Showing Posts For Karril Daltaya.4980:
Not to mention it still has the bug where it goes off if you hit 25% hp before you have hit your heal skill.
500G may seem like an entirely arbitrary number, but I guarantee it is not. I took a look at our mail data (believe me, you guys really like mail and there is a lot of data) and set the value based on that. At 500G, it is not only functionally effective, but also it will only impact 0.175% of our players during an entire month’s worth of mails (if an account would hit the restriction once per month/30 days).
Looking more directly at those transactions, a large majority (98.228%) of those mails are being sent by RMT or compromised accounts (after selling off everything of value on an account).
Yes, there are going to be some edge cases that this is going to bump into, and as we look more into the impact that this change will have, we might change the restriction. However, we feel that this change is going to significantly impact RMT in our game along with help remove a very large reason to compromise accounts.
This is just the first step in our plan to help users keep their accounts secure. More will come as we progress through the year (and forevers!).
Any answer for those of us who deal in highend items, since you may have actually killed our business that we have had for, at least in my case, years?
Here is how it works: We make the legendary, I put it up on the tp. It sells. I get the money, put the overhead in the bank (2k) then split the remaining profit between the client, myself, and my partner.
This will normally be around 500+ for the client, 250ish for me, and 250ish for my partner.
Depending on what we make, what the items cost, and how much it is selling for currently.
We do this quite often, and it would ruin our way of making money.
You say, “normally,” and, “quite often,” in reference to your profit. Assuming that you have done this many times in order to establish a norm, what do you need the client for ? Isn’t that 500g profit (x the number of times you’ve done this) split between yours partner and yourself sufficient to fund ongoing production ? 500g times, lets say, 20 for quite often means ten thousand gold profit. Wouldn’t that be sufficient to keep the ball rolling ?
We have sold over 40+ legendaries. We take on Clients to provide map completion/karma/the things that money cannot buy. We then take those things, buy the precursor and all the materials, and create the legendary together.
We sell it on the TP, then we split the profit between the Client and Us 50/50 (Though our side then splits our half between the two of us)
As for the person who said that we are using an ‘unsupported way to make money’ How is selling things on the TP not supported? We are supposed to be able to make trades, are we not?
Or is it the fact that we habitually make trades that are larger than you do that it is ‘unsupported’?
Here is how it works: We make the legendary, I put it up on the tp. It sells. I get the money, put the overhead in the bank (2k) then split the remaining profit between the client, myself, and my partner.
This will normally be around 500+ for the client, 250ish for me, and 250ish for my partner.
Depending on what we make, what the items cost, and how much it is selling for currently.
We do this quite often, and it would ruin our way of making money.
My partner and I make and sell legendaries, we handle sums of gold more than 500g several times a week. This will literally kill our business.
Sell them on the TP as intended and your business can continue.
We do sell them on the tp, but we also have Clients who own a piece of the profit. They have to be paid. Their share is normally more than 500g each time. Not to mention we have 2 guild bank slots that have 1k gold each in them for the purpose of making said legendaries.
My partner and I make and sell legendaries, we handle sums of gold more than 500g several times a week. This will literally kill our business. We will not be able to pay our clients, nor be able to split the profits.
This is a wonderful idea, I really hope we can make this happen. When we lost lion’s arch, all servers lost a really important way to get reinforcements. Having a server chat would help bring that back.
Once upon a time there was a very popular game that many people loved, this game was called Star Wars Galaxies. Then, the company that owned it decided to…make things a little easier. They came up with The NGE or “New Game Experience” this revamped many aspects of the game and, sadly…caused it’s death.
I am starting to get really worried that Anet has not learned from the past and is heading in this direction.
Underwater combat is fun, most people just dont bother learning their skills or upgrading their weapons.
Just make spawn like citadel, if they can get in, they cant harm you…but you can kill them.
Everyone is going to be able to get the weapons if they want. You just won’t get them from the tickets but there will be a way to craft them if you really want one.
Did you see what you need to use to craft them? You need the items from the tickets, enough that you would be able to buy one. It is so that if you got say 300 tickets this season, you bought the one item…then next season you buy the other piece, and put them together.
Here is a simple and easy fix for the WvW Tournament rewards.
One so simple, that it blew my kitten mind when I found out that the rewards were /not/ going to work this way:
As it stands, at the end of the season, based on your server’s standings you get tickets. So many tickets equals a certain reward. More tickets means you can buy better things, the weapons being the best reward.
That sounds simple enough, but it means that the lower ranked servers will not get a weapon, and dont even get a /chance/ at a weapon for several seasons.
Here is how we can fix it:
Keep the above, but add one small thing…
When you fight other players during the tourney, each kill has a chance to drop a ticket. Make them rare enough to be..well..rare…but not so rare that you wont be able to get quite a few (since you need several hundred for a weapon) So a dedicated wvw player could earn enough tickets in a week or two of play to earn a weapon on his/her own.
That way at the end of the 9 weeks, even the lowest ranked players would have enough for several weapons if they played hard enough to get them. The top ranked servers would have the same reward as everyone else, but they would get an additional free weapon atop of that as a freebie for being high ranked. Meaning that it was mainly just prestige… not something you had to fight so hard just to get a reward at all.
Each season would have a new set of weapons to collect.
Mind sharing what build(s) you use? I am curious, I have a thief and I am looking to get better at roaming so I have been looking at various ways I could improve my own gameplay.
(Oh, and before this goes any further, PHS has nothing to do with Exploits or Hacks, two of us ran up there to just kitten around when we found out you could just to have some fun. We didnt mean anything malicious or anything of the kind. Please dont think badly of our guild or our server just because 3 of us were bored and were looking for a laugh)
not the first time in the last 2 weeks they’ve done this earlier it was to take all our towers and keeps
Er…I have never hacked into a tower or keep or anything of the kind. This isnt a hack. You can straight walk into the area where the citadel is. There is a path that you walk up near the east portal. You dont need to use any skills or anything.
There is a legendary defender stationed nearby, but if you dodgeroll his attack, he doesnt chase you. Then there isnt another one between you and the trading post, so we decided to stealth up to that and kill the trading post for a laugh. After which, we were immediately killed by a bunch of JQ players which we couldnt have attacked if we wanted to (and we didnt want to)
Er….I was one of those people, actually. We didnt hack or anything. There is a way to walk into the citadel without getting shot. We cant attack anyone, only the npcs. However, the people /in/ the citadel (the JQ players) can kill us. Also, if the legendary defenders see us, we are instantly dead =p
Pretty much the title. I know that at launch, it would let you have any number of characters, but it would only actually care about the first 8 or so. How many is the current max characters used?
My grandfather said something to me that I think fits here: "There is no such thing as a fair fight, the best you can do is make it unfair in your favour "
If I am on my thief and fighting someone, hell yes I am going to stealth. My build is made around stealthing. If I do not stealth then I am giving them the fight. Why should someone else be able to use all their skills/abilities and I cannot just because I am a thief?
So we tried doing guild missions today, and it was an unmitigated disaster trying to get 150 people onto the same version of the same map.
Supposedly being in the same guild and the same server should help, but it didnt. We had to keep ferrying people into the same one, and trying to figure out which map had the most people in the first place in it and all kinds of other things.
It was kittening terrible.
Between this and the hero panel UI being totally borked, this patch has been pretty annoying for me.
(However, thank you for account bound things. That was pretty awesome)
The thing is, RP is usually such a small part of ANY population that they would be on a desolate server otherwise.
My suggestion is give them their own chat channel.
Not on TC or Piken we arent. RPers are at least half, if not the majority.
Not on TC, sorry. I can tell you there are more people NOT RP’ing on TC than there are RP’ers. That is a fact. RP’ers would like to make TC an ‘unofficial RP’ server but there are so many WvW guilds on TC now due to the awesomeness of the WvW play and the Tournament, it would be hard to do that.
My suggestion stands – have a local chat channel just for RP, so no one else can read it other than RP’ers. I would appreciate and I am sure the RPer’s would too.
Here is a neat little secret, you may not know: A lot of the rpers are also WvWers. In fact, I am in 4 wvw guilds CERN/PHS/KAZO/ZZZZ
I also rp. I am not a minority.
The thing is, RP is usually such a small part of ANY population that they would be on a desolate server otherwise.
My suggestion is give them their own chat channel.
Not on TC or Piken we arent. RPers are at least half, if not the majority.
I see this as not only a rp problem, but any server that has a really strong sense of community will also feel the sting. TC is pretty big on server pride, not just from rp, but from wvw and other things as well. We are a pretty tight knit bunch, and I know our server cant be the only one.
Things like this can really work to unravel the sense of community we have fostered together. Not to mention its going to make the spy problem on our server mumble even worse (talk about a headache)
This would really be helpful to keep the rp people together, I am worried that we have worked hard to create such a good community that fosters and supports rp, and now its just going to get broken up by them tossing people about willy nilly.
It was bad enough on TC when the huge amount of SoR people came and a lot of them were pretty anti rp at first (maybe they still are, but they shut up about it) I dont want to think about what it will be like with having people from any server just wandering through all the time.
I am really worried about this as well, we chose two servers so we wouldnt have to worry about harassment and whatnot. We Have worked really hard to make our rather tight knit communities. Now they are going to be scattered about and seeded wtih a bunch of people who probably dont give a crap about rp, or might be hostile to it. Its not like Anet has a tickbox for ‘likes having rpers on their server’
I know for a fact that TC goes to very high sometimes around 12pm-2pm EST (No idea what timezone you are in) I have gotten players onto the server around then.
I have been on TC since beta, and I have seen it go through many changes, some good…some bad.
They used to laugh at us a lot, being the roleplay server, and now we are one of the highest ranked wvw servers for the game.
TC is the best server if you want to enjoy /all/ aspects of the game, be it PvE,WvW, Rp, World bosses… we have it all. Not only that, but we try to have a really open outlook and welcoming attitude to all the new people who come.
I know we have scheduled blackouts in the past, and we will do so again in the future. Really hope we can get some more people in to fill our SEA/Oceanic timezones. We need some help against the Jade Quarry sea of red we end up facing in those time slots.
However, if we dont, we will make do. We are used to fighting larger numbers with better tactics and mobility. It is what has carried us through so far, and will continue to do so in the future.
Sidenote: One of the best things about WvW on TC is that it isnt ‘super serious’ everyone has a great time on mumble just talking and making jokes while we run around fighting, and since we are all in one big mumble, it really makes everything much easier to move back and forth. Try it, I think you will like it!
Accbound WXP seems to be a huge undertaking. Have you considered starting a Kickstarter for it, ANet?
First thing about this whole debacle that has made me laugh, thank you.
Keep in mind that this isn’t ‘The Feature Update’ with massive changes (acording Anet).
This was more a patch for the Living Story/Glory, and they putted some small changes to other mechanics like WvW/BLC/Thief trait fix.I agree with the OP about wxp. Would have been nice to be able to fully enjoy the many possability’s of the Account Wide WXP in the very beginning of Season 2.
We know hat the big patch isnt going to be months away, because they said so. However, we also know that we arent getting a wvw reset during the season, again they told us that in the note today. So we know that account bound wxp isnt going to happen in the ‘big patch’
We know that it isnt coming at least until after the season, so it isnt going to be in the ‘feature patch’ since they said that it wasnt going to be months away.
Giving us our account bount WxP would have been perfect for everyone who really loves WvW, so yeah most of us are really kittened off and sad right now.
It would be really nice for you to have more use in the personal story area of your hero panel. Perhaps a few more tabs? Something adding the stories and whatnot for you to read again later. Bonus points if you could get copies of old meta award skins again here.
Secondly POIs are boring as hell, collecting them is just a chore, but if each one gave you like…a codex entry? That you could collect and read later with a bit of lore or info about the site a lot more people would be interested in exploring and learning about the world for more than just getting their legendary.
I have 8 characters. It is going to take me over a month to get one set of armour done, even if I had all the money for it. If I /ever/ decide to change my build, I am screwed.
It costs me like 30 laurels just for the recipes for that alone, for one armour type. Its going to take me months of saving laurels to be able to afford the armour recipes for all three armour types.
All if this is not taking into consideration the heavy cost of even leveling one of the crafts to 500, let alone all three of them.
For those people with one 80, Ascended is a lengthy task. With those of us who have many (those of us who flourished during the days of exotics) we are being crippled by this.
It is going to be almost next year by the time I am done outfitting my characters with this new patch, and it is going to take most of my time and money in the game to do it.
Those people who say ’its only a 5% difference" really need to look at how things add up, it actually does matter.
SIDENOTE IN EDIT: All exotics that require gifts to make, wintersbark/bite, feathers of dwayna, mjölnir… those should become Asccended weapons. They take far far far longer than exotics to make, and really should be bumped up.
(edited by Karril Daltaya.4980)
We sent in our completed form saturday (for Silver Moon) any idea when we could expect to hear back from you?
Tarnished Coast, voted Best Coast 2 years running.
I would really like to run around on my male norn in nothing but a chest strap and a banana hammock, but arenanet wont make that an armour choice yet.
I see no problem with people liking showing some underboob.
Dredge is the only fractal that even if you hit it at the last fractal, you can go back to the start and go through the full set of another 3 fractals faster than beating it.
This frequently happens.
Please fix it or remove it.
I agree, I would really like to have this helmet on easily half of my characters. I love it.
Please let us have more than one of this!
This would make me spend real money in the cash shop. I love it.
ascended should be available with badges and something u only get through wvw. maybe tokens or something that drop from tower caps and keep caps? not laurels, not gold and also not crafting. as wvw i would rather use the mystic forge to make them with mats that can only drop in wvw.
how about a certain amout of tower tokens, certain amount of badges, certain amount of keep tokens and an exotic version of the acended weapon u want.
I would be a very happy person if this came true.
Hey, I am all for people selling me ascended weapons. Please! I would love to make some poor kitten rich, just let me go back to wvw instead of having to do other crap so i can stay competitive.
Well you can say the same thing about an legendary if you do not like to craft then you CANT make one. Some ppl like to craft and a lot of the players have 400 crafting for the most part only to level up to 80. Crafting as is is pointless beyond making an legendary and some ppl like to craft and in truth most of GW2 is aimed at non craters this is just the first time crafting has a point i am sry every one is not you.
Actually, if you want you can earn the money to buy a Legendary without ever having to craft at all.
However, you cannot by an ascended weapon, this is drawkcab.
I do not craft. I do not craft in any game, it is a terrible thing to me. This game has always been about ‘play how you want’ but now if I want to get this new item level you will be forced to craft.
Now, they have said that there is a really rare chance for the items (in boxes) to drop, but how realistic is that? Most characters need at least two weapons, some as many as four or more. (For my mesmer and guardian, I tend to use all of the weapons, my ranger I only use a few)
At two weeks a craft, that would take months, if not a year to fully outfit…but with these ‘very rare drops’?
I would not have minded if they were able to be bought on the TP from people who /do/ craft. Give people who like to craft something to make money off of! Go for it! Makes me happy, makes them happy, everyone gets money and items…but forcing people to play in ways they dont want to for progression is against what this game was supposed to be about, isnt it?
For those of us who are mainly WvW players, this patch is going to force us spend lots of time playing aspects of the game we /dont/ enjoy, just so we can be competitive in the areas of the game we /do/ enjoy.
crafting is a form of progression.
every other MMO out there has great icentives for lvling up crafting
WoW for example lets u craft gear that is the same tier as the current raid. and lets u sell to players.
its about time u had crafting so you can be self sufficant and start learning how mmos work.
Seriously? This is your argument?
I know very well how mmorpgs work, because I have had the misfortune of playing quite a few of them. None of which has ever forced me to craft so I could obtain the next tier of gear. There are always other ways that are just as viable to obtain it.
In this one, however, there is only a ‘very rare’ chance that you will get a box where you can get an ascended weapon. Considering that I, like many people, have multiple characters with multiple weapon sets…this poses quite a problem.
I do not need an ‘incentive’ to level up crafting. If i wanted to craft, I would. My point is that I do not wish to do it. This game has been all about not forcing you to do things, and now they are making it so you are going to be forced to craft. Not only craft, but spend quite a long time doing so, just to keep to the forefront of progression.
This takes away from the time I can be spending enjoying the aspects of the game that I /do/ find enjoyable, world vs world.
I hate they are going to force me to craft to progress my character.
I hate quaggans.
I hate all the kitten RNG boxes. Every event that comes out with a good skin, i get excited then i realize I probably wont get one anyway so it might as well not even exist for me.
I hate my kitten ranger pet.
(Someone else mentioned this, but I agree with them) I hate that warriors have better rifle skills than engineer and better bow skills than ranger!
I know how ‘easy’ it is to craft, that isnt the point. If i wanted to craft, I would. I do not wish to spend the time I have playing this game on that activity.
From what they have said it is going to be more rare than an exotic, but less rare than a precursor. So, what, a drop or two every 1,000 hours?
The thought of ascended armour is a horrifying one, in my anger over what they decided for the weapons, I had forgotten about that entirely.
And yes, I have the ‘misfortune’ to be one of the dedicated WvW players who will most likely get the shaft, or at the very least be forced to spend long amounts of time /not/ playing what I find enjoyable in this game to make myself competitive in combat once again.
Lovely.
I do not craft. I do not craft in any game, it is a terrible thing to me. This game has always been about ‘play how you want’ but now if I want to get this new item level you will be forced to craft.
Now, they have said that there is a really rare chance for the items (in boxes) to drop, but how realistic is that? Most characters need at least two weapons, some as many as four or more. (For my mesmer and guardian, I tend to use all of the weapons, my ranger I only use a few)
At two weeks a craft, that would take months, if not a year to fully outfit…but with these ‘very rare drops’?
I would not have minded if they were able to be bought on the TP from people who /do/ craft. Give people who like to craft something to make money off of! Go for it! Makes me happy, makes them happy, everyone gets money and items…but forcing people to play in ways they dont want to for progression is against what this game was supposed to be about, isnt it?
I dont want more laurels or anything, I just want to be able to do dungeons on my other characters so everyone can earn their own tokens again. Also the lack of a bank to stash my gold in to keep me from accidently spending it all is pretty crappy.
As a person who loves their Fellblade dearly, I very much support the idea of adding the better smoke animation! Please let this happen! It was like a kick in the sack to see this new /copy/ of my sword end up looking better than the one I have been carrying since headstart.
THERE ARE FOUR LIGHTS!