Showing Posts For Jeqevan.5729:
Ok, feel free to ignore this then! Sorry if I got anyone’s hopes up.
It was posted on anonmgur, so you’d have to do some digging to see if it originated anywhere else.
I realize that this is probably not the final recipe, but do you think that this is roughly what we are going to see implemented? This was spoiled before Ascended Weapons were shown to need Vision Crystals, so that makes me think that this is about what we can expect when precursor crafting happens. Also, having the player craft a token to exchange for a precursor instead of needing of bunch of new recipes seems like a smart move.
Has anybody seen this?
http://www.anonmgur.com/up/35f006a758eb2595f7a1f7db174ecd59.jpg
Thoughts on if it is legit?
Suggestions for increasing SAB activity
in Super Adventure Box: Back to School
Posted by: Jeqevan.5729
Thanks for the feedback guys! I thought the mats would be a good idea right now since that seems to be what a lot of people want/need. Does anyone have any other ideas for items they could add?
Suggestions for increasing SAB activity
in Super Adventure Box: Back to School
Posted by: Jeqevan.5729
Do you think that he should just sell those, or the other mats as well?
Suggestions for increasing SAB activity
in Super Adventure Box: Back to School
Posted by: Jeqevan.5729
Hey guys, just wanted to say that I’m a big fan of SAB currently. Keep up to great work creating these awesome experiences!
However, I have noticed a sharp decline in the amount of players going into SAB. I may get some from flak for saying this, however I believe there is a relatively simple way to fix this: increase the rewards. Before anyone throws a brick at me, hear me out please. Back in April, it felt that you were actually getting rewarded for playing SAB. Whether trying to acquire unique skins or trying to get some Obsidian Shards for a Legendary, it never felt like you were wasting time because in the end, you were playing for something you wanted and had a tangible goal to work towards. Now, the rewards in the second release seem kinda…ok, they appear to be terrible in comparison. You can buy some new skins, sure. But what else is there if you don’t like them or already have the ones you want? A mini? Continue coins for TM runners? There doesn’t appear to be any reason to play this content except if you like a specific skin, while in the April release there were reasons for a multitude of people to play the box over and over again.
As an example, you (Anet) know a lot of players are trying to create Ascended weapons currently, and a lot of them are still going after Legendaries as well. You also noted that the market, due to these Ascended changes, may become unstable for a bit as more items are needed then there are supply. Why not fix two problems with one board? Add some T6/possibly T7 mats and other important crafting items to the reward table. All of a sudden, players have an option. Do they want to farm Orr/jumping puzzles/dungeons where the drops are random or do they want to play in an area where they can feel like they are making REAL progress towards a goal they have. Also, say you don’t want to have all these T6 materials available at once because you are afraid of what might happen to the economy? Why not have only 2 or 3 available on a given day? Say Day 1 you have Bones, Bloods, and Dusts as the mats. Day 2, Bones are still available, however now there are Totems and Ectos in the rewards table instead. Some may argue outright buying Ectos shouldn’t exist, so you could add item drop boxes like in Crown Pavillion so people could open random rares/exotics and convert them into Ectos instead, or possibly even open that precursor they have been hoping for (I’m not saying have a “random precursor box” prize, just a random box like opening a chest with a chance at one). Also, you could do limited time rewards to draw people in and help bring down the prices of some materials in one fell swoop. Say that Moto has a 1 hour “fire sale” special where he is selling Charged Lodestones, 3 for 1 like O. Shards. All of a sudden, you have an influx of players who either want to make gold off the Lodestones or need them for crafting purposes. The 1 hour time limit will allow more to enter the economy, but not at an extreme rate. People who need them will be able to acquire them easier for a short time, and then when SAB leaves, the market will return to normal.
Again, the above is just a suggestion, however I feel it would be a great idea with the recent additions to the game. If anybody else has suggestions, or criticisms of my idea, please feel free to add! I’d love to see some ideas that could get large amounts of people back into SAB!
Would anyone be willing to help me with this? I’m finding it impossible solo.
Ok guys, we all know there’s a problem with the pets. I’m not going to list reasons, as I feel it has been discussed to death. So here’s my idea: We take away pets being most of our dps and change it to them granting us buffs.
Now it’s time for me to defend my idea. Ok, here goes. First and foremost, Rangers are pretty much known for having pets. The only problem is, they die more than Kenny on South Park. You can’t go a half hour without watching them get mangled. Currently, they make up roughly 40% of of our dps, which is entirely unacceptable for how quickly they are taken out of the fight. So what I’m suggesting is we make pets only 10 -15% (roughly) of our dps, while at the same time granting us buffs as long as they are out. We could also add the option to stow our pet and granting us 100% of our dps, however we’d lose the buff the pet gave us, which I believe is a fair tradeoff.
What kind of buffs do I mean? Well, honestly, I’m not sure because I’d probably make something horribly unbalanced. However, every pet would grant a unique buff, thus making the different variations of animals actually mean something, instead of just being skins that don’t mean much. So an example of what these could look like would be this; let’s use the Brown Bear, a pretty common pet. Whenever he is out, we could have a buff to our vitality or to our armor (not a choice, I just have two here as an example of what the buffs could be), seeing as the Brown Bear is one of the hardier pets. Another example could be the Eagle granting something like Swiftness or allowing our basic attacks to Bleed when he is out. We’d allow the pets to still be useful, but increase our dps and build diversity at the same time.
So I thought this up last night when I was pretty tired, and wanted to get feedback on it before I post it in the suggestions forums. What do people think?
Thanks for the replies everyone! I know this really isn’t the place, but does anybody have an easy way to get an easy 2 g for the Grandmaster book?
Hey guys, I just hit level 40 and am wondering if I need to buy the Master Book from the Ranger Tutor to up my traits? Or can I wait until 60 and just buy the Grandmaster Book to save a gold (since I’m pretty poor, lol)?
But the legendary bows are powerful for us, right? I mean, I know The Dreamer shoots rainbows and Kudzu shoots flowers (Hooray us, lol), but they are still have some use correct? I was originally aiming for a Sunrise and something else, however I was told the two bows would be better suited for our class. And on the terms of looks, which looks “best”, in terms of the bows?
Hey everyone, just wondering what your opinions on Legendaries are for the Ranger? I know Kudzu and The Dreamer are good (because they’re bows), but I was wondering if it would be smart to just make one of them and then a sword like Sunrise. Or perhaps something else entirely, I really don’t know a bunch about the Legendaries.