Showing Posts For Kireak.8023:
How are conditions uncontrollable when most of the viable builds are pure power builds?
Its not only about conditions in a vaccum. There are a few specs that have ridiculus condi cleanse to the point where they can somewhat battle the worst condi spam specs. This makes it so that if you actually want to run a condi build you need to be one of the OP ones or the cleanse output simply makes your condis vanish instantly.
The different base HPs are a part of the balance.
More accurate was part of balance.
I got the same exact issue. Invisible traps that let you know they exist by knocking you down when you happen to move. Playing a non tanky build this is often enough to just outright kill you since you are often relying on active abilities to stay alive like block.
I’ve also experienced streakyness in spvp starting recently and matches where you either stomp or get stomped have become a lot more common.
When people argue about skill it simply should not matter, the mmr system is in place precisely because of that, to put you against players of similar skill level. Unless you are litterally the very worst at the game, or there are only “pro” players still playing spvp something is clearly wrong with how you are currently getting matched up.
I think its very difficult for the poll to provided a good answer. The problem isnt really one skill alone, sure some might be suboptimal but most are fine.
The problem after the patch is that in order for us to gain something (say condition cleanse) we have to fully commit to it. This rekittens in that in almost all of the builds you either end up with no defense or no damage.
Earlier you could take the 10-20 points you wanted from a tree to give you that little extra survivability without having to sacrafice all of your damage for it.
Ontop of that with the trait stats removed its extremly difficult to find balanced builds. The old celestial builds wont have enough power, the old rabid builds wont have enough health etc. Ontop of that one of our bread and butter conditions bleeding got nerfed into the ground hurting our hybrid builds even further.
It feels like jack of all trades master of none is somewhat dead.
For me its not so much about engineers alone but the trait changes in general, especially the removal of the passive stats you got.
Earlier I could for example the old standard build of running rabid amulet with p/s and bomb kit feels to me unviable now due to the lack of vitality I now have making me die a lot easier then previously.
When you play pvp now there is essentially only one option of amulet if you want to run some sort of hybrid/flexible build and that is celestial and that hardly fits every build. Besides that you have to go full on glass cannon essentially since going heavy defense just means you will die a little bit slower without accomplishing much of anything.
Besides that it does feel like there are less builds. Not less viable builds but less builds over all. Sometime you just felt like running something wonky while knowing it wasn’t optimal and that option feels mostly gone now.
A problem I find when trying to play with the flamethrower kit is that it punishes you as soon as you switch out of it, you will start to lose might stacks really fast etc, which will take some time to build back up once you switch back. This leads me to an hgh build with elixirs instead of other utility skills. That works better but I think the survivability with the flamerthrower is a bit wonky, you will find yourselves having to run around a lot not doing any damage while just trying to survive for long stretches of time.
While with the grenades you can get higher damage, more utility (using elixir gun and rocket boots) along with stacking 15-20 stacks of might, keeping up 15+ stacks of bleed, perma poison and doing decent normal damage too. That is while using rampager gear. And with the traits such as regenerating backpack together with elixir gun and centaur runes/medikit I never find myself in trouble at any point in any encounters.
What the people above have written is good advice. The grenade kit with elixir gun and a 3rd skill of choice (mine is rocket boots) and rampagers gear is the best choice in dungeons. I’d like to add one tip though, with runes of the centaur you can get 100% uptime on swiftness without having to drop 10 wasteful points into speedy kits. The runes also synergize very well with the typical build for grenades.
After the last patch it seems as if the sounds and damage numbers in the scrolling combat text has gotten out of sync. Sometimes the scrolling combat text doesnt keep up with all the 10 channels anymore, and it goes for the sound of the attack as well. I got worried that you were missing attacks, even on static targets such as the dummies in the mists, but when doing extensive testing it seems that all of the 10 channels indeed registers in the combat log and that is just an issue with the effects.
Its highly annoying though and now I wonder if anyone else has experienced similar problems since the last patch.