Showing Posts For Jest.9276:
If Quickness gets removed, Warriors are going to get some major buffs so that they are incredibly strong all the time.
Would you rather have Warriors be super cool every now and then when the stars align and the combos land, or would you rather have Warriors be godly all the time.
People are quick to think “Solution: let’s get rid of Quickness” but fail to think about the repercussions that would result.
Same goes for bunker, with less return from healing spells and defensive skills I would expect an increase in base HP and base dmg as compensation….
Yeah people are quick to cry Wolf, but they’re never ready to face the consequences in doing so
I don’t know why everyone assumes that classes MUST play the same or similar to the way they do currently. The point of making changes like a Reduction to Quickness is to move away from the current way the game plays.
Force classes to move further away from the extremes of Burst and Bunker and you’ll get more viable builds all the way around and more entertaining fights, both to play and to watch.
I’m fairly certain that what the OP is seeing is primarily channeled attacks that were intiated just before they went stealth. Channels keep a lock on a stealth player and continue to hit through stealth. Pets keep track through stealth as well (when they really shouldn’t).
For the life of me, I’ll never understand why people devote so much time to being negative. As if more snarky and sarcastic comments will somehow make Anet’s work progress faster.
As for Colin’s statement on the blog post, he was quite clearly talking about the Monthly content updates that are primarily PvE (like the Holiday events, Lost Shores, etc..). At least when he was mentioning the Monthly updates.
PvP specifics will have to wait for Sharp. Though I would think most PvP focused players would know that..
In the PvP rewards section , there are sometimes four tiers of weapons whereas there are only three crafting tiers – Arcane Orbs, Arcane Crystals and Arcane Slivers.
This means that two items share exactly the same mystic forge recipe. Here is an example of one such pair: http://wiki.guildwars2.com/wiki/PvP_Forest_weapon and http://wiki.guildwars2.com/wiki/PvP_Valley_weapon .
So how does this work? Is it random? Is there something else I’m missing?
I think that in certain Tiers, where this happens.. one of the items will only be generated upon a “crit” when being crafted by the Forge.
I’m no expert on it however and it seems that very little research has gone into the recipe specifics on the PvP side of things. Once a general formula pattern was discovered, not much else was researched.
Quickness is not a “core mechanic” for any class. I think you may be trying to say that it’s a vital aspect of specific builds but that’s far from the same thing as a core mechanic.
In any case.. with adjustments, other types of builds can become viable which would make for healthier gameplay and one of those adjustments could be a change to Quickness. I don’t think it’s necessarily one of the most important thing to give a second look but it could help.
Burst is good for competitive modes when it requires a set up that makes it’s use a legitimate payoff. Popping some CD’s and activating a Sigil simultaneously isn’t enough in my book and Quickness is one of those things that gives too much strength for a single key press for me.
Anet’s big pvp game without pvp (there is one abandoned and imbalanced game mode).
You cant even play all professions. Class diversity??? ROFL
So what we get for our money? False promises…
What i paid for is a big pvp MORPG, i paid that money almost a year ago… Did i get what i paid for?NO
In the meantime, I have seen so many changes in pve… new seasonal game modes, new instances, and after that even more changes and now bug fixes for new PVE instance.
A few days ago I stopped playing.
p.s. In my country it is forbidden to deliberately deceive the customer (we have Customer Protection Law).
GW2 is both PvE and PvP regardless of what your personal take on what the game should focus on is.
The vague legal threat is silly since there’s plenty of content to justify what you paid for and pretty much nothing to substantiate your claim of being lied to.
I dont think that adjusting entry fee in paid tournaments or any different kind of adjusting will require some “serious” coding. Actually these are numbers in databases and program call them via variables..
And speaking about adjustments there is few options what Anet can do fast in order to try FORCE premades to play against PREMADES and leave solo players in better enviroment where they compette against other solo players.
Yes im speaking free tournaments vs paids. If there is adjustment done, then paids can be pretty much used as premade queue while free is solo queue.
coding? no..
options?
1) decrease entry fee of paids
2) increase free rewards in terms of tickets gains
3) adjust crafting of tournaments tickets so its easier to craft oneThe only thing what prevents them to do so is because there are probably some players that spends money for buying tickets.. and if thats the reason then .. well.. then we are in pretty bad position. Altought i dont know who would be that stu-…pid to spend real money for tickets..
Sifting through thousands of line of code to make adjustments isn’t easy and there’s always the risk that something can get messed up in the change. It’s common that patches introduce new bugs through errors and conflicts in code changes. It’s simply not a quick and easy thing to do.
In any case, none of what you’ve said applies to the list Sharp posted. It’s simply your own personal wishlist. That’s not to say that those issues don’t need to be addressed but they’re not the most pressing things on the agenda at all.
Idk how people can be dissatisfied with Johnathen’s post. There’s new stuff being implemented, hello 1 round matches anyone?
I mean… kitten guys, the february patch isnt even close to being out yet. cool ur kittens.
“There isnt anything we didnt already know”
A: No there’s plenty of stuff we didnt know in that post, a lot of it was suggested but none confirmed and written. rread the kitten post
still it doesnt mean that they can´t do something really quick as temporary solution..
or do you want to wait till maybe Feb / march (date wasn´t confirmed) and see the changes? what if they will not be that good? what if till that time playerbase will be so small that it doesnt make sense anymore?
Actually, what prevents them from doing something “really quick” is that all of these changes require coding that can cause bugs. Remember that temp fix for WvW’s culling issue? Screwed things up even more so they reverted. The only reason that was even attempted is because they don’t have the proper amount of people in-house to test culling fixes themselves.
Another thing to keep in mind is, there is NO sub fee. So there’s no harm in things taking awhile to be fixed because no one is being charged for access to the game. There’s also absolutely nothing preventing players who’ve taken a break from coming back. They just have to launch the client, patch up, and test it out. They like it, they keep playing, they don’t, they stop until the next patch.
You misunderstand what I was saying.
I don’t think 8v8 fixes the problem at all, that’s not what I was saying, I prefer they remove 8v8 tbh.
The problem is the “hotjoin” mode period. It doesnt work in 8v8. It works even worse in 5v5. The way points are rewarded doesnt work. The way people are allowed to leave at any time doesnt work. Autobalance doesnt work. The way it doesnt reward teamwork at all doesnt work. The builds that are effective there are limited and not ideal. The way winning doesnt mean a thing doesnt work.
Hotjoin is reminiscent of a Conquest FPS game – you browse and join servers the same exact way, you can join and leave and autobalance the same way. Except the game mechanics are nothing like a FPS and numbers of players mean more in a RPG-based game. Even in a FPS, conquest mode is very dependent on the game mechanics backing it up. Which GW2’s mechanics do not.
I don’t feel like it works that poorly in a 5v5. Certainly no worse than it is in 8v8. Leaving/Autobalance is an issue certainly, but it’s an issue in any PUG PvP mode. The actual game type doesn’t change that. People who are losing badly tend to leave because it’s a waste of time. Doesn’t matter if it’s DM, CTF, Conquest, or any other possible game type. Being down on numbers hurts the team. Putting a CD on joining games after a quit is the only dependable way to persuade people not to leave. The Autobalance should be removed along with the browser and people should just queue up and be put into games automatically. A lot of people hate getting tossed into a losing game but that’s the most efficient method.
Seeing as how a Goalie’s entire job is to defend against Offensive Players of all levels, their opinion on what their own Offensive Players are doing wrong/should be doing to beat the opposing Goalie is extremely valid.
You want to beat a Goalie? Ask a Goalie how they get beat. Want to beat a Mesmer? Ask a Mesmer how they get beat. Ask them what frustrates them and what tactics counter their playstyle.
Makes perfect sense actually.
There is a difference between telling an offense what they should be doing if they make a mistake or to pick up a strategy for the team (Though that’s usually left to either coach or other offense.), and telling the offense to re-read the entire book of offensive soccer tactics.
If you want to tell a person to “L2P” You have to usually be more specific or you end up telling them to “L2P whatever role you’re doing cause you’re terrible at it.” as opposed to “Learn about how mesmer clones work so you could stop casting it out of range and no clones pop up thus you can’t use any secondary abilities.”
Plus, learn to play is more of a rude term, as it’s telling you to learn to play in general, which means “everything you do in a role sucks.” At worse, it means learn to play the game, MMOs, or whatever. So many arguments could’ve been avoided if the OP simply stated “learn to” with whatever afterwards instead of L2P in every single one of his posts -2.
While your points are true and completely valid, I think it should be pointed out that I’m not defending the L2P comments but rather some of his meaning. Which is that any class can learn how to play better by getting advice from people who play other classes, as well as the idea that you learn your own abilities and tactics best by playing your Main class primarily.
There IS value in playing multiple classes in terms of understanding Mechanics and the basic limitations/conditional requirements for skills.. but if you try to be a Jack of All Trades, you’ll likely be a Master of None.
But yeah.. he could’ve worded his post a little better but at the same time people could try to focus on his points rather than reading into an “attitude” that they’re gleaning from text on a monitor. The rudeness that’s been going around in this thread goes both ways.
Just wanted to add my voice as saying the 8v8 should be reverted back to 5v5 for Hot Join. I feel like it’s harder to learn how to improve at a specific role that you would play in a 5v5 tourney when at any given time you’re fighting against larger groups than what you’d face in a tourney.
I mean, people who came into the game with Dedicated 5 man teams who’ve been doing tourney’s since day 1 get a ton of practice and that’s great but there needs to be a way for others to learn those roles so that new teams can form and improve and become a factor.
Problem with 5v5 hotjoin is it’s HORRIBLE with the “autobalance” feature and how people could leave and join at any time. Losing a single player has a much bigger affect on the team than in 8v8.
Being 8v8 doesn’t fix that problem though. It’s not even slightly a bandaid actually because raising the numbers by 3 players doesn’t eliminate the handicap you get when people leave because they don’t leave in small numbers they leave in groups of 2 and 3.
People quitting early is a separate problem entirely.
Seeing as how a Goalie’s entire job is to defend against Offensive Players of all levels, their opinion on what their own Offensive Players are doing wrong/should be doing to beat the opposing Goalie is extremely valid.
You want to beat a Goalie? Ask a Goalie how they get beat. Want to beat a Mesmer? Ask a Mesmer how they get beat. Ask them what frustrates them and what tactics counter their playstyle.
Makes perfect sense actually.
if a goalie knew how to beat goalies he would be on offense
That’s probably one of the most illogical things I’ve read on this forum all day.
goalies are the kids who got cut and wanted to stay on the the team. do you think messi asks goalies how to play? rofl
Not going to derail any further after this point but there’s a huge difference between kids playing Soccer and Professionals. Pro Goalies are not worse players than the rest of the field. It’s pretty ridiculous to even suggest as much.
I wouldn’t say TERA’s combat is smooth. It’s free aim but it still suffers from being stuck in animations and has attacks that force you to travel a specific way and distance. Despite being tab-to-target, GW2’s combat feels more fluid for every class than TERA does.
Seeing as how a Goalie’s entire job is to defend against Offensive Players of all levels, their opinion on what their own Offensive Players are doing wrong/should be doing to beat the opposing Goalie is extremely valid.
You want to beat a Goalie? Ask a Goalie how they get beat. Want to beat a Mesmer? Ask a Mesmer how they get beat. Ask them what frustrates them and what tactics counter their playstyle.
Makes perfect sense actually.
if a goalie knew how to beat goalies he would be on offense
That’s probably one of the most illogical things I’ve read on this forum all day.
Just wanted to add my voice as saying the 8v8 should be reverted back to 5v5 for Hot Join. I feel like it’s harder to learn how to improve at a specific role that you would play in a 5v5 tourney when at any given time you’re fighting against larger groups than what you’d face in a tourney.
I mean, people who came into the game with Dedicated 5 man teams who’ve been doing tourney’s since day 1 get a ton of practice and that’s great but there needs to be a way for others to learn those roles so that new teams can form and improve and become a factor.
Seeing as how a Goalie’s entire job is to defend against Offensive Players of all levels, their opinion on what their own Offensive Players are doing wrong/should be doing to beat the opposing Goalie is extremely valid.
You want to beat a Goalie? Ask a Goalie how they get beat. Want to beat a Mesmer? Ask a Mesmer how they get beat. Ask them what frustrates them and what tactics counter their playstyle.
Makes perfect sense actually.
I don’t see how changing the game mode would make Bunker and Burst builds less viable, so anyone with that train of thought, enlighten me as to how that would work.
What use would there be for bunkers in death match, for example?
In a game that relies on self heals moreso than healing others, bunkers ability to stand their ground would still make them pretty strong in a DM mode. No trinity in the classes means that going Glass Cannon is risky due to focusing/spikes so you’d probably see compositions that are heavy on Bunkers while everyone else goes with varying ratios of Damage to Survivability that will still be fairly even. I can’t say for sure but while there will be more variance in builds for certain classes, softer classes will even less viability because they can’t survive long. This is assuming a 1 kill and out DM mode.
You still need to be able to deal damage, which bunkers cannot. Balanced specs would likely dominate DM.
Coordinated spikes take care of the damage.
I don’t see how changing the game mode would make Bunker and Burst builds less viable, so anyone with that train of thought, enlighten me as to how that would work.
What use would there be for bunkers in death match, for example?
In a game that relies on self heals moreso than healing others, bunkers ability to stand their ground would still make them pretty strong in a DM mode. No trinity in the classes means that going Glass Cannon is risky due to focusing/spikes so you’d probably see compositions that are heavy on Bunkers while everyone else goes with varying ratios of Damage to Survivability that will still be fairly even. I can’t say for sure but while there will be more variance in builds for certain classes, softer classes will even less viability because they can’t survive long. This is assuming a 1 kill and out DM mode.
However, i agree with Hammerheart. Stealth is the key.
If the stealth time got reduced to 1 second, then i honestly think it would be more interesting. Having the possibility of being untargetable for 3 or more seconds is too much.
With 1 second stealth, it would give the thiefs the same amount of time, to pull off their backstab combo, as it takes for a player to react to counter it.
Maybe ½ a secDamage wise, thiefs are fine – even the 7k backstabs are fine. Problem is rendering and the stealth. Just too many abilities that grant you stealth.
2 cents delivered
In WoW, WAR, Rift, etc all stealth based classes have had the following mechanic:
1) One out of combat stealth, on toggle, with a respectable cooldown.
2) One emergency, in combat stealth, with a long cooldown.In all of these games, stealth broke immediately upon causing or receiving any damage. Your character became visible almost instantly, at which point you relied on skill to either escape or win.
What makes stealth in this game annoying is that Thieves have access to multiple stealths, group stealths, and all of them usable in combat. Granted, they do not have an out of combat that leaves them in stealth indefinitely, but I think we all know why. Damage does not bring them out of combat, which I am personally fine with. But the time it takes to make them visible is unacceptable.
I’ve played as Stealth Classes in every game you mentioned here and honestly, GW2 handles it better than all of them.
The problem people have with opponents stealthing in GW2 is the perception that they’re not able to dmg while a Thief is stealthed, when in actuality, Pets don’t drop aggro and Projectile and Channeled attacks continue following and damaging provided they are cast before the Thief Initiates Stealth. Likewise AoE’s, cleaves, and swings still do dmg as well if the Thief is in range of them.
So while the Thief doesn’t get popped from stealth, dmg is still very much possible while in most other games stealthing not only drops targeting but disables most of those attacks from being able to do any dmg whatsoever.
So it’s just a perception adjustment that needs to be made. Though I do think Pets should at least temporarily deaggro with stealth since they’re neither a projectile nor a channel but I digress.
At what level do u get Arah, Citad of Flame and Corrupted gear in sPvP? Cause i have done way more sPvP than PvE and i haven’t seen them yet in sPvP.
You can earn higher level stuff by winning Free and Paid tournements.. otherwise you’ll have to rank up and them hope to either get the item in the Chests or salvage gear and use the Mystic Forge to get the gear you’re looking for.
There is a system to which ranks provide which gear, but I don’t remember it off hand. As unhelpful as it may be, a quick google search would likely provide the answer.
Yes, both Bunker and Burst need to be reduced to create more dynamic fights.
Bunker and Burst wouldn’t be so bad if the classes were more traditional (as in a healing class to counter Bursty builds and a class able to strip Boons to counter Bunker builds) but that’s not the design so the two elements have become stronger than they should be.
I don’t see how changing the game mode would make Bunker and Burst builds less viable, so anyone with that train of thought, enlighten me as to how that would work.
Count me in the group that notices that this is considerably easier than the Halloween Puzzle. You have a lot more time to correct your jumps in this one, which is the primary reason this one is easier imo.
The Halloween Puzzle was more about memorizing the correct paths and jumping as quickly as possible through the path. This one is harder to memorize due to the 3 paths that you randomly get placed on but since you have more time, it’s less about blind jumping for speed and more about just trying to be smooth and accurate.
My guess is that those who are having trouble with the this puzzle will always have trouble with timed puzzles due to using the slower and less accurate control method of using WAD (or Arrow Keys) to control character movement rather than using Right and Left Click as character movement. While you may prefer your current method, if you want to improve your Puzzle performance (and it helps in combat as well) I’d suggest that you try to learn the Mouse method. Now this isn’t a “L2P” post or a knock at whatever control method you’re currently using. Just trying to throw out some advice that might help those who are having a hard time.
The best advice I can give with regards to these puzzles is to adjust your control method to a Mouse primary method. This really is a superior control method for all aspects of GW2 and though it will take a lot of time and practice, you’ll find that your reaction times will be noticeably faster.
Hold Right Click for all Camera movement. This will allow you to turn much faster than with the Keyboard.
For Forward Movement, Hold Left Click while you’re holding Right Click for Camera movement. This works in pretty much every WASD controlled MMO and though it may feel a bit strange at first, it frees up a finger on your left hand for Hotkey pressing (when in combat situations). In Jumping Puzzles, it will make it a bit easier for you to hit Spacebar for jumps if you’re not so practiced at stretching your fingers to multiple keys at once.
In addition to Holding Right Click for Camera/Character turns, use A and D (which should be set up to Strafe rather than Rotating your character) to fine tune your jumps while in Mid-Air. This way if you feel you’re just slightly off on your angle, you can adjust without losing the flow of your jump timing.
Once you get this control scheme down, you should be able to navigate the time dependent jumping puzzles much smoother and with less pauses between jumps. It will also help you in combat situations by allowing your to face an enemies back faster if you pass/flank him in addition to allowing you to protect your own back if your enemy tries to pass or flank you. It should also allow you to Hotkey more skills (if you wish) enabling you to use more skills on just your left hand without having to stretch across the keyboard.
Still resetting to full despite event circle being moved. Get’s down to about 3/4’s health and resets.
Choke Points in keeps/gates/bridges/towers …
When moving out in open field you had to worry bout 8mans roaming around who would mez ball your zerg and kill you in 3 seconds.
It’s why people panned in that game..Cause if you didn’t spread on inc you were dead.
Choke Points exist to allow smaller groups to take out out larger forces.
Smaller Groups should have the chance to absolutely brutalize people who aren’t paying attention to their surrounding.
It’s game is no different from WvW..Only Anet has decided to dumb down their game so that simpletons can compete…
Be it removing class roles/lowering the amount of abilities/or capping the chance to be hit by AOE, it’s designed around being a sad sad toy version of Actual Realm vs Realm.
You might enjoy this kind of combat, I on the other hand find the dumbing down of games to be insulting.
So what was the goal of RvR in DAoC? Was it not to simply control the Relics so your faction would have the buffs to kill the other faction more efficiently and raise your Realm Rank faster to become more powerful.. etc.
In GW2’s WvW, the goal is to control the Keeps, Towers, Camps, etc.. for the point ticks to win the match and move up in rank as a Server.
DAoC was about killing as much as possible. GW2 is about holding points to win the match. The goals are different and thus the core gameplay is different.
LOL, I’m laughing that this thread has people in it talking about how “If AOE didn’t have a limit, small groups could wipe out big groups with coordinated AOE” and my response would be, Welcome to DAOC for 10+ Years.
Small groups could easily destroy LARGER groups with ease..And that was balanced… Because you could counter it by not stacking up like the current tactic. You spread out and overwhelm them instead of stacking.
The second it becomes more viable to stack in an MMO to avoid AOE the second combat can no longer be taken seriously and the game itself is reduced to joke status.
Choke Points should be deadly to zergs…. That’s Why they’re Choke Points
AOE’s should be deadly to zergs… That’s why you spread out..
WARs problem were nothing related to the Bright Wizard AOEing being uncapped, It was related to the Mechanics of the Bright Wizard simply out dpsing everything else in the game with AOE’s…That they could spam.. constantly…
But yea.. this game is a joke till they fix he turtling.
So DAoC’s RvR was comprised of Castles, Towers, and Camps that are by the nature of their design, filled with chokepoints? Or was it more of open maps with choke points in key places as you fought over possession of Relics.
I have the feeling it was the latter. AoE being uncapped and used at Chokes is fine provided that the enemy can realistically overcome the tactic and progress. To progress in this game you’re literally forced through multiple chokepoints in Towers, Keeps, and the Castle. Spreading isn’t an option in taking those and you can’t progress to win without being able to take those.
You’re comparing Apples to Oranges when you consider the goal of the gameplay.
It’s a common tactic when one server leads consistently that server 2 and 3 fight it out for second place due to the nature of the Ranking system.
I don’t really understand why people thinking no aoe cap would just destroy entire armies. We would never get into lord rooms if that was the case – siege has no AOE cap and arrow carts have like a 4 second cooldown with more damage than the Ranger Barrage. Someone please clarify how 5 people could stop a whole army who knew what they were doing eg. invulnerability, portals, blocks, evades, feedback, retaliation etc.
5-6 arrow carts hitting the exact same spot at the exact same time should decimate the target. How often has this tactic been used though? I personally haven’t ever seen it happen or even saw it be attempted.. but I don’t play with an Organized WvW Guild on Vent/Mumble/Skype. By the same token, I’ve never ever seen the Turtle tactic used either.
Regardless, raising the cap on the AoE isn’t the solution. Limiting the heals and coding the engine to allow for different attacks to hit a different set of 5 targets would be a better fix (assuming all the extra calculations necessary wouldn’t bog down performance).
The problem is you don’t always have the time or resources to set up enough siege weapons to deal with a group. So relying on siege weapons isn’t the answer to the problem.
I’m not saying seige is the answer. I’m saying capping the boon/buff/heal is a better solution.
I don’t really understand why people thinking no aoe cap would just destroy entire armies. We would never get into lord rooms if that was the case – siege has no AOE cap and arrow carts have like a 4 second cooldown with more damage than the Ranger Barrage. Someone please clarify how 5 people could stop a whole army who knew what they were doing eg. invulnerability, portals, blocks, evades, feedback, retaliation etc.
5-6 arrow carts hitting the exact same spot at the exact same time should decimate the target. How often has this tactic been used though? I personally haven’t ever seen it happen or even saw it be attempted.. but I don’t play with an Organized WvW Guild on Vent/Mumble/Skype. By the same token, I’ve never ever seen the Turtle tactic used either.
Regardless, raising the cap on the AoE isn’t the solution. Limiting the heals and coding the engine to allow for different attacks to hit a different set of 5 targets would be a better fix (assuming all the extra calculations necessary wouldn’t bog down performance).
I run in solo most the time
That doesn’t mean there aren’t other people standing in the AoE that haven’t rendered on your screen.
There are already 10 people dropping AoE including siege already when I double tap through lords room… I’ve never died in the Lord’s room Choke even once. If they kill me it’s further in. There are a couple chokes that I find tougher than most Lords rooms but I have yet to say gee commander that’s a lot of AoE I don’t know if I can get in this time.
That’s because there IS currently a cap on the AoE. Removing that would make the center of a Lord’s room a death trap and would make WvW as a whole even MORE difficult for Melee builds.
Also.. does Fear operate on a Cap? Even if so.. couldn’t an opposing Mesmer Portal of a group of Necros (Fear Bomb?) break up a Turtle tactic?
Getting rid of the AOE cap would be the worst thing to happen to this game. If they did that then AOE would need a 10x reduction in damage at least or much smaller radius’s to the point where they aren’t really AOE. Otherwise you would have a few AoE classes that could defend against a giant zerg. A single necromancer could cripple an entire army with an 8k+ bleed and 2-3 necromancers could just flat out kill an army.
I’d rather have hard to kill stacks of people than fights were a handful of AOE classes kill an army.
What are you talking about? What kind of army stands in one spot together? Oh wait. That’s right! The kind of army that’s taking advantage of this turtling exploit.
Removing the cap on AOEs will not let my elementalist kill an army. Very rarely do I ever get a chance to hit 5 or more people bunched together on a bridge even if there’s a big zerg. Most of them roll out of my AOEs and I only down one. (who immediately get’s rezzed anyways).
If I can kill 20 people at once with my meteor storm, then they deserve to die for being so stupid. Or deserve to die for trying to exploit.
This turtling thing is a big issue with no counter.
You’re thinking too singularly.
Removing the 5 player cap on AoE would allow AoE classes the ability to wipe out massive numbers of people pretty much instantly with Coordinated Spike AoE.
1 person wouldn’t kill 20 people.. but 10 people all dropping AoE at the exact same time would drop 40 people before they had a chance to react.
Sure removing the cap encourages people to spread more.. but then Defenders would just have to stagger spikes between separate groups. Then you’ve got a choke point covered at all times and no one can move through it.
Seems like the Mad King pops up out of the portal every now and then (without the cutscene). He’s done it at least once on the overflow server I’m in currently. So you may get another chance to see it.
The spirit of this is in the right place but with time and muscle memory.. being an Asura (or any other race) really doesn’t matter.
Also, I’d say more importantly than reloading for less Big Characters.. Reload until you get into a group that performs poorly. I know it sounds bad but the sooner they all die off, the sooner you can concentrate on what’s important rather than have the distraction of other players.
You might miss the start. But i’m pretty sure the event will play out more than once.
I remember thinking the very same thing for the first WoW Christmas event. But after staying up for hours sitting in front of a Christmas tree being told by ‘Dwarf Santa’ that its “First come first serve”, I then found out it wasn’t first come first serve and everyone could get a present. It was also a daily, you could get more than one. Don’t stress. Remember Anet also made GW1, they have experience. They are not ignorant enough to screw their player base like that.
AQ, the precusor events to each expansion and the opening of each expansion for that game disagree with you.
Anet themselves have said this is a one time only event in out of the game quotes.. so it’s not likely to repeat.
That being said, missing these events has never been game breaking or resulted in missed gear or achieves (outside of the rare AQ mounts). It’s just an experience. That’s it.
Yes but by setting a specific time only you are cutting off at large part of the “communtity” which then defeats the purpose of a “Communtity Event” because part of your player base are either at work, asleep or unavailable to take part in the “Communtity Event” which then defeats the purpose of the Event……. Doesnt it…..
I think you’re either underestimating the total population of players worldwide or you’re overestimating the players who can’t make it. Anet has the population metrics and seeing as how the time and day they chose has the most concurrent players, that means more are playing than not at that time and day. And the Community feel of thousands of players can easily be achieved despite cutting out a portion of the populace.
As for the cutscene if its a one time action its likely not interactive other than you standing there and watching it happen so therefore a cutscene everyone can see is a better idea…..
Actually the Hunger Games event from Beta Weekends and the Infection Event from Beta Weekends are examples of huge, one time only events that are interactive. If you didn’t take part in those, it’s hard to explain but I’m sure videos can be looked up online. Basically it can be entire Server involving without it simply being NPC interaction. Another example would be the opening of AQ.
Again I state there are plenty of idea’s that could be done instead
I’m not denying that there are not other options.. but any other choices would logically dilute the effect of the event at best.
As a Yak’s Bend player I have to say that like most servers, our Night Coverage seems to be random. In most cases.. throughout the NA daytime into the just past Midnight hours we hold our own. Pretty sure that once the Transfers are more permanent, we’ll middle out in the rankings because of this.
I’ll also say that as a Server, we don’t condone in the Orb hacking BS. If it’s done, it’s not by the will or blessing of the Server in general so just Screen it if you can and report it.
For the most part, The battles have been pretty even in this match up and I’ve enjoyed it. Keep up the good fight on all sides. It’s been a pleasure thus far.
In this particular case, for this particular event, Anet’s intent is for it to be Unique. That’s the design intent. Their vision for the event. Not everyone can be apart of it due to that fact. They have two choices on what to do to address that.
Either choose a time that makes it most available for the bulk of their playerbase.. or sacrifice their design intent by making it less (i.e. not) Unique. They’ve chosen the former. And whether I can and will be able to make it or not doesn’t change that they have every right to do it and have no responsibility to change it simply because I bought the game.
I’m sorry but you really are mistaken with that statement……. There are plenty of other ideas that Anet could have done.
Created a instance where the event happens….. Created a cutscene when you first go to Lions Arch after the update…..
So sorry please stop typing now…… Have a nice day…..
Creating an Instance doesn’t allow for the feel of a Community Event. It would have the same feel as the Story Quests.
Creating a Cutscene assumes that the event is static and isn’t actually able to be interacted with.
No need to be rude either.
The issue was that Exotics were dropping more often than not (and still weren’t Mad King pieces very often) and it was dropping the TP prices like a rock. It would’ve also floored the cost of Ecto’s as the Exotics you got weren’t usable fairly often so, Master Salvage = Ecto’s.
The first couple of Exotics I got when it went live were around 60 silver as their Order Value.. and by the time the patch hit they were down to half that. I got about 5-6 exotics between Phase 2 launching until the patch BUT I spent about 3 hours of that time on the Jumping Puzzle. I could’ve had a lot more Exotics had I just stayed and farmed.
As an Aussie I can completely understand Arena Net’s decision on this. I’ll be up at 6am Monday the 29th of October to see it – it’s what we do. We’ve done it ever since… ever. No one has ever catered to Oceanic players; some times we get servers labeled as “Oceanic”, but that’s all it is. It’s just a label. Nothing changes.
I love playing with my Ameribros, anyway. Any Aussie that’s complaining about this needs to take a leaf from Chopper and harden up.
<3 Chopper
But what I am saying is your’ view would be different, you have avoided that by saying ‘whether or not i can’ etc. You are posting here telling us to stop complaining because it’s perfect for YOU.
Just don’t look at this thread if you don’t agree with everyone else here. I’m sick of people like you who get everything they want because they’re American, you then tell us to quit complaining? I’d like to see ANET host all these ‘one time only events’ of which this is but merely the first, and then I’d like to see your’ reaction when you can’t make it due to it being at 3am on a Monday morning.
I actually missed Head Start and the first week and a half of the game due to Moving my family across the country and subsequently enduring a TS/Hurricane that hit the South/South East US during that time frame. I’m the type of player that usually spends as much time during the launch window of an MMO, playing the game and trying to get ahead of the curve of the general playerbase. That’s my personal playstyle preference and I missed that due to events out of my control. It was unfortunate but it happened.
The timing is far from perfect for me. I have familial obligations on Sunday and I don’t know if I will be able to make it. I’ll try to make it but if I can’t, then that’s that.
The difference between your mindset and mine is that I don’t feel like Anet needs to satisfy my personal desires. If their decision is to run the event one time only and I miss it, then that sucks but oh well. It’s not worth getting worked up over as it’s not content that’s going to affect my gameplay after the fact.
I look at it as an experience that I’d like to be apart of. If that doesn’t work out, that’s ok.
Cheering on a Hurricane that could threaten the lives of people over discontent about a video game is saddening. Even as dark humor I find it in poor taste. ;/
The thing about people like you is that you simply do not understand what it feels like to be Asian/Australian/not American. You’re right, other MMO’s do this too, they deliberately set events to an American prime time only and simply do not care about Oceania. If you were in our position I highly doubt you would disagree.
I don’t appreciate you intentionally misconstruing my statement to fit into your “poor me” mindset.
I’ve missed many events in many MMO’s regardless of my region due to work, sleep, or familial obligation. That’s life. Literally. I’ve also played with many Oceanic Players who rolled on North American servers (when there were Oceanic Servers to choose from) because they wanted to, and they made it to plenty of events without gripe. I’ve seen players from Asia in this very game playing alongside North Americans during hours that could still be considered Prime.
Maybe they’re exceptions to the general populace or maybe.. just maybe.. different people play at different times regardless of Region? Anet has already said that they settled on this date and time because it’s when GW2 as the most concurrent players throughout all Regions.
Yeah some people like to stay up late, what I’m saying is if you were in our shoes you would have a very different opinion seeing as for us it will be 6am on a Monday morning.
Don’t twist things, you’re taking a small sample of the Oceanic population and saying “Oh hey look a few of you stay up til early hours of a Monday morning, because of this all of you must also do it”.
Not at all. I’m not saying you must do anything. People from all over the world have Work, Anniversaries, Birthdays, School, will have Emergencies (North Eastern seaboard of the US/Canada has a HUGE Hurricane coming this weekend for example), Dates, Sports Events, etc.. If you want to be there and you can, by all means show up. If you don’t want to do it or you can’t due to other obligations, that’s unfortunate.
What I’m saying is, that’s the nature of life. Every moment that you’re doing one thing, you’re missing out on doing other things. This can not be avoided.
In this particular case, for this particular event, Anet’s intent is for it to be Unique. That’s the design intent. Their vision for the event. Not everyone can be apart of it due to that fact. They have two choices on what to do to address that.
Either choose a time that makes it most available for the bulk of their playerbase.. or sacrifice their design intent by making it less (i.e. not) Unique. They’ve chosen the former. And whether I can and will be able to make it or not doesn’t change that they have every right to do it and have no responsibility to change it simply because I bought the game.
So out of curiosity…
What’s the point of advertising a “DO NOT MISS” event on the 28ths, repeatedly ( not once ) stating that it’s something we wouldn’t want to be there for.
Yet make it a 1 time thing on an international game of this caliber ?If it’s just something that happens at the statue, why not add an npc that lets you “watch” the cut scene from the game ? Since it seems you want people to see it in game and not on youtube. Which seems to be where most people will need to watch it at anyway.
And if people get something exclusive out of this, you will obviously get angry players.
So what’s the deal ? Why not make it happen more than once ? Something that’s instanced ? Has none of this crossed anyone’s mind ?
It’s great that you picked a time ( peak hours ) to satisfy the majority of your player base, I just dislike the neglect everyone else is getting.
Personally, I think the most likely scenario is that it will be an Event that the Community will have to figure out (to a certain extent).
Think of it like the Mad King Pages event or your first time running a dungeon before there are guides. The experience that you get trying to figure out the clues to find the ghosts from the pages. The trial and error of discovering Boss mechanics and patterns. It inherently elicits a different feel of experience than doing these things with the help of a guide or a video.
Or think back to the Beta Weekend End Events. Barring bugs, each server had different progress and different outcomes despite doing the same Event. If one Region does this event before other Regions do.. there will, without a doubt, be people who will watch what happens and adjust accordingly. So what may have been a long epic struggle for the First Region, may end up being quick and unsatisfying for a lot of players in the subsequent Regions due to people already knowing what to do and when.
The thing about people like you is that you simply do not understand what it feels like to be Asian/Australian/not American. You’re right, other MMO’s do this too, they deliberately set events to an American prime time only and simply do not care about Oceania. If you were in our position I highly doubt you would disagree.
I don’t appreciate you intentionally misconstruing my statement to fit into your “poor me” mindset.
I’ve missed many events in many MMO’s regardless of my region due to work, sleep, or familial obligation. That’s life. Literally. I’ve also played with many Oceanic Players who rolled on North American servers (when there were Oceanic Servers to choose from) because they wanted to, and they made it to plenty of events without gripe. I’ve seen players from Asia in this very game playing alongside North Americans during hours that could still be considered Prime.
Maybe they’re exceptions to the general populace or maybe.. just maybe.. different people play at different times regardless of Region? Anet has already said that they settled on this date and time because it’s when GW2 as the most concurrent players throughout all Regions.
There’s a difference between “you have to be there to get it” and “you made the mistake of living in the timezone and actually having responsibilities to work/school/not disturbing sleeping family and/or housemates that prevent you from getting up at or before dawn on a Monday morning, so sad, too bad!” And that’s without considering people even in their prime locations that are doing weekend work, have family responsibilities, or otherwise can’t make the single, one-off time that they’ve been building up to. (And the last-minute date change means that people could have moved around their schedule to make time and are now, well, baby felined.)
A lot of big named MMO’s have had 1 time only events. Most of them don’t even announce when those events are going to happen, so Anet is ahead of the curve there.
The fact of the matter is no matter what time the event happens, SOMEONE will have other responsibilities that will make them miss it and making the event repeatable makes it no different than any other Dynamic Event or Traditional Quest. Having it as a 1 Time Only event gives it weight and makes it special. That feeling is what Anet is aiming for with this one particular Event for Phase 3.
At some point you have to understand that simply paying money by purchasing the game does not give you the power to demand that they change their design decisions. MMO Communities do this far too often as it is and while in some cases it’s justified (class imbalance or encounter difficulty) in cases such as this.. I really don’t see it.
I can think of a few justifications for having it only happen once, but the spoiler one they’re giving us just isn’t credible. After all, people who don’t want to get spoilered can, you know, just avoid the spoilers so they can enjoy it when they can get to it. In fact, for the people who can’t make the initial time, the same thing that stops them from being able to make the initial time is also likely to stop them from being able to go looking for spoilers if the event is repeated often enough.
It worked for Guild Wars 1, and being able to experience something yourself even with major spoilers is infinitely better than being locked out.
I think, it’s less of a “you’re going to be spoiled” and more of a “we want the community to experience this with no guides or cheat sheets.” The Mad King books are a perfect example of the experience of the task being expedited due to the availability of Guides relatively quickly after the content is released. It’s to the point where when people ask in Map/Team for hints or help, the answer is almost always to “just look up a guide.” Obviously that can’t be avoided always and Anet knows that.. but I can’t say that it’s wrong for them to want a few things here and there to remain unknown to give a specific feel to the playerbase taking part in it.
It’s unfortunate for those people who can’t make it, that they won’t be able to experience the event, but such is the nature of some content. It’s really not all that different from some players being unable to acquire Legendaries and some people never being able to do the Clock Tower Puzzle. In every case, there’s people who are upset about it but these things were designed that way for a specific purpose by Anet. You may not like or agree with that but they’re perfectly within their rights as Content Authors to desire for that to be the case.
Just got this as well. Only fix was a Client Restart.
Happened during WvW while taking a keep. Big clash of groups and when I died, Siren sound. Had my sound set to Highest Quality at the time.
When I just tried it, the undead appeard at the top of a ramp nearby.
Yup. They’re not actually right next to the Mystic Forge but a little bit away. They should be appearing within eyesight from the forge though.
It’s not likely bugged. I thought I was stuck at this step of the quest as well but actually The door that's opened in the second step is not the one you think it is. This happens a few times in the quest chain. Explore the chambers fully and you should find the proper door. Good questing!