Showing Posts For Jnight.7395:
Seeing these type of things sadden me.
I know most MMO devs like to build up a large list of people doing these type of activities and bring the BAN-HAMMER on many at once, but considering the impact on WvW these people should be banned as fast as they are reported.
It was my understanding that before the game launched they said anyone who server transfers would be locked out of WvW? :S
Edit: for the duration of the current match.
have we moved to week long matches? have they announced that?
where have you been..? it begins tonight, Fri, Sep 14..
it’ll be week long farm fests at the way things are setup right now
the stacked servers will get even more stacked as people will not tolerate a week of getting crushed in wuvwuv and will simply transfer to whichever servers are doing best
I have been hearing it but I cannot find any official announcement :S Figured there would be one.
So does that mean at 7pm this evening there will be a new match-up and a one week battle?
have we moved to week long matches? have they announced that?
Im not trying to kill it off, I would like to see orbs fixed so they do not kill WvW for some servers. I even have suggestions there, which you probably didn’t even bother to read.
Like right now I am still right there in the fight even tho Crystal Desert owns 100% of the map.
People are quitting front left right and centre. Sure its not a big deal in a few hours the match will reset. Imagen this happens on my first 2 week match. Should I have a horrible WvW experience for 2 weeks because something needs rethinking? I paid the same money as you.
Edit: Also please don’t just suggest, well go cap something. Without supply you are not taking anything especially from someone with 3 orbs. Trust me once you been in this situation, on either side its really not that fun. We have been winning with 3 orbs and 70% of the map, and it quite takes away from the epicness when you just destroy everything without a fight.
Edit 2: Also I am pretty sure Arenanet has said balance in every aspect of the game is important.
(edited by Jnight.7395)
Lets start with a picture, because its worth a thousand words.
So first off I would l like to state that the Orbs of Power in WvW need some serious recalibration or removal.
I understand not all match-ups are fair yet due to population/time-zone but what I do not understand is why the dominating server gets a huge buff to help them continue to dominate.
Before I logged off for the night all 3 servers where matched evenly, holding roughly 33% of the map with all the points within 2000 of each other. Fast forward to this morning it is clear Crystal Desert has a huge night-time population. Fair enough but due to the orbs even though most of them are now logging off we still cannot recap anything because of the orb of power buffs they have. 10 players with 3 orbs are equal to 20-30 players, they just don’t die…
My suggestions to fix the problem:
1) Place orbs on a timer, say like 1hr after capture until it reset back to its default server. That would mean the server that wants the buffs has to actively keep stealing it, as well as the home server actually has a chance to reclaim their orb.
2) Remove the orb. I do not totally like this idea because they are an interesting concept, but in the current state they effect WvW to much.
3) Attrition, Every 1-2 hours a keep holds a stolen orb make the keep suffer penalties like wall/gate HP reduction and maybe a stat debuff for players. Make it stack over and over until the orb is removed. To fit it lore wise say the orb is unstable when removed from its home cradle and its magic energies are damaging the structure.
Lets start with a picture, because its worth a thousand words.
So first off I would l like to state that the Orbs of Power in WvW need some serious recalibration or removal.
I understand not all match-ups are fair yet due to population/time-zone but what I do not understand is why the dominating server gets a huge buff to help them continue to dominate.
Before I logged off for the night all 3 servers where matched evenly, holding roughly 33% of the map with all the points within 2000 of each other. Fast forward to this morning it is clear Crystal Desert has a huge night-time population. Fair enough but due to the orbs even though most of them are now logging off we still cannot recap anything because of the orb of power buffs they have. 10 players with 3 orbs are equal to 20-30 players, they just don’t die…
My suggestions to fix the problem:
1) Place orbs on a timer, say like 1hr after capture until it reset back to its default server. That would mean the server that wants the buffs has to actively keep stealing it, as well as the home server actually has a chance to reclaim their orb.
2) Remove the orb. I do not totally like this idea because they are an interesting concept, but in the current state they effect WvW to much.
3) Attrition, Every 1-2 hours a keep holds a stolen orb make the keep suffer penalties like wall/gate HP reduction and maybe a stat debuff for players. Make it stack over and over until the orb is removed. To fit it lore wise say the orb is unstable when removed from its home cradle and its magic energies are damaging the structure.
Referring to the Victory or death rewards of choice of WvW blueprints and 5 exotic loot bags that drop horrible loot.
Has there been any official announcement of this? Are the 5 Exotic bags designed to give blue loot from lvl 19 to 66?
I cant find any statement from Arenanet of this issue. It really is quite the sad ending to my personal story.