Showing Posts For Kanako Davis.5364:

Love the dungeon, but One Shot Sucks

in Sky Pirates of Tyria

Posted by: Kanako Davis.5364

Kanako Davis.5364

I agree with siofra. Don’t run around with a fixed build. If you don’t adapt to situations you will always be a mediocre gamer and you will always complain about “hard” dungeons.

huge fps boost here

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Yep same here. The recent cider-port update helped a lot in regards to FPS. happy gamer

Please unlink mobile authenticator

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Posted by: Kanako Davis.5364

Kanako Davis.5364

No problem..you can to go to this URL: https://account.guildwars2.com/recovery
Or you can get there yourself by just going to the support page and look under account log-in issues→forgot password.
After you entered your data you should get a site where you can a) request a new password b) unlink your authenticator.

e-Mail from "ArenaNet?" Please read! [merged]

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Posted by: Kanako Davis.5364

Kanako Davis.5364

I got it too. I just learned that there is a small country called “Palay” in the pacific ocean which has the top level domain *.pw. Thats one awesome ending for phishing urls. Kudos bad guys! Since the english is not the best there i hope that no one will fall for that trick.

AC Path1 Burrows Question - Guardian

in Fractals, Dungeons & Raids

Posted by: Kanako Davis.5364

Kanako Davis.5364

As far as i know you don’t need to punch the breeders away because since the patch there are none.
I still recomend the staff. Just run around hit 1 and survive and hodgins will have a very cosy place to stand. :]

AC Path1 Burrows Question - Guardian

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Posted by: Kanako Davis.5364

Kanako Davis.5364

u.s.w is a German abbreviation for “and so on”/“and so forth”

AC Path1 Burrows Question - Guardian

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Posted by: Kanako Davis.5364

Kanako Davis.5364

The easiest way to pull the gravelings away from hodgins is to use staff as 2nd weapon. If you hurt them just a little they will immediately come to you and you can continue kiting like its a marathon. As for me thats the easiest way to keep them off hodgins while you don’t have to get close to him.

AC Ex 35 Run Video and Impressions

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Yes they planned to do this dungeon at the minimum level with gear that every PUG can have. That was planning. They never planned the run itself. They had to plan certain things otherwise people would complain about gear above average and who knows what.

AC Ex 35 Run Video and Impressions

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Posted by: Kanako Davis.5364

Kanako Davis.5364

OK so it was not a PUG, if they met before and planed to prove right?

That was what made me think, I ran that dungeon hundreds of times and never got in a random group with all lvl 35 players, never.

I believe you’ve never been in a level 35 only group because most of the others were above or even 80. The OP and his group stated that 80 doesn’t mean a huge difference in stats but it may mean that the 80 character should have a basic knowledge of the game. So the fact that you complain that you never had a 35 PUG is somewhat equal with the fact that you had it easier in your runs? I’m a little confused.

The journal of a perfectionist in dugeons

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Posted by: Kanako Davis.5364

Kanako Davis.5364

If the first post is serious then i am ashamed. I consider myself a perfectionist and i would not say that you are one. You are merely a elitist. One of a kind i dislike very much. Why? Because it is you new players will encounter and then they think the guild wars community sucks. It is you who helps people to complain about the new AC and it is you who destroys the fun of others.

I still think that elitism is a problem. At some point all the knowledge will be in that pool and the only way for new players will be through very painful trial and error. I support the fact that you learn stuff yourself and that new players give up too easily but be honest how many of these so called “good players” actually learned the mechanics, the game by themselves? A small minority. Such elitism just makes a huge gap in the society and i strongly believe that this is a step in the wrong direction.

AC Ex 35 Run Video and Impressions

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Haha not clearing all mobs on scepter pieces I don’t even consider that skipping. I think nobody has ever killed all mobs in that room.

And the girl, she lvled crafting and had never used a staff before, so she had never used the char for fighting before, but still she did really good huh.

What about the lvl 35 PUG, how many times you joined one for AC? Win the lottery is more probable than that.

Well you know you can mouse over skills to read what they actually do. That helps a lot if you’re playing a new class and if you are already a pretty good player it won’t be that difficult to get suited to a new class. You will make minor mistakes but you will be able to remember the position of the skills more easily.
Furthermore they wanted to prove that AC was doable with a standard lvl 35 character. They were a PUG as in they met on the forums but they never said that they were inexperienced players in guild wars.

Before you shout “lies” and use way too many exclamation mark you should read the whole thread.

EDIT: Basically what Hobocop said – he was just faster. :’(

The new AC...

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Posted by: Kanako Davis.5364

Kanako Davis.5364

You still can dodge most of the knockdowns without stability. You just have to time it right. Well and other classes do have stability too and if you’re one of the unlucky classes with elite stability only you could ask your guardian (party)friend to help you out with it in some situations.

AC Ex 35 Run Video and Impressions

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Why do people need tutorials for everything? Do you want ANet to take you by the hand and help you throught the entire game? THAT would be a boring game. Just accept the fact that AC is perfectly fine for a lvl 35 group. You just have to put a little effort into doing it but then it is a perfectly fine dungeon. And no explorable is not supposed to be starter. It is supposed to be a “hard” dungeon. Hard as in use your brain, use your communicative skills and some patience.

Full Screen on external monitor?

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Umm i’m running it on my external Screen. I don’t understand the question how? I can easily untick the “windowed” check box in the graphics settings. One note to add – my external monitor is set as primary monitor. Never tried it to run on the small laptop monitor.

Calling Experienced Players with lvl ~35 Alts

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Well i didn’t really mean endgame as in level 80 it is more about the experience. If you happen to no be experience in dungeons you still can make those dungeons easily by trying. It will be hard and you will wipe but it is doable. How do you think people figured out AC the first time?
All this arguing is about the fact that people are used to the pre-patch AC and that it was easy and they did not have to learn anything. Now they have to think and do a little teamwork. I bet that nobody will have difficulties to do AC as long as they are willing to try and willing to learn.

Calling Experienced Players with lvl ~35 Alts

in Fractals, Dungeons & Raids

Posted by: Kanako Davis.5364

Kanako Davis.5364

I didn’t say that it’s the fault of those players. I said it’s the fault of the community and those “elitist” players who only accept warriors or whatever.

Furthermore explorable dungeons are “end game” content. Therefore it is supposed to be difficult/complex whatever you want to call it. (Complexity is equal to difficulty for some people ). Also i never said that i think CoF p1 is good as it is. It’s a shame for a dungeon in explorable mode to be that easy. In a post a few sites back i think i said that the new AC exp should be the baseline of complexity/difficulty and the other dungeons should get harder building on top of that.

Calling Experienced Players with lvl ~35 Alts

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Posted by: Kanako Davis.5364

Kanako Davis.5364

The thing is that usually nobody admits that he/she runs a dungeon the first time. There are so many elitist players out there that don’t want to have “noobs” in their group that they are afraid to tell the rest of the group it’s their first time doing a dungeon.
As i said in another post i run AC and CoF p3 on a regular basis and i teach people the basics and AC and the “running puzzle” in CoF p3. NO ONE ever asked me to do that. My PUG teammates never told me that they need help or that it is their first time. I had to do the first step. It is always me who is asking them if they need help and usually they’re grateful for it but with a player base we have right now people are afraid to ask for help.
I think thats the part where some change needs to happen. Not the dungeon system. As for me dungeons could get a little more difficult.

AC Ex 35 Run Video and Impressions

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Posted by: Kanako Davis.5364

Kanako Davis.5364

I strongly agree with nethykins. It is more a problem of the community and the playerbase than the dungeon difficulty. I joined a pretty big an popular guild at the beginning. A guild that said it would be uber hardcore about the game but sadly later on after we had some GW2 routine people did not really do any group activities or help each other out. Most PVE friendly guilds just do dungeon farming and i think thats the problem. How are new players supposed to learn if nobody wants to help them?
I think AC EXP is fine as it is but they should change the story mode. Maybe they should reward running story with some tokens too. This could lead to a more helpful playerbase because more experienced players would not think about a story run as a waste of time and therefore are more willing to help lesser experienced ones.

Calling Experienced Players with lvl ~35 Alts

in Fractals, Dungeons & Raids

Posted by: Kanako Davis.5364

Kanako Davis.5364

I agree. If they tune down AC again the need to remove any exotic reward from the dungeon. If someone fancies the skin he/she still can get it via transmutation stones.

AC Ex 35 Run Video and Impressions

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Well you do have story…i don’t know why you won’t see that? If you’d get tokens for story would you be happy then? Could then content that is supposed to be hard stay difficult?
You ask to change content that is not supposed to be for the players who don’t want to put effort into doing that content to be changed for them? That’s wrong. As stated before there is so much other content that caters to “your kind of player”.

AC Ex 35 Run Video and Impressions

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Posted by: Kanako Davis.5364

Kanako Davis.5364

…Anyway, all I’m saying is GW2 is going down the same road as GW1 when people started forming parties for UW and FoW. If Anet continues to make dungeons harder, people will stop picking up random players and begin forming groups. This is happening right now at AC and this will happen to other dungeons as well if/when they change them. I remember when playing GW1, your world had to hold the Favour of the Gods to have access to UW/FoW. The problem here was that the Favour of the Gods was always held by either the JP or NA worlds and when EU finally DID hold the favour (which happened like once a month?), there was no freaking way you could get into those instances and not get wiped by the first couple of mobs due to being inexperienced.

I’ve been playing GW1 since beta and i think i played another GW1. In my GW1 EU had the favor of the gods ALL the time during our primetime. I never had trouble to find FoW, UW, Urgoz, Deep groups at all. Of course if you wanted to go with those uber-speed runners then they just accepted you if were tripple nuker. Those groups are not suited for new players anyway. You can’t complain that new players can not run with those specific groups which target at pure performance.

Dungeons are the only thing at least a little demanding and you want ANet to change that? What are the hardcore player supposed to do? Where should they go?

To adress those guys who call us elitists. Some of you admitted that you’ve stopped teaching new players AC, i ask who is the elitist now? I would consider myself a fairly good GW player and i love to help people through AC. My guild already thinks i’m crazy because everytime the guild is not doing anything i’m going to AC to help people. If you guys would stop whining and moaning and just start to help new players again then we would not have such a “huge gap in player base”.

And now you may call me elitist: I DO think that you should not get the same rewards for doing easy content. Hard content should be rewarded. I give you the credits though that the 5 token / story run for dungeons are a good idea.

Changing Weapons Key

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Posted by: Kanako Davis.5364

Kanako Davis.5364

This bug happens to me around every 30 minutes. It usually happens after a cinematic that the weapon switch key gets bugged. Once you switched via the hero panel the key works again – until the next cinematic.
Seems like an odd bug which is a little annoying but as long as you remember the “solution” it’s no biggie during combat.

AC - The old The new, from a new player

in Fractals, Dungeons & Raids

Posted by: Kanako Davis.5364

Kanako Davis.5364

Okay sorry i misunderstood you there.
Well as for me i avoid to join parties which specifically want a special class or 80’s only. I know that there are many groups out there which demand that from other players but to be honest the few times i joined such a group those player’s sucked really badly. If you join such a snobbish party i would not expect them to be very understanding if i was a noob.
Just because the majority of groups/players tend to be like that does not mean that you can’t get lucky and find a nice understanding group. I just want to make it clear that not all groups are “elitist”. I think most of the really good player have the patience to show new player around and help them wherever they can.

AC p1 Burrow room and AC p2 ghost mobs

in Fractals, Dungeons & Raids

Posted by: Kanako Davis.5364

Kanako Davis.5364

…Defending Hodgins is contraproductive by the way. You will just drag aggro to him….

In my experience that just happens if people try to tank ON hodgins. If you decide to tank it is usually pretty easy for guardians. At least for me the easiest way is to tank in front of the big table and have a staff to switch to in case some gravelings attack hogdings. The aoe autoattack of the staff works like a charm to get the aggro of those punks.

AC - The old The new, from a new player

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Posted by: Kanako Davis.5364

Kanako Davis.5364

If i am the guy you wont reply to then let me tell you this. I don’t care about glass cannon. I just think that you should not run around with 1 build and expect it to work everywhere and then blame the game to be too hard if it does not work out.

What do you think of the New Ac?

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Posted by: Kanako Davis.5364

Kanako Davis.5364

I’m in a P3 right now with PUG. Well we have problems but not with the dungeon more with our teamplay/coordination. Still we managed to get to the boss.

AC - The old The new, from a new player

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Posted by: Kanako Davis.5364

Kanako Davis.5364

So much stuff in AC that can kill you with little effort. If your running a glass cannon war you are just making your life harder….

Sorry it’s a little late but i just got home…umm why would you try a glass cannon warrior for your little “experiment” then? If you know that your build sucks for this dungeons then just change it? If you do dungeons with the mentality that you’re running just one specific build then you’re doomed to fail in dungeons as soon as they get “harder”. Furthermore you did not help although you would be able to. Thats just a lack of teamplay which you need for explorable dungeons. Otherwise you will get the impression that AC may be hard.
I have to admit though that there are many groups out there who lack teamplay and want a quick run and then fail. They then complain that the dungeon is too hard while in fact they just suck as a group. They may good individual players but i think they did not understand the concept of teamplay you need in a dungeon.

AC - The old The new, from a new player

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Wow what a condescending post. “These” people are the people who want challenging content like explorable dungeons should be.
If you do not like the challenge dungeons are then just don’t do them. If ANet would make the whole content for people who want the easy way then what should “these” people do who don’t want it that way?

@Spekingur: I can understand that you don’t like fights like the spider queen fight. I think these fights cater for people who want a challenge. Who want to stay focused a whole fight and like to keep moving and stay aware of the surroundings.
As for the P1 boss. Why do you have problems with adds then when you understand the mechanic? Once my whole group died and i almost soloed the boss. I still died right before his HP reached zero but if you use the surroundings to your advantage add’s won’t be a problem.

@All whiners: If you say the dungeons are too hard and blahblah then you should ask yourself: Why are there groups(pugs included) which manage to do AC without ANY problems. Maybe you’re just the type of player who is not patient enough to do dungeons. Or maybe you lack the communicative skills to do a successful dungeon run? I have no clue but if you struggle to do a path and you’re a EU player i encourage you to come along and i show you that it is VERY easy task to do if you’re able and willing to communicate and listen to your teammates.

Totally noob

in Fractals, Dungeons & Raids

Posted by: Kanako Davis.5364

Kanako Davis.5364

Like timecookie said. It’s more about the group. If you have a patient group and you’re a patient person too then there won’t be a problem in the dungeons. The big challenge is to find a relaxed group.

AC - The old The new, from a new player

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Umm….how can the spider queen not be fun? Just keep moving and avoid the red circles and i promise you will never go down.
As for the add’s at the final p1 boss….the flame circles are there for a reason. Forget the adds, don’t fight them just keep moving and “use” the fire circles. It sounds like you did not quite understand the boss mechanic there.
I do agree though that AC should be the easiest of all dungeons. I think AC should stay as “hard” as it is and the other dungeons should build ontop of that. Making AC explorable easier would make no sense. Explorable needs to be hard.

(edited by Kanako Davis.5364)

AC - The old The new, from a new player

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Posted by: Kanako Davis.5364

Kanako Davis.5364

I just finished P1 with a PUG. Half the group died at the spider queen and at the final boss we wiped completely once. I asked them beforehand if they knew the boss they said yes. We went in and wiped. Apparently they knew the pre-patch boss. Next try, i told them the boss mechanic. Half of the group wiped in the middle of the fight. The rest survived and we managed to kill the boss. On of the last standing guys was a 55 warrior.
I just can repeat myself. Explorable mode dungeons are supposed to be hard. Expect to wipe. Expect that you have to adapt your play to the dungeon. Yes it may be hard for people who don’t know the dungeon but as long as you’re willing to learn and listen to other who know the dungeon it won’t be a problem. If you don’t like to do that then i would suggest to not make dungeons. You can have all the items you need without doing a single dungeon.

@Spekingur maybe you want to tell me where you had problems with “more” adds. Maybe you did not understand the mechanic? I just know that no dungeon is a problem as long as you understand the boss mechanics and know the attacks the mobs use.

AC - The old The new, from a new player

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Posted by: Kanako Davis.5364

Kanako Davis.5364

…I can handle any difficulty I just don’t want a dungeon to die/turn into an elitist dungeon that you can never get a group for. But I can see why casual players will avoid this content and thats why I have said before there should be an “elite explore” mode, and that way it makes both sides happy. …

I have to strongly disagree here. Explorable mode is supposed to be hard. I don’t know if you’ve played GW1 but nobody would have complained about Urgoz or the deep that it is too hard and that ANet should make it easier. It is supposed to be hard. It is not supposed to be for “casual” (or however you want to call them) players. Dungeons need to be hard – at least in explorable mode. Those “casual” players have a whole world out there to have fun in. If they don’t want to improve on themselves and teamplay then they should not run dungeons.
I think nobody would go into WvW and complain about the fact that you cannot take a keep alone and ask ANet to change that mechanic. That’s just how this part of the game works and i think it is the same for dungeons.

The new AC...

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Posted by: Kanako Davis.5364

Kanako Davis.5364

I honestly can say that. I like hard content. I want something i need to work on. I don’t want to farm dungeons in 10 minutes but maybe i’m a hardcore player or i just want to torture myself i don’t know.
As mentioned above, i agree that AC is not the perfect entrance to the dungeon experience but i also think that people give up too easily.

EDIT: TBH i’ve been playing guardian since beta and i love it so i have a small advantage here. I just played a necromancer to level 40 and an elementalist to 30 so i just can tell you my very limited(in regards to other classes) point of view.
One thing to note though – melee is harder so ranged classes should not have a problem as long as there is at least 1 melee in the group.

(edited by Kanako Davis.5364)

The new AC...

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Posted by: Kanako Davis.5364

Kanako Davis.5364

I agree that the first dungeon should not be one of the harder ones but i strongly disagree that it is not possible to do with a lvl 35 group. You mentioned the spider queen AOE being very strong, well it should not matter if it is strong or not. Player who want to run a dungeon should at least know how to dodge and therefore the spider queen AOE should not be a problem.
I agree that AC might be a little too hard as the first dungeon but i think that most of the groups fail because they either are not particularly good players or they just don’t communicate. They expect to find 5 people and run through the dungeon without any communication. Then they fail and fail and fail and….after a lot of failing they complain about the game.

As for the build/equipment thing. If you’re playing with one build all the time and you don’t want to change it just because you want to play your style then you’re doing something wrong. You can’t just run around with your build all the time. You should adapt to situations and the skills of the mobs. – thats another reason why most groups fail IMO.

AC_p3: NPC bubble shield bug?

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Posted by: Kanako Davis.5364

Kanako Davis.5364

You don’t need the NPC to do this path and you don’t need to use an exploit. There are 2 spots where now stones fall down. If you stay in these spots while it is doing it’s uber-attacks you won’t get hit at all. In the “safe” phase you just go out lure him a little away from the safe spots and hit him. That’s how you can do the boss easily even if the NPC is bugged/dead/whatever.

PS: @ANet – I encourage you to make dungeons harder. Most people fail at Bosses not because they’re too hard but because they don’t want to listen or don’t get the boss mechanic. – bugs of course need to be fixed but otherwise i would love to see super hard dungeons where you need forever to figure out the strategies.

Login To World Crashes Entire Machine

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Do you have any network security software installed that might interfere with GW? I hat the exact same crash today when HandsOff blocked the TP connection. I did the same thing as you, i forced my machine to reboot by holding down the power button. After i added the network rule everything was working fine again. Maybe it even is the Apple software firewall.

Post your performance here

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Posted by: Kanako Davis.5364

Kanako Davis.5364

…I suspect your problem is largely your hard drive. The one I have is roughly $100.00 (depending where you buy, price fluxuates about $20). Most Authorized Reseller/Service stores can order/install this for you (recommended). Maxxing out your RAM to 16GB would be another good option, but definitely do that hard drive!

Thank you for the advice but when i bought the machine i upgraded it as good as possible. I’m running a SSD here. What drivers did you use in Bootcamp? Standard Apple ones or did you upgrade them from ATI/AMD?

EDIT: Just hit auto detect on my mac client and well…some things changed to my manual setting and now i actually get up to 40 FPS.

(edited by Kanako Davis.5364)

Concerned about Upgrading my OS

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Posted by: Kanako Davis.5364

Kanako Davis.5364

Well the question why not upgrading is irrelevant. I’m sure he/she has his/her reasons. For the performance question you should look at this thread: https://forum-en.gw2archive.eu/forum/support/mac/Post-your-performance-here/page/1

People are posting their performance + hardware so this should help you.

Post your performance here

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Posted by: Kanako Davis.5364

Kanako Davis.5364

I notice some significant performance drop compared to Bootcamp. I’d love to have a native client but i understand why they gave us a cider port. At least now i don’t have to reboot and i can listen to my music in iTunes. :]

Performance comparison:
Bootcamp most settings on medium(shadows on low) 15-30 Frames
Cider-Port almost everything on low(no shadows) 10-25 Frames.

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