 members defending point of T1 Class the number of roamers that can join is 2 + 1:
2 – to fill the slots for the event and 1 to fill additional roamer slot.
———————————————————————————————————————————————————————————————————————————————-
Roamers can Group up to Offense one or another point. (they need to go to group state)
———————————————————————————————————————————————————————————————————————————————-
Roamer can fight with only one group at the time and 1 group can fights 3 roamers at the time.
Roamers can fight with roamers from enemy teams but not more than 2 v 1 or 1v1v1 at the time. When they go in fight they need to watch out for enemy teams group.
More than 3 roamers can’t fight with one group at the time. (it have people who prefer to fight against 2 or 3 people …. )
When roamer attack point he go to group state and need to find 4 more people or he’ll fight like group (outnumbered).
Roamers and all groups can defend or attack ruins and supply caravans. (for roamers without going in group state).
supply caravan is T1.

New WvW System Scenario

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Posted by: Jareth.9065

Jareth.9065

Hi there!
I’m working for software company like QA Specialist i have play MMO’s from 10 years and in GW2 i have huge amount of fun and its one of the few thats make me to write that sort of things.I want to represent you an idea for WvW remake to fix some issues.
For the population issue. Merging Servers is optimal:
First Merge only low populated servers.
Benefits:
You will have more balanced WvW population.
Second:
Remove the Blobs And Grind in EotM. – This is not PvP, WvW its PvE Grind….
Benefits:
Players will have more open PvP experience.
Third:
Make defence have equal prizes like attacking points.
Benefits:
In this case you will have more people defending they objects and not running point to point. You will rise the interest of upgrading structures.
Forth:
Make Buff Outnumbered mean something. Give slight benefits of stats for the outnumbered team and some + PPT.
Benefits:
Now people seeing Outnumbered buff just leave WvW. It will make more people to stay.
Fifth:
Points in “off time”. I have post in WvW Discussion 2 formulas: [Its example only]
1. If the 1 of the teams is 50 % more than the summary of the others two it will earn less points. Its like Threshold and the more is the people above that Threshold the less will be PPT for that World.
Teams:
R = 5 Players
G = 5 Players
B = 15 Players
B> R+G with 50
. B – have World Debuff with 40% less PPT
Next case:
B = 17 Players Its about 75% more than others two. In this case The debuff will rise from 40% to 65% less PPT
And thats till the debuff rise to 90% Less PPT.
2. If one of the worlds have 60 % more people of one of the another worlds it shoud have the same debuff calculated above that threshold like:
R = 10 players
B = 3 players
G = 5 players
In this case R have above 60% people more than B and its Have debuf for 35% less PPT.
If the people above the threshold rise, the debuff will rise.
If G and R have above 60% more people than B they have both the same debuff.
When we have situation when 1 world have two of debuffs they earn the highest only and +5% on top of him.
In the Borderlands only when the number of people that defend the map of borderlands world its above 15 then they activate the formulas for that world on that map. (you need to protect your home).
EotM:
I have not think about it… If you like what I’ve wrote i’ll make 1 upgrade for EotM too.

Scoring Discussion

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Posted by: Jareth.9065

Jareth.9065

They could just remove the down state altogether. A kill is a kill. Solves:

Alt-F4 issue
Rally issue
Zerg rezzing issue
Rage quitting issue
Casuals not liking getting stomped issue

Perfect.

Only for WvW!…. In this game we haven’t pure healer….
If they add Healer/Support Class ok
It have rumors that will be made Raid dungeons
If it is true , ok make the kill …. Kill.
It will be more fun if we havent any Blobs… If well be more small groups …

(edited by Jareth.9065)

MadCast Gaming [MCG] [SoR]

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Posted by: Jareth.9065

Jareth.9065

“How to Join the Guild:
Simply message one of the guild officers (fayea.1490 or hermitBird.3529), to KitOnlyHuman.6807, post here, or come say hello on our forums and we’ll get you involved.”
Hello! Can i Join ?

(edited by Jareth.9065)

How to save world v world on low server's

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Jareth.9065

Suggestion to Improve WvW

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Jareth.9065

Scoring Discussion

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Posted by: Jareth.9065

Jareth.9065

Ok tell me what experience you have from Blobbing? You play or you only run and hit…
You have strategy for every battle or you go and only spam skills …
All of the Boons are based fo 5 ppl team .. How you buff the blob: 5 ppl, and more 5, and more 5, … How do you use the combo field mechanics. Area boons are carpet to 5 ppl only …. How the roaming ppl survives encounter with Blob… Where is the fun of killing 1 man against 40… Where is the play in that case…
The main ide is to have multiple parties of 5 ppl, not blobbing in pack of 50 ….
2 ppl can beat 5 but 4 cant beat 10 ….
I was playing in Blob everybody is… but now i have no desire to play EotM and i’m running solo or with 5 ppl team.
I have more experience and fun till the Blob appears at the horizon….
I can go to my Blob, but i have no identity in such mass of bodys and thats make me mindless zombie. Blobbing is not the way we should play WvW.
In real world 1 army that blobbing around are doomed to die…
But in real world 1 hit can kill you…
WvW is for strategy battles based on cooperative play not for mindless rolling around the map.
If you want to play and have fun and level your skills in PvP play it smart play it like it should it be .
Then is no need to fix something… Yes make changes for defenders, buffs and some regulation of points earned in Off Time and thats all. Make WvW have more prizes than EotM. If i want karma train i’ll go to Frostgorge sound….
Or remake the whole WvW to be based of many groups of 5 ppl.
There you will see Pro Players and Guilds having some strategy and most important having more fun.

(edited by Jareth.9065)

Scoring Discussion

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Posted by: Jareth.9065

Jareth.9065

Make scoring dynamic(player driven), add in substantially improved rewards(better than anything in PVE), and watch the coverage and server stacking issues disappear and hence cycle back to help fix the scoring issues.

How do you make scoring dynamic? There are lots of possibilities. Make kills worth some points. Make stomp kills worth more points. Make kills with bloodlust worth more points. Make kills with bloodlust, and outnumbered buff worth even more points etc.

Make every dolyak substantially tougher and maybe a bit slower. Make them worth FAR more points, and finally make them move from a camp only when triggered by a human player.

Make all structures more dynamic. Allow players to open the gates(or whatever you want to call it). The structures are thus vulnerable to enemy attack, but score more points when dolyaks or other events happen around said structure. These options are unavailable when the enemy on said map are outnumbered.

Make more dynamic triggered events worth points. Say for example a Centaur raid on all three southern supply camps, if successful and able to return home it would be worth a large amount of points.

Add something like the old orbs back into the game, only instead of giving stat bonuses it gives your server points. But it eats away at whatever structure it is placed inside of, meaning it has to move homes every few minutes.

Create all sort of events and mechanics for scoring that are visible from the map and draw people into objective based fights outside of walls. Open field warfare for points. Create enough of them so that map blobbing is no longer an optimal strategy. To aid this process take waypoints out of all keeps, and perhaps add a 60 second(or whatever) death timer. This will make the maps seem much larger, and moving around will require more strategy.

The current scoring paradigm in WvW is something around 70% of points from holding structures, 30% from kills/dolyaks/sentries. Change this to something like 20% from holding structures, 80% from dynamic player triggered decisions and choices.

Make the better rewards only better when fighting enemy players or enemy triggered events. This is will help create an incentive not to be on a massively stacked server. You would actually get better rewards when fighting larger enemy forces, instead of taking an empty enemy keep.

I would like to play this game. Tell it’s name pls

Ok we give more points to the smaller groups IF they can win fight against blob…
Its one big “IF” and when the group die from the blob … What they need to sit down 60 seconds to respawn?
For me that is not a answer….
For the :
“The current scoring paradigm in WvW is something around 70% of points from holding structures, 30% from kills/dolyak/sentries. Change this to something like 20% from holding structures, 80% from dynamic player triggered decisions and choices.”
Noone will defend anything….
I think we don’t need new EotM!

"Fair" WvW

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Jareth.9065

Adapt A Dev: A Wasted Last Chance?

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Jareth.9065

Thoughts of mine:
https://forum-en.gw2archive.eu/forum/wuv/wuv/Scoring-Discussion/page/7#post4490117

Any suggestions to improve the idea?

Solution to fix the population imbalance

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Posted by: Jareth.9065

Jareth.9065

Scoring Discussion

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Posted by: Jareth.9065

Jareth.9065

Assign small groups to area to defend and conquer and make dynamic event only for them. = Divide the zergs and make it more like an army of small forces.
In this case the zerg cannot take points of taking or defending something…
The fights will be more fun and tactic based.
When you go to large scale battle you will have to choose what is your part of that battle and where you will strike, how to take your objective and make path for other group that defending you at the time you finish the objective.
Boost the rewards of defending points.
Make that divided groups in some cases cant fight each other (depends of the objective for which fighting for).
Make a “Squad leader” to pick the objectives of the war.
To decide:
To help another group or go for the next camp. To attack 2 groups fighting for objectives from behind the site…
And bring balance for server population.
Example:
Im in group of 5 ppl and im a Squad leader. On the map we have 2 more groups of 5 ppl for my team.
I have to decide: To attack a nearly camp with my group or to help the group who tries to take the tower.
Have my group time for both or we need to go for the tower?
I can take the camp but if the third group don’t defend the group that go for the tower and 2 or 1 enemy team’s group go to defend that tower we may lose the battle for that point.
I can go to defend the group attacking the tower if i finish the camp fast or quit the camp.
For large scale battles:
The groups are allowed to participate like this:
Objectives :
T1 = 1 group of 5 ppl for each world
T2 = 2 to 3 groups of 5 ppl for each world
T 3 = 3 to 4 groups of 5 ppl for each world
T 4 = 4 = 5 groups of 5 ppl for each world
For major tears Every group to take points have a assignment to do.
Roamer can fight with only one group at the time.
More than 3 roamers can’t fight with one group at the time.
When roamer attack point he go to group state and need to find 4 more ppl or he’ll fight like group (outnumbered).
Roamers and all groups can defend or attack ruins and Supply caravans.
Supply caravan is T1.
Battlefield – field without objectives besides “win the open field battle”.
In one battle on the battle field without any objective can fight 3 to 4 groups.
When the cap of the objective or for battlefield is reached only groups participating in event or the battle can fight only each other, another group that comes cant fight with them.
Roamers can participate on battlefield in number of 5 for each world.
When the battle of 1 field is over or the Group of five is done another group can take the place of the dead.
When to battle’s appear on the same battlefield the survivors can take place of the dead of each battle.
The same for 2 or more battles in one, two or more Battlefields.
Something like that.
This idea is based on extreamly dynamic events and new sistem of area participation in WvW.
And every group have they goal in the battle.
1 defending the siege team. One infiltrating enemies supply camps near or lure them to bye time for attacking group… so many possibilities and tactics.
In this case i think the points to remain the same.
Any suggestions?

About:
24 hour coverage
How do we make play time in off hours valuable without blowing out the score?

Merge servers that are in the different time zones maybe. Hum or disable events for worlds that are over 50% more than others two:
Case 1:
Blue 2 players, Green 2 players = 4 players from 2 worlds
Red have 7 players = no events, no points, cant capture anything in the area that have no enemy players..

The other problem:
Case 2:
Disable events for worlds that are over 65-70% more than one:
Blue have 10 players, Green have 10 players
Red have 17 players = no events, no points, cant capture anything in the area that have no enemy players..
In this case the maps of WvW are divided to areas, we currently have the names of the points of interest, its areas, only need to divide them.
The fun in WvW is in the Strategy and fighting Another players.
You can decrease points earning at off time to 50%… or equivalent of Case 1 and Case 2 decrease points earning to 50%.
Alternatively:
Case1
Blue 2 players, Green 2 players = 4 players from 2 worlds
Red have 7 players = – 50%/60%/70% of earning points for the world.
Make it scale depends of the people above the threshold.

Case 1 and Case 2 are based to my vision of future WvW above ^^.

(edited by Jareth.9065)

Did you enjoy the latest WvW season?

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Posted by: Jareth.9065

Jareth.9065

For all 4 weeks i have only 30 min to enjoy….
First week i play it every day
Second week i play it 5 of 7 days
Third week mayby 3-4 of 7 days
The last week i enter only to get the achievement…
Was it fun … yes for 30 minutes when Outnumbered as always (only 10 players…) we defend 1 tower from the large Blob…
The whole tournament … no it was no fun, not for the rewards or for the achievements or events….
I have no fun because when we are 15 ppl at 1 map defending or capturing points other maps have 1 to 5 ppl at the time … and we loose.
“Its not about the winning …”-you will say.
Try to fight without fighting spirit, without any chances of winning. Try to fight knowingly that all the efforts to do something are for nothing and that time you spend there is for nothing.
Where is your spirit now?
When we are 5 ppl against large zerg we have no fight… they roll on us …. Where is the fun of that you die.
5 ppl vs Zerg = You have no time to fight = Dead = No fun
Where is the fun when you dont play, you are there only like target practice…
The same story every day.. again and again. I still play WvW with my friends, we are small group of 5 ppl and roam around the zerg’s. We fights with another small groups. Yes we have win the battles but in the end of the week our world loses.

In the tournament we cant roam in small group. There are 1 ot two zergs of world when we fight mid T or one of the first T…

(edited by Jareth.9065)

Solution to fix the population imbalance

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Posted by: Jareth.9065

Jareth.9065

I don’t really have a population or scoring solution but I want to point out that many of the mechanics in WvW and GW2 are working towards clustering of player on one “winning” server.

EotM lessened the strongest reason to join a lesser populated server.

(Then that EotM are more rewarding that normal WvW is a bad joke.)

Leagues and seasons in WvW is fun but suddenly the winning server got better personal loot for their members (just not show off items) and thus raising the temptation to switch server.

Now we have Megaservers so serverloyalty doesn’t exist anywhere else than in WvW.

I used to be on a mid populated server and see myself as a casual WvWer. I always thought it was a target rich environment and had fun even if the were having the lowest score. But with all these changes I too have moved to a WvW-winning server to get a share of the richer rewards.

About scoring and rewards I do feel there should be more rewarding for those building, sieging, repairing, defending and scouting as well as those guarding dolyaks to towers and keeps.

Sadly the biggest personal rewards is gotten from karma trains where you just hit the doors of the next Tower/keep and never defend anything hoping the other teams caps at the same pace you do. Or join those similar trains in EotM. It really shouldn’t be that way.

I am for loyalty bonuses. I am for handicap systems. Heck – if color is given out depending on the rank of the server – why not give the lower ranked server a better starting position? Make the outmanned buff really mean something? Maybe have an outscoring buff? And make the rewards in a tournament more about my personal contribution to my server instead of me belonging to the “right” server (is enough if gold/silver/bronze difference is about bragging rights like finishers or something).

Ok and what if that small group attacks the point of the large group… The blob come and kill them ….
Its not only the defence…
Give points to small groups ok i’m agree but this is only for the defence of a point. How small group should conquer points of the large groups?
Make [Outnumbered] boosting the stats of small groups to have more equal fights against zergs maybe…
There is another problem in this case.
1 man with [Outnumbered] vs 1 roamer of the opposite team…
If the buff boost is significant the romer is instantly dead…
Its very complex.
Im agree about EotM go to the train and hope that you don’t met another zerg…. Sadly its only for grind.

Solution to fix the population imbalance

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Posted by: Jareth.9065

Jareth.9065

munkiman.3068
I have to agree with you.
But still we have the problem with low populated servers and the numbers can determine the exit of 1 war…

Solution to fix the population imbalance

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Posted by: Jareth.9065

Jareth.9065

How i see the things:

“For merging servers, how do we determine who gets merged?”
-Weekly or Monthly WvW participation. The time zone doesn’t matter WvW is 24/7.

" Where would we merge them to?"
-Mayby to new server/world with name like “…….. Alliance” to mark the merged server.

“How do we maintain any sort of world pride or identity they have?”
-In our history have rises of alliances, why not here? Two ot Three small kingdoms in one. Take Florence for instance it was a separated “world” and now is part of Italy.

“How do we handle potentially merging with your mortal enemies?”
- “Enemy of my enemy is my friend!” and “Have your friends close, your enemies closer.”

It’s a temporary “fix” unless arena locks people into those alliances. I say “fix” since it’s not an issue to a lot of players. I have no desire to play in top tier servers, i like our WvW pop and most of our match-ups.

I have no desire to play in top tier servers either. For me it’s fine to play in mid tier. I cant stand that in plenty of cases all day on the map have 5 – 8 ppl from my server…. and that’s not a joke.

Tell me what is your vision of the problem.

Solution to fix the population imbalance

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Posted by: Jareth.9065

Jareth.9065

How i see the things:
The merge is only for extremely low populated!

“For merging servers, how do we determine who gets merged?”
-Weekly or Monthly WvW participation. The time zone doesn’t matter WvW is 24/7.

" Where would we merge them to?"
-Mayby to new server/world with name like “…….. Alliance” to mark the merged server.

“How do we maintain any sort of world pride or identity they have?”
-In our history have rises of alliances, why not here? Two ot Three small kingdoms in one. Take Florence for instance it was a separated “world” and now is part of Italy.

“How do we handle potentially merging with your mortal enemies?”
- “Enemy of my enemy is my friend!” and “Have your friends close, your enemies closer.”

(edited by Jareth.9065)

Solution to fix the population imbalance

in WvW

Posted by: Jareth.9065

Jareth.9065

Hello! I am Oscuro of Kaineng. If you are on kaineng and frequent WvW, you probably know who I am. Kaineng is a low population server and I, and many of my fellow server mates, feel that way. Let me tell you the story of my time on GW 2 WvW!
When I started playing this game, I was in the server Black Gate. Black Gate was an awesome community and I had a great guild. I loved roaming on my thief and it was definitely a plus having some good zerg fights every so often. For the first months of the game, everything was great. Than, something came that ruined everything. One of the most damaging and fundamentally flawed aspects of the game…blobs.
Blobs completely changed the face if WvW T1 for the worse. So, one game changing week, we played Yaks Bend. Yaks Bend was not blogging, yet our blobs were slowed to a crawl by tactical siege placement and superior strategy. Being an avid roamer, I could respect what they did, it wasn’t much different than a 1vX, just on a larger scale. Some weeks passed and the blob got worse. Roaming became difficult on my older computer, and I couldn’t take it. I took a small break (1-2 weeks), and when I got back, my whole guild had transferred to ioj. So I decided to act. I transferred to Yaks Bend.
Yaks Bend was awesome. It had a great community and so many people were welcoming. However, the Blob was gaining fake for its unprecedented amount of badges, karma, and XP. Soon, small blobs began to appear in Yaks Bend. I saw the same thing repeating. Meanwhile, one of the friends I had originally began playing with way back in beta began playing and had transferred to Kaineng. He said it was great, the Blob was present but fairly contained. This was around the time Kaineng had been almost T1. I though about it but did not act. Eventually, events transpired in Yaks Bend that made me want to leave. Note that this is almost a month later. Kaineng had fallen a decent bit because of transfers. So, I talked my friend and he said that roaming in the lower end of the WvW spectrum was great. I saw my opprotunity and took it. Not once have I regretted it. There have been frustrating times. Like guilds transferring and taking many of our active players, but I like KAINENG. Not the servers we play, not winning, but I like the current people i play with. I like our lack of numbers and our teamwork we are developing.
If you want to see balanced matches and true roaming fun, look at places like Kaineng. Occasionally a higher population server comes along and smacks us around, and it is somewhat frustrating, but we still find ways to have fun. Think about 5 people holding a t2 tower from the Blob. It is fun, and it is what we have learned to do.
Let this serve as a message to all of you who say lower tier servers should merge so they put up a fight. IT IS NOT TRUE! We do put up a fight, only because we can outsmart people. We aren’t going to run a 7 man group into the Blob and give you free loot bags, no, we will kite you and slowly kill you for a long time until you get too frustrated to kill us. We don’t necessarily play to win all of the matchup, we play to win the fights we do fight. If you expect a lower tier server to field a Blob the same size as that of a higher population server, you are fooling yourself. AND if you are on a low tier server and want to have more people to zerg with, transfer or make full use of EOTM. But, don’t ever, EVER, suggest combining lower tier server, ESPECIALLY if you aren’t in one!

I’m with you but i have played WvW on my Borderlands map with only 3 more people plenty of time.
The merge is only for extremely low populated servers based on WvW participation.If Anet don’t merge these worlds. We’ll continue fight for our own and win some battles, loose more…. But we’ll know that we worth the prise of being victorious on the battlefield.
Blob is for no skilled players!

Solution to fix the population imbalance

in WvW

Posted by: Jareth.9065

Jareth.9065

only 2 solutions :

either MERGE SERVERS or REDUCE MAP CAP.

only those not tried by ANET yet.

Only 1 solution for me: MERGE SERVERS!!! Now with Megaserver system it’s only affects WvWvW.
And everyone can enjoy participating in WvW.

The King and Queen's Horrorween 2014

in In-game Events

Posted by: Jareth.9065

Jareth.9065

In this case, can I ask what is my number now?

I’ve assigned you number 239, which was one of the last numbers left on the previous list. The list for numbers 201 to 300 can be viewed here: https://forum-en.gw2archive.eu/forum/community/events/The-King-and-Queen-s-Horrorween-2014/page/6

I’ve also linked it in the opening post.

Thank you! :*

The King and Queen's Horrorween 2014

in In-game Events

Posted by: Jareth.9065

Jareth.9065

Alright, that’s list three all filled. I’ve had to assign the last few applicants to random numbers that were still available. Which means we’re opening up a fourth list! Numbers 301 to 400.

Raffle list 4, numbers 301 to 400:

301 -
310 -
320 -
328 -Element Tormenta
330 -
340 -
350 -
360 -
370 -
380 -
390 -
400 -

In this case, can I ask what is my number now?

The King and Queen's Horrorween 2014

in In-game Events

Posted by: Jareth.9065

Jareth.9065

Number – 213
Name Jareth.9065
Hero Name: Akatsumy