Showing Posts For Kirby.4951:

Reporting Other playes

in PvP

Posted by: Kirby.4951

Kirby.4951

^ lol the acronym for Away from keyboard +ing gets turned into akitteng.

Reporting Other playes

in PvP

Posted by: Kirby.4951

Kirby.4951

Why is there no good way to report other players for inappropriate behavior in pvp. Like verbal abuse, harrassment, or akitteng.

Learn from other games. I would hope if this game hopes to be an esport one day far away that it would take some lessons from RIOT and put an honor and report system in gw2.

Solo Que - August 6th

in PvP

Posted by: Kirby.4951

Kirby.4951

Whilst I’m glad about the solo queue, I’m also a little upset. I used to love queueing with my buddy and taking on tournaments together. I feel like this has split us up

Is there any way they can do Solo Queue like how it’s done in League of Legends in that you can queue with at least 1 other person?

This

[DB] 80 GWAMM looking for a large PvX guild

in Looking for...

Posted by: Kirby.4951

Kirby.4951

Hey,

Just getting back into the game and I am looking for a large guild that does everything. A place to login, hangout, and have fun.

Thanks,

Kirby

IDEA: Infinite harvesting Axe = CHAINSAW!

in Suggestions

Posted by: Kirby.4951

Kirby.4951

Chainsaw would be awesome

Town clothing storage.

in Suggestions

Posted by: Kirby.4951

Kirby.4951

Armor Selection System

in Suggestions

Posted by: Kirby.4951

Kirby.4951

Need more support!

Armor Selection System

in Suggestions

Posted by: Kirby.4951

Kirby.4951

This system would not only benefit people with space problems but anyone who wants to play the game without an unnecessary grind. It is awesome that you can get gear whichever way you choose to play. But, the problem is when after playing through everything this game has to offer you will maybe have 1 full set of exotic gear. Now say you bought all condition damage gear. But now you want to try being a tank and supporting your team or going full crit to see those big numbers. Enter the grind. Now you have to choose a grind to build those sets of gear just to TRY the trait lines in pve. I offer a simple solution to the current system which deters people away from the game who don’t want to grind 10 sets of gear but are willing to grind 1.

And it also does all the things I mention before. It’s a WIN WIN with no downside. Player who want to grind 50 sets of gear to get all the looks would not only have a way to store and manage it but a system to easily switch between looks!

Armor Selection System

in Suggestions

Posted by: Kirby.4951

Kirby.4951

There is effort involved they have to get that piece of gear to unlock the stats. How is that no effort involved.

The issue here was not only lack of space but collecting 10 sets of 13 pieces of gear is awful. No player wants to grind that much gear just to tryout different trait sets.

It would still require the same level of effort to get that first exotic piece of gear you have currently. And at the same time improve inventory space, add collections of skins for content (something to do), and make their gear system more inviting to new and veteran players of mmos.

Armor Selection System

in Suggestions

Posted by: Kirby.4951

Kirby.4951

I understand how to “deal with” the problem of space. I just don’t understand why you think this system would be bad for the game?

Armor Selection System

in Suggestions

Posted by: Kirby.4951

Kirby.4951

What if you don’t have room in your bank or if you want to change gear when you don’t have access to you bank?

And a lot of the replay value of a MMO is trying new builds and playing certain builds for specific situations.

This system would not detract from a players experience in any way, while at the same time adding convenience. This feature is not only valuable to new players (not being experts of collecting and organizing large sums of gear to switch between), but to collectors who want to collect all the games armor skins. It also gives a system to easily swap stats in either pvp or pve without having to go to vendors.

Think of the potential! You could possibly swap between collected runes. Have saved stat and trait pages (if they give us builds like GW1) to share with other players that could easily try out your build in pvp or pve.

10+ players instances?

in Suggestions

Posted by: Kirby.4951

Kirby.4951

I would want it, I miss the hard mode 8 man dungeons from guild wars 1. I want a fissure of woe or underworld!

Armor Selection System

in Suggestions

Posted by: Kirby.4951

Kirby.4951

Tired of managing a huge inventory of gear?
Tired of searching through your bank or pvp locker for the gear you want?
Tired of being limited to the stats you selected for your gear?

A fix is here! A new armor selection system which will give you the choice you have always wanted in a MMO. This new and exciting system allows YOU (the player) to wear what you want, when you want, and with the stats you want!

Right now skins can be added to gear, converted to pvp, or left sitting in your inventory taking up space. This change would give you a menu on every piece of gear to allow you to select the skin and the stats, amazing! All your old armor would be converted to these unlockable skins and be placed in their own dye-like system of selection! And that’t not all, the stats would unlock by rarity of the skins! Rare skin -> Rare level stats! Exotic skin -> Exotic level stats! Begone the pain of finding new gear just to see how well your condition traits perform in full exotic condition stats.

Whats the catch? SUPPORT! Support this idea, let it be heard and developed to be the new standard of a MMO.

There is a desire for mounts! [merged]

in Suggestions

Posted by: Kirby.4951

Kirby.4951

If they added mounts, I would hope it would have the physics of defiance. I want to ramp of stuff and just have fun riding(or driving) around. Think of the vehicles in Black Citadel, I’ve wanted to drive one of those since I saw it.

Gear and Stat Modes

in Suggestions

Posted by: Kirby.4951

Kirby.4951

I really like the dye mode in the game making me easily able to collect and dye my gear how I want it whenever I want. (Halloween colors for Hallows Eve and Christmas colors during Wintersday)

One area I could see this system be used and greatly improve my experience playing the game is the gear and stat systems. Currently I feel the stat distribution and gear selection requires a tremendous amount of inventory clutter and you can’t easily switch stats and looks back and forth between gear without constantly needing more and more of the same gear.

I think it would be amazing to have a gear system that you select the skin of your gear per piece like dye out of a list. Then select the stats for the piece out of a list. You would unlock skins and stats the same why you collect dye by right clicking your gear and it unlocks the gear for you character.

What about the item system in GW2 is fun?

in Guild Wars 2 Discussion

Posted by: Kirby.4951

Kirby.4951

There are a lot of great things about GW2 that are original and fun. They are designed around those ideas and they did a great job.

One area that seems to be lacking is the Item system. It’s not fun or original. There are 16 item slots (4 weapon, helm, shoulders, gloves, legs, boots, 6 accessories) which are exclusive to certain areas of the game. The way stats on gear is designed makes selecting gear a grind rather than an accomplishment.

I know that some people may have fun with the current item system, but couldn’t it be so much better? Shouldn’t the item system have been designed with as much care as the content and class design? I hope Arenanet takes a look at their items and makes it better.

Axe and Warhorn in need of buffs?

in Ranger

Posted by: Kirby.4951

Kirby.4951

Axe MH/OH and Warhorn seem to be very lacking in spvp. Warhorn is used almost solely for its aoe buff and Axe MH is used for its 2 bleed stacking, OH is hardly ever used.

Why are these weapons weak?

I think it is because of their little utility and small damage. A weapon either needs to bring great utility or great damage or a mixture.

What could make them better?

Axe (MH/OH)

1: Too little damage. I suggest removing the richochet from this skill and giving it more damage as a medium range weapon.

2: good skill lacks damage for non condition builds

3: Very little utility and damage. 1 stack of chill and weakness that lasts 3 secs on a 10 sec cd? Its meh. I think taking the richochet from the 1 and adding it to this skill (keeping the chill) and making the damage increase per bounce maximum of 5 bounces.

4: Why doesn’t this pull targets to us on the backswing like chieftain? This would give it great synergy with our 5 and added utility for teams.

5. Good skill underused, would shine with a function 4 skill on the OH

Warhorn

4: Add a blind for petes sake. Its birds on someones face pecking at their eyes! You took away its damage give it a blind to make it useful. Also why does this skill get obstructed? birds on your face have nothing to do with a wall between you and your target.

5: Great skill the only reason this OH gets used.

Snowball Mayhem Scout given to ranger

in Wintersday

Posted by: Kirby.4951

Kirby.4951

whats wrong with having a camouflage(the #5) on the ranger?

Snowball Mayhem Scout given to ranger

in Wintersday

Posted by: Kirby.4951

Kirby.4951

The Scout loadout would be hideously OP if it were put in the actual game instead of being kept to Wintersday. The #3 skill is a low CD insta-gib that requires no skill to pull off. The #6 skill + #3 skill has earned me so many easy 1 shots I feel like a HB Warrior again.

The damage could be reduced on things if needed.

I was on the phone with a friend when I first tried out these skills and all I said was “I wish they would just swap the longbow for this…”

Well if you tone down the damage, the set is just combination of other skills. The #1 and #2 skills are from the Ranger shortbow. The #3 skill is the Ranger Longbow rapid fire skill (or the Warrior Rifle rapid fire skill, take your pick.) The #4 skill is a chargeable version of Kill Shot, and #5 is any Thief skill that stealths and blinds, which would make no sense being on a Ranger weapon set. It just doesn’t seem worth the effort to put this set in the game and try to balance it when there are way more important issues to be dealt with.

  1. applies no conditions giving it more damage
  2. has a cripple instead of giving the ranger swiftness
  3. is spread out over a cone so that the closer you are the more damage it does
  4. adds player held charging to the shot so you can wait longer for more burst or shoot fast for faster burst
  5. is a short duration radius 240 cloak with swiftness, this skill is just awesome.

Snowball Mayhem Scout given to ranger

in Wintersday

Posted by: Kirby.4951

Kirby.4951

The weapon loadout seems very well designed. Whoever designed it did a great job at making a power/crit roaming weapon. It has lots of tricks and positioning making it a fun weapon to use.

I really think the Ranger could make the most use of it as it currently doesn’t have that style in its arsenal. (longbow is a turret, shorbow is conditions)

A group of us logged on GW2 after not playing very often at all over the past few weeks and had a lot of fun with wintersday. But we all were like man I wish I could use this slingshot in spvp

Snowball Mayhem Scout given to ranger

in Wintersday

Posted by: Kirby.4951

Kirby.4951

In the christian bible David killed Goliath with a slingshot.

Snowball Mayhem Scout given to ranger

in Wintersday

Posted by: Kirby.4951

Kirby.4951

I would like to make the request that the scout weapon set, the slingshot, be given to rangers. It is awesome and I like rangers.

Ranged pets options

in Ranger

Posted by: Kirby.4951

Kirby.4951

Like a monkey! that throws dirt. special skill can be banana to the face lol. (daze)

Ranged pets options

in Ranger

Posted by: Kirby.4951

Kirby.4951

I would like to see more ranged pets available. With only 2 ranged pets in the game and only 1 available underwater. Sadly they are both insects. Could we get some not insects ranged pets for a little more variety and viability to ranged pets?

Armor Skins and Stats Modes

in Suggestions

Posted by: Kirby.4951

Kirby.4951

The “outfits” thing is in the right direction. I’m not sure if I would want them to limit it at all. I think an exact copy of the dye system only with armor skins and stats would be awesome.

Armor Skins and Stats Modes

in Suggestions

Posted by: Kirby.4951

Kirby.4951

Transmutation stones would become obsolete with this system, but transmutation zones are really just a kitten system that has a lot of room for improvement

Armor Skins and Stats Modes

in Suggestions

Posted by: Kirby.4951

Kirby.4951

Letting players look the way they want while adding a better item stat design adds to player involvement in the game. It also rewards players who do all content by allowing them access to all the skins they have discovered, without making that feat one of inventory space. Players may want to stay in a zone longer to get that last item in the set and not have to worry about keeping transmute stones on them.

Armor Skins and Stats Modes

in Suggestions

Posted by: Kirby.4951

Kirby.4951

This idea would make it so you have a easy access to all your skins of armor. Also, instead of being forced into a endless grind to get all the stats on all the looks you want (which clutters your inventory and bank), you would be able to choose which stats are on the skin you want to show.

Armor Skins and Stats Modes

in Suggestions

Posted by: Kirby.4951

Kirby.4951

What if I want both looks?

Armor Skins and Stats Modes

in Suggestions

Posted by: Kirby.4951

Kirby.4951

Having problems with your inventory being full? Wish you never would have vendored that set of gear you liked the looks of? Tired of farming more and more sets of gear just to get the stats you want? Choose a new way to handle your gear!

Sorry for the cheesy sales pitch, lets get down to business.

One of the great customization options in gw2 is the dye mode. You just click a button on your hero panel and TADA you’re able to pick the dye for your armor.

Why isn’t there a Armor skin and Stat Mode? I would think it would be awesome to just have a button at the top of the hero panel that you click and you are customizing the looks or stats.

Right now your inventory becomes cluttered with multiple sets of gear. Not only that, but what if you want to keep your look but you want to use different stats? You have to farm a new set of gear! =(

If gear could be converted or once obtained it unlocks the stats and skin. Then you could have much more user and inventory friendly way to manage all your awesome armor and weapon skins you have discovered. You would just click the Armor Skin button or the Stats button and use a selection menu like the dye menu and choose which skins and stats you want. This would also be awesome for people who want to collect every skin and/or every stat in the game without making their inventory a nightmare.

For the good of the playerbase! lets get this change implemented!

The Removal of the Main Stats from Gear

in Suggestions

Posted by: Kirby.4951

Kirby.4951

This would also apply to PvP, No longer would you need to use the limited choices of the amulet vendor to decide your stats.

Why GW2 does NOT need a LFG system like WoW

in Suggestions

Posted by: Kirby.4951

Kirby.4951

The only problem with wows system was the Tank and healer compared to the DPS que times. Since this game doesn’t have those roles There would only be one que and the system would be better then wows.

Why GW2 does NOT need a LFG system like WoW

in Suggestions

Posted by: Kirby.4951

Kirby.4951

The current system of finding groups is spamming map chat hoping for a group in the area of the game you are currently in. Which not only restricts where you can go what you can do while looking for a group but is also limited to the people who are in the same map as you.

A LFG feature would create more groups available and quicker formations of groups.

Yes there would be bad groups (they already exist) and good groups formed through the system. More groups overall means more bad and good groups.

The Removal of the Main Stats from Gear

in Suggestions

Posted by: Kirby.4951

Kirby.4951

I propose a step back and re-analyzing your gear system then changing your gear system to a design that would make your game great.

  • Currently gear is the main attributer to the stats of a character and a players trait selection is almost fluff amounts of stats comparatively.
  • This forces players to gather full sets of gear for each style of play.

In the current state of the game say a player wants to be able to have a Carrion, Explorer, Knight, and Beserker set of gear.

  • Currently at 14 pieces of gear (assuming 1x 2handed and 2x 1handed weapons) per set
  • That’s a total of 56 pieces of gear that need to be acquired in order to be able to play all 4 styles.
  • Which is only 4 out of the possible 7 different sets of gear not including mixed sets (98 total pieces required for all sets of gear).

Not only are these sets of gear limiting player stat choices and hindering new players entering the gear system but are also forcing very long and/or expensive grinds that could be spent experiencing the content of the game rather than forcing repetitive gear grinds.

I think a simple system that makes traits and gear important to the progression of a player without punishing players that want to play multiple specializations would be advantageous to the future of the game.

The design I propose would be the removal of the main 7 stats from gear:

Power
Precision
Toughness
Vitality
Condition damage
Critical Damage
Healing Power

The difference in Gear tiers would be in

  • Defense for Armor
  • Weapon Damage for Weapons.

This maintains that higher tiers of gear benefit players damage(Weapon Damage) and suvivability(Defense)

  • These 2 areas of stats are the main 2 factors players want when obtaining new gear.
  • which keeps progression in the game but reducing the advantage “hardcore grinders” gain over your average player.

The loss in stats would be placed into the Trait system to create a better transition into the content of the game, place more emphasis on the trait specializations, and allow more options with less grind to players who want to play multiple specs.

So what about Rings, Earings, Amulets, Backs, Runes, and Sigils?

  • Runs and Sigils would still be placed on armor and weapons.
  • Rings, Earings, Amulets, and Backs would only have PvE specific stats on them. (Magic Find, Gold Find, Content stats like Agony, and possibly the stats gained from the WvW Bonuses Artisan, Gatherer, Defender, Wisdom, and Scavenger but not Robust, Medic, and Energetic) This makes these Items Important for the Min/Max player but not necessary to experience content

(edited by Kirby.4951)

Subdirector Blingg audio [Merged threads]

in The Lost Shores

Posted by: Kirby.4951

Kirby.4951

He spamming chat log with text and audio if you are near the entrance to the dungeon.

Event lag [Merged]

in The Lost Shores

Posted by: Kirby.4951

Kirby.4951

horrible lag climaxing with a crash and sound bug. If the event was good I wouldn’t even know because of its implementation.

Patch Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Kirby.4951

Kirby.4951

I feel like this game took the duke nukem route. Soon it will be on sale for 4.99 and no one will want it.

Devs should take a serious look into the term Groupthink

I don’t understand how they decided to take this time to make new content when the important pieces like balance gets done by 2 people. They should click the undo button on this patch, apologize, and maybe hire a consultant to restructure their department.

Lost 600 achivement points on patch??

in Bugs: Game, Forum, Website

Posted by: Kirby.4951

Kirby.4951

I went from 2890 to 1777 achievement points with the latest patch.

Login Server down?

in Account & Technical Support

Posted by: Kirby.4951

Kirby.4951

same problem, I was able to download about 10% also before I received a connection error.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Kirby.4951

Kirby.4951

I don’t like the response from chris, it doesn’t alleviate the concern of adding extra stats to legendaries and creating a new set of gear to grind in order to be competitive or even “finish” this new content you are adding. I hope they see the enormous feedback about not wanting a more progressive stat grind. We want quality content that is FUN not added content to give us more chores.

Right now pvp is lacking a matchmaking system based on “skill”. Most players can only spvp so many days in a row with the same formats before they get bored.

PvE in this game is a dungeon farm at 80. It lacks epic fun events that are rewarding. But there are great events in the game and a great structure to build upon.

My group was having a lot of fun doing dungeons to grab different sets of gear for different builds and playing wvw. That was with the hope it would be soon over and we could spend all day wvw and spvp. So now you are adding another tier of gear upsetting the balance with legendaries AND going back on your founding principles!

It is hard to ever think about even bothering to PvE in gw2 ever again with the distaste and distrust you establish with this change.

My guild started out as 15-20 people. Now it is 8 loyal players, with this change only 1 is happy out of 8. The other 7 no longer want to PvE and are bored of PvP awaiting a matchmaking system. (look at league it has a great one)

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Kirby.4951

Kirby.4951

“Introducing Ascended items, artifacts of great power that can be improved by a special new type of upgrade called Infusions, which can be found in dungeons. Look for more information about Ascended gear soon”! NOTHING here explicitly states these items are better in way than exotics, if any thing they could be the same stats with different methods of customization<be it cosmetic or Effect(not statisical). To be honest this thread has killed my faith in the GW2 community, i feel as if every last raging person in this thread needs to quit gaming and get therapy and stopi acting like a kittening idiot.

Multiple fan sites do in fact state that they are statistically better:

http://massively.joystiq.com/2012/11/12/guild-wars-2s-lost-shores-content-primer/
“slightly more powerful than exotics”

http://www.mmorpg.com/gamelist.cfm/game/473/feature/6882/A-Peek-into-the-November-Update.html/page/1
“a bit more powerful than exotic quality”

http://www.buffed.de/Guild-Wars-2-PC-169660/News/Guild-wars-2-November-Update-mit-Item-Progression-1034934/
Translation provided by DirtyKlingon on page 1 of this thread:
“This is a departure from the principle, that an improvement of items should not be in the game rather the exotics (and the more beautiful but equal legendaries) should be the end of the value-flagpole. Arenanet reasoned this change of course with the feedback from fans and players. The appreciation of equip is a big motivation for many

Clearly all of those fansites have been given the exact same preview because they all formatted their articles in the exact same way. Also it’s pretty clear there is a stat increase, as evident by those sites as well as the lack of a denial in this thread – the only thing ANet posted in this thread was a “we’re posting a blog update soon” and that’s it.

Adding more gear to the game that requires more and more grinding endlessly for better stats will be a game killer.

This game attracted the players that did not want that kind of mechanic and players that did want it have already left. I myself am a pvper at heart along with a large group of gw2 players. I have found pve fun and interesting in gw2 and have been looking forward to new challenges in new dungeons in the form of content. I already must farm 2-4 sets of gear for different specs in wvw and I am just finishing my 3rd set.

Now they are going to add another tier that forces me to grind another set of gear if I want the best stats in the game? If so I may come back to the game a year or so from now if the pvp takes off at some point. But my daily logins doing wvw, daily achievements, and dungeons will end.

Say you lost 40% of a possible market by getting rid of a progressive gear grind. But gained more loyalty in 60% of the market that either loves the idea of no gear grind or doesn’t care. By changing your manifesto and trying to earn the players of the 40% market you are going to lose the players you already have, AND there is no guarantee the progressive gear grind players will come back to your game and benefit you more then you lose.

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: Kirby.4951

Kirby.4951

As long as ascended gear is just the same gear only “infused” like gw1 then I’m cool with the idea. It worked great in gw1 I don’t see why it wouldn’t work here.

  • Although I would prefer not to have to get completely new gear and rather just infuse the gear I have.

Ranger Pets are Awesome -but how about giving the player the choice for different play styles?

in Ranger

Posted by: Kirby.4951

Kirby.4951

Like I said before, cast times on pet abilities and not allowing pets to attack while moving are not AI issues. Those were most likely balance reasons to make sure pets were not too powerful. The bird is not actually flying so its path is the same path as a land animal. Although it would be cool if I could command my pet to jump down and attack a target from a ledge. But it does not sound like something that I want to happen right now there are much bigger issues to fix then a pet being able to jump off a ledge.

Ranger Pets are Awesome -but how about giving the player the choice for different play styles?

in Ranger

Posted by: Kirby.4951

Kirby.4951

I agree 100% Thighum that mesmer clones are better then pets. Just making the point that it’s not due to a lack in pet ai for ranger pets. It’s more due to the reasons you just listed. Since those are not the fault of the AI of pets then there are other issues that need to be addressed like making pets stronger or (like i suggested) adjusting the division between ranger and pet.

Ranger Pets are Awesome -but how about giving the player the choice for different play styles?

in Ranger

Posted by: Kirby.4951

Kirby.4951

So based on your judgement of ranger pets what specifically makes them so much worse then mesmer clones?

Rangers have more control over their pets then mesmers, so it may be harder for someone to properly control a ranger pet where a mesmer just makes clones and lets them do their own thing.

(edited by Kirby.4951)

Ranger Pets are Awesome -but how about giving the player the choice for different play styles?

in Ranger

Posted by: Kirby.4951

Kirby.4951

I heard what you said, but there isn’t this horrible pet AI in GW2. The only thing that can be criticized is the choice to give pet abilities cast times and not being able to attack while moving. Other then that pets, in my experience, do what I tell it to do.

Ranger Pets are Awesome -but how about giving the player the choice for different play styles?

in Ranger

Posted by: Kirby.4951

Kirby.4951

In pvp one of the main differences in power between mesmer and ranger is the pet mechanic.

On the one hand you have mesmer pets (esp. phantasms) that mesh perfectly to aid the mesmer in delivering huge burst as well as a shatter mechanic that works smoothly to deliver damage or CC.

Then you have ranger pets, where you have to 1) work hard to even get the pet to hit a target by ccing it at the right time, 2) rely on the opponent standing still, 3) have most of the pets secondary abilities trigger randomly giving you some luck-based opportunities with knockdowns etc, and 4) having its main ability that you trigger very often miss.

The class doesn’t need the huge reworking listed by kirby if pets remain as they are now, you know why? Because what will happen is that in pvp everyone who wants to be competitive will take the “Ranger damage” and “marksman” type build he talks about. Its not providing an option at all.

If the ranger class’s damage is based nearly 50% on pets then they need to be as effective as mesmer pets. Do that and ranger is estentially fixed.

On my mesmer I can burst for over 10K in spvp so easily without even doing much. Example: summon swordsman, change to greatsword, summon berserker, auto attack with GS. This basic combo lets me wreck anyone from range because my pets always hit as soon as they are summoned and my auto attack damage is quite good as well. The opponent can be standing anywhere, on a roof, hill, wall my pet will get them. There is no need to cc them, no need to rely on lucky procs, it just works. And this doesn’t even take into account what I can then do with shattering.

Perhaps mesmer is an example of what happens when you implement a pet mechanic too well, but if such a mechanic is to stay with ranger even as a choice like the OP suggests, then the fundamental way they work needs to be looked at.

I think your idea that a player, with the option to do all the damage or spec his pet to do all the damage, will always choose to spec into damage himself is wrong. I personally would run pet damage most of the time because players tend to attack other players and ignore pets. Building like a bunker and supporting your pet would be a really fun play style that would be outstanding in 1v1 situations.

If you look at past games with classes that use pets you can see that the AI plays an important role.

  • World of warcraft had good pet ai and you had completely different play styles with beastmastery being pet damage based and marksman being hunter damage.
  • If you look at Rift (which had the worst AI on a pet I have ever experienced) pets were almost useless and no one played the “ranger” spec because of poor pet AI.

This means that with good AI on the pet, the game then becomes a factor of the division between pet and player.

Ranger Pets are Awesome -but how about giving the player the choice for different play styles?

in Ranger

Posted by: Kirby.4951

Kirby.4951

I want to have all the options available.

  • Tank Pet – Glass Ranger
  • Tank Pet – Tank Ranger
  • Glass Pet – Glass Ranger
  • Glass pet – Tank Ranger
  • Balanced Pet – Balanced Ranger
  • Balanced Pet – Glass Ranger
  • Balanced Pet – Tank Ranger
  • Tank Pet – Balanced Ranger
  • Glass Pet – Balanced Ranger

If you can think of any other choices I would be glad to add them. My problem comes in what is a great way to implement this kind of change without creating a situation that the pet and ranger end up doing tons of damage while being super tanky.

Ranger Pets are Awesome -but how about giving the player the choice for different play styles?

in Ranger

Posted by: Kirby.4951

Kirby.4951

I did not state a joy on the variety of options, I was suggesting there should be more options, and those options would provide me joy, because the current state of rangers is that the amount of damage for the pet and ranger are fairly set in place.

I would like to see a larger variability between ranger and pet depending on traits and pet selection. So that you could have a specialization were the ranger is doing all the damage, but also a different specialization were the pet is doing all the damage.

Ranger Pets are Awesome -but how about giving the player the choice for different play styles?

in Ranger

Posted by: Kirby.4951

Kirby.4951

Please read more then just the title!