Showing Posts For Kixx.2730:

Why exactly was underwater use of Flesh Golem removed?

in Necromancer

Posted by: Kixx.2730

Kixx.2730

The real question is why is our underwater package so horribly weak? I cringe when I see a heart in the water.

I'm not sure my jagged horror has ever hit anything.

in Necromancer

Posted by: Kixx.2730

Kixx.2730

They’re obviously useless if you’re single targeting since they die in 3 seconds and the pet AI takes longer than that to pick up a target.

I think the idea behind them was to help with AoE but everything I’m AoEing dies at the same time so you encounter the same problem.

Now here’s where the design seems to be missing. Take jagged horrors with the second tier minor trait, Protection of the Horde, where you gain 20 toughness for each minion. The short life span might make some bit of sense if there was no cooldown on jagged horrors spawning so the basic effect was to gain some toughness for a few seconds while AoEing.

But as pointed out, that’s not what happens.

Anti-farm code does exist for Fine Crafting Materials

in Crafting

Posted by: Kixx.2730

Kixx.2730

How in the world would allowing us to farm something render the TP useless?

All of a sudden there would be more of said item on the TP and it would be used more. As prices went down, a lot of people would use the TP instead of farming and the prices would stabilize.

Right now the prices are too high and we can’t farm them. It just makes you want to log out.

A ton of boring/useless traits and abilities?

in Guild Wars 2 Discussion

Posted by: Kixx.2730

Kixx.2730

I had jagged horrors in mind when I opened this topic. You didn’t disappoint.

R.I.P. Drop Rate

in Crafting

Posted by: Kixx.2730

Kixx.2730

This isn’t fun Anet. Please look at it. =(

Underwater combat with a Necro.

in Necromancer

Posted by: Kixx.2730

Kixx.2730

Necro underwater is easily the most painful thing in the game. It’s horrible.

Legendary weapons, Mystic Clover and 2 million karma

in Crafting

Posted by: Kixx.2730

Kixx.2730

The real issue here is that a lot of people were hoping legendaries would involve some sort of challenge, not just a soul sucking grind.

It’s disappointing they took this route.