Showing Posts For Kazimeras.3420:

Caledon Jungle Wurm Lag

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

I just fought the Caledon Jungle Wurm for today’s Daily and during the Avatars of Blight pre-event and all throughout the fight with the Wurm itself I suddenly had the worst lag I have ever experienced in this game. It seemed to cause what felt like at least 30 seconds of input lag. Every second, players were teleporting around my screen and I couldn’t dodge anything or activate any skills in time to save myself. I don’t think the game ever even listened to my attempt to heal myself before I got downed.

While downed, due to the lag, I experienced what seems to have been the game thinking I died before it realized either the boss’ death rallied me, or another player did during one of the lagspikes. (I didn’t take durability loss on my gear, so I couldn’t have died). I vaguely remember seeing my downed health run out before I was suddenly back up. Oddly enough, the moment the bossfight ended, the lag cleared up quickly. I’m not really sure what was going on, but it seemed like at least one other person experienced the lag as well based on the chat.

I searched the forums before creating this thread to avoid a redundant topic if there were posts recent enough. It seems like others have experienced a similar issue with this particular boss since around 2013, but no other recent threads had been created.

(edited by Kazimeras.3420)

Lake Doric Map Completion Chest

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

I just finished World Completion on my third character and I had the same thing happen. I got a chest for the zone I completed (Iron Marches), the World Completion loot, and a transmutation stone for completing Lake Doric. I had actually heard of this bug beforehand, but this is only going to get more confusing for people that haven’t, since Lake Doric is an actual map in the game now.

In case the information matters for a bugfix, I hadn’t even set foot yet in Lake Doric on the character that had this happen at the time I finished World Completion on them.

(edited by Kazimeras.3420)

Deleted Caladbolg

in Living World

Posted by: Kazimeras.3420

Kazimeras.3420

Yep, it does remove it from your inventory at that part. I noticed that as well when I did it. Once you’ve given it to her, you’re ready to start the collection quests. As far as the story is concerned, the NPC is holding onto the Broken Caladbolg for you while you’re gathering all the necessary items. The following steps will work fine, no worries!

(edited by Kazimeras.3420)

Deleted Caladbolg

in Living World

Posted by: Kazimeras.3420

Kazimeras.3420

I had actually sent my Broken Caladbolg to my Revenant after completing the last story mission on my Warrior since it was account-bound. I forgot it bound to my Revenant after that and was freaking out that I wouldn’t be able to do this story. Thanks for the help, because if you bound it on another character like I did, you can receive another copy of it by going to Miyani.

Jumping out of Water

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

It’s been an issue as long as I can remember, and I’ve been here since before the launch of the original game (the last beta weekend event). It is annoying though and I’d love it to be fixed.

Fireball, whaaaaat!?

in Elementalist

Posted by: Kazimeras.3420

Kazimeras.3420

I also miss the old effect. It really felt like an accurate representation of the impact the spell delivered. Now it just looks like a pebble on fire.

Message suppression OP

in Guild Wars 2 Discussion

Posted by: Kazimeras.3420

Kazimeras.3420

I was trying to make a group for the Verdant Brink Treasure Mushroom, and every time someone joined, they immediately left and never came to the spot I was at (which is where the mushroom was). I had to keep putting the group back up and was eventually suppressed from having a description for my group. It would just put it up with no name, which was completely useless.

If the suppression is meant to prevent someone from spam creating some worthless or abusive group, I understand that. I just think it would make sense for a group to automatically leave the LFG system when it fills up, but not when it empties. I found it a bit odd that I was being punished for the strange and unhelpful actions of others that chose to join my group only to leave it nearly instantly.

Clarification: In this case, it was claiming it to be “Chat Suppression” in my chatlog, but I had actually not sent a single message to anyone during the whole ordeal, nor had the people that joined my group, so it wasn’t immediately obvious it wasn’t a bug, but instead tied to creating too many groups.

(edited by Kazimeras.3420)

Exalted male voice actor

in Guild Wars 2: Heart of Thorns

Posted by: Kazimeras.3420

Kazimeras.3420

At least some of them sound like Yuri Lowenthal to me, which is the voice actor that plays Lord Faren.

(SPOLERS!!!!) {NPC name here} lives?!?

in Guild Wars 2: Heart of Thorns

Posted by: Kazimeras.3420

Kazimeras.3420


I’m fairly certain that Trahearne met your mentor and was there at Claw Island regardless of which order you picked. So Mordremoth could be getting at you directly through Trahearne’s memories and experiences.

Hero Points not awarded

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

Yeah, you can still receive the hero points. It is indeed switched with the Pact Airship Wreckage hero point in the canopy, where the Coztic Itzel point was until yesterday’s patch. Basically their rewards are switched, but if you do them both, you earn both of them for now it seems. We had more info about it in the thread below.

https://forum-en.gw2archive.eu/forum/support/bugs/Pact-Airship-Wreckage-Hero-Challenge/

Elementalist Staff Radius Incorrect

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

I’ve looked up threads about this before, and it seems that this bug only relates to Elementalists created before the New Player Experience patch. Basically, the radius that the indicator gives before you use any ground targeted spell is showing incorrectly as a staff elementalist. I was hoping that it would be fixed with the launch of Heart of Thorns, but unfortunately it hasn’t been. The threads I found on it were in the Elementalist forums instead of bug forums so I thought I’d post about it here. I attached some images to show the difference between the indicator radius and actual radius of the number 5 fire skill.

Attachments:

Pact Airship Wreckage Hero Challenge

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

EDIT: I can now confirm that completing the “Pact Airship Wreckage” hero point challenge completes the current map icon for the “Coztic Itzel” hero point in the southwestern part of the map. I wasn’t paying attention to the rewards when I finished the Coztic Itzel one, but since it seems to have filled in the map icon for the Airship one as well, it does seem that indeed the challenges are switched up somehow.

The patch did move the Coztic Itzel from the airship to the new spot in the southwest, so that probably caused it.

(edited by Kazimeras.3420)

Got 100% map completion on VB, no reward [Merged]

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

On my 100% world completion character I can confirm that I as well didn’t receive any map completion for Southsun Cove, Silverwastes or Dry Top.

AoE Indicator Bug

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

I’ve been having this happen too since HoT launched. I asked around in chat and others mentioned they have as well.

Issue Reports: Heart of Thorns [Merged]

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

I’m going to try to keep this vague as to avoid spoilers. In the last boss fight, if you die during it, and retry, the boss will start the fighting using all of the abilities he uses up to the phase you died in. So if you died in the 3rd phase, and start over, he begins the fight using abilities from phase 1, 2, and 3.

If you’re in a group, the last phase is also impossible to finish if the group leader is dead. We had to wipe and retry. When we retried, he was using every ability, including sending the minions he does in the final phase. We managed to beat him, but it seemed to have essentially skipped back to the last phase almost instantly, including his health percentage.

Stoked for raiding!

in Guild Wars 2: Heart of Thorns

Posted by: Kazimeras.3420

Kazimeras.3420

No I’m not going to be raiding. Whilst I’m happy for those that are, one of the reasons I was originally looking forward to this game was that it was one of the very few MMORPGs that didn’t have raiding at all. I’ve tried it in various others and I’ve never enjoyed the playstyle or idea of it. I tend to enjoy solo or small group content the most.

(edited by Kazimeras.3420)

BWE3 live feedback chat room

in Thief

Posted by: Kazimeras.3420

Kazimeras.3420

I’m not big on analyzing numbers and synergy for abilities and traits, so I can’t really provide all the information suggested in the original post. I’d refer to others in this thread for that information. However, as this was my first beta weekend, I was excited to try out the Daredevil. I found the new dodge animations very clunky feeling.

Impaling Lotus – Spins so suddenly and immediately drops back into your normal running pose. The angle of the animation looks awkward as it has no ease-in or ease-out animation to connect to your running pose, so that it has a very unnatural start and finish. I think the animation from Dagger Storm, where you’re upright instead of at an angle might work better from an animation easing standpoint.

Dash – Looks pretty good. It was the only one I really don’t have much to say on, since the animation seemed to connect to your run animation decently enough.

Bound – I LOVE the idea of this one, being able to pole-vault into your enemies during a dodge. However, for some reason, when you reach the height of your jump, there’s nearly no animation for coming back down, and then the crater happens moments after you land, not AS you land. It’s not that the animation for coming down is quick, as it should be for anticipation’s (animation term) sake, it just feels like it stops the vaulting animation to immediately give you the run animation back.

I understand that getting these to look fluid whilst also maintaining the timing of the normal dodge would be difficult, but I’d love if they got another pass before launch.

Edit: I just noticed I missed Karl’s post that specifically mentioned the dodge animations being in-progress. I’d like to suggest my post now just be used as feedback to consider for the updates in-progress if needed. Sorry about that.

(edited by Kazimeras.3420)

Older eles are bugged with the staff?

in Elementalist

Posted by: Kazimeras.3420

Kazimeras.3420

Yep, my elementalist I created during the head-start back at launch also has that trait incorrectly displayed with the ground targeting. It really is an odd bug, that it somehow only affects older characters.

What ever happened to...

in Guild Wars 2: Heart of Thorns

Posted by: Kazimeras.3420

Kazimeras.3420

I also enjoyed this very much. I’ve love to see the playable race enemies (enemy Sylvari, enemy Human, enemy Norn, enemy Asura, enemy Char) stompable. So that we don’t have to do it constantly, just make their “downed” health pool very low so a few extra shots will kill them if you don’t want to stomp.

This would be neat. Though I’d suggest that only veteran or higher enemies of those races would actually get downed states. It would be a way to make the “harder” enemies seem a bit more unique at the same time as reducing the potential annoyance factor of every mob going into a downed state.

Suggestion: player camera improvements

in Guild Wars 2 Discussion

Posted by: Kazimeras.3420

Kazimeras.3420

The camera changes are great. I really like the amount of choices we have now. Though I’d like to voice my opinion that I’d still like to have a vertical camera height slider that is independent of the slider that lifts the camera up when you zoom out. Perhaps as two sliders, “Starting Vertical Position” and “Max Zoom Vertical Position”. If that can’t be done though, I’d at least like to have a bit more min/max on the current vertical slider. Overall though, I’m really happy with the additions.

My Greatest Fear Plotline

in Guild Wars 2 Discussion

Posted by: Kazimeras.3420

Kazimeras.3420

My engineer never had to do the Source of Orr storyline. I think I was roughly at Temple of the Forgotten God or a few steps after when these changes hit, and I wasn’t aware the personal story steps had been changed around.

I also realized that on my warrior which had completed the whole storyline in the first couple of months of release in 2012 or early 2013 also no longer has an entry for Victory or Death at all in her journal, and Temple of the Forgotten God is listed twice. Now I understand that I may never be able to replay the story steps on my engineer, since replaying the personal story wasn’t ever an intended function, but will my journal at least be adjusted to assume that I did those missing missions, and will my journal be repaired on my warrior that had completed the entire personal story prior to these changes?

(edited by Kazimeras.3420)

Suggestion: player camera improvements

in Guild Wars 2 Discussion

Posted by: Kazimeras.3420

Kazimeras.3420

I watched the Ready Up show today, and I didn’t see any manual camera height adjustment, only height adjustment for zooming out. Are we getting a vertical camera height slider for when we aren’t zoomed all the way out? The issues I’ve posted about with camera height before that apply to my Norn are most obvious when zoomed in closer, making it difficult to take decent screenshots of my character, since the camera is anchored so high up on them.

(edited by Kazimeras.3420)

Legendary Shiro Stance

in Guild Wars 2: Heart of Thorns

Posted by: Kazimeras.3420

Kazimeras.3420

I really hope this happens. To me, Shiro Tagachi is probably the most iconic character of GW1. A good chunk of his abilities would be great for this, and he was basically a kind of a Revenant too, which just makes it all the better.

Norn Camera Angle too High

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

The real issue to me is that it was changed from what it was. I would refer people to look at the screenshots in my previous post; the camera wasn’t always this high. Now it is harder to see red circles etc. on a Norn now unless you’re at max zoom, which sometimes isn’t easy or possible when you’re in more cluttered interiors, since the camera will collide with walls.

Something Wrong with Shetta

in Guild Wars 2 Discussion

Posted by: Kazimeras.3420

Kazimeras.3420

There are Norn like that too. Off hand I can think of the skill-point one outside of the Vigil Keep and the one at the Amber Base in Silverwastes. They are taller than max height.

(edited by Kazimeras.3420)

[Suggestion] Cutscenes in Story Journal

in Living World

Posted by: Kazimeras.3420

Kazimeras.3420

That would be a great way to implement the viewing of cutscenes. Much more efficient than having various items to use and NPCs to visit.

Norn Camera Angle too High

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

I too play at 1920×1080, usually fullscreen, and I am clearly experiencing this issue.

Here are before and after examples. You can see just how much higher the camera seems to sit than it used to. It is now pretty hard to take good screenshots of my Norn characters.

Edit: Added a better comparison picture, taken in a more similar location to the original screenshot, without my helmet on.

Attachments:

(edited by Kazimeras.3420)

Norn Camera Angle too High

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

The issue seems to still be there. I really hope this gets fixed.

Norn Camera Angle too High

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

Yep, I can confirm that it has been like this since the Feature Pack. It is pretty frustrating. I really hope it gets reverted to the old camera height. I too have basically stopped playing my Norn characters. I don’t usually play too zoomed out, so it annoys me quite a bit.

Camera Angle Bug - Feet missing in Hero Panel

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

I can see my hero’s feet in the wardrobe/hero panel now, but the camera when playing a Norn in the game world itself is still higher than it used to be.

Camera Angle Bug - Feet missing in Hero Panel

in Bugs: Game, Forum, Website

Posted by: Kazimeras.3420

Kazimeras.3420

I’ve experienced both issues as well. My character’s feet are cut off from the bottom of the hero panel, making wardrobe picking for boots fairly hard, and the camera is pivoted unusually high on norn females at least.

Short Video Guides on how to kill each Warden

in The Origins of Madness

Posted by: Kazimeras.3420

Kazimeras.3420

Great videos. Was nice to get to watch the fights I haven’t done yet. I feel a bit more prepared now. :P

Spawntimer Marionette too long?

in The Origins of Madness

Posted by: Kazimeras.3420

Kazimeras.3420

I find the spawn time annoying. I was on the platforms fighting the boss, when suddenly I was disconnected to the character selection. Logging back in put me into a fresh overflow where the boss wasn’t even spawned. Now I have to wait another 2 hours to fight the boss again, and then hope a disconnect doesn’t happen. Why can’t there at least be a small time window where reconnecting puts you back into the same server you were in?

Disconnected at the final phase! [Merged]

in The Lost Shores

Posted by: Kazimeras.3420

Kazimeras.3420

I was at the part where we were pushing the Ancient Karka into the lair, and we were almost there. I got crashed out, and when I got back in, it was continuously putting me in ones where the whole event chain had ended. This is fairly disappointing. =/