Showing Posts For JoeyB.3509:
For me, it’s Staff #4.
You could swap Two-Handed Mastery for Empowering Might and build up your crit chance. If you run with a full party around you you’ll effectively get a max of five heals every five seconds due to Altruistic Healing. I think the Greatsword is a better AH weapon for EM because of Whirling Wrath; that’s what I tend to roll with when I’m zerging it up.
90% of my GW2 time is spent in WvW doing counter-zerg or ZvZ stuff, so I like running with Tome of Wrath right before we plow into the enemy group. Five seconds of quickness at the initial meld is a nice advantage to have.
‘To the victor the spoils’
dead = loser
I actually agree. It’s happened to me plenty of times but it’s part of what makes the game challenging. If you wipe, you don’t get loot. Sorry.
- … I liked having the Superior Bloodlust on my mainhands so that I didn’t lose stacks when I switched weapons. I’ve never been rich enough to experiment with sigils/runes, so will those stacks disappear if the GS has the Energy sigil instead of the Bloodlust?
They won’t. That’s why you only need Bloodlust on one weapon.
Your armor setup with runes looks good, as far as I can tell. Adding Omnomberry Cookies will bring your healing up to 841 and your health up to 13,745. I’d also drop a Bloodlust from one of your weapons and replace it with something else, maybe Energy to give you more sustain with your dodge heals.
I can’t comment on how effective your overall build is, but if you’re trying to improve your base Vit/Tough/Heal stats, I think the above suggestions might work.
I’d say 10k is way too low. You could try using Soldier’s (PVT) armor with 2 Monk, 2 Water, and 2 Dwayna runes to give you a combined +150 healing power with +30% boon duration (helps Retaliation) and +20% Regeneration duration.
I’m actually curious to see how well a pure healing Guard would do in WvW for zerg battles using a traited Tome of Courage. Would it be worth it?
I like it. I vote yes.
Crystal Desert seems to have a bunch of oceanics, judging on the size of their zergs at 4 in the flipping morning xD
We must have, because our NA presence sucks.
Stand Your Ground is a must, I think, and I think many here would agree. It has a short cooldown, grants group stability, and works well with AH builds for healing.
I also run with either Save Yourselves or Hold the Line plus Contemplation of Purity for general zerg running.
For point defense/choke/tower defense, I like switching Save Yourselves for Sanctuary and switching to either a Mace/Shield or Mace/Focus setup instead of Hammer/GS. Regardless, I’m always running SYG.
Just different playstyles. I leveled a Warrior to 80 before I rolled a Guard and I prefer the Guard because of its typical role within a group/zerg.
I haven’t actually finished gearing (working on Ascended pieces) but this is my projected build (AH x-x-30-30-10).
Staff is, I think, the best weapon for zerg tagging in WvW. Line of Warding is great for disrupting oncoming zergs, blocking gates, and sealing off chokepoints/entryways. People with stability can avoid it but most of the time they either can’t keep it up or haven’t put it back up yet.