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Posted by: SilverWF.4789

SilverWF.4789

What op called toxic is nothing new

Not new, but it affects more people since the new dailies introduced “daily Metrica events” and so on. And that would be an easy thing to fix.

The problem is not in new daily system, I hope you all understand it.
Ppl have zero respect to each other – that’s a problem.

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Posted by: Vayne.8563

Vayne.8563

And once again we get shoved in a lvl 1 area (!!!) to do events – Metrica province – and AGAIN fractals. So Anet can say goodbye to any new player who started today and made an Asura as first character.

You’re assuming a new player will be more concerned with getting events done than exploration, and hearts and vistas and such don’t count for the daily, so people aren’t farming those.

What I know is that new players see the talk about events in chat and get all excited that something is happening and want to join in. They say “omw” or “wait for me” but they have to run there because they have no WP yet. So by the time they get there the event is long-done. Then they get really frustrated if they do that more than once. How do I know? I see it in chat.

Do all new players do this? Obviously I can’t say that. But it does happen and I have seen at least one say they were quitting. And that’s just my limited experience spending 10 min in the zone.

Other new players are frustrated that a bunch of people are running around doing things which the new people don’t know about. And others are frustrated that areas of the map are being pinged that aren’t revealed yet for them so they don’t know how to get there. (Again from chat.)

I’m certain that there are new players who just go about their business, but I also know it is affecting some new players negatively.

But I’ve seen people say they’re quitting and they never quit. It doesn’t matter what people say because people so often don’t tell the truth.

If they run and get the way points this time, they’ll have them for the next time. Having the way points isn’t a bad thing anyway.

Everyone is always quitting. Yet they’re back playing before you know it.

I’ve never played an MMO without frustrations.

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Posted by: Silalus.8760

Silalus.8760

It’s not a problem with the new dailies- it’s a problem with scaling for certain events.

The trouble is that some events scale just fine, such that even with a large group of people everyone has an ample opportunity to contribute enough to get full credit. Others don’t, once you get beyond a certain number of people.

That’s 100% the reason why people get so desperate about tagging. The new daily system has made it worse because it can be ridiculously specific for PvE, but that’s just exposed the real problem . It’s a matter of scaling each event in a way that makes it broad enough to handle a full zone, without making it so aggressively scaled that people start screaming at non-80’s to go away.

I don’t envy the devs that particular balancing act, but it’s arguably the most important element of GW2’s unique drop-in/drop-out, non-trinity, open-world PvE content.

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Posted by: Bran.7425

Bran.7425

So a little background on this. I decided to do the PvE dailies first today (January 3, 2015) and so I go over to Wayfarers to get the maw it. So throughout the pre-events people are parked at the spawn points of the enemies aoe/attacking into space basically leading to instant spawn/death. There was also the endless swinging at an untargetable totem (but that has been going on since the head start). This behavior reeks of "so long as I get mine f—k everyone else’.

For a game mode that is (allegedly) based on cooperation this kind of behavior is toxic and in a starting zone no less. I doubt this was the intention of how the game is to work (as there as been differing reward systems in place in the newer areas). I can see this really turning players off from that content and perhaps the entire game as well.

Once the holiday lethargy has waned I would really appreciate some input from Graile (or someone in red) to open dialog about this facet of the game.

Pets have been hidden due to rising Player complaints.

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Posted by: Djinn.9245

Djinn.9245

What I dislike especially about events in the starter zone is I have to make a choice whether to about help others find events.

People are asking in map chat “where are events?”
1) An event pops up near me. I ping the waypoint and give fast directions. By the time I get there, the event is almost over and by the time the people that listened to me get there, it’s done. They wasted silver and time listening to me and got nothing.
2) One pops near me but I say nothing. It still makes me feel bad because I’m not helping others who are repeatedly asking about events.

Either way I feel like I’m get in a lose/lose situation with these events. I want to be social and help others but I’m getting into situations where either I almost trolling people or I’m keeping events to myself.

I had the same thoughts. I feel bad when I announce an event and a bunch of people come running after its over.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Astral Projections.7320

Astral Projections.7320

What I dislike especially about events in the starter zone is I have to make a choice whether to about help others find events.

People are asking in map chat “where are events?”
1) An event pops up near me. I ping the waypoint and give fast directions. By the time I get there, the event is almost over and by the time the people that listened to me get there, it’s done. They wasted silver and time listening to me and got nothing.
2) One pops near me but I say nothing. It still makes me feel bad because I’m not helping others who are repeatedly asking about events.

Either way I feel like I’m get in a lose/lose situation with these events. I want to be social and help others but I’m getting into situations where either I almost trolling people or I’m keeping events to myself.

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Posted by: Maxakari.5298

Maxakari.5298

I personally never did PvP, but I started a little before the update where they restructured how menu’s and such were, and I like the pvp dailies personally! they are easier than all the others, for example

PvP point defending daily all you have to do is defend ONE point from an attack, have friends come help you, go to a point, capture it and defend it once, done

PvP (whichever class) Winner dailies this one is kinda restrictive if you don’t have the class, but if you have free character slots, make one just for the pvp and delete it after, in pvp level doesn’t matter, and theres 4 pvp dailies anyways volunteering to balance gives you these rewards!

PvP player kill kill 3 enemy players, not sure if pvp mobs count, but try it! and if no have friends (or ask your group) to all go together to a point to take with enemies and try and win.

PvP Rank point daily this one is easy. find a group thats good and join if you aren’t, or join a match on the group already winning. or do an unranked match and get them even if you lose.

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Posted by: Arrow.4619

Arrow.4619

Up front disclaimer: I am a PvE-only customer who has no interest or willingness to PvP or WvW or run Fractals. So after giving the new daily system a couple of weeks play testing I have the following feedback and comments for ANet regarding the system:

1) On a positive note the dailies are being done much quicker and I suppose more reward (10 AP instead of the 6-8 I used to get) for less effort is a good thing. The chests with the exp scrolls and karma bottles are also appreciated.

2) On the negative side the dailies are being done much quicker because they are often too easy (“View a Vista in X” – I get casual gaming but that just seems silly) or because everyone is on the same map calling out events and zerging them into oblivion.

3) The choice within each community/mode (PvE, WvW, PvP) is unnecessarily restrictive – that is completing 3 of 4 four within a given category seems unnecessarily restrictive and I believe that your customers should be able to complete their dailies within their preferred community(ies)/mode(s). Simply adding one additional option in each community would increase he unique sets of daily options by 6 within each of those communities/modes (5/4/3, 5/4/2, 5/4/1, 5/3/2, 5/3/1 and 5/2/1). That one change would probably significantly lessen the lack of choice criticism of the system. The double fractal day was the first time in many many months that I did not finish the dailies. Given that I’ve been getting 10 AP instead of 6-8 per day it was no loss. However, I did think it was an obnoxious thing to do on your part; and again having the option to chose 3 of 5 choices within a mode would probably have allowed me to finish that daily. MESSAGE I WOULD LIKE TO GET THROUGH TO ANET: If your intent is to push your customers into other modes than their mode(s) of choice then in my case your attempt is an abject failure and will continue to be an abject failure.

4) The PvE dailies are overly specific regarding where they have to be done. I would recommend stopping at the regional level (Ascalon, Kryta, Maguma and Orr) and not require the general events daily be done in a specific map. I think I understand why you chose to specify a map but requiring a specific map sharply limits the synergy of the dailies with goals your customers may have in trying to level up alts or complete maps, etc. I say “I think” because frankly your communication policy stinks so bad that your customers often have no real idea why a change was made and have to interpolate the "why’ based on the impact on their gaming experience.

5) The variety of the dailies seems to have been reduced for PvE but increased substantially for WvW and PvP. That does not seem to be a necessary trade off. It seems like part of the larger ploy to push customers into different modes than their mode(s) of choice. The clearest example of this is that I can think of is that the “Personal Story” daily option seems to have completely disappeared. Both my wife and I would complete this daily for characters with incomplete Personal Stories. We could still do that but after the third or fourth time through the PS is just not as engaging (especially after a certain point at which the PS becomes very uniform from character to character) – which made the Personal Story daily a nice impetus to do that and add some variety to the dailies.

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Posted by: Lothirieth.3408

Lothirieth.3408

There’s obviously a lot of misunderstandings going on in this thread due to each players’ specific idea of what the word ‘dailies’ encompasses. Some are just talking about the actual activities required, others are adding in the time factor required and even more are lumping in the rewards.

When reading the OP, it would seem the thing s/he dislikes and is discussing is the actual activities we must now do for the dailies. There was no mention of time spent or rewards. The OP’s dislikes echo my own.

I’m not very concerned if the new dailies are faster or not. I do find the AP change to be very welcome. I also enjoy the little additional rewards that come along with them.

But what I absolutely do not like is the specific nature of the dailies. We had this before and many people didn’t like it then. Why ANet do you think we’d like it now?

Personally I don’t want to be tied into going to specific areas, no matter the small time cost. I see no reason why the achievements cannot be more generic. Why must I go to Kryta and specifically gather wood? What’s wrong with gathering anything anywhere? Why can’t I visit a vista anywhere in the world? I’m happy to do a world boss, just maybe not specifically the Jungle Wurm that day. I’m also happy to complete events, but please don’t make go specifically to Queensdale.

Even if the new dailies are quick, the specific nature of them will turn them quickly into feeling like a chore, rather than something that is completely organically through one’s normal play time. The new system regarding rewards is great. Just make the achievements much more broad. That’s a happy middle ground for everyone.

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Posted by: ArchonWing.9480

ArchonWing.9480

While they could really use more options, I think it’s a good change.

Now, you only have to complete your dailies if you want AP. Previously if you didn’t complete them, you’d get no laurel and begrudgingly do the ones to get it. Since AP from dailies is capped, there will reach a point where you don’t need to complete them at all, but you can choose to do whatever dailies you want for a reward, rather than having it count for nothing, or just count for a silly 1 AP.

Also, the rewards from some individual dailies might even be better than the old completion… I got a few omnomnomberries from one of them.

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(edited by ArchonWing.9480)

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Posted by: Kheo.2504

Kheo.2504

Really. They’ve been out for a DAY. Less, actually. How can you have formed an opinion on this day-by-day feature when it hasn’t even existed for a day? After completing my Maguuma Forager daily, I got a bag of cooking goodies. I killed the Caledon Wurm as usual and got even more loot.

The dailies now reward you even if you don’t meet the Daily meta-achievement. The only reason you’d need to complete 3 is to get the 10 achievement points. If you’re an AP grinder, you were doing way more than this in the old Daily system for less rewards.

As for negative aspects, the biggest one I can see from my single day of experiencing the new system is that it’s made all the whiny, self-entitled people rear back up after they were ignored in the April update. The Queensdale events daily brought back traumatic memories of level 80s dominating the starting zones in the days before the train was put down.

Overall, this is a positive change, on day 1, at least. Once all the grouches “give up on GW2” again, the rest of us can enjoy our new dailies and be rewarded more for doing much less grinding.

Life doesn’t give me lemons anymore, not after what happened last time.

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Posted by: Teon.5168

Teon.5168

Now I have to carve out time each day to do this 28 days or no reward? Why not lower the threshhold to 15 days? I’m busy sometimes.

You don’t have to do it 28 days consecutively. You can miss a day, a week, or a month and still retain your progress.

Yeah, but if you don’t then you aren’t getting your full mothly reward for the year. That means you are getting the reward less frequnetly.

True. Getting the full rewards would be pushed back for however many days that you were not on. Would you really be so busy that you cannot login even for a minute?

Also, here’s a bit of math. There are 365 days in a year. The achievement is based on 28 days which is 336 days. This gives you a buffer if 29 days or an extra month compared to the old monthly system.

Ok, your point is noted, but i don’t want to get them less often than others due to my schedule.

So, using that point…..I should have been loudly complaining before with dailies because others were completing more dailies than I was, due to my schedule????

That affects everyone in mmorpgs. If you don’t play as often as others, you won’t get as many rewards, drops, aps, etc……it is just the way these sorts of games work. Just because your ‘schedule won’t allow it’ does not mean that you should get the same rewards as others in the game that can spend more time playing it.

Or maybe I am completely misunderstanding your point?

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Posted by: Teon.5168

Teon.5168

The daily today had 5 PVE catagories:

1) do 4 queensdale events
2) kill jungle worm
3) collect 4 plants in maguma jungle.
4) create something in the mystic forge
5) finish 3/4 daily catagories

Problems with each:

1) queensdale became a laggy. Too many people at each event who were basically one hitting enemies. I was at an escort event i got no credit for, becuase the mobs all died before my skills could activate. Bad idea packing a specific starter zone like that.

2) I just missed it. So now i have to wait for specific bosses to spawn? What a pain!

3)This one was Okay.

4) I don’t normally use the forge but since I missed the worm, I had to do it. it wasn’t difficult. However, it isn’t PVE, its crafting.

5) finish 3 catagories? You only need three. Not really helpful getting it when your done.

This is way more restrictive than the old system. Likewise for the monthy. When i have time to play I could get the monthly reward. Now I have to carve out time each day to do this 28 days or no reward? Why not lower the threshhold to 15 days? I’m busy sometimes.

1. Then come back later when the zone isn’t so crowded. Typical that a zone should be so packed right after the update goes live with a specific zone to do something in. I imagine this will get much more tolerable and easier after the patch has been live for a bit. Also, did you join the escort event really late, or at the beginning? The escort will be more than long enough to get in a hit or two…….your comment on the escort seems to indicate that you came in at the very end…..so I can understand why you might not get credit for it. Repops on most escorts don’t usually take very long, so you could easily get back in on the beginning of it in not too much time.

2. You do realize that there are several sites out there that list the times of all the bosses and what sort of schedule they’re on, yes? No need to wait….just check one of the many online schedules.

3. Crafting has been PvE ever since the origination of crafting in mmorpgs. You don’t have to kill another player to craft, so yes, it is Player vs Environment. And crafting is super easy and quick, once you see how it is done.

Also, you do realize that the ‘monthly’ will no longer exist, yes? As explained in the patch notes, the existing monthly will go ahead and play out for those in the middle of it, but after this monthly expires, there will no longer be ‘monthlies’.

1) I was there for the event not the end. I was on an Ele (long cast times) and between the lag and people one hitting everything, I did not kill enough to get credit, although I did kill a few mobs. Come back later is not a valid answer. Its too narrow an area to pack people into. I shouldn’t have to play around a design problem by returning later.

2) I don’t use third party sites, and I shouldn’t have to to complete my daily. I do use wiki, but their info is hit and miss. Still the requirement is too specific which leaves you waiting for a spawn. Again bad design.

3) crafting is crafting. Its an optional part of the game. It’s not PVE. There’s not enough PVE only options. Using the MF was not that bad, but still.

Nevermind…..I should have known better than to even try to respond to a stance like yours. You have already decided that since the game doesn’t cater to you, it’s “bad design”. /smh

Enjoy!

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Posted by: Teon.5168

Teon.5168

Now I have to carve out time each day to do this 28 days or no reward? Why not lower the threshhold to 15 days? I’m busy sometimes.

You don’t have to do it 28 days consecutively. You can miss a day, a week, or a month and still retain your progress.

Yeah, but if you don’t then you aren’t getting your full mothly reward for the year. That means you are getting the reward less frequnetly.

That’s completely pointless, as monthlies no longer exist after the December one is done. And with the additional wxp, ap, laurels, and other drops and rewards added by the patch…..the whole monthly thing won’t even be missed by most players.

It is sounding more like you are really just trying to find things with this patch to complain about, when, in the long run, your rewards/ap/etc……will end up being far better than the old system.

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Posted by: Ayrilana.1396

Ayrilana.1396

Now I have to carve out time each day to do this 28 days or no reward? Why not lower the threshhold to 15 days? I’m busy sometimes.

You don’t have to do it 28 days consecutively. You can miss a day, a week, or a month and still retain your progress.

Yeah, but if you don’t then you aren’t getting your full mothly reward for the year. That means you are getting the reward less frequnetly.

True. Getting the full rewards would be pushed back for however many days that you were not on. Would you really be so busy that you cannot login even for a minute?

Also, here’s a bit of math. There are 365 days in a year. The achievement is based on 28 days which is 336 days. This gives you a buffer if 29 days or an extra month compared to the old monthly system.

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Posted by: Mireles Lore.5942

Mireles Lore.5942

I think it really depends how you did your daily and what you did your daily for. But, for the vast majority of situations I think this benefits people.

Pros:
Your material rewards from the old daily are no longer linked to completing daily. You log and get them.

As a AP standpoint, it takes less time to obtain max AP under the new system than the old.

Each daily has a specific reward related to the content.

For people that enjoy variety, There are many different things to do every day. It is no longer a daily wash and repeat routine.

Cons:

You no longer are awarded AP for simply playing the game. You have to go out and accomplish specific objectives.

… thats really the only con I can think about.

If you didn’t care about AP in the first place you really don’t have anything to complain about. For those of us that did, it is now way easier to hit the max AP everyday.

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Posted by: Ayrilana.1396

Ayrilana.1396

The daily today had 5 PVE catagories:

1) do 4 queensdale events
2) kill jungle worm
3) collect 4 plants in maguma jungle.
4) create something in the mystic forge
5) finish 3/4 daily catagories

Problems with each:

1) queensdale became a laggy. Too many people at each event who were basically one hitting enemies. I was at an escort event i got no credit for, becuase the mobs all died before my skills could activate. Bad idea packing a specific starter zone like that.

2) I just missed it. So now i have to wait for specific bosses to spawn? What a pain!

3)This one was Okay.

4) I don’t normally use the forge but since I missed the worm, I had to do it. it wasn’t difficult. However, it isn’t PVE, its crafting.

5) finish 3 catagories? You only need three. Not really helpful getting it when your done.

This is way more restrictive than the old system. Likewise for the monthy. When i have time to play I could get the monthly reward. Now I have to carve out time each day to do this 28 days or no reward? Why not lower the threshhold to 15 days? I’m busy sometimes.

The monthly is based on simply logging in. You don’t need to complete the daily assuming I understood you correctly. You don’t lose progress on the login rewards system.

Under the new daily system, you get more rewards and only have to do three achievements to get 10 AP. Before, you would only get 3 AP. The only reason to do daily achievements are for the avhuevement specific rewards or for the 10 AP. Those going for the AP are much better off now than they were before the update.

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Posted by: Oenanthe.6549

Oenanthe.6549

I like the fact that the laurel is tied to log in, I like that each daily has its own rewards, what I don’t like is how specific each daily is.

If they are going to limit the dailies to 4 PvE options and then limit them to specific zones, I can see the high level areas becoming quieter than ever as all the dailies will have to be aimed at the lower level zones to give the lower level characters a chance. Instead of Queensdale events, Kryta events would be better, instead of the Caladon jungle wurm any world boss would do. Out of today’s 4, 2 of them are in level 1 -15 areas and one is in Lions Arch, only Maguma forager can be done in a high level zone.

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Posted by: Teon.5168

Teon.5168

Far fewer choices in pve for those who only do pve. This is an amazingly crappy change. I thought we were going to get more options not less. You already did Less and people HATED it. You can’t be that clueless Anet.

Add more options!

Here’s the thing, the previous dailies provide more options but the options themselves are very very general like “Daily Events”, “Daily Kills”, etc. The options are there but you can practically accomplish them without you even knowing it.

The new dailies are actually really good in that the requirements to complete the daily are less by 2 but the objectives themselves are specific. It just feels slightly more accomplishing, at least for me anyway, in actually doing a daily.

If the concern lies in getting the laurel for each daily then the log-in rewards provide you that while accomplishing a specific daily will just get you the reward specific to said daily along with some AP. In a way, it’s less tedious to do if your concern is just that laurel.

Agreed. At least for my playing style.

Looks like it will work great for the way I play.

I guess I am just not getting why some people are gritching about the changes so much. I am not sure why it so drastically effects a certain playstyle, as some people state. I guess it just comes down to certain people actually enjoying dailies and not wanting any possible bumps to a system that they already enjoyed.

If I played that way, I guess I might be a bit unhappy, too.

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Posted by: Teon.5168

Teon.5168

I think this is a great change. Dailies were getting to be too much of a ‘job’ for me….I really didn’t enjoy doing them that much just so I could get my laurel. I had gotten to the point where I just did wvw or explored pve, and if I got the daily, fine…..if not…..well ok.
Now that I get a laurel just for logging in, I can kiss the dailies goodbye…..sweet!!!!

Love the new changes to the system!

I would be willing to bet that my wife will like the changes, too…..as she was also treating dailies like a necessary job to do in game for the laurel…..now she will be able to get the laurel for just logging in, and then can spend her time doing other stuff that she enjoys much better than the daily drudgery.

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(edited by Teon.5168)

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Posted by: Blockhead Magee.3092

Blockhead Magee.3092

It’s seems like a bad idea to me to have so few options when including something that’s on an event timer. Otherwise, the change makes it easier for AP collection. I still prefer the prior method, but as changes go, this is rather benign.

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Posted by: Akari Storm.6809

Akari Storm.6809

So play soloq/ tspvp or get nothing, got it. Understood.

This sticky should be in game somewhere, the ui perhaps.

Personally, I think players actually getting something out of their time spent in either mode was the better route.

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Posted by: Jaded.9467

Jaded.9467

Being new to pvp, I really dislike this. As I am still learning different professions and how to counter them, its annoying that I’m restricted in this way.
A group of guildies and I went into a team arena to try it out, and we were just abused by the opposite team about being ‘noobs’.
Why can’t we still advance in custom arenas? Even if it gives diminished rewards, it’ll still feel like the time we spent in there wasn’t wasted while getting ‘owned’ trying to l2p.
Just my 0.02c.

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Posted by: MightyMicah.7451

MightyMicah.7451

I have to agree with others here, I just thought I had hit a bug.

I only play PvP casually, therefore I try to stay out of the serious matches (such as the leaderboards) where people will likely be upset with me playing experimental builds all of the time.

Please make this clear to people, maybe some kind of marker over the progress bar with a comment to make it clear that progress will only be made in certain modes.

Truth be told I do not really mind if people can farm things easily or not, I just want to enjoy my time playing.

Agreed! In another mmo I used to play one of the developers once said, “It doesn’t matter how much we try, people will always find a way to abuse the system.” That is very, very true. You can’t stop all of it, so where do you draw the line? I think you should draw the line where people’s fun starts to get hindered.

I’ve always enjoyed vsing my friend in guild arenas or something, which I suppose I can still do. But it sucks to not get any reward knowing that I could be if I enter solo or team que.

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Posted by: Axzulo.3185

Axzulo.3185

I never played GW1, but my friend did, and he told me about all the emotes they had on it. There are a ton more than there are on GW2. On GW2, if you type in / and then something random, it’ll come up with the “unknown command” message. If you do / and emote from GW1, nothing will happen, not even the unknown message. This means the emotes are some how in the system, but not “active”. They should throw these ones back in!

Experiment with them, yourself. This is the list of emotes from GW1:
http://wiki.guildwars.com/wiki/Emote

More emotes

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Posted by: Dwarvenpit.8237

Dwarvenpit.8237

Just being able to sit properly would be great (Am I the only getting sad just by looking at my screenshot? xD). But let’s get real, they don’t have the time to deal with this, and I guess it’ll take them at least a year to seriously try to figure out how to deal with the races different heights. They have loads of higher priority for the time being.

Attachments:

Fr – Jade Sea

Exotic Dyes

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t know what an exotic dye would do, but I think it’s a very interesting concept. Maybe it’s streaks of color, particle effects, blends, shimmers, or something that varies with the material of the armor (looks matte on leather, but shiny on metals).

I am sure that the GW2 artists would come up with something very cool.

Good idea.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Exotic Dyes

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Posted by: Wretchedscar.4796

Wretchedscar.4796

I like this Idea. One of the things I remember liking from Rift were Items that gave you auras fromt he different realms. The Purply Death Aura was awesome. Some dyes that could do that, or give shadowy trails and the like would be pretty epic. Make it a crazy cooking recipe or something.

Exotic Dyes

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Posted by: Death Henk.7143

Death Henk.7143

Oh please no, no Ascended or Legendary gear. Its just another grind. No fun at all. There is currently so much inflation that getting a legendary for someone with a live is impossible.

The dyes sounds pretty awesome tho.