Showing Posts For Jenvas.7209:
Oh I loved fiddeling with my loadout in GW1 and the skill hunting, my bf was allways looking for that one skill that would make his buold amazing. That kept us busy.
Now you got your weaponskills at lvl 10 and you’re done.
well the weaponskills really get boring, you have this amount of utility skills (not enough) you can pick from. but after learning the 3 or 5 skills on a weapon, thats it.
so if we could learn new weaponskills from trainers, or other ways, like a different version of the standard skill, that would be neat. in GW1 it was fun to hunt for skills, so GW2 could have special trainers, that are hard to find or unlock, that teach you this unusual way to use your weapon. the stats dont need to be dramatically different, but the usage should be different.
Well if you play this game nonstop and have guild with four others of that sort ready at anytime, so everyone knows exactly what do to from tons of painful experiance. Then dungeons might be alright to do.
But send five lvl 40s into AC exploration mode (or even just story) (without four of them being lvl 80s dragging another lvl 80 through it to teach). They will die, a lot. And very likely quit and not finish it, and they wont be able to finish the very first dungeon anytime soon.
Is that how dungeons shall be?
(edited by Jenvas.7209)
So hobocop, how do you run? Tell us a little. I only see people who complain actually list things, while others simply say its not problem for them without anything as to why that is.
(edited by Jenvas.7209)