Showing Posts For Kantid.3571:
1. I didn’t talk to scout – it is possible to see it highlighted on minimap. And I port with new char to queensdale just to screen this example.
2. HP is visible on the map, just under player icon and I never saw it bugged before. And even so – vista pointed incorrectly.
Did you decide I got something wrong only because there is low-lvl char o the screens?
ok then – special for you:
(edited by Kantid.3571)
It is several days already “Content Guide compass” showing some nonsense
I have check several gw2 streams and there was the same there
examples:
1. standing in front of untaken HP – compass ignores HP and point to the right on vista (wile that vista is actually behind)
2. running around the scout – compass pointing some other sides or show nothing
Lionshead Outcrops in Brisban Wildlands.
No idea how long this portal exist, I noticed it before s3.
there is some notes on wiki also https://wiki.guildwars2.com/wiki/Lionshead_Outcrops
I have some suggestion which can be interesting:
- for players, who suffering from huge queues
- for guilds, with members splitted between different servers
And suggestion is – temporal guild binding for servers, which need more players.
Some kind of guild mission…
- your guild make request to join wvw fight
- system suggest some list of servers your guild can join (outnumbered 2nd and 3nd places, for example)
- after guild choose server each guild member can join it for free
- you can still play your account-bound server, but wvw-guild can be only one
- add some more restrictions to prevent system abuse… (too lazy too write them now)
- different time intervals for guild binding can be discussed – several hours, several months, until current skirmish end.. no idea which is better
what do you think? does it worth it?
(edited by Kantid.3571)
count me in.
i wish there will be witcher-style heavy armor
and i beg you – no more skulls and heads on armor.. sigh
The solution is what should have been in the system from the beginning; guilds should be able to pledge loyalty towards servers and then EVERYONE in that guild fights on that server.
Yeah, i have same thoughts about existing situation – guild members are split between different servers by default, and this aspect of the game feels very… unfriendly
This is not normal situation – new guild members should be able to join WvW play with all other guild members at the moment they join guild.
about suggestion: we have 2 starting problems here
- how to spread guilds between servers so all will be happy (may be total reset + refunding gems, spended on switch?)
- how to prevent abusing the system by guild switching (for example: you can choose only one guild for WvW play and change it not often than once in 3-6 months)
Check my [suggestion] about guild-binding to servers and alliances
https://forum-en.gw2archive.eu/forum/game/wuv/WvW-Guild-play-boost-Alliances/first#post6606758
The core idea – atomaticaly bind guilds to low-rated/populated servers, so players can choose – play on server binded for their account or server binded to their guild.
Some alternative to existing server-merge system (i didn’t think about full reset when i wrote this).
(edited by Kantid.3571)
Can i ask for one more thing?
There is option “deposit all materials” in the inventory menu.
99.99% times when you go to this menu – you go for “deposit all materials”.
So please – make some separate button for this on the invenory panel so we can skip opening menu everytime.
ps: also there is some issue with taking item from storage:
- when you double-click on the crafting item in bank – it goes to the craftsman bag
- when you double-click on the crafting item in storage – it ignores craftsman bags and go to the first bag.
(edited by Kantid.3571)
All you know existing WvW servers system – server change cost gems, and more high rating/population it have – more it cost.
This makes sense if you want to prevent too much migration to top-end servers, but it’s a real pain when you want to collect all guild members on one server.
Players join and change guilds everyday and they are all bind to different servers. Some of them do not want spend gems on transfer. Others already sitting on different top-rank servers and do not want change it because it’s top, they have already spent gems to transfer and addicted to it, and nobody can join them because that servers is just full.
Yes, i’m talking here mostly about casual and PvE guilds, who are not oriented to WvW, but when they want to organize some WvW event they face the problem described above.
I want to see some tool, which allow guilds fast and easy collect all members on one server.
Part 1 – Guild binding.
In addition to the existing system of binding players to the WvW servers, I suggest also creating a binding of guilds to the servers.
So players can choose to play on a server binded to their account or on a server binded to their guild.
Which servers can be used for guild binding?
The target of suggestion is not to pull players to the top servers, but just to collect guild members at one, so if it will be the lowest rank/population server it is still ok.
Guild server can be chosen from some limited list, or can be hardly assigned by the system.
Well i leave this part to anet, because it must be integrated somehow into existing servers-merge system (or replace it). We have that low-population servers, i think it is good idea to use them for guild binding – it will increase their population as well.
About top-rank servers: I think they must be never included into guild binding so they will stay as “elite” servers and will be free from this mess
To prevent abusing the system we need to add some restrictions:
- only one guild can be selected for WvW binding
- you can change your WvW guild not often than once in… 3 months for example
***representing must not be counted, so you can choose one guild for WvW and represent any another.
I was thinking about guild hall upgrades for using WvW binding, but came to the conclusion it’s not needed – it is better if a young guilds can use this option in a moment they are created.
?
Part 2 – Alliances
After I wrote all this, I began to think about how players will use this tool.
And obviously, players will create technical guilds for WvW use only.
For example: there are several friendly guilds who want to organize a common WvW event – so they create a technical guild for this, to be sure that they will all be on the same server.
This is absolutely normal situation, and it would be nice if these technical guilds received some official status.
What can we do here?
1. Add some specific color to the players names, who are in the same WvW guild but representing different guild from yours.
2. Add a WvW-guild tag in front of the player’s name.
So we receive [WvW-guild]Player name[Representing guild]
3. We can go even further and move these technical guilds for WvW into a separate category, let’s name it “alliances” for example.
- Alliances duplicate the existing guild system, but have only roster
- Only Alliances can be binded to WvW Servers (not sure about this one)
What else… server language
For Europe servers Language must be counted. For example: if most of guild members accounts are binded to [DE] servers – then the assigned server must be also [DE].
If it is “Alliances” variant – desired language can be selected manually.
Ps: I have this idea before incoming changes was announced, so there is no any connection to it.
Legendary backpack, of course will attract new players to WvW, but only until they craft it, so problem will stay.
That’s all and sorry for bad English.
(edited by Kantid.3571)
Alternate variant: make able to open any selected bag in separate minimalistic window. So you do not need to hold all your inventory open – but only one bag.
When I’m playing open world I have all names on, because I want to see all enemies and all npc.
When I’m playing PvP I disable npc and enemies names and left only player names – because minions names make it difficult to find players between them.
It is little annoying to turn it on/off everytime.
To be honest there is no any game mod were I need pets & minions names, but I at the same time I want to see other npc names.
So here goes the suggestion: make us able to turn on/off pets and minions names separately from other npc .
I wish to see more check-boxes like this:
- Show the names of pets and minions of allied players
- Show the names of pets and minions of hostile players
Why separately for allied/hostile? For more flexibility of course, may be someone will need this.
Also I wish there be also next additional check-boxes (this is not so critical as minions):
- Show the names of ambient creatures (white names)
- Show the names of neutral creatures (yellow names)
What npc should be included into “minions” category?
- Ranger pets
- Minions summoned buy skills (necro’s minions, elem’s elementals, engy’s gyros, asura golems, charr warband, etc etc)
- Minions summoned buy runes, sigils and special items.
- Mesmer’s phantasms.
Currently phantasms and illusions names are counted as players names. Illusions names can’t be changed because it is a part of Mesmer’s gameplay, while phantasms have different names and appearance and, imho, can be moved to npc/minions category.
Talking about pets, minions and also ambient and neutral creatures… there is yet one thing I want to disable for them separately – it is Auto-targeting.
I mean Auto-targeting “on skill use” and also next/previous/nearest target buttons.
Well, disabling auto-targeting separately for pets & minions can give some advantage against players, who use them, so this may be need some discussion. While I think everybody are ok with ambient and neutral creatures.
so i have to hold “left mouse button” and then press “about face”…
sigh… anet, why “free camera” option does not affect camera rotation on using “about face”?
How do you move forward with fire-staff-4 in the first video?
at 1.44, 2.09 & 3.16
add “Wings of Love” here too
In pvp season 5 we have have new pips system – 10 pips for win and 3 pips for lose.
Why not to add something like this to Dragon Ball?
How this can be done:
- remove “Token of the Dragon Ball Champion” from “Dragon Ball Champion achievement”(repeatable)
- add new currency, let call it “Lesser Dragon Ball Token” for example
- add new rewards: 10 Lesser Tokens for win and 3 for lose (per 1 game)
- add new position at the vendor: exchange 100 “Lesser Dragon Ball Token” for 1 “Token of the Dragon Ball Champion”
I have have thinking about some extra rewards to make ppl more interested
How about PvP revard track progress? This game is a kind of pvp, so why not?
Progress can be lower than in normal pvp and/or be limited to festival track only.
Can also be applied to Snowball Myhem (and other future festive pvp games if such will appear)
And how about Eye of Zhaitan?
When i fight him first time 2 years ago it takes me about 10-15 minutes to take him down.
But after this mission become lvl 80 he dying in 5 seconds with no chance to teleport or finish his speech (if you are in full bers). Even if you have trash equpment he able to teleport only once.
in oposite knight champions at the enter can easy oneshoot you
1. doesnt work because after 5 seconds of staying in base you get zapped out. an afk player is just a free christmas tree of points to the enemy
well, may be i don’t remmeber this correct
But main problem was ppl, who leaving matches when loose
Next event after Wintersday will be China New Year, so i want to make some feedback & suggestions from previous years about Dragonball Game.
1. Winning point for volunteers.
The game is made so, what the only thing you want is the winning point.
As result i have seen many times how ppl in loosing team leaving match or just do not enter the field – and then the winner team have problems, because only way to get points in dragonball is to kill enemys. If you can’t get points – you have to wait all 15 minutes to the match end.
And nobody volunteer because if you do – you lose your winning point.
However if you volunteer in usual PvP – you get rewards as a winner, no matter in which team you are at the end of the match.
So, plz give winning point for volunteers in dragonball too.
2. Second suggestion is not so critical, is a about convenience.
I had some problems with launching pads in the start room – sometimes you hit ceiling with your head or failing to land outside and fall back.
Can you make those launch pads like on Skyhummer, or may even replace them by teleport?
Currently “Winter’s Presence” achievement hiding in the “Rare Collections” section, and “Festive Imbiber” is in the “community” section.
It’s will be logical to put them back to the Wintersday section until event end, so people would notice them, is not it?
(edited by Kantid.3571)
before Winter’s days event start..
I have seen 2 Winter’s days event already – and every time there was huge crowd of players near JP door, trying to get in, because JP is full.
pls add more mirrors for Jumping Puzzle
First i want remind another Prisoner’s 1141 bugs was mentioned here:
1. She does not restart after capture and sit in cage with 0 HP until mirror close.
2. She dodges not only in combat now, but also while running the route.
Because of those dodges she flies out from route in some places and can stuck dodging at one point left and right.
Now bug #3.
I currently drawing new map of Prisoner’s 1141 route and find out what she is not taking one path anymore, wich exist in old maps (red at the picture) – and the reason of this – Mordrem vines, standing on this path.
I have seen how she trying to get through vines, running dodging left and right at this dead end, and after several tries switching to another path (blue).
another problem with prisoner – today i found her dodging inside cage – looks like she did’t reappear after previous bounty
Prisoner 1141 is not run anymore.
She moving now like: 2 steps – dodge – stand – 2 steps – dodge – stand – …
in some places she can stuck in those cycles because fly out from rote while dodge; speaking with her helps to take out from stuck.
I observe this behavior several days.
try windowed mode
- change objekt in game link like this:
“D:\Guild Wars 2\Gw2.exe” -windowed
not just helm on outfit, i wish we can combine:
- normal headgear with outfit body
- normal body skins with outfit headgear
- body & headgear from different outfits
After patch game do not work in fullscreen anymore – i see blinking top border of widow, hear music but that’s all… no any response, alt+f4 not working, ctrl-alt-del screen appears, but is unreachable. The only out way is restart cpu.
It is able to launch game in windowed mode: (“…\Guild Wars 2\Gw2.exe” -windowed " in shortcut)
Windowed Fullscreen mode works too.
It is able switch too fullscreen after loading in windowed, but if try load another location – all breaks again
i’m another newcomer and i want to know what happend in season 1 too
starting from season 2 at once is little … confusing. you just don’t understand what’s going on, who are all this characters and who are all these other people they talking about. Scarlet? never heard before..
before i have start dig about s1, i thought that “ruined lion’s arch” is a normal state for that area
seriosly… don’t realy need exactly playable season 1.
movies will be enough for me – walk through videos on youtube, trailer-like videos but detailed (around 10 min per episode), or in-game scenes.. may be even comix ^^
ps: what about season 2 story? will it stay available to play or will gone like season 1?
may be i have hurry and finish it till it yet possible?
(edited by Kantid.3571)