I am not trying to put you guys down
Bullkitten, that’s exactly what you are trying to do.
This, and every other MMO that I have ever seen, exists solely due to casuals. In subscription based games, they are far and away the bigger percentage of the population, thus giving company X far more money than the very small section of the pie chart that represents the special olympics gold medalists, otherwise known as the ‘hardcore gamers’. In cash shop games as well, it’s the casuals that tend to spend more, and being the majority in those games by a huge margin as well, means that they are far more important to the company when it comes to the real bottom line, which is making more money.
Casuals are having far too much trouble with the only other PvE content available apart from simply leveling up (and the dragons whose loot is so bad no one wants to bother with them any more). If the casuals basically can’t do any content after hitting max level, the casuals get bored and leave very quickly, taking their money with them. A lack of money going to the game’s company is not good for the game. If anything, casuals should be catered to more than they are.
And then you guys wonder why MMos are failing so much. Take away the challenge from a game and you get exactly what casuals want. A game they can relax in after work for an hour……until the next shiny new game comes out and they drop the old one like a rock.
Got to ask you a few questions…. Are you ok with the last 7 years of MMO’s? They were built for the casual money pot. Can you remember any epic event from those MMO’s? I can’t. Were they built quickly with many bugs, and sold in an unfinished state?
Many many other questions i could ask you but that would take all day. Your right tho, the casuals are where the money is. Too bad it isnt where the quality, the epicness, the memorable, the challenging, or even the immersion of the past MMO’s who started this genre are.
Game companies have taken the MMO genre and turned it into a Call of Duty franchise chasing the casuals. You pay for it up front, you beat it in a few hours, you stop playing it and buy the next one in the series rinse and repeat. The minute they stop chasing the casuals, is the minute the genre gets reborn.
Except it’s not ‘MMOs’ that are failing, it’s ‘MMOs that do a half kitten job’ that are failing. Warhammer died due to bad class and faction balance and weak PvE. Age of Conan died due to bad class balance and wonky mechanics. Star Wars: The Old Republic died due to bad class balance, comically bad faction balance, and mediocre PvE. The various asian MMOs, TERA, Rift, and the assorted FTP ones, all stay low due to combinations of the above reasons, and for the FTPs, because they tend towards being PTW, and no one likes that. DDO suffers from class/build power issues and refusing to make the UI more in line with what that game really needs, as well as leaving bugs to linger for far too long. Everquest died due to WoW exposing just how unfriendly EQ’s gameplay, from leveling, to crafting, to questing, really was.
Basically, they all fail because they aren’t as good as WoW. They lack the polish of content, the smoothness of camera and controls, the general user friendliness that WoW provides. WoW’s PvE, while people want to call it ‘ezmode’, is simply the best PvE of any MMO, exhibiting the best use and range of mechanics by far, while generally (not always, but generally) making things mildly difficult but not frustrating. You have to try, but you don’t have to be awesome. That is exactly what casuals are looking for.
The GW2 is exhibiting many of the flaws that killed other games. After what is the best leveling experience in any game I have ever played, once you are max level the game falls flat. You start to notice the bad camera more and more, you start to notice the lack of customization of the UI and lack of UI QoL features, like gear set or weapon set swapping, or trait swapping. You start to notice the bugs in DEs that linger and linger, and it’s impossible to not notice the dungeon’s relying almost completely on massive damage and massive HP to act as placeholder for ‘challenge’ and ‘interesting’, and while apparently lots of people are happy to allow it take over for challenge, no one that is honest or not blinded by their fan boy status can accept it in place of interesting, because they are not.