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The Joy of Grinding (and other annoyances)

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Posted by: Jericento.3165

Jericento.3165

https://forum-en.gw2archive.eu/forum/game/gw2/Legendary-Weapons

I said the same thing sort of.

Got accused of just not wanting to do the “content”. Well yes actually…

To manually farm everything for a legendary would take an investment of time few of us could realistically afford. So, legendary weapons serve one purpose: to make money for the game creators. Which is, ultimately, just fine. I have no issue with Anet employees putting food on the table. But, at that point, it’s no longer about content, is it?

I was originally drawn to this game because I grew weary of grinding and farming. Well, GW2 is becoming the same animal.

The Joy of Grinding (and other annoyances)

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Posted by: Jericento.3165

Jericento.3165

Let the cool kids have their fun and defend such content, those with super excellent pings and reflexes. They don’t feel our pain. It’s saddens me that it seems they don’t want to cater to us more mature folks, despite us being the ones who have the money to spend and are the ones who actually fund this game.

This, exactly. Anet doesn’t seem to understand that we’re the ones keeping the bills paid.

As for the kiddos, they’ll understand one day. When I was younger, I wouldn’t have had an issue with a lot of these puzzles, either. However, just because I’m older, doesn’t mean I shouldn’t game equitably (especially given a game that has always been advertised as NOT being made for elites.)

The Joy of Grinding (and other annoyances)

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Posted by: Jericento.3165

Jericento.3165

Some people just don’t understand that some things are not meant to be obtainable by everyone.

If you had bothered to actually read what I wrote in entirety, you would have seen that I acknowledged that some things should be “exclusive content” (for those who wish to invest the time into getting them.)

I’m not talking about a legendary or other highly exclusive piece of content…

Quite frankly, the fact that legendary weapons can be bought and sold entirely negates your argument.

(edited by Jericento.3165)

The Joy of Grinding (and other annoyances)

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Posted by: Jericento.3165

Jericento.3165

It is fun though.
Sanctum Scramble is one of the best adventure.

The good thing is that you don’t need that skins to play. They’re just fashion and serve no other purpose than showing off.

For you, perhaps… but your experience is not universal.

If it’s “just fashion”, then why not make everything pay?

And I imagine your experience is universal?
Not everything is pay because this is a game and therefore made to be played. This is not second life or imvu. It’s an actual game.

… I wish schools focused a bit more on reading comprehension these days.

The Joy of Grinding (and other annoyances)

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Posted by: Jericento.3165

Jericento.3165

The game was launched as “play how you want to play”. They abandoned that long ago.
They really don’t care how people want to play, they want us to do certain things and will continue to do that since they get so excited over something they made, they think we should be equally excited to play it.

We can’t even get them to put in a “turn off other players effects” checkbox or something, that every game for 15 years has had. It’s turning in to a seizure-inducing light show, but since they made all the shiny stuff, they don’t care how it affects players enjoyment of the game. I still don’t know what ANY boss in the game looks like, they are all just giant f/x blobs.

It raises a few salient questions. Is it that they don’t want to fix the things we ask them to fix, or do they not know HOW to fix them? A lot of what’s wrong with the game mechanics boil down to sloppy programming.

The Joy of Grinding (and other annoyances)

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Posted by: Jericento.3165

Jericento.3165

It is fun though.
Sanctum Scramble is one of the best adventure.

The good thing is that you don’t need that skins to play. They’re just fashion and serve no other purpose than showing off.

For you, perhaps… but your experience is not universal.

If it’s “just fashion”, then why not make everything pay?

The Joy of Grinding (and other annoyances)

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Posted by: Jericento.3165

Jericento.3165

I don’t want a game I like to make me feel like that, so I hope there are no adventure requirements for the collections in PoF. Either that, or they make them personal instances that are client-side like gliding to help with these issues.

THIS. I mean, this is supposed to be fun and a distraction, yeah? Not an exercise in migraine.

Quit for 2 years - bought PoF - CONCERNS

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Posted by: Jericento.3165

Jericento.3165

> Will I be outclassed by people who own specializations from both HoT and PoF? As an example, will I be fighting Reaper Necromancers who have access to Scourge abilities?

For what it’s worth, a few of the current “end-game” meta builds don’t even use HoT elites.

The Joy of Grinding (and other annoyances)

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Posted by: Jericento.3165

Jericento.3165

Thus, players could grind it out. Doing 50 sanctum sprint runs would be annoying, but I could see doing a couple a day, so you get it done in a month. And at least you would seem some progress.

You’re sorta missing the point. If the mini-game is already making me have feelings about rage quitting and uninstalling, what good is forcing me to repeat the same garbage?

The Joy of Grinding (and other annoyances)

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Posted by: Jericento.3165

Jericento.3165

You know, I’ve just about had it with simple things being gated behind “adventures” and “puzzles”.

At the moment, I’m trying to complete “Glint’s Bastion” in the Specialization Collection for Herald. I’ve been trying to complete the “Sanctum Scramble” (unsuccessfully). If I wanted to play a platform jumper that required the reflexes of a 12 year old jacked-up on espresso, I’d play Mario.

Which leads to my gripe: give us more than one way to complete non-legendary “collections”! It really doesn’t seem all that difficult, really. Sure, let the puzzle option be there for those who enjoy it – heck, it can even be the “easy” route – but don’t shut-out others who don’t enjoy such content.

I understand there being elite items that are only obtainable by elite players who sink a significant portion of their lives into the game (I.e., the pretty PvP wings that only hard-core PvP players can obtain). But all these hide-and-go-seek scavenger hunts to unlock a weapon skin? Really?

Look, I don’t mind needing to kill X monster, but requiring that we achieve a certain medal score to obtain a single piece of a larger collection is stupid (yes, I could find a more erudite way to express “stupid”, but sometimes “stupid” works.)

Creating content that makes paying customers want to rage quit and uninstall isn’t exactly smart. But, by all means:

  • …continue giving us UGLY (harsh, but true) costumes instead of the new armor skins we’ve all been asking for.
  • …cover up a lack of game innovation by adding increasingly complex scavenger hunts.
  • …make the game more “challenging” by making entire floors hot lava (without cleaning up the interface to compensate for hordes of player models covering up all the “tells”.)
  • …continue making adventures and jumping puzzles that have zero-tolerance for error (oh, hey, I’m floating in the air on the edge of a cliff, but can’t jump over a tree root!)
  • …continue to increase the map complexity without fixing the map overlays (or giving us a means to actually SEE the map points we’re missing without consulting external maps.)
  • …continue producing content that REQUIRES a trip to a third party info website to figure things out.
  • …continue providing shortcuts to max level a character without unlocking a waypoint in each zone (yeah, I really want to map compete Lion’s Arch AGAIN.)
  • …continue to REFUSE to fix PvP matchmaking (but gate items behind PvP success.)
  • …continue making the game a farming grind (something it wasn’t at launch, and something you said it would never be.)

Yeah, I could always quit and play something else, but I’ve invested a lot of time and money into your enterprise. It’s time you started making your customers happy. I don’t expect everything to be easy, no… but is giving us a second option to complete a collection task all that much to ask? Heck, instead of giving us redundant items for daily log-in, give us a general token that can be saved and exchanged for collection items. That would be amazing! Or, better yet, a method for exchanging all the gobs of tomes and such we’ve all accumulated.

Third party DPS meters and game hostility...

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Posted by: Jericento.3165

Jericento.3165

Does ArenaNet allow gear check? I thought they didn’t, but I know little about DPS meters.

It’s allowed in the Chinese market, I’ve read…

Does anyone just have fun anymore?

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Posted by: Jericento.3165

Jericento.3165

I could not agree more, I think it has more to do with ego and the meta community acting like it has to go through them first to be acceptable.

There’s no such thing as a “meta community” and absolutely no one who has publishes data on “best DPS” builds insists that there’s only one way to play.

That’s like accusing the “fun police” of being against DPS meters — different people enjoy the game in different ways. This game makes it easy to have fun in dungeons and fractals and especially open world without worrying much about having optimized builds, so if you don’t care to research & won’t use someone else’s build, then why worry if anyone else is doing so?

I hope your being sarcastic because there is a huge meta community and multiple websites for gw2 meta, I am not accusing anyone im stating facts and experience from multiple mmorpg experiences including this ones.

You claimed that there’s some group that is dictating what other people should play — there isn’t. You claimed that it’s about ego — it’s not, it’s about different ways of approaching the game.

Certainly there are people who publish results of their attempts to eke out the best numbers possible and certainly there are people who will follow in their footsteps. And certainly there are people who will /kick anyone who seems to be marching to the beat of a different drummer.

But that’s nothing close to any sort of community organized around the idea of insisting on what others should do. That’s just human beings exhibiting human nature — some like to push the limits of their abilities, some like to push other people around.

And again, what possible difference does it make that such people exist if you want to just play the game to have fun? Nothing is stopping you from any content, with the possible exception of raids … and that’s only because raids are challenging enough for 10 good players that the choice of build/comp can matter.

The original post asks, “does anyone just have fun anymore?” To answer that question, we don’t need to pay any attention at all to “the meta” because the answer is “yes, people are having fun exactly the same way they had it at launch, doing whatever they like in the game.”

You can say that; you can even believe it… but it’s not some amorphous entity attributable to different play styles. As the game has shifted to more of a DPS race, the more that elitist attitude wins out. I’ve been seeing it in PUGs more and more. There’s so much verbal abuse in PvP it’s not even fun to play, anymore. The only game mode that doesn’t rely on a group dynamic is PvE and, quite frankly, once you’ve seen it all, a new story instance that takes two hours to complete isn’t all that “fun”.

Does anyone just have fun anymore?

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Posted by: Jericento.3165

Jericento.3165

With you 100%. Lately, to me at least, the game has become a giant ball of hostility. In my experience, this seems to happen with every MMO once the luster wears off and all that remain are the diehard players. More content shifts to keeping the elite few happy, rather than making a welcoming, friendly place for new players. It’s a cycle.

Third party DPS meters and game hostility...

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Posted by: Jericento.3165

Jericento.3165

So, Anet has decided that third party DPS meters like Arc DPS are acceptable within the policy guidelines. Okay. Did anyone at Anet stop to think about how much hostility and general nastiness result from people employing such scripts? It encourages elitism and general bad behavior. Yes, we can report and block… but we really shouldn’t have to. As far as I can tell, no action is ever taken on such “reports”, anyway.

When I first started playing GW2, I liked that it wasn’t a DPS or meta race. Over the years, that has changed dramatically. Now, Anet is making DPS trackers legit and acceptable; so what’s the message? They don’t want the game to be all about DPS, but they’re going to stack the game so it IS all about DPS. If a meta gets out of hand, nerf it!

Look, I don’t mind the tools being used within defined, regular teams. That’s fine. If someone in an organized, set group needs chewed out for lacking DPS or not using a defined play style, cool. Whatever. But when that attitude and behavior spills over into general game play and LFG? No.

I don’t know the solution, really. It is what it is? However, if this is going to remain the trend (endorsed and encouraged by Anet by allowing tools for DPS/gear check), why not include a rating system or other categorical tick-boxes for “Casual”, “Organized” and/or “Elitist kitten” within the LFG? I understand that Anet needs to create demanding, challenging end-game content that will appeal to the die-hard-forever set; but with that comes a need to mediate their own system.

What's Missing from Material Storage?

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Posted by: Jericento.3165

Jericento.3165

If you REALLY want to make us happy (well, me, anyway) make the process for upgrading materials more streamlined. Remove that from the Forge and make it a crafting option. And let me be able to buy the required items from within the crafting interface. That would streamline my storage capabilities A LOT.

What's Missing from Material Storage?

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Posted by: Jericento.3165

Jericento.3165

Woah, too many people are missing the point of the material storage. Listing items that they simply don’t want to have in their inventory/bank.

I don’t think they’re missing the point… just tired of having to horde items that have no value beyond the chance that we “might” need them “someday” for new content. It’s not really fair to create items that have no real use beyond “maybe I’ll need them when new content is released and Anet decides to make this a crafting item”. I have multiple stacks of Tomes and Writs… but knowing how things change… I’m afraid to get rid of them. Heck, I can’t even vendor them.

What's Missing from Material Storage?

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Posted by: Jericento.3165

Jericento.3165

I’d rather have a cap increase on certain items (looking at YOU Bloodstone Dust, Candy Corn, etc.) Anything we need to farm in mass quantities for vanity items (or items we obtain in ridiculous quantities) should be granted a MUCH increased stack storage size.

Slots for Tomes of Knowledge, Writs of Exp, Mystic Forge Stones, Black Lion Chests, Agony Infusions, and Luck Essences. Maybe even slots for sigils and runes… perhaps just the top tier ones. Granted, you’ve already stated that most of my list is unlikely, but then perhaps you can give us REASON to keep all this junk?

Heck, I’d be happy if ya’ll just let us know when an event/festival/fodder item won’t be used again…

Rollback details

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Posted by: Jericento.3165

Jericento.3165

Um, this is more than a 2.5 hour rollback. I spent gems, time and everything re-speccing my Ranger/Druid (well before the ‘glitch’) and ALL of that is gone. Gem purchase, the changes… poof.

Is it safe to start that process all over again? Or do I wait…

Ranger/Druid Avatar form bug

in Bugs: Game, Forum, Website

Posted by: Jericento.3165

Jericento.3165

I wish there was some ETA on this getting fixed. It essentially breaks the class.

Ranger/Druid Avatar form bug

in Bugs: Game, Forum, Website

Posted by: Jericento.3165

Jericento.3165

When I activate Avatar form, it INSTANTLY reverts me back to regular form. Makes Avatar form completely useless. Anyone else seeing this issue?

Crystal Aribiter Appearance Pack

in Bugs: Game, Forum, Website

Posted by: Jericento.3165

Jericento.3165

I purchased the Crystal Arbiter Appearance Pack, but did not receive the back item (or a skin for the back item.)

Anyone else have this issue?

72 hours to get my gems?

in Guild Wars 2: Heart of Thorns

Posted by: Jericento.3165

Jericento.3165

Many of my guildmates received their gems right away. The transactions are handled by a second party, yes? So… WHY is it taking so long to get my gems? It didn’t take 72 hours for my money to be taken…

Things we know

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Posted by: Jericento.3165

Jericento.3165

When will they know that 90% of in game rewards are pure garbage ?
When will they give us better rewards. At least try to kill rng with tokens or something.
Nobody likes rng

You mean we should be rewarded for investment as opposed to random, very rare, pats on the back? gasp!

Things we know

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Posted by: Jericento.3165

Jericento.3165

1) Conditions seem a bit strong

That’s not necessarily the problem as much as each profession having equitable options for removing those conditions. Also, if someone can apply a condition from 1,200 units away; a shout build should be able to cleanse team conditions from 1,200 units away.

2) World bosses are currently too easy

Just randomize boss behavior. I shouldn’t know where everything is going to spawn, exactly how it’s going to behave, etc. Everything else in this game seems driven by RNG…

3) There are some bugged skills and traits

Yup.

4) There are some overpowered builds

This is an understatement. A cloth wearing elementalist SHOULD be able to bunker/tank more effectively than a guardian, right? AND still be able to deliver considerable damage? YES!