Showing Posts For JoeVmt.1357:
They only nerf the money drops from bags. Spawn times have been altered in other maps i think. More information about this should come out in a week or two after people have experimented with zones.
I think that prices were getting out of hand. Nerf on gold farming should decrease the amount of gold in the market, which should decrease the cost of items in the TP. However, if people do not want for the system to flatten out and use the credit card route, then everyone will suffer since prices will remind sky high while our in game wallets cry.
World vs World.
Seriously, play WvW regularly and you’ll be overflowing with skill points.
EotM for even faster hording of everything
My mesmar still drops people in a couple of seconds. I see no problem in the damage nerf.
Downed states in WvW –
This is something that needs to be removed altogether from WvW.Player versus Door –
Doors should be immune to player damage and siege should be the ONLY answer.
Conclusion –
WvW players effectiveness outside of a zerg is increased. Happiness abounds.
Does a Medic not heal wounded soldiers? [Sure at a slower pace but who got time for that?]
Does an axe not break down doors? [Here’s Johnny!]
Does a small group of soldiers not get wiped by tanks?
This is a war. A war is not won by a small group of soldiers. Its a number game.
I understand what all of you are saying, both the negatives and positives. However, I think people are missing the point here.
The living stories, in my opinion, are the driving force behind the game. They want the game to be driven by narration, sort of like the classic JRPGs like the FF series. I started playing this game with the mind set of grind to win and left 2 months after launch. I came back earlier this year and “actually” paid attention to the story line. I spent most of my time running around doing quests, talking to NPCs, walking around listening to the conversations so I could understand what has happened, to understand why this game even exists, why we are even fighting the dragons.
Since I came back only earlier this year, I missed out of 80% of the first season of LS. Did I really care about how all of this came about? Yes, I did and I was confused plus lost. However, if you actually cared and paid attention to the details places in the event zones, they are NPCs talking about it, sort of like recapping what has happened. Heck, even following the yellow points on the maps for the main story brings you back and if you actually paid attention and listened/watched the cut scenes, the story, a bit predictable but nevertheless interesting. (C’mon, every flipping Marvel movie is the same thing!)
When I hear people talking about “No perma content”, I agree with them but I ask “how big of a game do you think will be enough?” Even the best RPGs like FF7 was grind, grind, grind, grind and 5 hours boss fights. Do you want this? Will this be enough for your “end game” content? Wait, sorry you just get one shotted because you dont have the “end game gear” required.
The living stories are great as a driver. There are interesting and I like being entertained.
To summarize because most people can’t read,
1. LS is perfect because they want the game to be narratively driven.
2. End game content is just endgame gear in MMOs.
3. Listen to the stories, NPCs, chatter instead of whining “zerg fest events”
4. Grind fest? Look me in the eye and TELL ME FF7 is not a GRINDFEST.
This is an MMO. It is grinding. This is a RPG, it is supposed to be grinding!!!
I am not a PC expert but I built my own rig by listening to recommendations from Toms hardware website.
http://www.tomshardware.com/answers/id-2033280/gaming-400-500-dollar-gaming.html
This link will send you to a thread created recently of someone who is also looking for a gaming PC. You can create your own thread to ask more question and please try using http://pcpartpicker.com/ to build your PC because it will find you the cheapest options plus provide a cool code to post in forums or for easy print outs. Hope this helps