Showing Posts For Kaneth.4951:
So most professions have something other than the very obvious items that you can also discover. For artifice, it’s the potions – a cheap way to level. For the armor-related crafts, it’s the sigils. Jewelcrafting is pure straightforward, once you realize you can replace gems with jewels in any recipe. Looks like weaponsmithing and huntsman also have sigils and one or two buff items that they can make.
Since you could be making yourself 5-10 sigils for each set of gear, plausibly, I think you could actually level with only things you use (or very few wasted items).
Y’all know that you can salvage the crap stuff you make to get part of your materials back, too, right?
It’s fairly uncommon to get a rare material back from salvaging (at least in my experience). The normal gathered materials aren’t all that hard to obtain, although cloth and leather got a bit harder with the material bag change recently. The biggest change recently is that the bags you get from humanoids mostly contain cooking ingredients now, where you used to get more totems, bones, bloods, etc.
Getting XP from discovery is easy, getting the normal materials is also fairly easy, but the blues needed for things like sigils to make the actual discoveries is really messed up since the change. Playing for most of the day to day, off and on, I obtained a total of 7 Bone Shards with my guardian, and that’s even with some short attempted farming spots (like Skirtt areas). It takes 8 bone shards to make one sigil that I need. On the other hand, I got more butter than I can use.
The amount of butter and chocolate dropping from bags seems unreal, and almost bug like.
Issue: Build Queue erased
In queue: Research Architecture Level 2
Influence loss: 1000
Guild name: Company of the Grey
Tag: [Grey]
World: Blacktide [EU]Same issue as many others. Queue disappeared after server reset. Shows up in logs. Waited until end of build period in case it was just an issue with queue display but no joy.
I am having the same issue as this person and many others.
Guild: The Pickle Farm – Isle of Janthir (US)
Tag: TPF
We moved from Northern Shiverpeaks to Isle of Janthir two days ago. Upgrades and influence was reset as expected. Queued Politics I, history shows the influence usage and upgrade initiation. Logged out last night, log in this morning to check the progress and it’s gone. Influence is gone and Politics I shows as researchable, but not purchaseable due to lack of influence.
Okay, so here is my question:
What you want is this – a crafting system in which you can always make something useful for yourself and you never have to make ‘junk’, correct?
So how?
There are only a few ways Arenanet can do this.
- Make it so that each item you craft gives you ungodly more experience. In order to actually make that worth it, they’d have to make them ungodly harder to make as well. So, you’re asking for the ability for your crafting to make an awesome pistol for you, the only way to do that is to make that pistol cost as much time and mats as 10-20 various weapons.
- Make it so that you can craft various levels of equipment. Like instead of level 5, 10 and 15 weapons, levels 5, 6, 7, etc. Honestly, I have enough trouble keeping recipes in my head straight.
- Make it a complete cake walk to get to 400, which would undermine the entire point of it.
Given that you can get on level gear from just questing around and the real benefits of crafting don’t shine until you hit 400, you can probably assume crafting is a side thing. I started crafting at level 80. I have only just now made myself something useful, a nice exotic. I don’t regret it at all.
Crafting isn’t necessary to level up through the game. However, it is useful, but that doesn’t mean it always -has- to keep up with your level.
Unless you’d like them to cap your level until you get to a certain level in crafts so that you can always make things good for you.
If the drop rates for fine crafting materials were decent, there wouldn’t be much of an issue, to be honest. I’ve only had enough just because I have been alt hopping trying to settle on one profession. Crafting is supposed to be a legitimate means for gaining levels, theoretically you can go from 1-80 purely crafting (maxing out all crafts on a single character). I wouldn’t make a claim that crafting is supposed to be a “side-thing”, it’s supposed to be additional content to supplement your leveling.
Yes, you don’t HAVE to craft to hit 80. You also don’t have to do PvE to hit 80, or do any PvP to hit 80. The point is that there is supposed to be equal choices based on your playstyle preference. My preference is to be able to make things that are useable to my character every five levels. If you think about it, five levels seems like a fairly decent amount of time to gather the required amount of materials to make what you need, but the reality is that people are able to outpace their crafting far too easily all things considered.
Anyone who has taken up weaponsmithing AND armorsmithing will tell you how painful and monotonous it is to find the required fine materials. Right now crafting is a complete waste of time and I was really disappointed with it.
This is likely true of any 2 crafting disciplines that both use Fine Crafting Materials.
True, but Armor and Weaponsmithing are a particularly bad combo as they both use a lot of ore.
From my (admittedly limited) experience so far, I’d suggest avoiding this combo if you want to craft as you level and make gear for yourself, unless you don’t mind a fair bit of material farming.
Either of them + Jewelry is a much easier option for crafting while you level.
Weaponsmithing+Armorsmithing max is required for the Legendary Greatsword. Granted, you could level one or the other first, and then go back and level the other. However, you should be able to do both and keep them relative to your level. I am currently leveling both on my Guardian, and it hasn’t been horrible (had to do some copper farming, but I ran into events along the way too). Right now though, I am stuck needing bone shards, which are seemingly hard to find. I read in another thread that the drop rate for fine crafting materials seems to be down since the last patch, not sure if it’s intended or a bug though.
Theoretically, being able to gather enough materials every 5 levels should be doable. I mean it’s 5 levels of running around doing stuff and gathering along the way. It’s seemingly becoming more difficult to actually do that with the drop rate of fine crafting materials.
I don’t mind having to farm a bit, but I would like to see an official response if the drop rates for the fine crafting materials really have been nerfed.
They had stated that shortly after the official release the names would be freed. At this point, my names are still reserved (having account linking issues which are being worked on by the folks at ANet). Either way, I’ll get my names either they will unlock or I will get my linked accounts issue fixed.
I charmed a pig, basically just for fun and now I want to get rid of it. I’d charmed animals before and after this, but for whatever reason, not only have I been unable to figure out how to get rid of it, it appears to be my default pet as well. Can anyone tell me how I can remove it entirely? Thanks!
You can’t remove it, but you can replace it as an active pet. If you only have your starter pet and the pig, you will want to tame another pet. After you have another pet tamed, you can then replace the Pig with another pet in the pet management tab. You will never pull the pig out again unless you “equip” it. You can have 2 land pets readied and 2 aquatic pets readied and switch out between the two as you need to.