Showing Posts For Jex.8591:
I’m curious from all of you, in PUG runs and experienced runs what is the generally accepted method of killing the Ghost Eater?
I’ve always just kited the Ghost Eater to a trap, charged the trap, then damage it and repeat once more or maybe twice depending on damage involved. This is rather quick and needs only the basic idea of kiting and gun use. (It removes the need for the pull laser skill)
In this most recent just had a run in which the members were determined to pull the oozes across the gaps before the fight. Charging all the traps then pulling him one to the next. This felt incredibly slow in comparison to what I was used to but they claimed it was the normal method.
I’ve come here for a biased explanation, your opinion would be appreciated.
Can’t say I can tell much about the other changes, may be more prominent on other races/body types. My guard only has the serious problem with shoulders being contorted.
If they could succeed at making armor that fit everyone I’d be all aboard, but I don’t like the idea of them changing the armor I already had to fit other races… Each person wants their own character to look the best with what they give. As it so happens these shoulders/this armor set happens to be the one I chose for my character. I’m just worried that they will take another couple of months to actually bring about a fix…
To point out the change is this. The original shoulder kept a flat plane along the top and were an appropriate size per character. Following the patch they have been sized up and bent outwards, and clip with the original armor now. no longer clean and shaped but bulky and slumped. My character went from proper shoulder posture to a slump.
The stance he is taking makes it slightly harder to see between armor and shoulder…
Attached is a more passive stance and the difference is more visible.
Hopefully they fix it in a reasonable time. My shoulders aren’t slumped like a Charr… My guardian has proper shoulder posture and deserves shoulders which show this.
Yeah, there was another post. It got moved to the Bugs forum. We’ll assume that it was a mistake. Hope it gets fixed in a reasonable time as my Guardian seems a little slim without his shoulder protection.
I’ve noticed this and don’t like it. My well dressed guard has had a sizing issue in the recent patch indeed…
Pictures attached.
Fix the scream glitch, tweak the mad king says, and keep fears from being stacked to an extent. It would give single villagers a small chance versus 3 or more courtiers which happens when people suicide, which then turns it to a quick courtier domination. Villagers need a way to win besides time even if it is incredibly round about and long… Its not fun to survive in such a way or gang up on the courtier for 13 minutes, a goal would be nice.
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It simply re-routes you past 2 separate groups of dredge trash. Easily stacked and killed. Over all they barely slowed the run down and I’ve seen far too many failures on the pipes to feel like this is an entirely bad thing. I presume they don’t want people to become reliant on using world geometry to skip everything, rather we use player skill and positioning.
I’m not sure of your definition of “new-comer” Eitherway, I’ll bite.
PvE, I can’t say as I find it repetitive once you pass a certain mark. I enjoyed Dungeons to an extent but it falls short to some experiences I’ve had. But those are other variables.
Crafting, Don’t care besides the gathering. Not like I ever care to craft anything except to justify my leveling it.
Yes its very casual friendly, you can solo everything bar end dungeons and group events… But I’ve never seen a hardcore curve there.
Better idea then this “advantage” business… Only allow these town clothes “outfits” into WvWvW and PvP. Make it PvE only and you at least have a large part of the game playing dress up again, and a reason to have gem store items. Maybe multiple cosmetic outfit slots that can be saved and loaded to allow for more outfits… But that would make too much sense or be impossible with whatever system Arenanet uses I assume.
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Ow… I didn’t use most of the other things. But with the removal of Elixer R’s stun breaker and a 1/2 second induction on the actual use. My normal PvP style is tossed on its head. I keep trying to stun break and I can’t. I try to instantly get endurance and I can’t.
oh well, I wasn’t playing much anyways.
Right, coming back to this. I just forged 4 major runes into a Superior rune of the Orrian. Which is soul bound. And terrible. I’m thinking selling these major runes in mass is better profit at this rate.
That Condition damage and Poison duration is going to make my Guard manly.
Guardian reflect wall only works against the spider babies ranged attacks.
Shield of the Avenger does block the Spider Queens venom shots. Downside is that now that the shield is vulnerable to attack you’ll need to take extra care to keep her turned away from it. This also means a Shield Guardian could block a poison set or two with his Shield of Absorption.
Otherwise its careful clearing, quick reaction time and practice. And maybe some condition removal.
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I’m going to bring this back up as this has been on my mind for some time now.
So, combining 2-4 (Subject to whatever works in the economy) Superior tier runes would allow for the random generation of a new one is what I have in mind.
What I expect would happen from this:
Increased prices for low demand Superior Runes.
– People will gamble, buying low ones to try for higher.
Lowered Prices for high demand Superior Runes
– Another method of gaining these runes, Increased supply to help the demand.
I personally don’t see a bad side.
Yes, if you were getting those nice superiors often then you lose some profit. But the vast majority get weak, low demand superiors. Overall the population might gain because any superior would be a nice bonus rather then a win or loss.
Even then, making it cost 4 superiors would have a significantly lower impact then the combination of 2. You could find a balance.
Any thoughts or responses?
Conclusion: Repeating Ascalon Catacombs 254,5 times to give a basic equipment to my character.
Repeating AC for 84,85 days, every day path 1,2, and 3, is grind or not?
I’m having fun…
The idea that people are buying armor and gems to “dodge the grind” seems absurd. All they are is dodging the game, their choice.
I’d still like more options and when they create things for an actual profit they can get fancier. There is a lot of potential and maybe if they get some time to experiment they can create more awesome things. Both in the gem store and in-game. This isn’t about the actual gear or game content. I feel this is more about having options and reasons the spend my money.
Also using a cosmetic system which allows me to overlap my armor with my cosmetics is great, then I can buy cosmetic slots and have multiple sets if gear to show off my characters…
On the other hand, it’s a good sign that they are not purely focussing on adding stuff that creates revenue.
I feel like that’s the largest reason everything seems slow. They have so many directions to expand and fix that they can’t do anything quickly. Which is sad because progress is always a plus.
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Money isn’t an issue, I got plenty of gold and they do have many great armor sets out of store. But I can’t see the issue with them having a constant flow of impressive looking armor being sold in the Gem store. Its how they could make money and give us awesome content (anyone who complains about it being a money grab would have to face the fact that they are a business giving us a lot of content and constant support for 1 fixed price. They need revenue.)
I’m sure they have plans for expanding what they have, but the problem is… I’m in the game now. I can’t say that everyone will stick around or come back. Its the nature of many people to move about as life changes.
This is just one more part of the game that needs an overhaul, The cosmetic system and gem store in connection. Town clothes are barely used or usable outside of afking or standing around. Allow me to wear a cosmetic set of clothes over my armor in PvE at least…
But on topic, they seriously need like 2 people to just stamp out large amounts of (at least) cosmetic items. There is nothing in the store to buy, I can’t say I’d give them money when they have nothing… a store with no interesting merchandise.
And I hope they take the permanent route on most items, nobody ever likes renting items.
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The funny part for me was that after 100+ paths of AC I didn’t even know this recipe existed. It is how the game goes, but honestly I’d rather see the item as a single rare drop. Yeah still random luck, but it wouldn’t be the constant feeling of loss. More like a nice surprise.
It is still just another localized area for people to stand around looking for a party though.
I love doing other things, dungeons, explore etc. but this would force me to go to the lobby to find a group, pretty much like how it currently is (stand outside the dungeon, or stand in LA)
There needs to be a more intuitive way of grouping that doesn’t involve cramming people into the latest hotspot to look for a group.
https://forum-en.gw2archive.eu/forum/game/suggestions/Global-LFG-UI-and-Feature/first
Yes, I understand that my idea is still mechanically the same as before but I did that on purpose as previously stated.
Jex.8591:But the particular reason I don’t suggest a “Looking For Group System” is because many people cry out against it (I’ve seen it discussed and debated very often already). I wanted to suggest a neutral and acceptable system that could be implemented without much trouble.
Continuing on your post is the fact that you wish to explore while waiting for a group to pass the time. This is supposed to remove the time it takes to find one, as everyone there wants to run the dungeon. If it’s taking time then the dungeon itself is dead and that is not a problem that can be easily fixed.
I want to see improvement and I hope that a simple idea could be implemented as something equivalent to a hot fix. I can understand the hesitance in bringing forth rapid change. Small constant changes would annoy people if they happen to often, large changes must be well thought out or they begin to cause general dislike for the product.
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At this present time I’ve found another reason that such lobbies would be beneficial. Without overflows I don’t believe it is possible to join Fractals with other servers. And at the moment I do not have an overflow in Lion’s Arch. Yet another problem that I hope to see addressed when possible.
As it is, I’ve never had much trouble finding a group. 10 minutes was usually the longest time with a bit of effort until fractals made 20+ different dungeons. Using the idea of entering the dungeon works the same as waiting outside of it, I’d hope that using the extreme gathering of every server and population would speed the process up. No need to do other things, your all ready to dungeon.
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Since this post has fallen quite far, I feel I should bring it back up.
I honestly can’t continue this thought/idea farther then what it is simply because the near future is so open. I’m sure that there are changes being tested or at least thought up for the very obvious flaws the Guild Wars 2 Grouping systems have. Any more would be attempting to add additional complications for future updates.
id much prefer a simple cross server LFG system (where you enter which dungeon/s you’re looking to do and which path/s, then either go and do other stuff -waiting for someone to contact you- or filter for similar people), i dont see the need for it to be as complicated (and; imo as not effective) as dungeon lobbies
The idea itself is simple, all servers have a gathering point for each dungeon.
But the particular reason I don’t suggest a “Looking For Group System” is because many people cry out against it (I’ve seen it discussed and debated very often already). I wanted to suggest a neutral and acceptable system that could be implemented without much trouble.
I support this idea. Although my concern right now is not for the new dungeons, I find it increasing hard to find people to do old dungeons, and story mode requirement in order to do explore mode doesn’t make much sense any more.
There are still many people running the original dungeons and I believe with the use of the lobbies these people would be brought back together. It often just is because everyone is spread throughout different servers and overflows that you can’t always find additional members.
Overall its not a finished product, but a fix which could help to take some of the pain out of finding groups.
There are a lot of ways to improve upon the idea, but the core idea is something which I feel would improve grouping without possible complications or controversy. A quick simple solution is better then waiting to long and we miss out on both experience and community.
The reason the system is very bare and close to the original is to avoid whatever decisions are being made when it comes to a group finding system. I felt like this would be the most neutral but still very useful way to allow groups to more easily find each other. It really is no different then before except that you are talking to people who want to participate in the said activity/dungeon.
On the note of them being a successful gathering place:
- is sustainable and becomes established as the way for people to find others.
The Dungeon Lobbies in GW1 failed the last criteria as they became vacant ghost towns as the population moved forward through the released content.
I assume on the fact that it would be the only way to interact with other servers besides overflows (Hence Lion’s Arch might still exist as a open market to advertise) it would still have a rather strong presence. Each server’s population would be there, so unless no one was running it would be at least partially active.
But I have no real understanding on what the possible implications could be.
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Base Idea:
Create an instance in each dungeon which is the equivalent of an overflow, allowing any and all people looking for a particular dungeon to be removed to one location instead of multiple.
Example:
So, enter the fractals and you instead enter a lobby specifically for the Fractals.
If it did get to the point where there would be “overflows of these overflows”, then at least its concentrated, still easier then before.
I expect that there will always be people asking for more throughout Lion’s Arch and possibly outside each particular dungeon, but this would help eliminate the difficulty in finding people for low population dungeons on any server.
(Even if you don’t want other servers in your dungeon run, just sit outside the instance overflow and advertise there.)
This idea stems from the fact that I’ve always had the easiest time finding people when I have my party spread through as many overflows as possible. However I feel that could easily be fixed with something similar to my proposed system. Possibly less spam and a simpler time finding dungeon participants.
Right anyways, that’s the idea.
While the idea may sound understandable in my own head, it may be unclear to others.
Please leave feedback or any questions you might have.