Showing Posts For Killersquall.5730:
It pretty much broke CnD on animals atleast in WvW thus the d/d build will suffer quite alot , not to mention the PvE dire situation. What could be the logic behind this ? None probably , stealthing should make you dissapear and lose aggro not pop out of it and mobs tag you instantly I call this major kitten. I for one will take a brake alltogether and only do the ocassional spVp wtfpwnage on my mesmer. That is all I guess the qq’ers win again.
Well, this will probably decrease the thief population in wvw.
I thought thieves were asking for stealth not to cause mobs to fully heal. If you don’t want that, it seems logical that you must accept this change. Seems like a l2p issue.
Well, maybe the bad ones were asking for it.
I played thief from the start and it were never an issue. One can not expect to hide for ten seconds and go back in combat again like nothing happenned. It was fine, seems way off to me now.
It doesn’t really make sense that an aggressive foe is able to “spot” you from an increased distance, in a direction where it can’t see you, just because you have hit/aggro it previously.
Someone stab you and vanish, he goes hide himself 10 meters away behind a wall (no line of sight), and at the second he appears, you know where he is ?
Superman-vision-foes-everywhere ?
Sense of smell.
It’s like telling you, don’t play thief if you intend to PVE,
On weekends the servers are pretty crowded, merging would cause flooding.
The system is there to encourage enemy to walk away.
Use staff when at higher level.
We need a long bow with 1500 range, add on a staff that can place necromancer’s mark on the ground or cast elementalist’s meteor shower.
I just realized this as well, it’s as if my phantasm was taking a few second to spot where is the enemy, before it can even attack it is already destroyed by the projectiles between zergs. Is this a bug or was it supposed to be like this? The delay is a bit too long.
Let’s hope Anet nerf the thief to make it balanced.