Showing Posts For Kierlak.5209:

In the future, please make every dungeon boss like Mad King Thorn

in Fractals, Dungeons & Raids

Posted by: Kierlak.5209

Kierlak.5209

I am not trying to put you guys down

Bullkitten, that’s exactly what you are trying to do.

This, and every other MMO that I have ever seen, exists solely due to casuals. In subscription based games, they are far and away the bigger percentage of the population, thus giving company X far more money than the very small section of the pie chart that represents the special olympics gold medalists, otherwise known as the ‘hardcore gamers’. In cash shop games as well, it’s the casuals that tend to spend more, and being the majority in those games by a huge margin as well, means that they are far more important to the company when it comes to the real bottom line, which is making more money.

Casuals are having far too much trouble with the only other PvE content available apart from simply leveling up (and the dragons whose loot is so bad no one wants to bother with them any more). If the casuals basically can’t do any content after hitting max level, the casuals get bored and leave very quickly, taking their money with them. A lack of money going to the game’s company is not good for the game. If anything, casuals should be catered to more than they are.

And then you guys wonder why MMos are failing so much. Take away the challenge from a game and you get exactly what casuals want. A game they can relax in after work for an hour……until the next shiny new game comes out and they drop the old one like a rock.

Got to ask you a few questions…. Are you ok with the last 7 years of MMO’s? They were built for the casual money pot. Can you remember any epic event from those MMO’s? I can’t. Were they built quickly with many bugs, and sold in an unfinished state?

Many many other questions i could ask you but that would take all day. Your right tho, the casuals are where the money is. Too bad it isnt where the quality, the epicness, the memorable, the challenging, or even the immersion of the past MMO’s who started this genre are.

Game companies have taken the MMO genre and turned it into a Call of Duty franchise chasing the casuals. You pay for it up front, you beat it in a few hours, you stop playing it and buy the next one in the series rinse and repeat. The minute they stop chasing the casuals, is the minute the genre gets reborn.

Except it’s not ‘MMOs’ that are failing, it’s ‘MMOs that do a half kitten job’ that are failing. Warhammer died due to bad class and faction balance and weak PvE. Age of Conan died due to bad class balance and wonky mechanics. Star Wars: The Old Republic died due to bad class balance, comically bad faction balance, and mediocre PvE. The various asian MMOs, TERA, Rift, and the assorted FTP ones, all stay low due to combinations of the above reasons, and for the FTPs, because they tend towards being PTW, and no one likes that. DDO suffers from class/build power issues and refusing to make the UI more in line with what that game really needs, as well as leaving bugs to linger for far too long. Everquest died due to WoW exposing just how unfriendly EQ’s gameplay, from leveling, to crafting, to questing, really was.

Basically, they all fail because they aren’t as good as WoW. They lack the polish of content, the smoothness of camera and controls, the general user friendliness that WoW provides. WoW’s PvE, while people want to call it ‘ezmode’, is simply the best PvE of any MMO, exhibiting the best use and range of mechanics by far, while generally (not always, but generally) making things mildly difficult but not frustrating. You have to try, but you don’t have to be awesome. That is exactly what casuals are looking for.

The GW2 is exhibiting many of the flaws that killed other games. After what is the best leveling experience in any game I have ever played, once you are max level the game falls flat. You start to notice the bad camera more and more, you start to notice the lack of customization of the UI and lack of UI QoL features, like gear set or weapon set swapping, or trait swapping. You start to notice the bugs in DEs that linger and linger, and it’s impossible to not notice the dungeon’s relying almost completely on massive damage and massive HP to act as placeholder for ‘challenge’ and ‘interesting’, and while apparently lots of people are happy to allow it take over for challenge, no one that is honest or not blinded by their fan boy status can accept it in place of interesting, because they are not.

Be Quick "and" Be Dead

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Put a mace or a shield in your off hand for some fight control, or just get used to moving around more. Start using knight armor once you hit 60 or 65, whenever that prefix starts to show up, for some toughness.

Axe/axe is only higher damage than axe/anything else if you are fighting more than 3 enemies. Axe 5 is not that great of a damage dealer in general, and axe 4 is made redundant by FGJ and SoR.

In the future, please make every dungeon boss like Mad King Thorn

in Fractals, Dungeons & Raids

Posted by: Kierlak.5209

Kierlak.5209

I am not trying to put you guys down

Bullkitten, that’s exactly what you are trying to do.

This, and every other MMO that I have ever seen, exists solely due to casuals. In subscription based games, they are far and away the bigger percentage of the population, thus giving company X far more money than the very small section of the pie chart that represents the special olympics gold medalists, otherwise known as the ‘hardcore gamers’. In cash shop games as well, it’s the casuals that tend to spend more, and being the majority in those games by a huge margin as well, means that they are far more important to the company when it comes to the real bottom line, which is making more money.

Casuals are having far too much trouble with the only other PvE content available apart from simply leveling up (and the dragons whose loot is so bad no one wants to bother with them any more). If the casuals basically can’t do any content after hitting max level, the casuals get bored and leave very quickly, taking their money with them. A lack of money going to the game’s company is not good for the game. If anything, casuals should be catered to more than they are.

Yet another Temple of Balthazar event attempt that ended in failure and rage...

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

It’s not about telling where he is, it’s about being able to see him clearly enough be able to see the jump into the air for the stomp. When he is covered by moving particle effects it is absurdly hard to see when he jumps.

It’s a terribly designed fight, the pre-quests are terribly designed, and the attaching of the vendor for the legendary ingredient to it is a terrible decision. How do we know it’s a terribly designed fight? People change servers to be able to buy their ingredients, because their server cannot kill it, either due to bugs, or far more often, due to not being able to field a massive enough zerg to kill him before the timer runs out.

Yet another Temple of Balthazar event attempt that ended in failure and rage...

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

Other than MfD his abilities are his fireballs and his AOE stomp, both of which are easy to see coming and, if you’re ranged or melee, you only need to watch out for one of them at a time.

Given the ridiculously overdone particle effects in this game, you can’t even see the priest 95% of the time, making dodging anything more about range from him so that the stomp doesn’t affect you, because you cannot see it coming when he is covered in giant blue-red flames plus the six million other explosions, slashes, domes and psychedelic shimmery crap produced by everyone’s attacks. All you can see is a something surrounded by a mass.

List of Awkward Annoying Warrior Mechanics

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Adrenaline on cancel is not needed at all, period. Remove that and the ability is now suitable for use in an online game where single presses of keys often does nothing, necessitating the repeated pressing of keys to ensure the ability fires off.

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

in Fractals, Dungeons & Raids

Posted by: Kierlak.5209

Kierlak.5209

“Fun” varies significantly between player to player. The two bosses I mentioned were fun as in they are not a push over, the people I ran these bosses with enjoyed challenge more so than one-time mechanic (mechanic gets old very fast, difficulty in progression pretty much defines fun for most high-end community). Yogg-0 had quite a bit of room for error, aside from some RNG aspect with chain corruptions, it is fairly straight forward execution as long as the proper strategy is known. I would definitely not label the end boss of what many to believed to be the best instance in the history of WoW as bad.

I guess my point is that you need a certain amount of difficulty to promote longevity. Mechanic gets old fairly fast, however difficulty keeps things interesting for more runs to come. Giganticus is a very good example of this, his mechanics can be written in less than 3 lines, however he is still more fun than any other encounter currently, as you can try to perfect your way of avoiding every single auto-attack/drains/charges etc.

The portion of the community that found Yogg-0 actually fun was microscopic in size. A lot of people did the fight, but very very few actually enjoyed the fight itself. What they liked were the items from the fight, or the world/server first, and they put up with the fight to get those things, like putting up with having a tooth pulled to get rid of a cavity.

Yes, you do need a certain amount of difficulty, but far too often that mark is missed in one direction or another, and the first victim in all such cases is fun. Whatever aspect, or aspects, of the fight are out of line, they drain fun from it, whether a little or a lot.

Guide on what to do after defeating all Arah explores!

in Fractals, Dungeons & Raids

Posted by: Kierlak.5209

Kierlak.5209

I thought I clicked a leveling video when I saw that many signets.

is not what someone that is curious about reasons or interested in different perspectives says. It’s what someone interested in starting kittenays. You saw a signet warrior and you couldn’t contain yourself, and attacked, simple as that.

Guide on what to do after defeating all Arah explores!

in Fractals, Dungeons & Raids

Posted by: Kierlak.5209

Kierlak.5209

Then why is there even an argument?

Why did you, with literally no provocation at all, attack his use of signets? From the very first post, no less.

Dual sword bleed build broken?

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

For general PvE, I feel the sword is probably the worst choice. When out soloing, the axe or the greatsword will kill the target and be moving on while the sword’s bleeds are still working, and in group situations you always have to worry about having your toes stepped on with regards to bleed stacks.

If the bleeds were of a much shorter duration for the same damage overall and everyone had their own personal bleed/poison/burn slot on the targets, it would help a greatly.

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

in Fractals, Dungeons & Raids

Posted by: Kierlak.5209

Kierlak.5209

I agree that MMO for the most part are tailored towards a more lax crowd, however it does not mean it won’t have a place for those who seek something a little higher difficulty.

Using that game you mentioned as the perfect example, there were plethora of encounters (Yogg-0 prenerf, LK 5-10%) that redefined the meaning of “difficult” for the MMO genre. Many of those difficult encounters took 500+ attempts for 1st kills, with groups consisted of some of the best people the raiding community had to offer. While at the same time, there were plenty of content for the more casual player base. This balance is what keeps MMOs healthy and alive for years to come, and sadly GW2 is lacking on both ends.

I only use Alysrazor as an example because it’s the best fight in any game I have ever played. A huge number of Blizzard’s other fights, however, were appallingly bad, and you named off two of them. Yogg and LK were both fights that were completely in the realm of ‘not fun, oozes frustration’. Yogg especially, the mechanics could have been really fun, but they made them so unbelievably unforgiving that every possible ounce of fun was sucked out into the vacuum of space. Baleroc, heroic anyway, was the same way: There is literally nothing fun about that fight. The list goes on and on, potentially good fights made unbearable by obscenely high DPS requirements, borderline buggy mechanics with literally zero forgiveness, or heavily favoring certain types of classes over others, usually ranged over melee.

On the other end you also have some fights that don’t engage you in any way, and are just boring and tedious. Lord Rhyolith being one that springs to mind. Too much health and a slow, unwieldy mechanic that just grated on your nerves. Lots and lots of fights like that. Nearly all the old fights were like that. Cleanse/dispel all this stuff, attack boss. AoE down these adds, attack boss. With dodge this thing/don’t stand in this thing present in varying levels throughout. A lot of them were "hard’, but that was simply due to massive damage being either thrown at you or required of you, which is the stage GW2’s dungeons is at right now. The massive damage in place of cool mechanics and cool fights stage.

In my view, Clock Tower is not fun [Merged]

in Halloween Event

Posted by: Kierlak.5209

Kierlak.5209

It is really difficult, but it has to be for what you get.

A pair of explorer shoes with a bad skin and a bad rune?

Lackluster PVE content devoid of any sort of challenge or skill requirement- FIX PLS

in Fractals, Dungeons & Raids

Posted by: Kierlak.5209

Kierlak.5209

These people crying “harder, harder! challenge, challenge!” are playing not only the wrong game, they are playing the wrong genre. MMOs are not where you go if you want to be challenged. MMOs are a very poor platform for extra hard, I’m-a-special-snowflake type gameplay. It’s completely counter to what the actual target market of MMOs is, which is casual players.

What people should be crying for is “interesting, interesting! fun, fun!” I’ll give you an example of what I mean with probably my favorite fight in any MMO to date: Alysrazor, both normal and heroic. For those that never did it, that fight was an absolute hallmark for having everyone in the raid have something important to attack/dodge/control for the entire fight. Your tanks were largely in charge of DPSing down the big adds that spawned, and were given the appropriate damage buffs during the fight to do so. Your melee DPS, and sometimes ranged if you were ranged heavy, were in charge of interrupting and killing the small adds that spawned around the edges, to keep the raid damage down and prevent others from having to dodge as many little brushfires. Your ranged had to kill the meteors that fell to give everyone a place to hide behind from the massive AoE damage attack, and at least one ranged was needed to get the flying buff and be putting damage on Alysrazor the whole time. During the cyclone phase, everyone had to avoid the firewalls, but there were multiple ways of avoiding them. And during the burnout phase, tanks had to control the channelers, while everyone else, including the healers, had to put as much damage as possible on Alysrazor, both to regen mana, and to kill her, because that was the only time the raid as a whole got to hit her.

It required you to pay attention the whole time, and would kill you if you were lazy, but at the same time it wasn’t needlessly frustrating or punitive to those that weren’t “MMO superheroes”. The ’don’t get hit by this’ mechanics were easily seen and understood, and not obscured by strobe light explosions and ultra bright pink hemispheres. The DPS requirements weren’t super strict, but you couldn’t be a slacker either. It was an engaging fight that, even on pre-nerf heroic, never wandered into the realm of frustrating.

There were several times, when we had to fill an empty slot for that week’s clear, that the new guy we brought in would remark about how cool the Alysrazor fight was, because it made them feel like they were really doing their part, rather than just being carried by our superior gear and knowledge of the fights.

Warrior are best pve class

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

You heard it here first folks: Kiting melee mobs around with speed buffs is the pinnacle of class power. Also, hundred blades lowers your DPS.

Dual Axe Warrior

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Probably because then thieves would have more health and toughness to go along with their instagibbing and stealth, and the bunker builds would now be doing kitten damage on top of being unkillable.

Dungeons are too easy.

in Fractals, Dungeons & Raids

Posted by: Kierlak.5209

Kierlak.5209

problem is nothing is hard once you learn the encounter.

name me a single boss from any mmo that’s difficult after you’ve learnt what to do and when, it becomes trivial compared to those first attempts at learning the encounter.

no different from GW1, once the farming builds were figured out, everything was easy.

Baleroc heroic pre nerf when it was current content. Unless your dps was in nearly full heroic gear the enrage timer was always very close, and if a healer got linked with someone soaking torment, your tanks had to be ready to blow big cooldowns to survive until the debuff wore off. No one could slack during the fight at all.

Dual Axe Warrior

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Well, berserkers is power, precision, and crit damage, everything needed for the cannon part of ‘glass cannon’.

Dual Axe Warrior

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

If you are just going for burst, then probably all berserkers gear. You’ll die pretty easily though.

How would you fix the warrior?

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Burst abilities all need to hit much harder, ESPECIALLY for the axe that has no other strong point over the other weapons except damage. Eviscerate should probably the, or nearly, hardest hitting ability in the game, because that’s all the axe is good for.

Banners should probably just be removed, and let shouts take over. Banners are simply not very good, and their mechanics ensure that they will NEVER be good, unless they involve the one shotting of entire groups.

All weapons should have either a short cooldown cripple/root, or a short cooldown charge/leap. Mainly for those that PvP, but it would also have uses in PvE.

And fast hands needs to be fixed yesterday.

Dying over and over

in Fractals, Dungeons & Raids

Posted by: Kierlak.5209

Kierlak.5209

Having everything in the dungeons hit for massive amounts of damage, even on non-telegraphed attacks, is a laughable design. It seems that is all ANet is capable of though, using jacked up damage and spammed 1 shot attacks in place of more interesting mechanics.

You didn’t read any of this thread did you?

There are multiple posts here telling you how to clear these dungeons, without getting 1 shot by working with your group. There are very few mechanics that suddenly one shot you with no warning (none that I can think of offhand other than obvious bugs).

As someone said earlier, there’s no place for selfish specs or glass cannons in PUGs. You can do it if your group is well organized, or if you’re very experienced, but it’s still largely not worth it. Every time you die, you not only lose your DPS, but the DPS of every team member that has to stop to revive you. Take survivability talents/gear and the overall group damage will go up.

Was that nicer, since my last post was infracted and deleted? Sorry but people need to be told when they’re frankly either bad, or not looking at the mechanics well enough, otherwise they’ll never get better. Hand waving and claiming that dungeons are too hard when the majority of people in this thread are not having issues, and even offering advice on how to improve is ridiculous.

Go ahead and infract me again, it’ll save me from having to read all these posts by people who haven’t bothered to learn how the game works, and call for nerfs instead of asking for tips to improve, or worse yet ignore tips that are offered up. These forums are filled with self entitled players looking for boring easymode gear farms. There are plenty of MMOs which offer that type of gameplay, this is not one of them, and I’d rather it not become one because of pointless whining with no effort put in to understand the game as it is.

In fact, why is this thread even up? The OP said he’d delete it if he saw a video of a group doing the “impossible” CM (one of the easier Explorable Modes by the way). There are two videos in this thread showing it done, one of which I provided with feedback and tips on how to function in dungeons, with another stickied at the top of the forums.

In before I get infracted again for telling the truth.

Off the top of my head, the fire elemental in Metrica Province (technically the embers), and the Krait Witch in Caledon both have zero warning instagibs, whether by bugs or not, I don’t know. The embers routinely display no warning circle for their firebomb, and the Krait Witch has no visible wind up for her pull mass damage ability. No, neither are in a dungeon, but it does show that there are nonsense abilities like that present in this game.

I have stayed away from the dungeons in this game due to reading about how bad they were, but last night I decided to do one, as someone in the guild was needing one more person, and maybe, just maybe, what I had read wasn’t true. But it was all very true. Now, keep in mind that I am saying this not because I died over and over, because I did not. I died twice the whole run. I am saying this because there was no mechanic of any note other than massive, unrelenting damage, and abilities with no telegraphing doing more massive unrelenting damage. The one part where an actual mechanic should have been in play, the lovers (it was AC story mode), the mechanic was simply ignored, and they stood in the center of the room together as if locked in some sort of perverse ghostly face sucking while the group rained fire and destruction on them until they died.

Can these dungeons be run as they are? Yeah, people run them everyday it seems. Are these dungeons well designed and interesting, or fun? No, under no circumstances are these dungeons well designed or fun, if AC story is even a hint of an indicator of what the rest of them are like.

Did shelters event get changed?

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

From what I have seen, they are also 3-4 levels higher than they were as well. Which means they obliterate the bots in low level gear, and then obliterate the 2 real players left to face the horde of mini-veterans alone.

horrible loot from dragon events

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

[q]I am only level like 48 but I dont see a major problem with the loot I mean you get like 4 or 5 items that scale to your level what more do you want? I think its fine its more the dragon timer being too predictable and the fight itself being too easy. Dont go overboard though and make it impossible. The loot could be tweaked but I leave that to them to decide its not horrible right now.[/q]

When I get the same or more loot of the same or higher quality from just killing things in Orr that are in the way of ore nodes and saplings, and in the same or less time to boot, the dragons need to have their loot boosted up. They are, quite literally, not worth the time it takes to do them.

Best sigil for dual axe dps warrior?

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Keep in mind, though, that you can still get the bloodlust stacks on a seperate weapon, or weapons, and then switch to your ‘real’ weapons for strength, fire, whatever. I made two cheaper axes and put bloodlust on both of them, so that I can stack it up twice as fast, and then switch to my real weapons.

If you do that, unless you are filthy rich, I’d stick with major bloodlust instead of superior, as last time I looked, superior bloodlust was almost 3g each, and major was around 5s each.

Best sigil for dual axe dps warrior?

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Using fire on one and accuracy on the other. Two might technically proc more often, but they will still never proc more than once every five seconds, and even with just one, you see it fire nearly that often in AoE situations.

Dying over and over

in Fractals, Dungeons & Raids

Posted by: Kierlak.5209

Kierlak.5209

Having everything in the dungeons hit for massive amounts of damage, even on non-telegraphed attacks, is a laughable design. It seems that is all ANet is capable of though, using jacked up damage and spammed 1 shot attacks in place of more interesting mechanics.

Best sigil for dual axe dps warrior?

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Any sigil that is a proc puts all sigils on it’s cooldown, so 2 proc sigils isn’t good. I don’t know how much damage 1-3 stacks of might from the strength sigil adds, but fire is ~1000 damage instantly to everything around you. For a boss, strength might be better, but for general use fire just seems way too good not to use.

Need official clarification on event waves in Orr

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

Are the waves of level 83-84 undead at Penitent and Shelter that level due to there being more than X number of players within a certain range, or are they that level regardless now to ‘punish’ players for farming those two spots the most? It’s impossible to check their levels for 1-2 people doing the event, because bots swarm both ends of the tunnel 24/7.

The reason I ask, is that earlier today I was gathering and on my way past Shelter, I noticed it was up and decided to get a hit of karma before gathering some more. So I show up by the door, and see that the first wave hasn’t come yet, but the two wads of botters at each gate are farming as usual. Then, when the first wave showed up, the bots, who sit out near the top of the stairs and looking into the alcove, are suddenly VAPORIZED by the by the wave of lvl 84 undead, leaving me and the only other real player there (16-20 bots and 2 real players, you read that right) staring down the barrel of 12 or so may-as-well-be-veteran undead. By ourselves. We were gifted with a repair bill courtesy of this change.

So, are the bots not only griefing our economy, are they griefing our events now too? Are they causing the spawn of much harder mobs, which obliterate the bots and leave the real players facing a badly upscaled encounter while being outnumbered as well?

Or is this event now tuned for the high pop servers only, and their constant high ‘real person’ presence around these events?

I’m going to be honest, whichever of those two it is, it’s not good or fair for lower population servers. If the mass amount of bots is the cause (and I suspect it is), then these bots need to be gone NOW.

Warrior Axe #1 gets interrupted by #1

in Bugs: Game, Forum, Website

Posted by: Kierlak.5209

Kierlak.5209

Yeah, confirming this is happening to me too. Definitely needs to be fixed.

What Type of weapon should I use for farming?

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

It’s hard to go wrong with greatsword. It would also be cheaper, buying a single GS versus two axes.

Sloven pitch shaman event

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

I know that spot. The mortars are ridiculous. How on earth did it occur to them to make doing a separate quest that is supposed to make capturing the point easier, actually make it harder instead?

As a warrior, I was able to solo him down by waiting out his first bubble and then bursting as hard as I could before the second bubble. His health isn’t all that high, he just hits hard and will try and knock you off. However, that requires face tanking him as you burst, and I don’t know thieves well enough to know if they can do it long enough to get him down, while still dodging mortars and such.

All in all, it didn’t feel like a very well thought out DE to me.

We need Outward Scaling, not just Upward.

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

Well, after walking through the Shelter’s Gate DE in Orr while mining, I noticed a change in the form of being instagibbed by a swarm of level EIGHTY FOUR undead. Good work ANet. Don’t worry about tactics or any of that junk for the mobs, just make them hit harder than an abusive stepfather, have the hit points of a small veteran, run faster than Usain Bolt, and still spawn in groups of 10 or more. THAT’S SUPER BRILLIANT!

Edit: ah, just found another gem, a non group escort quest that spawns a group of 8 level 83 risen wizards almost at the beginning of the quest, which keep you almost permanently blind for the 6-8 seconds you are alive. Mega brilliant.

(edited by Kierlak.5209)

Which is better: 10% more GS dmg+100 Pwr or 10% Crit dmg with Heightend Senses?

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Well, being a “greatsword warrior” is a bad idea. Greatsword/dual axes is far more damage than just sitting in greatsword. My dual axes actually put out more damage than my greatsword does, by the greatsword is awesome for building might. In saying that, go crit damage/heightened senses. Between that and 100% fury, you’ll be constantly critting (especially if you grab Furious out of arms) and putting out more damage overall.

If everything that isn’t a veteran or a champion dies in a single hundred blades, does it actually matter if axe/axe and a GS is technically higher damage?

Oct 22 update on IGN

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

The problem with this is from what I have seen, ANet’s idea of ‘difficult’ is to have area of effect 1 shot kill or super massive damage attacks spammed over and over, and we need less of that, not more. Requiring intelligent movement does not need to be tied to a lightning twitch dodge for every single attack that the enemy performs.

How is it meant to be fun ?

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

It’s not fun. Report it. Anet can just make the mobs invulnerable until they get to where they need to be.

Where they instantly vaporize under a swarm of meteors and axes. That’s how it is at Camp Penitent, they are invulnerable until they get right near the door, and unless you are in the group with the warriors, you still don’t get anything. My drops were not good at all when I was trying to use axe/mace and a longbow, but when I put an axe in my offhand, my drops went up dramatically.

Dragon says: Lrn 2 grtswrd LOL!!!!1!

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Yeah, I hate basically being forced to go axe/axe to get loot in Orr, and double hate it because I know I’m basically taking loot away from other people when I do. It’s a very poor situation currently.

horrible loot from dragon events

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

If the dragons got put on random timers, they would have to be nerfed pretty hard or they wouldn’t get done. They only get done now because the zerg knows what time to show up. You throw those wads of bad loot and lag on a random timer and watch the population in Orr skyrocket ever higher.

Dragon says: Lrn 2 grtswrd LOL!!!!1!

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Cutting dps is one thing, but it’s not evenly applied, and the overall strongest weapon is the least affected by it, so it stays the strongest weapon, and by a fairly big margin.

And longbows work OK, but they need the same baseline range as rifles. The burns seem to suffer the same problem as bleeds on dragons, but you can drop a might buff with it.

Dragon says: Lrn 2 grtswrd LOL!!!!1!

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Or rather, that’s what it feels like they are saying. I’m an axe/mace guy (and axe/axe in Orr because ANet hates everyone), but when I go out to do one of the dragons, my effectiveness shrivels up and dies.

For those that may not know it, dragons can’t be crit, for whatever reason. And yes, that means that your precision and crit damage stats are effectively erased while fighting the dragon. Any and all traits connected to crits no longer function as well.

Also, if you were like me and thought, “Hey, I’mma gonna be smart and use dual swords and bleed this pumpkin to death!”, you should know that there is a maximum number (25) of stacks of bleed that can be on any given target, and that there are a lot of others that also put up bleeds. That means, as I found out, that your bleeds will rarely ‘stick’, because the stacks are almost always at 25, which leaves you with sword auto attack and the sword 4 rip. This also applies to rifle, your auto shot bleeds rarely stick, which feels like a pretty big hit to it’s overall damage.

Without crits axes are poor, without bleeds swords (and rifles to at least some extent) are poor, the mace is more for CC and dragons can’t be CCed, hammer’s CC goes to waste and I doubt the hammer 2 weakness has any effect on them because they don’t physically hit. So where does that leave us?

Well, as far as I can tell, it leaves us with the great overlord of warrior weapons, the one we can’t seem to get away from no matter how we try: The greatsword. No, it can’t stack might because it can’t crit either, and it’s vulnerability stacks go to waste most of the time too, but hundred blades could not ask for a better target than a giant, stationary lump of hit points. You can use it far more often than eviscerate even without speccing the cooldown reduction, because without being able to crit, adrenaline takes forever to build, and without a crit, eviscerate is pretty weak damage for the resource spent. Another thing I noticed, was that whirlwind attack seems to hit every spin for damage on a dragon because of the huge hitbox.

So lets hear a cheer for the greatsword, guys, and let’s all finally just give in and indulge ANet’s sick fascination with making the greatsword the overall best weapon period for all situations. Let’s all use the greatsword, with a side of greatsword, with greatsword for dessert, because to do anything else is to try and ice skate uphill. Why fight it? After all, it’s such a great sword.

GW2 has the most competition orriented PVE I have ever seen an an MMO.

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

Simplest solution would probably be to just have everyone that was on the mob’s aggro list be in on the chance for loot. Yeah, you’d have tons of people just standing there soaking up loot for simply being seen, but at least the people that are actually playing will get loot too, rather than the 2 warriors in a group together using axe 5 on every wave getting all the loot.

Dynamic Event Rewards

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

I don’t believe so. The only constants are XP, karma, and coins.

GW2 has the most competition orriented PVE I have ever seen an an MMO.

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

As far as I can tell, healing does not count. Nor does buffing. All that counts is AoE damage.

horrible loot from dragon events

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

The dragons need to give better loot, period. When I click on the chest and see a straight to vendor pile of “trashure”, I feel like throwing a puppy out of the window of a plane. Jormag ESPECIALLY, it takes nearly half an hour.

An incentive to use up adrenaline?

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

Yes, +3% for 30 points seems a little broken.

Adrenaline seems to be one of those things that a spec is either made to spend a ton of, or never spend any. I don’t know if there is any middle ground.

Please change axe #4

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

The problem with axe 4, and mace 4 as well, is that it’s not really worth hitting that button. They are too slow for the tiny benefit they give, so they end up just being dead buttons. Having those weapons essentially only have 1 button isn’t good design.

Bronze? REALLY? I killed 2 vets here!

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

Last night I got silver for an event I soloed. That’s when you KNOW the game doesn’t like you, lol.

You had to have been hitting the wrong mobs or something.

I am currently only level 62 on my mesmer, but I have never not gotten gold on dynamic events with groups, barring ones I came in late for or ran through. Does this suddenly stop being easy to do at 80?

How do you hit the wrong mobs and finish the event? I was literally the only person there.

Bronze? REALLY? I killed 2 vets here!

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

Last night I got silver for an event I soloed. That’s when you KNOW the game doesn’t like you, lol.

Soloing Group events when no one is around to help.

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

I’ve killed a few champions solo, but it took ages. If it’s a melee type with no bad gimmicks, or a ‘dummy’ ranged type like a wurm that just spits rocks, you can throw on a ranged weapon and start chipping away and eventually win. Though I’d honestly rather do them with groups.

I do agree, however, that something should be done for lower population servers with regards to encounter scaling, and event balancing in general is bad like Zaxares says. Some feel a little too easy, but a lot are way too hard without a massive zerg. Bloated health pools, ridiculous amounts of adds, and spammed ‘dodge or die’ attacks is not really good encounter design.

Warrior greatsword dps. (never use hundred blades)

in Warrior

Posted by: Kierlak.5209

Kierlak.5209

He means being able to move while using your attacks.

Show top 3 event contributors.

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

It would just be a list of AoE spammers. And AoE spammers don’t deserve anymore reward than they already get.

Destroy Psylithium Generators in Bloodtide Coast

in Dynamic Events

Posted by: Kierlak.5209

Kierlak.5209

I’m convinced the spawns there are, or were when I did it, broken. You could see several inquest stacked literally inside each other all around that area, to the point where if you engaged anything, you were instantly at 25% or under health. There were 5 or 6 of us, and everything was respawning so fast that we were just plain overwhelmed and only finished the event by throwing bodies at it until all the generators were down.