Showing Posts For Jeskelech.4152:

Fractal build

in Guardian

Posted by: Jeskelech.4152

Jeskelech.4152

I can not see the build I am running, in the link already provided, here is a rough outline of the Build I use for my Guardian in all things PvE more or less, sometimes changing one of the traits can be pretty handy, especially the master trait in Zeal, if you are not using the focus.

I am running a mix of Healing and vitality gear, using rune of the trooper, essentially a support guardian with a lot of condition removal, and good group support.

Damage is decent because of the full Zeal spec, and healing is reasonably high by the 4 points in Honor.

Staff helps a lot with healing, sometimes use a mace for tougher fights to up healing more, or even the greatsword, both of which has symbols to help with survivability.

http://intothemists.com/calc/?build=-7;4RF-40M3cG-90;9;4T;0JJ47C;429-18-ZN-85;9;0kA1;0Z6lZ79w

I did not bother with filling in armor, and accessories, as if you want the exact replica, it is a lot of work to get it.

TL;DR
6: V, VII, XIII
0:
0:
4: III, X
4: II, IX

I am sure a lot of people will disagree with the way I built my character, since it is very far from any known meta, but this build works for me and suits my play style, I switch weapons a lot, and also skills when needed, with suitable quick changes on Major traits in Zeal and Virtues as needed.

(edited by Jeskelech.4152)

Am I the only one?

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

OK THIS GONE WAY TO FAR, moderator please remove my Post

So you made a post, where you deliberately tell people to stop whining, everything is just fine.

Some people people responded, with opinions, different points of view.

Even the ANet responded, explaining why sometimes those so called bad posts are not always just that, bad….

But apparently you don’t like the feedback, or disrespect the opinions voiced here, kitten even outright disagree with them because in your mind you are right, and everyone else is wrong.

So you ask to have it removed?, why exactly?

Because you expected only to get response from those who like you feel they are the “Only One” who thinks Everything is perfect as it is, that there is no need for discussion, no need to raise relevant topics to ANet.

Not all “complaints” are complaints as such, these forums are full of topics which at first glance comes off kitten called “complaints” but are in actual fact more along the lines of constructive criticism, even suggestions as for how to make things work better.

In MY opinion, and I stress that this is my personal opinion….
Yes we all have a right to “complain” we bought the game after all, included in that sales package were a set of expectations, some of which were met, others not so much.

And we have the right to give feed back as long as it is constructive, well thought through and actually might be worth considering.

The only posts I truly have disdain for are the rage posts, where someone just slams kitten some topic, complaining outright, without having taken the time and put in the effort it takes to come up not only pointing out the wrongs, but also make some valid points as for how things can be improved.

Asking to have the topic removed, because you didn’t like the way a forum works is truly a cop-out of I ever saw one!

In short: if you don’t want people to respond to your opinion, don’t bother voicing it in the first place.

(edited by Jeskelech.4152)

Suggestion: Spears and Polearms

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

Leave the spears out, one type of spear already would cause confusion!

How ever I am very much in favor of more two handed options, such as Axes, and various polearms, not to mention a few more one handed options could added.

I believe it was even mentioned at some point in the ancient past that more weapon options were being looked into.

But there are a lot of things being looked into for which nothing is ever heard again.

(edited by Jeskelech.4152)

Dungeon Instance Owner change FTW

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

Can I suggest we merge this thread, with this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/DO-NOT-change-the-dungeon-owner-system/first

It seems that the other thread is somehow more popular, and all I really see there are various iterations over what has been said in this thread already, but it would have the benefit of the community actually realizing that there was a Dev response to these concerns.

Dungeon Instance Owner change FTW

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

Right now it seems like the only check for kicking someone out of the party is : is the number of votes equal to 2.

How hard is it to change that to is the number of votes have to reflect a minimum 50% in favor of kicking another member from the party?

I am assuming that this is “not easy” because the code is working with integers, how ever this is exactly what makes it easy to come up with a quick solution.

A possible solution to require a minimum of 50% in favor of kicking any party member could be based on a simple calculation such as :

members / 2 + members % 2 (modulus which is the left over after division by 2)

The problem is that the check for kicking someone is NOT “is the number of votes equal to 2”.

The current kicking-mechanics should be something like this:
Kick from party -> Open votekick-panel and remember who initiated
Accept -> Kick member from party

As you can see there is no counting being done. And that’s why changing it to 3 votes is no simple case of replacing a ‘2’ with a ‘3’ in code.

Actually it remains a simple case, rather than the accept initiating the kick and closing all voting objects it should report back to the initializing object that objectA voted yes, leaving the remaining objects intact waiting for action.

This means that when a vote for kick is initiated, vote_to_kick can be initiated at 1, and increased with each vote until at least 50% has voted in favor, or all votes are cast which ever comes first.

Meaning that in a group of 5, 3 objects to vote are instanciated, and as the votes are cast they can return the value as a boolean true for kick, and false for not kicking.

This brings us to return values of true will increase the vote_to_kick by one.

Let us look at pseudo…

How it works…
Player wants to kick, creates objects to accept kick
Number created are party members-2 as initiating member already voted, and the person in question doesn’t get to.

As you stated once somoeone accepts the following takes place:
Kill all vote objects
kick player

What should take place is:

if (vote == true) {
votes_to_kick++;
}

if (assess_votes(votes_to_kick) == true) {
kick player();
finalize();
}

if (votes_left == 0) {
finalize();
}

void finalize()
if remaining objects close them.

boolean assess_votes(int vote_to_kick)
return vote_to_kick>=(members/2 + members%2)?true:false;

To be honest I find it a dirty hack to just act to the result of one vote object and discard the rest, rather than storing the results for processing.

This way will end the voting before all votes are cast only in the event that enough votes to kick the player has been cast.

I left some of the “mundane tasks” out here, but focused solely on the principle of assessing the votes after each object has been handled, of course a minor change in the voting object will be required here, to allow for a vote of no.

(edited by Jeskelech.4152)

Dungeon Instance Owner change FTW

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

I actually agree with you. I would have liked to increase the vote count a majority with this change, but unfortunately not all the pieces of code around party votes are set up in a way to make this a quick and easy change.

We were aware of the possible issues with the instance ownership change, but felt that holding back an improvement to the base experience on account of trolls was unfair to users that are playing nice.

Stealing instances using the LFG tool, or booting people for no reason (or to give your buddy the rewards for no work) at the end of a run are bannable offenses and should be reported.

Now can we please get a definition of no reason….

1) Does “no skill before final fractal boss count?”

But let us look at the actual kick mechanic:

Right now it seems like the only check for kicking someone out of the party is : is the number of votes equal to 2.

How hard is it to change that to is the number of votes have to reflect a minimum 50% in favor of kicking another member from the party?

I am assuming that this is “not easy” because the code is working with integers, how ever this is exactly what makes it easy to come up with a quick solution.

A possible solution to require a minimum of 50% in favor of kicking any party member could be based on a simple calculation such as :

members / 2 + members % 2 (modulus which is the left over after division by 2)

examples on integers, with 5, 4, and 3 party members:
(5 / 2) + (5 % 2) = 2 + 1 == 3
(4 / 2) + (4 % 2) = 2 + 0 == 2
(3 / 2) + (3 % 2) = 1 + 1 == 2

This would ensure the system always needs at least 50% in favor.

As a programmer I can not see how this is difficult to program, as you have:

Party members, which are countable
Number of votes, countable

Even if the current check is based on members / 2, which I doubt it is as it also requires 2 people to kick one from a party with 3 members, 5 / 2 = 2 when working on integers.

Essentially as it looks now could be, if my assumptions are correct (pseudo code) :

if (num_votes == 2) {
kick_member
}

Solution would look very much the same, except it has to do a quick calculation:

if (num_votes == ((num_members/2) + (num_members%2))) {
kick_member
}

It is essentially ONE check that has to be changed to check against a simple equation rather than against a static number.

This system has the added benefit of needing at least 3 players to kick the first member, meaning people would have to actually consider if the plan is to reduce the party to only two before casting that fatal vote.

Of course more refinement can always be done, but in the name of fairness, just checking for majority would be quantum leap in the right direction.

A suggestion for future improvements could be that if someone wants to vote for a kick they have to specify a reason, which means in case of reports on this, it can be looked into.

Make it as simple as a drop down box, with issues such as:

Harassment
AFK
Low Agony Resist (Could be valid for fractals)

And a couple of other reasons which can be considered valid and actually can be checked, so that in case of abuse such as the above mentioned “reason” can be dealt with.

Another good thing about that, would be all eligible voters get to see the reason, and can decide their vote based on whether or not they agree.. .

Timed votes, is another option, voting closes on combat etc.

(edited by Jeskelech.4152)

[SUGGESTION] Improve Party Kick System

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Posted by: Jeskelech.4152

Jeskelech.4152

Another interesting experience with group kicking system, spent about an hour and a half for a level 49 fractal, the two advertisers for a PUG are guildies, and this is sort of a red flag I know, but everything seems to be running fine, until…..

A full fractal run, where no one essentially says anything, and just before the end boss on the 4th fractal, the two initial party members decides to kick one of the group members from the group because of “lack of skill”!

It i worth noting here that one of the initial members spent more time, downed or dead than anyone else in the entire group.

Needless to say I don’t want to play with that sort of people, so I left the group on my own, but I really feel like I wasted my time, but at least I chose to leave, where as the other party member was forcibly kicked, and had nothing to show for time spent playing the style they wished to play and actually in my opinion contributing more than others to the success of the group.

Now my BIG question to ANet here, is how come you can fix the Blix farm train because it is creating a toxic environment; and at the same time pretend that the group mechanics are working as intended, this environment is far more toxic than the map chat, at least you can ignore that, here you are directly affected by one or two people at a whim.

The dungeon/fractal owner is safe, no one can kick that person, and if he has a friend, well then together they can essentially kick most of the group at the very end just to get other people in, or sell the run.

(edited by Jeskelech.4152)

[SUGGESTION] Improve Party Kick System

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

This won’t do us much good past the second page!

I am writing to bump this back up, and once again ask people to please contribute constructively to this discussion as there are already a lot of simple but good ideas here as for how things could be made better.

Ideas and reasoning for them would be the best way to show ANet that this is a real issue, and that all the current LFG tool manages to do along with so so group management is to make the game a bad experience for everyone at one time or another.

Everyone has experienced the instance owner rage quitting for various reasons.
Everyone has experienced a sudden unexplained kick from a party at one point or another.

Griefing is bad for any game, a system which more or less encourages it is worse, unless the game is EVE online.

Let us play the game as intended; for fun, not for speed farming dungeons, and you suck comments all over the place if your character is not of a class and skill set according to the meta.

[SUGGESTION] Improve Party Kick System

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

Honestly, if the developers thought there was an issue with the party kick system they would have changed it by now. And seeing how they haven’t, they are not interested in improving the dungeon participation rate of the community. The metrics must be acceptable to them.

I see no reason to continue this thread other than to allow players to vent because it is obvious the party system in place is here to stay and suggestions to change it are falling on deaf ears.

I really like your complete dismissal of this whole thread on behalf of the developers!

I believe I was just thanking people for contributing to a constructive thread.

But of course your authority is absolute and you can dismiss the whole thread based on YOUR opinion, rather than adding to it.

If ANet states that this is useless garbage so be it: but you do not represent ANet and there fore you do not have the authority to dismiss this on behalf of ANet.

In other words if you can not add something constructive, please refrain from posting.

(edited by Jeskelech.4152)

[SUGGESTION] Improve Party Kick System

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

So far I would like to thank all contributors to this thread for sharing their stories, and contributing over all constructively to the discussion, let us try to keep it in this spirit.

I changed the topic title since I believe we have moved from a rant and a loose idea to something which is actually possible for ANet to consider and make use of if they desire to improve our quality of life.

[SUGGESTION] Improve Party Kick System

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

For all of those who always write the response to this issue with something along the lines of:

It is not my job to carry a PuG

I can only say, if you look for a PuG or join a PuG, then it is your job to carry a PuG, or at least help carry a PuG within reason!

It is the people with this attitude, of it not being my job who should be looking for large dedicated “elite guilds” not the other way around, as it seems to be the general attitude.

People who play for a bit of fun and a dungeon or two in PuGs, use this system for a reason.

Maybe they don’t have time to be in a big Guild, maybe they don’t even desire to be in a guild.

There is a reason the PuG system exists, and that is to encourage this play style too, not so everyone can tell others that it is not their job to play with them or carry them and they should just find a guild.

To put it pretty simple….

If it is not your job to carry a PuG, don’t advertize for one and don’t join one!

(edited by Jeskelech.4152)

[SUGGESTION] Improve Party Kick System

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Posted by: Jeskelech.4152

Jeskelech.4152

@Harper

If someone is really that bad it should not be a problem to get majority of group support to kick them out.

This topic is not about making kicking impossible, but about how the system can be improved in order to minimize abuse.

As it is now, if two guildies are trying to invite people to a PUG you have to think twice before joining, as it is very easy for those two to agree on kicking people for what ever reason, no reason,, or just because…

If you ask people to join you for content, and they decide to spend their time with you doing that content they are in fact giving you their time as much as you are giving them yours, there seems to be no respect for this.

All people write is it is my right to kick anyone if I don’t want to play with them at any time through a Dungeon or a Fractal.

Everyone asks that their time is respected and explains how they won’t waste time on people who make a few mistakes, where as they in turn do not have to respect the time given by the same people, and in fact waste the time of the people who joined in., when kicking them out half way through a fract or a dungeon.

Sure there are examples of justified kicking, and good reasons, but unfortunately those are the rare cases.

That said those rare cases should be easy enough to resolve as it should not be a problem to get a third or even a fourth vote in favor.

(edited by Jeskelech.4152)

[SUGGESTION] Improve Party Kick System

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Posted by: Jeskelech.4152

Jeskelech.4152

In other words, use the opportunity of a weak pug as an excuse to push yourself even harder and show how it’s done. Everyone was bad at this game at one time, so pass on the torch of pro skills if you have one.

Good karma may not bring good rewards, but it does feel good when doing the right thing.

I like the way you think, as stated in my original post I very rarely support a kick, unless it is really bad, and the one time I felt like kicking someone on the Arch Diviner, we talked to him after and explained about AR, he was not happy about it, but he decided to leave on his own, after he realized there was no way the group could finish with him.

[SUGGESTION] Improve Party Kick System

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

Here’s how u can fix it. The person who creates the group is the party leader, full stop. That leader is marked somehow in the group for eg: has an asterisk against his portrait so everyone knows who the leader is. The only person who has the right to kick anyone is the leader. if you don’t like the leader then leave the group. If the leader gets dc.d the leadership automatically goes to the next most senior player in the group, ie: one that got invited first by the leader.

Since the abuse of kicking people at the final boss battles seems rife in this game, the party leader cannot kick anyone during the boss fight and till everyone loots their chest. Simple isn’kitten

You are being constructive at least, but this is quite possibly the worst solution you could come up with, since this allows the party leader to kick everyone at any time he pleases, only to proceed with other people as he pleases.

A system like this would be even more open to abuse than the current one.

[SUGGESTION] Improve Party Kick System

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Posted by: Jeskelech.4152

Jeskelech.4152

In my opinion, the LFG Tool is completely inappropriate for dungeons. “If you don’t like it, start your own group” is the completely wrong paradigm.

  • There should be no such thing as a “dungeon opener” or an entitled feeling like you “own” a dungeon and everyone else joined “your” group.
  • There should not be an opportunity to ascribe comments or demands to a dungeon in the LFG listing. There should not even be an LFG listing, where you choose a party — you should blindly queue for a random party, like in most other MMOs. “5k AP zerker warrior only” is not a request that deserves to be recognized or enforced
  • There should be no one who is immune from being kicked. Anyone should be able to be removed from the group, as long as 4 out of 5 group members agree. If you can’t come to a consensus about whether an individual is causing a problem, then you probably don’t have a good reason to kick in the first place. Maybe an exception can be made if other players are left AFK for a while.
  • There is no reason to wipe the party chat log after you leave a group or are kicked. That makes no sense at all, and makes it a lot harder to report legit cases of griefing, harassment, offensive language, etc.

Thank you Fyrebrand,

For dissecting my thoughts and putting them down so easily readable and right to the point.

Many answers seem to be on the “deal with it” line, how ever that is never even close to constructive.

The majority consensus is definitely a must have as well as the removal of the instance owner as there is nothing at this time preventing the instance owner from simply quitting and leaving everyone else high and dry.

(edited by Jeskelech.4152)

[SUGGESTION] Improve Party Kick System

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

The kick function is fine – if people don’t want to play with you it’s their right to do so.

If you don’t want to lose the time you’ve invested in content then be the instance opener and all your troubles are fixed.

Ideally – play with guildies or people you know.

https://forum-en.gw2archive.eu/forum/game/gw2/What-s-wrong-with-people/page/2#post4240883

As you can clearly see from this topic the function is not fine.

[SUGGESTION] Improve Party Kick System

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

Alright this is one of those situations which really has to be addressed.

Sure it is nice to be able to kick people from a party, but please change the functionality a bit so that a reason has to be specified and leave the party chat open so that the people kicked can actually address the issue if there is a case of abuse.

I see people getting kicked from parties all the time by others who think they “play wrong” because this or that ability was not used in a specific fight.

Now luckily I am not on the receiving end of this in general, and I will often vote against a kick because someone is trying to play the game the way they want to play it and really doing their best to contribute to the group.

What really gets to me is this silly attitude that you have to play your class in a very specific manner and use a specific skill set for every encounter, and if you somehow fail to do this, you are a bad player and deserves to be kicked.

This rant is a result of being on the receiving end recently, what happened is this:

Person a and b advertises for prople for fractal lv 38 (I am lv 41, and play guardian) I join this group along with a very close friend of mine, and we start off fine killing stuff, moving to the second fractal.

Person c also joins.

On an encounter in the second fractal person a and b are busy doing what person a and b wants to do, and not very communicative in general, then after I fall, and my friend falls, only person c has the sense to contribute to group dynamics and get us up again.

Now after the encounter person a and b really quickly kicks my friend and myself from the group, because apparently I am playing Guardian wrong….

Now let me get this straight, I am not a newbie guardian, and I do change skills as needed, how ever some people seem to think that all they have to do is run around hitting stuff, while they expect the guardian to keep them alive, hit stuff and keep himself alive on top.

This I am just going to do damage and if I die it is the guardians fault attitude stinks and either people need to change mentality, which I have no hope for, or the kick option needs to be improved to require at least 50% in favor of kicking, which means in a group of 5 it would take 3 votes to kick someone, not just 2.

I don’t really want to play with people of this attitude at any rate, but it would be a benefit to not allow this behavior, as they would simply get other people to help them complete what you already contributed to, force them to rage quit instead, so they actually also stand to lose something.

I can’t even be sure that they kicked because of mistakes, or if they simply had two other guild mates they would rather take with them, in effect taking advantage of me and my friend until we were not needed any longer.

(edited by Jeskelech.4152)

#1 off putting issue with spvp

in PvP

Posted by: Jeskelech.4152

Jeskelech.4152

because one guy keeps rushing in 1v3

That guy is doing the right thing, the rest of the team should be able to keep the other two points!

Provided he can keep them for 20 to 30 seconds ofc.

If the team can not take advantage of this, sorry then you deserve to lose.

But speaking of strategy…
Keeping players out of the point scoring game is strategy, saw two games turned last night, one was won with a mere 3 points, but the fact was that managing to keep them off the points, for just a little bit gave us those extra 3 points, all were fighting, and none were dying, if either one of my team mates or myself had gone down, we would have lost instead.

Another game terribly behind, manage to get the entire enemy team to fight off point by applying pressure where it hurts….

so yes it is all about strategy, sure I was not queuing in the yolo que, but we still had 2 randoms in both games.

Fact is there are bad players and good players, and most good players know how to read the map and can make decisions about where the best pressure is applied, and can stay alive for just long enough to make a difference.

(edited by Jeskelech.4152)

[EU] Need 2 More, or More!

in Looking for...

Posted by: Jeskelech.4152

Jeskelech.4152

We are currently 3 people playing tPvP regularly, as in a couple of hours every evening pretty much, breaks may occur.

We need 2 more people to field a full team, and we are open to having additional people who are available to play with us.

As the objective is to provide a fun time for those interested on a regular basis, we do play to win, but still the fun is a very important part of the game.

We are not a Super team, but we are not bad either, win more than we lose and we would like to up the game a little.

To Qualify, we ask only a few things:
a) You can speak and understand English, and you are willing to be on voice communication.
b) You have played tPvP enough to have achieved at least rank 20, meaning you have a good idea of what is going on in the arena.
c) You get kitteny about losing, but take it with a smile and vow to do better next time.
d) You are OK with a more casual style where the main objective is to have fun playing while stomping others ofc.
e) You are OK with people playing the a class they are good at playing as well as feel like playing

Please contact me in game, or PM me here on the forums if you are interested

(edited by Jeskelech.4152)

Rank improvement + precursor obtain

in PvP

Posted by: Jeskelech.4152

Jeskelech.4152

Well this means that per bag you have the same chance as per bag in PvE/WvW, still no justification of your suggestion for guaranteed drop after a certain amount of ranking, you will just get every nubblet grinding rank for guaranteed drops, effectively ruining the PvP game for those who like competitive play.

(edited by Jeskelech.4152)

Rank improvement + precursor obtain

in PvP

Posted by: Jeskelech.4152

Jeskelech.4152

Actually I PvE and PvP and WvW, and not even once in any of those modes have I experienced a precursor drop, and this is with more than 3000 hours logged.

Precursors are hard to get regardless of mode, I agree there should be a chance to get one, I am just not sure how it could be made better in a heavily RNG reliant system.

As far as I can see from various posts, the rates are actually continuously dropping, more and more exotics and rares of new types have been introduced and added to an already extremely large pool of loot, effectively decreasing that ONE chance for a precursor.

Let me give it as an easy to understand example…

You have a bowl of fruit with 1 apple, 25 oranges and 74 bananas, everyone wants the apple, so what do we do, we add another 25 oranges and another 25 bananas:

Effectively lowering the chance of getting the apple from 1 in 100 to 1 in 150.

No wonder the precursor price keeps rising and people rage more and more.

EDIT:
That said, you now get Champ bags for sPvP, and they have a chance for a precursor drop, so effectively you can now get a precursor from sPvP alone if you are lucky enough.

(edited by Jeskelech.4152)

Rank improvement + precursor obtain

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Posted by: Jeskelech.4152

Jeskelech.4152

So you would like a guaranteed precursor drop for PvP and WvW, and just how do justify that, compared to no guaranteed drop in PvE?

How exactly does this show skill, all I see is that you can show how you are completely dedicated to grinding “levels” to get your guaranteed random precursor which might not even be one you want in the first place.

Other than that guaranteed drops are not really a viable solution in a heavily RNG defined world, though there might be a reason to come up with some solution which relies a bit more on skill, since the original statement of Legendaries was something indicating that you had to show that you really know the game world, while this is true for pretty much every ingredient, other than the actual precursor, the precursor is so rare in drop rate and almost impossible to obtain otherwise with the current state of the economy, that something should be done.

[EU] Looking for some people to sPvP

in Looking for...

Posted by: Jeskelech.4152

Jeskelech.4152

I have to write a minimum of 15 characters so I am writing about writing characters in order to bump the topic.

[EU] Looking for some people to sPvP

in Looking for...

Posted by: Jeskelech.4152

Jeskelech.4152

Getting quite sick of ANet messy match up, and having games where only 2 to 3 players actually have a clue as for what is going on.

Need some people to play with who has a decent idea about their character and who are not all about being the best of the best.

In other words if you are brand new don’t bother.
If you rage about one lost match and like to point fingers, don’t bother.

To avoid wasting peoples time, including my own here, please be at least rank 20, so I know you have been playing tPvP before.

So what we need is:
Casual PvPers with a good idea of their character, and who knows what to do in the match.

Comms will ofc be required.

We are 3 people already, the idea is to get a pool of decent players even with different play times so that we can field organized teams.

Contact in game please, I don’t sit on the forums much if at all.

(edited by Jeskelech.4152)

Molten Facility Bugs

in Bugs: Game, Forum, Website

Posted by: Jeskelech.4152

Jeskelech.4152

It seems that when all the prisoners are freed, there is no way to proceed, get to a big door but nothing happens.

The quest asks us to proceed by escorting the prisoners out.

(edited by Jeskelech.4152)

Matchmaking is Awesome

in PvP

Posted by: Jeskelech.4152

Jeskelech.4152

Yes match making is really really good, the example from the OP doesn’t show nearly how good it is, so I will contribute with a screenshot of my own.

Attachments:

Remove Spirit Watch from tourney rotation.

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Posted by: Jeskelech.4152

Jeskelech.4152

Let me get this right.

You want to remove the only map that is not a complete no brainer designed for zerger teams from competitive pvp.

In other words the only map that requires a little bit of strategy and tactics should not be allowed to influence the ranking of players?

I do agree how ever that elementals using ride the lightning should drop the orb, just as other classes do when they try to make short cuts.

Thief stealthing for instance.
Thief shadow stepping
Mesmer portaling
Mesmer stealthing
Mesmer teleporting

This ability does give elementals an unfair advantage and need to be addressed.

(edited by Jeskelech.4152)

Team compositions (Solo Que)

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Posted by: Jeskelech.4152

Jeskelech.4152

This is not so much about who reaps the rewards and who does not, but more an issue of actually having good games rather than being roflstomped by either a premade or another solo que team which was more lucky in the people they got.

It is no fun playing IE a bunker guardian and the other team has 3 thieves, try bunkering a point and see if you live long enough to even use one of your skills.

It is no fun coming in on 2 guardians with high dps and just being grinded down slowly but surely because you can’t make a dent in them, even if you are 2v2.

It is no fun ending up against a team with 3 mesmers spamming so many clones you don’t know which is which, only to be smashed to bits when they all blow them on you at once.

There are too many issues to list them all, so these are only a few choice examples of what is going on in the solo que games.

There is a real need to try to make teams that actually work, or at least field people of near to equal skill for the whole team.

I have seen teams of zergers win with ridiculous points, where any of those people alone would not be a problem because people have no clue as for what to do, they just keep going to the fight one by one to die.

Please for the sake of the interweb gods, fix the system so that the team generation actually makes just a little bit of sense.

Team compositions (Solo Que)

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Posted by: Jeskelech.4152

Jeskelech.4152

It seems to me that if you do solo que, which a lot of people do, it is punished in several ways.

First of all you get a completely random team, meaning that the team rating goes up or down based purely on luck.

Not fun being rank xx and having a team composed of mainly rank 10 and below.

Another issue I have noticed is that the game seems to favor class vs class, one team will randomly have 3 to 4 people of one class and the other will have a similar team with another class.

This means that a well rounded team often gets completely anihalated if the 3 to 4 people are all thieves/mesmers/eles

Or the well rounded team can’t do anything at all if the 3 to 4 people are mainly bunkers like Guardian/engineer/ranger or what have you.

There is in my opinion a need to try to not only balance the matches where the teams actually meet teams of similar or equal skill level, but also a need to balance the hot joins so that it will try to compose the team of people of similar or equal skill level, with a bit of emphasis on not trying to put every guardian or every thief on the same team.

This matchmaking system is currently most of all something that seems like a bad joke.

Broken skills!!!

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Posted by: Jeskelech.4152

Jeskelech.4152

I am aware of the conditions where it is supposed not to work, it’s when it doesn’t work and those conditions are not present, that is the frustrating part.

Shot bow skill number 3 has the same issue, nothing which should stop it, you just jump into the air and land on the same spot.

Broken skills!!!

in Ranger

Posted by: Jeskelech.4152

Jeskelech.4152

This is a question directly to ANet, if there is any incentive to answer it.

But my question is very simple:

When are the broken ranger skills going to be fixed?
I am in particular really annoyed by skills such as lightning reflexes, working some times.

Lick wounds in downed state, working some times.

Binding roots, working sometimes, it seems to like missing people moving around normally.

The skill 2 in downed state “an interrupt” Working some times.

These may be minor for pve content, but they make or break a fight in pvp, and as such require some attention.

(edited by Jeskelech.4152)

Leavers/ no shows

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Posted by: Jeskelech.4152

Jeskelech.4152

In response to somsom.

Maybe the real problem there is with you; as it seems to me you would leave a game, still counting you a loss, rather than actually try to communicate with your team.

It is outright frustrating to be in 4vs5 or 3vs5 games one time after another because of people like you, please just do us all a favor and don’t sign up for tournament matches.

(edited by Jeskelech.4152)

Leavers/ no shows

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Posted by: Jeskelech.4152

Jeskelech.4152

so dont blame leavers for leaving , its not 100% there fault ( it sure su cks tho )

Well excuse me, but who is at fault then, if not the leaver?

YES it is 100% their fault, they have the option not to que at all.

Go play the “non tournament” matches if you think different.

(edited by Jeskelech.4152)

Leavers/ no shows

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Posted by: Jeskelech.4152

Jeskelech.4152

Again I would like to point out to everyone that there seems to be a misconception as for your rights as a gamer:

NO!
It is not your right to sign up and waste other peoples time because you could not be bothered playing after all.

YES!
It is your right not to sign up at all.

And this goes well with my real life philosophy:
No one has the right to waste MY time but me!

Which again leads to:
If I sign up, I play, no matter the odds.

(edited by Jeskelech.4152)

Leavers/ no shows

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Posted by: Jeskelech.4152

Jeskelech.4152

I will say that with a straight face, I have never left a match no matter how dire the situation looks, just try to get the best of it, but then again if you don’t want to improve your play, sure keep playing with people who are infinitely worse at playing than you are.

You learn nothing from playing against people with little understanding or who have no idea about their class.

Sure it gives you easy wins, but it does not make you a good player.

All the OP is asking here is that you respect the people who ended up on your team and do your best no matter the odds.

Those who leave show nothing but disrespect to their fellow team mates..

Leavers/ no shows

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Posted by: Jeskelech.4152

Jeskelech.4152

Well let me put it bluntly.

If you sign up for tournament play, you should play, regardless of being scared of a premade or in any other way wondering if the match is feasible.

If you are not inclined to do so go play the non tournament games where you can act like a moron all you like as no one really cares.

In other words:
DON’T SIGN UP FOR TOURNAMENT PLAY IF YOU ARE NOT GOING TO PLAY

(edited by Jeskelech.4152)

It's been 6 months - Ranger Community

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Posted by: Jeskelech.4152

Jeskelech.4152

Rangers are versatile we can choose a condition build or high damage or tank like most other professions but we are never alone.

That’s right, most oftenly our damage output is greatly reduced due to the encumbrance we suffer while carrying around a dead pet.

Statue Back in Lion's Arch?

in Guild Wars 2 Discussion

Posted by: Jeskelech.4152

Jeskelech.4152

Ok it makes sense, a new statue in LA, but why is the new statue the old statue?

I mean a lot has happened, sure it got destroyed by the Mad King, and then there was a Karka attack.

My question is then, why didn’t you rebuild the statue in a new form, for instance the Lion finishing off a Karka?

Lion’s Arch suffered some, and the perseverance of the city might be worth illustrating, rather than just rebuilding the old one.

Looking at the building site for a month was sort of leaving us in suspense, well leaving me in suspense at least for what was going to be there.

I hadn’t imagined that the old statue would just be plugged back in, that was sort of disappointing.

Endless loading screens are BACK! [Merged threads]

in Bugs: Game, Forum, Website

Posted by: Jeskelech.4152

Jeskelech.4152

Well seems to be completely random when these happen, had barely logged into game last time, went from divinity reach to LA where I ended up in overflow, ofc when I am asked if I want to travel to LA on my server I accept, adn I get the endless loading screen.

This in it self is annoying even if you tab out and force close the game, now it gets even worse when you can’t tab out, the game is frozen completely and the only way you have to restore normal operation is by hard resetting the computer.

If it is of any consequence to this issue: I am running on Windows XP service pack 3